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Call to Action: Balance Testing (2012/11/20) - Page 49

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 47 48 49 50 51 94 Next
Crawdad
Profile Joined September 2012
614 Posts
November 21 2012 19:50 GMT
#961
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 19:50 GMT
#962
--- Nuked ---
AlaStOrSC
Profile Joined August 2011
Spain28 Posts
November 21 2012 19:51 GMT
#963
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G
aaa
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 21 2012 19:51 GMT
#964
On November 22 2012 04:48 HaXXspetten wrote:
Show nested quote +
On November 22 2012 04:44 zhurai wrote:
On November 22 2012 04:42 HaXXspetten wrote:
On November 22 2012 04:39 zhurai wrote:
On November 22 2012 04:39 HaXXspetten wrote:
On November 22 2012 04:38 zhurai wrote:
(lore should follow balance, not the other way around)

I'd say balance should follow lore, just fkn do it right

lore can always change slightly to allow for changes in balance r_r

I'm quite sure there are better options than to fuck up the single player to fix infestors.....

when/where did I say to completely fuck up lore?

o____O ha-?

well obviously an extreme example, but my point is you shouldn't let lore be affected in any way by balance as single player & multiplayer are separate

I was more of replying to people saying stuff about making ravens have psionic would break the lore
those things can be routed easily, and thus if it makes the game more balanced to have ravens psionic too (or sentries not, or whatever-the-fuck) then so be it, balance should trump lore in those cases.
Twitter: @zhurai | Site: http://zhurai.com
Account252508
Profile Joined February 2012
3454 Posts
November 21 2012 19:51 GMT
#965
--- Nuked ---
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 21 2012 19:53 GMT
#966
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G

*protoss

also why are you taking results from just one tournament for.
Twitter: @zhurai | Site: http://zhurai.com
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 19:54 GMT
#967
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G

Except the Protoss that ended up in the podium were among the best in the world, unlike the Zergs who managed to make it through the groups. Nice try though.
Godwrath
Profile Joined August 2012
Spain10139 Posts
November 21 2012 19:55 GMT
#968
On November 22 2012 04:50 Crawdad wrote:
Show nested quote +
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.


What do you mean exactly ? They two-shotted infestors. 45x2 = 90
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-21 19:59:39
November 21 2012 19:55 GMT
#969
On November 22 2012 04:55 Godwrath wrote:
Show nested quote +
On November 22 2012 04:50 Crawdad wrote:
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.


What do you mean exactly ? They two-shotted infestors. 45x2 = 90

hmm...zerg unit hp regen
Twitter: @zhurai | Site: http://zhurai.com
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 19:56 GMT
#970
On November 22 2012 04:55 zhurai wrote:
Show nested quote +
On November 22 2012 04:55 Godwrath wrote:
On November 22 2012 04:50 Crawdad wrote:
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.


What do you mean exactly ? They two-shotted infestors. 45x2 = 90

hmm...zerg unit hp regen?

Yes, if the two Snipes were not perfectly timed the Infestor survived with one hit point.
Mauldo
Profile Blog Joined January 2011
United States750 Posts
November 21 2012 19:57 GMT
#971
Seems like awesome stuff. Keep the petulant Zerg tears (with me being one of the Swarm) to a minimum, please. We taunted the Terrans when they bitched about balance changes only a few months ago, but now we do the same thing? It's an EXACT role reversal.

Last patch:
Us: "Lol, Ravens."
Terrans: "l2play"

This patch:
Them: "Lol, hydras. Overseers."
Us:: "l2play"

How about accepting that Fungal Growth was overpowered, and accepting that this is a goddamned good attempt at balancing it? It reduces the power of Fungal Growth while necessarily forcing our attention elsewhere (Overseers, Hydras, etc. etc.) while not reducing the overall DPS of the spell. We'll still wreck the deathball, just not the Sentries.

