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Call to Action: Balance Testing (2012/11/20) - Page 50

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 48 49 50 51 52 94 Next
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2012 20:10 GMT
#981
On November 22 2012 04:48 Plansix wrote:
Show nested quote +
On November 22 2012 04:43 Big J wrote:
On November 22 2012 04:40 Plansix wrote:
On November 22 2012 04:38 Big J wrote:
On November 22 2012 04:17 Plansix wrote:
On November 22 2012 03:49 Jinsho wrote:
On November 22 2012 03:48 poorcloud wrote:
This changes seem really good! Infestors will become more of a support unit rather then being the mass-and-win unit.
However, i will make it such that fungal dosen't hold on psionic units but still damage them. Can't imagine zerg controlling phoenixes without fungal


PHOENIX IS NOT A PSIONIC UNIT.

Read the OP please.


also keep in mind that sentry and warp prism are not psionic either, at least on the map.



Whoa, whoa, whoa, whoa, really? Can someone confirm this and if so, get a banner placed in the thread.


Prisms are psionic for sure (played as Protoss, Zerg tried to fungal, didn't work)
pretty sure sentries are psionic as well
(at least on EU)


Ok, I thought the entire world had gone nuts. So how were the greased up, fungle proof warp prisims?


a ton of fun (for me)
I'm not good with P, but flying around with a prism and basically killing any base (on occasion) that didn't have detection + mobile troops with DTs was quite cool.


Sounds like your opponent should have had more detection and spine crawlers. It is what protoss do when it gets to late game, though we call our spine crawlers “photon cannons”.

I hope this change makes it in, because I want to see speed prisms yanked back by Vipers when trying to escape. I’m thinking for my long term amusement here.

opponents
Yeah, it's most likely that my opponents aren't used to this kind of play. But it felt like completly screwing with their gameplans, that I could just fly around freely and kill whatever I found unprotected.

I hope the solution isn't spining/sporing everything up...

Also skipping colossi in favor of early archons and mass immortals feels really potent, if you can just keep him at home with a single prism, even if it doesn't warp anything in.
nmetasch
Profile Joined April 2012
United States600 Posts
November 21 2012 20:11 GMT
#982
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...
Solarist
Profile Joined September 2011
291 Posts
November 21 2012 20:12 GMT
#983
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors.


Its usually stopped without infestors. So yes, yes you can
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 21 2012 20:12 GMT
#984
On November 22 2012 05:11 nmetasch wrote:
Show nested quote +
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...

to be fair this GSL shouldn't prove much as it's been nonsensical beginning to end, but yeah WCS is a hundred times worse of an example
nmetasch
Profile Joined April 2012
United States600 Posts
November 21 2012 20:14 GMT
#985
On November 22 2012 05:12 HaXXspetten wrote:
Show nested quote +
On November 22 2012 05:11 nmetasch wrote:
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...

to be fair this GSL shouldn't prove much as it's been nonsensical beginning to end, but yeah WCS is a hundred times worse of an example


No single tournament is a good example to be perfectly honest... Its the overall trend, which we are seeing many more zerg in top positions than terran and protoss..
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 21 2012 20:17 GMT
#986
On November 21 2012 11:54 Lunareste wrote:
Maybe now Zergs won't be taking a 4 minute 3rd base, make minimal units until they see a move out, and still be able to hold sentry/immortal all in. It's too greedy, too easy for zerg to get to 70 drones and move into hive tech by the 12 minute mark.

Hopefully the fear of the strategy will encourage zerg slow down their tech to infestor/brood lord and make the games more diverse by having them invest more into army units in the early to mid game transition.

How will this force protoss to play more diversely ? Oh yeah, it won't infact it just made your powerful strategy even stronger , not to mention how do we stop the immortal sentry all in without the protoss choking on his ff's now ? The reason Zerg even rushed up to hive is cause its the only way to fight the protoss deathball.
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 21 2012 20:17 GMT
#987
On November 22 2012 05:14 nmetasch wrote:
Show nested quote +
On November 22 2012 05:12 HaXXspetten wrote:
On November 22 2012 05:11 nmetasch wrote:
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...

to be fair this GSL shouldn't prove much as it's been nonsensical beginning to end, but yeah WCS is a hundred times worse of an example


No single tournament is a good example to be perfectly honest... Its the overall trend, which we are seeing many more zerg in top positions than terran and protoss..

yeah but look at like 2-3 months ago, it was total protoss dominance, and this GSL season they were almost non-existant and it was mostly zergs

sc2 changes so fast, but people are so impatient with the constant balance discussions

in this case, it's more of a design flaw rather than a balance flaw that forces infestors to be nerfed, otherwise I'd rather let the game be as it is and evolve on its own if it wasn't for the fact that we have expansions coming up in the near future

BW was almost never patched, and it turned out to be one of the most balanced games of all time, lasting for over a decade, metagame evolving on its own
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-11-21 20:19:59
November 21 2012 20:19 GMT
#988
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors. This change might affect the meta-game for zergs now because they might need hydras in all their compositions now.


