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On November 23 2012 14:29 Zdrastochye wrote: If they're making prisms unfungalable they might as well do the same to medivacs. I mean, they serve the same purpose for their respective armies. I think people are being a bit irrational about how much this will harm zergs. As a zerg player it's impossible to ignore the strength of zerg as race, and forcing the pros to alter their play (which yes, will result in them losing a bit more until they get a feel for the changes) I'm sure zerg winrate will go back to about equal to the other races.
tl:dr People are overreacting to a change that will more than likely help all matchups. Hell, if it somehow makes zergs go to <10% winrates then zerg will get buffed again and then you can be happy again.
P.S. I've been a zerg player since before you guys were born.
nah medivacs shouldn't be immune. late game you only need 1-2 speed prism to cause tons of damage because of warp and the speed upgrade makes them much faster than medivacs. Need fungal to help catch those fast buggers. And this is coming from high masters/gm wol/hots terran.
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On November 23 2012 17:17 plogamer wrote:Show nested quote +On November 23 2012 16:52 Twilight Sparkle wrote:On November 23 2012 16:34 plogamer wrote:On November 23 2012 15:50 Charon1979 wrote:And seriously, if a speedprism flies over three spores and survives, it's going to be warping in pretty far away, and the units it warps in will still have to face spines.... Because Spines do horrid damage to a warpin round of Chargelots. Even if you plant 10 Spines at every Base, the Hatch WILL fall if targeted. Terran would have exactly the same problem. But they dont have. Not because they "learned" to catch the drop but because they just lift the building and wait for Marines/Marauders to clear up while R9 Vikings with huge frontload damage 2shot the Prism while they are hardly in sight range. Then maybe some simcity action is in order. Put evolution chambers next to your main hatch to reduce surface area. Zergs also have the ability to have overlords spread around their bases to give warning ahead of time. Hey, how about Zergs follow the advice that has been so often given to Terrans lately, learn to adapt. So like, build ten evo chambers around each hatchery? Except the ones that currently have minerals and gas next to them, since blocking them off would also prevent mining. Yes it only takes a couple of evo chambers to reduce surface area by a decent amount, but zealots don't need very much surface area to do tons of damage. You would need to completely surround it to significantly reduce their DPS. Are you seriously being daft here? Two evos + spines, a couple spores, queen positioned would cover enough space and buy enough time. Since you seem to have a problem with reading comprehension, I will reiterate: ... follow the advice that has been so often given to Terrans lately, learn to adapt. I'm not saying that warp prism imba, zerg cannot win, revert change now blizz plz. Zerg is currently overpowered, and needs to be taken down a notch. All I'm saying is that you cannot wall off enough of a hatchery to make a difference against a zealot warp in. There are plenty of other, better ways to do it, but that one idea will not work.
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On November 23 2012 17:15 Big J wrote:Show nested quote +On November 23 2012 16:59 Godwrath wrote: Oh so now it turned into a QQ thread.
- We can't stop DT's !! (overseers) - We can't stop air harass (muta play).
Aside that. The balance map is not about being balanced, but trying out stuff. That's why it's a test balance map. Whining withouth even testing it is just nuts and bad feedback will come from that.
What else ? Yeah, I never said "we can't stop". I just said that I am not sure if it is OK that Infestors cannot be used to stop (and kill) prisms nor uncloak (and kill) DTs anymore. And I even did give replays of me doing this thing as Protoss over and over again at a level, at which I usually don't dominate PvZ. And about your "can't stop air harass" --> "mutalisk play". Next time you have a problem in TvZ when playing Mech, would you bother to take the adivse to "play bio" or vis-versa? Would be quite funny if they removed the bonus vs light on Thors, because you can "just build marines vs mutalisks, harharhar".
Zergs tech to Spire lategame regardless in PvZ. Dedicating supply in mutas to defend drops might help against deathball that everyone oh-so-hates.[/QUOTE]
Yes, but that doesn't mean that you can have a sidekick of mutalisks flying around at 15min. You still need a bunch of Broodlords and Infestors first to stand a chance against a maxed deathball attack. Actual gameplay will show how/if things work out, but I really cannot stand arguements like that, to "just go way out of your standard play and it will be fine". Yes, every race is capable of dealing with everything on paper, the question is how it actually plays out in a game.