I'm not saying its a perfectly succinct response that MUST work, but it's a good stab at the problem. How about playing it out and then complaining, like Blizzard said in their post? They're not looking for first/gut reactions, they're looking for legitimate play problems that you can only bitch about if you've played the damn map.
lordofsoup
Profile Joined January 2012
United States159 Posts
November 21 2012 19:57 GMT
#972
I think protoss has too many psionic units, a bit unfair.
NOHUNTERS
mvdunecats
Profile Joined December 2011
United States102 Posts
November 21 2012 19:57 GMT
#973
On November 22 2012 04:55 Godwrath wrote:
Show nested quote +
On November 22 2012 04:50 Crawdad wrote:
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.


What do you mean exactly ? They two-shotted infestors. 45x2 = 90

They would have two shot shotted them if zerg units didn't have innate regen. To two shot an Infestor before the snipe nerf/buff, both snipes would have had to happen simultaneously
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 21 2012 19:59 GMT
#974
On November 22 2012 04:57 lordofsoup wrote:
I think protoss has too many psionic units, a bit unfair.

you're playing starcraft... with asymmetrical balance orwhatevertheheck *shrug*
Twitter: @zhurai | Site: http://zhurai.com
Godwrath
Profile Joined August 2012
Spain10139 Posts
November 21 2012 20:00 GMT
#975
On November 22 2012 04:55 zhurai wrote:
Show nested quote +
On November 22 2012 04:55 Godwrath wrote:
On November 22 2012 04:50 Crawdad wrote:
On November 22 2012 04:48 theinfamousone wrote:
Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).


At "previous levels", Snipe was actually worse against Infestors in particular.


What do you mean exactly ? They two-shotted infestors. 45x2 = 90

hmm...zerg unit hp regen?


True, forgot about that. (I was grasping about why people were speaking about 9 snipes too, i am slow today).
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 21 2012 20:01 GMT
#976
On November 22 2012 04:51 NrSAlaStOr wrote:
1st Place WCS = protos
2nd Place WCS = protos
3rd Place WCS = protos


AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....

is this an april's fools joke? O M G

well... given that only tosses qualified from Korea, whaddya expect

On November 22 2012 04:51 monkybone wrote:
Show nested quote +
On November 22 2012 04:49 HaXXspetten wrote:
On November 22 2012 04:43 monkybone wrote:
On November 22 2012 04:42 HaXXspetten wrote:
On November 22 2012 04:39 zhurai wrote:
On November 22 2012 04:39 HaXXspetten wrote:
On November 22 2012 04:38 zhurai wrote:
(lore should follow balance, not the other way around)

I'd say balance should follow lore, just fkn do it right

lore can always change slightly to allow for changes in balance r_r

I'm quite sure there are better options than to fuck up the single player to fix infestors.....


When has single player ever been a concern?

it hasn't, as it's 100% unaffected

let's keep it that way


Huh?

There's been tons of balance patches before. How is this any different?

it's not, that's the point... no reason to start shaping lore around balance after 2+ years
Crawdad
Profile Joined September 2012
614 Posts
November 21 2012 20:03 GMT
#977
On November 22 2012 04:57 mvdunecats wrote:
They would have two shot shotted them if zerg units didn't have innate regen. To two shot an Infestor before the snipe nerf/buff, both snipes would have had to happen simultaneously


But I wonder, would it work if you queued the Snipes?
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
November 21 2012 20:05 GMT
#978
I'm all for a nerf to fungal growth, but this is really stupid. They just need to make it a slow -_-.
sighsigh
Profile Joined August 2012
Australia40 Posts
Last Edited: 2012-11-21 20:16:05
November 21 2012 20:09 GMT
#979
instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors. This change might affect the meta-game for zergs now because they might need hydras in all their compositions now.
The worker is the most OP unit in the game... End of Story
Nourek
Profile Joined February 2011
Germany188 Posts
November 21 2012 20:09 GMT
#980
On November 22 2012 04:45 monkybone wrote:
I have always wondered why not Zergs leave a corruptor or two at the edges of their bases to defend against Warp prisms. Puts a clock on the warp prism. It's not like they're going to warp in Stalkers.

It takes a Corruptor about half a minute to kill a Warp Prism. Corruptors are decent AtA units because of their high hp and armor, not because of their great dps.
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