That's okay, as long as Hydras get a decent buff.

I say, move Muscular Augments to Lair, buff base range to 6, move Grooved Spines to Hive, and make it a +2 range upgrade, so that Hydras can outrange static defenses and most other ranged units in the late game.
orBitual
Profile Joined January 2011
United States96 Posts
November 21 2012 20:21 GMT
#989
On November 22 2012 05:11 nmetasch wrote:
Show nested quote +
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...


Curious was there... just saying.
sighsigh
Profile Joined August 2012
Australia40 Posts
November 21 2012 20:22 GMT
#990
On November 22 2012 05:12 Solarist wrote:
Show nested quote +
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors.


Its usually stopped without infestors. So yes, yes you can


Protosses usually lose those games because they don't clump up their units at chokes. There was a GSL game recently Samsungkhan_roro vs LG-IM_Seed where seed used mass sentry and kept adding units to his army with a warp prism. Roro was 20-30 food ahead at the first engagement but because he couldn't kill the sentries Seed was able to max out and win the game.
The worker is the most OP unit in the game... End of Story
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 20:23 GMT
#991
On November 22 2012 05:17 HaXXspetten wrote:
Show nested quote +
On November 22 2012 05:14 nmetasch wrote:
On November 22 2012 05:12 HaXXspetten wrote:
On November 22 2012 05:11 nmetasch wrote:
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G


Look at how many Koreans there were in the tournament, and what races they were... The only Zerg korean in the tournament just started playing the game 3 months ago -_-.... How can you try to use that as proof that zerg isn't in need of a nerf? Look at GSL final 4...

to be fair this GSL shouldn't prove much as it's been nonsensical beginning to end, but yeah WCS is a hundred times worse of an example


No single tournament is a good example to be perfectly honest... Its the overall trend, which we are seeing many more zerg in top positions than terran and protoss..

yeah but look at like 2-3 months ago, it was total protoss dominance, and this GSL season they were almost non-existant and it was mostly zergs

sc2 changes so fast, but people are so impatient with the constant balance discussions

in this case, it's more of a design flaw rather than a balance flaw that forces infestors to be nerfed, otherwise I'd rather let the game be as it is and evolve on its own if it wasn't for the fact that we have expansions coming up in the near future

BW was almost never patched, and it turned out to be one of the most balanced games of all time, lasting for over a decade, metagame evolving on its own

The brief period of Protoss dominance was 100% down to Immortal/Sentry, which has since been somewhat figured out.
Borsuk
Profile Joined December 2011
Poland2 Posts
November 21 2012 20:23 GMT
#992
Ehh.. zerg will be dead after that changes.. how many times you were saved by fungal in your base defending against DTs. No more reveal.. And ghost has freakin good dmg against festors and they will be sooo limited with crap fungal.

And seeker... no comment, mass destruction. No late game for zerg then. Or any units. Guess we'll have to see.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
November 21 2012 20:24 GMT
#993
On November 22 2012 05:12 Solarist wrote:
Show nested quote +
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors.


Its usually stopped without infestors. So yes, yes you can

After watching BWC even if you stop the push you end up dying to a follow up. Mass stalker collosus thing is without infestors we have no way to Efficently stop that push without coming behind because we spend so so so much money and drones on spines and units .
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
sighsigh
Profile Joined August 2012
Australia40 Posts
November 21 2012 20:25 GMT
#994
On November 22 2012 05:19 Crawdad wrote:
Show nested quote +
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors. This change might affect the meta-game for zergs now because they might need hydras in all their compositions now.


That's okay, as long as Hydras get a decent buff.

I say, move Muscular Augments to Lair, buff base range to 6, move Grooved Spines to Hive, and make it a +2 range upgrade, so that Hydras can outrange static defenses and most other ranged units in the late game.


Making hydras out range other ranged units might make them too strong, hydras do need a speed upgrade though.
The worker is the most OP unit in the game... End of Story
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 20:25 GMT
#995
On November 22 2012 05:24 Shakattak wrote:
Show nested quote +
On November 22 2012 05:12 Solarist wrote:
On November 22 2012 05:09 sighsigh wrote:
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors.


Its usually stopped without infestors. So yes, yes you can

After watching BWC even if you stop the push you end up dying to a follow up. Mass stalker collosus thing is without infestors we have no way to Efficently stop that push without coming behind because we spend so so so much money and drones on spines and units .

