i wish terran players can play with ghosts only
and i wish i could play with ht's only,just massing cannons and hightemplars,just like the zerg.
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bGr.MetHiX
Bulgaria511 Posts
i wish terran players can play with ghosts only and i wish i could play with ht's only,just massing cannons and hightemplars,just like the zerg. | ||
nt-rAven
Canada405 Posts
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Talack
Canada2742 Posts
It doesn't go check it yourself in the map editor, the egg will heal 1 hp and will spawn immediately after. | ||
Dodgin
Canada39254 Posts
On November 30 2012 17:47 Talack wrote: To everyone saying that 1 storm kills eggs now. It doesn't go check it yourself in the map editor, the egg will heal 1 hp and will spawn immediately after. So this change is actually completely useless then, what's the point of playing a test map where the game is almost exactly the same other than ravens starting with seeker missile? If they change the way the AI works with amove priority on eggs maybe some progress can be made with a change like this... | ||
InVerno
258 Posts
On November 30 2012 17:45 Veldril wrote: Show nested quote + On November 30 2012 17:41 nt-rAven wrote: On November 30 2012 17:38 Yoshi Kirishima wrote: I love how there is so much QQ, and much of this QQ is based on the reasoning of something like "Blizzard is missing very obvious solutions to the balance!" but then you see all the other posts' suggestions, and they heavily differ and also this is a test map, not an official patch, so to be fair you can't say blizzard can't balance if you don't like this change Its not really QQ when its obvious changes, if u subtract something it will eventually have diminishing returns overtime (protoss removing amulet and voidray speed, rendering both from op to unusuable) yet with infestors instead of doing similar (removing energy upgrade which would fix it like it did templars) they let it happen because both dustin browder and david kim are zerg players at heart lol~ Lol, when the game came out they are accused being Terran players, and now they are Zerg? Man, I love how people assume things. They might simply change the way they tweak things because how their old method might be too drastic or change the match up too much? Who know, testing one small change at a time might be a better idea. They're testing? On the old map there wasn't any zerg at all, only protoss and terran trying to meet a zerg and never happened. I've tryed many times, and the result was a lot of PvT with low leagues. Same thing now, you cant test the map and be matched with some bronze\gold and give "interesting" data to blizzard. This maps brings nothing to blizzard, they're just deciding behind a politically correct dress. | ||
Veldril
Thailand1817 Posts
On November 30 2012 17:49 Dodgin wrote: Show nested quote + On November 30 2012 17:47 Talack wrote: To everyone saying that 1 storm kills eggs now. It doesn't go check it yourself in the map editor, the egg will heal 1 hp and will spawn immediately after. So this change is actually completely useless then, what's the point of playing a test map where the game is almost exactly the same other than ravens starting with seeker missile? If they change the way the AI works with amove priority on eggs maybe some progress can be made with a change like this... Not really, though. If the change is not working, then they know that it's not working and try something else or tweak some more. There's a saying in my lab that sometimes negative results can also tell you more than positive one. So at least, they can get data whether it's working or not and if not can adjust further. Now if they release a patch with something that is not working, then it's time to get a pitchfork. On November 30 2012 17:51 InVerno wrote: Show nested quote + On November 30 2012 17:45 Veldril wrote: On November 30 2012 17:41 nt-rAven wrote: On November 30 2012 17:38 Yoshi Kirishima wrote: I love how there is so much QQ, and much of this QQ is based on the reasoning of something like "Blizzard is missing very obvious solutions to the balance!" but then you see all the other posts' suggestions, and they heavily differ and also this is a test map, not an official patch, so to be fair you can't say blizzard can't balance if you don't like this change Its not really QQ when its obvious changes, if u subtract something it will eventually have diminishing returns overtime (protoss removing amulet and voidray speed, rendering both from op to unusuable) yet with infestors instead of doing similar (removing energy upgrade which would fix it like it did templars) they let it happen because both dustin browder and david kim are zerg players at heart lol~ Lol, when the game came out they are accused being Terran players, and now they are Zerg? Man, I love how people assume things. They might simply change the way they tweak things because how their old method might be too drastic or change the match up too much? Who know, testing one small change at a time might be a better idea. They're testing? On the old map there wasn't any zerg at all, only protoss and terran trying to meet a zerg and never happened. I've tryed many times, and the result was a lot of PvT with low leagues. Same thing now, you cant test the map and be matched with some bronze\gold and give "interesting" data to blizzard. This maps brings nothing to blizzard, they're just deciding behind a politically correct dress. So do you work for Blizz and see how many times TvZ or PvZ or ZvZ are played on that map? Anecdotal evidence based on someone experience is not enough to justify that no Z is playing. | ||
Dodgin
Canada39254 Posts
On November 30 2012 17:54 Veldril wrote: Show nested quote + On November 30 2012 17:49 Dodgin wrote: On November 30 2012 17:47 Talack wrote: To everyone saying that 1 storm kills eggs now. It doesn't go check it yourself in the map editor, the egg will heal 1 hp and will spawn immediately after. So this change is actually completely useless then, what's the point of playing a test map where the game is almost exactly the same other than ravens starting with seeker missile? If they change the way the AI works with amove priority on eggs maybe some progress can be made with a change like this... Not really, though. If the change is not working, then they know that it's not working and try something else or tweak some more. There's a saying in my lab that sometimes negative results can also tell you more than positive one. So at least, they can get data whether it's working or not. This change as it is will not work and they shouldn't waste time testing it, if they were going to change egg HP to 80 they should have removed auto regenerate from eggs. As it is this does nothing when a single hostile zerg unit is within amove range of your units, as they will not attack the eggs without manual targeting. and don't try to tell me that you should manually target down 30+ IT eggs at 1 hp. | ||