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On November 23 2012 17:33 Big J wrote:Show nested quote +On November 23 2012 17:15 Big J wrote:On November 23 2012 16:59 Godwrath wrote: Oh so now it turned into a QQ thread.
- We can't stop DT's !! (overseers) - We can't stop air harass (muta play).
Aside that. The balance map is not about being balanced, but trying out stuff. That's why it's a test balance map. Whining withouth even testing it is just nuts and bad feedback will come from that.
What else ? Yeah, I never said "we can't stop". I just said that I am not sure if it is OK that Infestors cannot be used to stop (and kill) prisms nor uncloak (and kill) DTs anymore. And I even did give replays of me doing this thing as Protoss over and over again at a level, at which I usually don't dominate PvZ. And about your "can't stop air harass" --> "mutalisk play". Next time you have a problem in TvZ when playing Mech, would you bother to take the adivse to "play bio" or vis-versa? Would be quite funny if they removed the bonus vs light on Thors, because you can "just build marines vs mutalisks, harharhar". Zergs tech to Spire lategame regardless in PvZ. Dedicating supply in mutas to defend drops might help against deathball that everyone oh-so-hates.
Yes, but that doesn't mean that you can have a sidekick of mutalisks flying around at 15min. You still need a bunch of Broodlords and Infestors first to stand a chance against a maxed deathball attack. Actual gameplay will show how/if things work out, but I really cannot stand arguements like that, to "just go way out of your standard play and it will be fine". Yes, every race is capable of dealing with everything on paper, the question is how it actually plays out in a game.[/QUOTE]
Does it really sound unreasonable to use some supply to hold harass ? That's what everybody does. Good thing about mutas, it can stop it from happening completely, and on any deathball vs deathball fight, broodlord+infestor+ corruptor+spines have the advantadge, so it's not like "you need a superultramaxed".
And if that's the reason why the hell did you even answer my post when i am calling out people for doing that and experience actual gameplay on the test map instead. Seriously ?
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On November 23 2012 17:22 Godwrath wrote:Show nested quote +On November 23 2012 17:15 Big J wrote:On November 23 2012 16:59 Godwrath wrote: Oh so now it turned into a QQ thread.
- We can't stop DT's !! (overseers) - We can't stop air harass (muta play).
Aside that. The balance map is not about being balanced, but trying out stuff. That's why it's a test balance map. Whining withouth even testing it is just nuts and bad feedback will come from that.
What else ? Yeah, I never said "we can't stop". I just said that I am not sure if it is OK that Infestors cannot be used to stop (and kill) prisms nor uncloak (and kill) DTs anymore. And I even did give replays of me doing this thing as Protoss over and over again at a level, at which I usually don't dominate PvZ. And about your "can't stop air harass" --> "mutalisk play". Next time you have a problem in TvZ when playing Mech, would you bother to take the adivse to "play bio" or vis-versa? Would be quite funny if they removed the bonus vs light on Thors, because you can "just build marines vs mutalisks, harharhar". Huh. No, it's more like ghost getting snipe nerfed so they can't deal with everything being the superior choice for any task. Reading this thread is painful, most people here want to be able to completly shutdown any harass with just going one unit. That shouldn't be the answer for everything.
Well, leaving a bunch of marines behind and building missile turrets is the answer for Terran. (Often times missile turret rings are enough, because of their amazing dps and "hi-sec antiattacking") Leaving a few blink stalkers and an observer behind is the answer for Protoss. But somehow people in this thread are not OK with spine/spore/infestor holding off harass...
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On November 23 2012 17:36 Godwrath wrote:Show nested quote +On November 23 2012 17:33 Big J wrote:On November 23 2012 17:15 Big J wrote:On November 23 2012 16:59 Godwrath wrote: Oh so now it turned into a QQ thread.
- We can't stop DT's !! (overseers) - We can't stop air harass (muta play).
Aside that. The balance map is not about being balanced, but trying out stuff. That's why it's a test balance map. Whining withouth even testing it is just nuts and bad feedback will come from that.