The quality of Zergs at BWC was pretty low compared to the Protosses.
mynameisgreat11
Profile Joined February 2012
599 Posts
November 21 2012 20:26 GMT
#996
The fungal nerf is 1000x less severe than the ghost snipe nerf. Deal.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
November 21 2012 20:26 GMT
#997
Bringing back Scourge would solve so many issues!

It's a way to deal with the WP harrass which is gonna hit your bases really hard
They could deal with a mothership a bit more easily than corruptors (which compensates for the infestor changes a little)
They'd help vs the big 13-15min pushes with collosus/sentry as killing the collosus quicker means less damage taken than when you have corruptors chipping away at them.

Remove the infestor completely if you want ^^ but give us scourge imo
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
November 21 2012 20:27 GMT
#998
On November 22 2012 05:10 Big J wrote:
Show nested quote +
On November 22 2012 04:48 Plansix wrote:
On November 22 2012 04:43 Big J wrote:
On November 22 2012 04:40 Plansix wrote:
On November 22 2012 04:38 Big J wrote:
On November 22 2012 04:17 Plansix wrote:
On November 22 2012 03:49 Jinsho wrote:
On November 22 2012 03:48 poorcloud wrote:
This changes seem really good! Infestors will become more of a support unit rather then being the mass-and-win unit.
However, i will make it such that fungal dosen't hold on psionic units but still damage them. Can't imagine zerg controlling phoenixes without fungal


PHOENIX IS NOT A PSIONIC UNIT.

Read the OP please.


also keep in mind that sentry and warp prism are not psionic either, at least on the map.



Whoa, whoa, whoa, whoa, really? Can someone confirm this and if so, get a banner placed in the thread.


Prisms are psionic for sure (played as Protoss, Zerg tried to fungal, didn't work)
pretty sure sentries are psionic as well
(at least on EU)


Ok, I thought the entire world had gone nuts. So how were the greased up, fungle proof warp prisims?


a ton of fun (for me)
I'm not good with P, but flying around with a prism and basically killing any base (on occasion) that didn't have detection + mobile troops with DTs was quite cool.


Sounds like your opponent should have had more detection and spine crawlers. It is what protoss do when it gets to late game, though we call our spine crawlers “photon cannons”.

I hope this change makes it in, because I want to see speed prisms yanked back by Vipers when trying to escape. I’m thinking for my long term amusement here.

opponents
Yeah, it's most likely that my opponents aren't used to this kind of play. But it felt like completly screwing with their gameplans, that I could just fly around freely and kill whatever I found unprotected.

I hope the solution isn't spining/sporing everything up...

Also skipping colossi in favor of early archons and mass immortals feels really potent, if you can just keep him at home with a single prism, even if it doesn't warp anything in.

Your "spine crawlers" (aka photon cannons) dont cost 275minerals :p
kaluro
Profile Joined November 2011
Netherlands760 Posts
November 21 2012 20:29 GMT
#999
This means that infestors will no longer be able to reveal cloaked ghosts and dark templars.
This could become a huge issue.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 21 2012 20:31 GMT
#1000
Zergs that state there's no alternative to the current style of play are utterly hilarious to me. Definition of narrow minded. Of course there are other styles, that yes, work. It's not that they "have been tried and fail." It's that they "have been tried, and while they work, they are not AS effective as BL/Infestor, which is insanely dominant."

If Zerg wins 55-60% of their lategame ZvP due to BL/Infestor, and now has to adapt to a different style that makes them win 50-55%, then that's a good change... nothing is needed to "compensate" or give them anything else.

I refuse to use Infestor/BL as Zerg lategame as the dominant composition, and I've managed fine with higher rates of win% lategame with Zerg than any other race, as a high masters random player. Sure, I could probably have an *even higher* win% with BL/Infestor, and I acknowledge it's more powerful than what I'm using now, but I'm not so narrowminded to say the other alternatives aren't viable.... that's silly.

Equal win% are irrelevant on an overall scale if it only results from P winning early-midgame or with timings and Z winning all the lategame. If we fix Z lategame to 50-50 and don't fix the early-midgame, that's STILL a benefit in my eyes. We've eliminated one part of the problem, making the other problem more glaring and will be fixed eventually. Protoss sucking balls lategame vs Zerg is a problem. Making warp prism harass more viable will directly make Zerg lategame weaker as they are less able to deal with it, which is a GOOD thing. It makes the silly BL/infestor composition weaker and even more immobile. GOOD.

tl;dr: No, other strategies as Zerg have not been "figured out" and unusuable in today's meta. They are just inferior to infestor/BL, which is OP. Forcing Zergs to use less effective alternatives will only balance the game for the better at the particular point in the game we're trying to fix, the lategame.
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BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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