Daswollvieh
5553 Posts
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Big J
Austria16289 Posts
Don't get me wrong, the 80HP eggs is exactly what I would have done. But I think that ITs need -1 or -2 on their damage as well. | ||
Veldril
Thailand1817 Posts
On November 30 2012 17:57 Big J wrote: I haven't tried it, but imo it's safe to say that this isn't enough. They must attack the ITs themselves aswell, if you ask me. Don't get me wrong, the 80HP eggs is exactly what I would have done. But I think that ITs need -1 or -2 on their damage as well. That, or make the IT hatched with the same HP that is left on the egg or remove the regen. | ||
CYFAWS
Sweden275 Posts
-The eggs are extremely hard to kill as a-moving generally doesn't touch them -You don't have time to focus fire them with everything else going on, ignoring eggs is better than ignoring army, but still fatal -Pulling back when the eggs start raining generally fucks you hard, unless the zerg started bombing at a horrible timing On the other hand, i really like the infestors power as a sneaky motherfucker, killing bases/lazy workers with ITs, being able to fuck air harass with fungal/IT (fungal is a bleh spell, don't get me wrong, but i like that combo against air. ofc it's not needed since you can fungal stuff to death without it :c) The most important change to IT imo would be making them pop with the same % hp as the egg had when popping. That would make it worthwhile shooting at the things, and with good splash would render IT kinda obsolete in real fights which is exactly how it should be. You can still use them for eggbombing tanklines but they wont murder the entire army on their own anymore, while this also promotes using their power in other situations. Against P i guess IT would be 100% useless in all kinds of fights ![]() ![]() ![]() ![]() ![]() Also, reverting the psionic vs fungal? makes me so sad. Sure P had stupid amounts of psionic, but i loved the thought of ghosts, psionicraven, HT, DT being able to fuck with infestors. Last note, it's called fungal GROWTH, let it's slow grow from 0 - 100% over two seconds, then two seconds rooted. Roots stack, damage doesn't, if you want to lock something down, you'll have to cast a fungal every 2nd second instead of 4th. This fungal change really shouldn't change a whole lot except not allowing z to automurder every air unit that gets within 11 range as they will be able to increase the distance albeit slowly. Also doesnt autolock your entire army, there will be some repositioning before the lock hits. Hope someone more coherent and well spoken reads and gets inspired by this | ||
Scila
Canada1849 Posts
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DemigodcelpH
1138 Posts
On November 30 2012 15:50 Hider wrote: Show nested quote + On November 30 2012 15:08 SuperYo1000 wrote: On November 30 2012 14:52 Fuzer wrote: http://starcraft2.fi/suomiladder_gm.php Theres ladder race ratios in every realm (EU US KR) and their diversity in TOP 150 / 100 / 50 so despite having the smallest player base zerg is dominating most areas......lol (which is hilarous as the top 1% terrans plays against the top 5% zergs according to the ladder distrubtions, but DB doesn't get basic statistics). Blizzard balance at it's finest. I love the Zergs in here who come in to preach that everything is "okay", and then wither in the face of hard statistics. | ||
Dodgin
Canada39254 Posts
They should really consider putting that change on the live version of the game. | ||
gengka
Malaysia461 Posts
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ETisME
12275 Posts
stop overreacting before you even tested it out. I agree that it doesn't look like it is the most ideal nerf there is but honestly, we need to wait and test it out before we start going "!#@$!@! blizzzard is a joke @# i can balance rocks on my ass better than rock team balance the game, wat a joke i quit sc2 4 gud" | ||
Big G
Italy835 Posts
Blizzard should wake up and make a "balance test day" once a week on ladder, even if it is only on Antiga. Who doesn't want to contribute can just veto that map in that specific day(s) and that's it. | ||
Alurian
Sweden19 Posts
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Yoshi Kirishima
United States10292 Posts
On November 30 2012 17:41 nt-rAven wrote: Show nested quote + On November 30 2012 17:38 Yoshi Kirishima wrote: I love how there is so much QQ, and much of this QQ is based on the reasoning of something like "Blizzard is missing very obvious solutions to the balance!" but then you see all the other posts' suggestions, and they heavily differ and also this is a test map, not an official patch, so to be fair you can't say blizzard can't balance if you don't like this change Its not really QQ when its obvious changes, if u subtract something it will eventually have diminishing returns overtime (protoss removing amulet and voidray speed, rendering both from op to unusuable) yet with infestors instead of doing similar (removing energy upgrade which would fix it like it did templars) they let it happen because both dustin browder and david kim are zerg players at heart lol~ Um, nerfing the infestor also makes it weaker? There's more ways to nerf something than just taking away an upgrade. They've tested nerfing fungal, and now they're testing nerfing ITs. Both nerf the infestor which "will eventually have diminishing returns". Also I don't see how it's obvious when you're the only one I've seen so far to suggest removing Infestor energy. Which goes back to my post, which you didn't really address at all. | ||
Sapphire.lux
Romania2620 Posts
It's like there are 2 balance teams at Blizzard. One that does huge nerfs after like one or two weaks of a strategy dominating (blue flame, ghost snipe, 250mm, etc) and another that just looks at global % and never does anything. How about merging the 2 teams? Anyway, this is Blizzard saying that mass Infestor and chain FG is ok from a balance point of view. It might be, but the game looks Awful. With the Raven they are missing the point FFS, it not the damn 150min/gas that is the problem, it's the god damn time it takes to get a HSM ready Raven... | ||
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