What else ? Yeah, I never said "we can't stop". I just said that I am not sure if it is OK that Infestors cannot be used to stop (and kill) prisms nor uncloak (and kill) DTs anymore. And I even did give replays of me doing this thing as Protoss over and over again at a level, at which I usually don't dominate PvZ. And about your "can't stop air harass" --> "mutalisk play". Next time you have a problem in TvZ when playing Mech, would you bother to take the adivse to "play bio" or vis-versa? Would be quite funny if they removed the bonus vs light on Thors, because you can "just build marines vs mutalisks, harharhar". Zergs tech to Spire lategame regardless in PvZ. Dedicating supply in mutas to defend drops might help against deathball that everyone oh-so-hates. Yes, but that doesn't mean that you can have a sidekick of mutalisks flying around at 15min. You still need a bunch of Broodlords and Infestors first to stand a chance against a maxed deathball attack. Actual gameplay will show how/if things work out, but I really cannot stand arguements like that, to "just go way out of your standard play and it will be fine". Yes, every race is capable of dealing with everything on paper, the question is how it actually plays out in a game. Does it really sound unreasonable to use some supply to hold harass ? That's what everybody does. Good thing about mutas, it can stop it from happening completely, and on any deathball vs deathball fight, broodlord+infestor+ corruptor+spines have the advantadge, so it's not like "you need a superultramaxed". And if that's the reason why the hell did you even answer my post when i am calling out people for doing that and experience actual gameplay on the test map instead. Seriously ?
No, it does not sound unreasonable. It's what people do with infestors right now. Leave a few behind to deal with drops. However the question remains, does it work out? If a Protoss would suddenly have to build a few phoenixes vs medivacs, this would also look quite complicated for you, wouldn't it?
I answered to your post, because I think I have been the most vocal person about DTs (in combination with the new Prism) in this thread and you were adressing people that were talking about DTs.
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On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years
Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential?
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On November 23 2012 17:48 Fragile51 wrote:Show nested quote +On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Broodlords and corruptors are just plain stronger than ultralisks and banelings and synergise better with infestors. No amount of infestor nerfing is ever going to make ultra-bane-infestor better than broodlord-corruptor-infestor, or even equal to it.
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On November 23 2012 17:52 Twilight Sparkle wrote:Show nested quote +On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Broodlords and corruptors are just plain stronger than ultralisks and banelings and synergise better with infestors. No amount of infestor nerfing is ever going to make ultra-bane-infestor better than broodlord-corruptor-infestor, or even equal to it. who said it had to be "equal" to broodlord corruptor infestor.
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On November 23 2012 17:48 Fragile51 wrote:Show nested quote +On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential?
Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability.
personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though.
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On November 23 2012 17:53 zhurai wrote:Show nested quote +On November 23 2012 17:52 Twilight Sparkle wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Broodlords and corruptors are just plain stronger than ultralisks and banelings and synergise better with infestors. No amount of infestor nerfing is ever going to make ultra-bane-infestor better than broodlord-corruptor-infestor, or even equal to it. who said it had to be "equal" to broodlord corruptor infestor. Well zergs are hardly going to use a composition if it's clearly inferior to another one which is available at the same general tech and economy levels.
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On November 23 2012 17:54 DwarfTherapist wrote:Show nested quote +On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Lets just say zerg is super overpowered as an example im going to make:
are you saying it's okay for zerg to be OP because (in your eyes) protoss was op in the same way 2 years ago?
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On November 23 2012 17:54 DwarfTherapist wrote:Show nested quote +On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though.
Do you really play T?
Ghosts are hardly a "brilliant" unit in TvZ.
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On November 23 2012 17:48 Fragile51 wrote:Show nested quote +On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential?
Nope it doesn't have potential. I beg you, find a composition that beats a mix of Archons/Immortals/HT and Colossi (+ whatever gateway buffer you prefer) and doesn't consist of 40+ supply of flying units.
Hint: there is none. Not for Zerg and not for Terran and only for Protoss because they can do the exact same (and because it already consists of all Protoss ground... hard to find something different ). You need fucktons of air units to combat bigger colossus numbers and if you don't happen to play a race with marines and EMPs, the same holds true for bigger Immortal numbers.
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On November 23 2012 18:09 Corrosive wrote:Show nested quote +On November 23 2012 17:54 DwarfTherapist wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Lets just say zerg is super overpowered as an example im going to make: are you saying it's okay for zerg to be OP because (in your eyes) protoss was op in the same way 2 years ago?
Not at all, however blizzard themselves have stated there doesn't seem to be any balance issues, and they have a lot more data than a couple of diamond protss players! Stop implying it was "two years ago". it's been that way FOR two years.
Blizz are literally caving in to the players here, which is a huge slippery slope. "we think the game is fine, but we'll do this for you guys if you'll stop whining". Unfortunately this thing is more of a floodgate than stemming a tide.
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On November 23 2012 18:12 plogamer wrote:Show nested quote +On November 23 2012 17:54 DwarfTherapist wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Do you really play T? Ghosts are hardly a "brilliant" unit in TvZ.
Overall, they are a brilliant unit. If they are become less vulnerable in TvZ, i'd surely try using them in that mu again, wouldn't you?
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On November 23 2012 18:15 DwarfTherapist wrote:Show nested quote +On November 23 2012 18:12 plogamer wrote:On November 23 2012 17:54 DwarfTherapist wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Do you really play T? Ghosts are hardly a "brilliant" unit in TvZ. Overall, they are a brilliant unit. If they are become less vulnerable in TvZ, i'd surely try using them in that mu again, wouldn't you?
.. please stop derailing thread with matchups that don't involve Z.
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On November 23 2012 18:20 plogamer wrote:Show nested quote +On November 23 2012 18:15 DwarfTherapist wrote:On November 23 2012 18:12 plogamer wrote:On November 23 2012 17:54 DwarfTherapist wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Do you really play T? Ghosts are hardly a "brilliant" unit in TvZ. Overall, they are a brilliant unit. If they are become less vulnerable in TvZ, i'd surely try using them in that mu again, wouldn't you? .. please stop derailing thread with matchups that don't involve Z.
TvZ doesn't involve Z.
I actually giggled.
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On November 23 2012 15:23 clever_us wrote:Show nested quote +On November 23 2012 08:31 Survivor61316 wrote: Wow, just looked at the top five korean players on the TLPD..so weird that 4/5 of them are zerg..and 3/5 foreigners are also zerg..its almost like their an op race or something, hmm?? sounds like indisputable evidence to me o_o Wow! Good comeback genius! You really are clever And way to use some empirical evidence of your own..oh wait, that was just me..
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On November 23 2012 18:20 plogamer wrote:Show nested quote +On November 23 2012 18:15 DwarfTherapist wrote:On November 23 2012 18:12 plogamer wrote:On November 23 2012 17:54 DwarfTherapist wrote:On November 23 2012 17:48 Fragile51 wrote:On November 23 2012 17:22 DwarfTherapist wrote: It really tickles me that we have protoss players complaining about deathballs.
This coming from the race that 4gated or just made collosus for almost 2 years Are you going to start posting things that makes sense anytime soon or are you just going to spout out a bunch of nonesense that is not relevant to the discussion whatsoever? ZvP is in a really bad spot right now and it needs to be changed, strats you lost to in whatever league you are in 2 years ago should not be relevant to the discussion whatsoever. I'm getting really tired of seeing broodlord infestor turtle every single lategame PvZ, and i hope these changes will give zergs the kick in the backside they need to start exploring different strats. Whatever happened to Symbols Ultra infestor baneling strat vs protoss? I remember it completely wrecking people not a season or 2 ago, doesn't it have potential? Sigh, games only broken when zerg's in a decent position? Not so fun when you have this impending time bomb ticking away.. You held that position and won games off the back of it for years. I play T so don't really benefit from anything here, but it's just funny seeing toss get frustrated over another race having lategame ability. personally I'll be fine if fungal doesn't destroy my ghosts, more incentive to use an already brilliant unit. Seems a little over the top though. Do you really play T? Ghosts are hardly a "brilliant" unit in TvZ. Overall, they are a brilliant unit. If they are become less vulnerable in TvZ, i'd surely try using them in that mu again, wouldn't you? .. please stop derailing thread with matchups that don't involve Z.
wat
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