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On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not).
At "previous levels", Snipe was actually worse against Infestors in particular.
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1st Place WCS = protos 2nd Place WCS = protos 3rd Place WCS = protos
AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....
is this an april's fools joke? O M G
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On November 22 2012 04:48 HaXXspetten wrote:Show nested quote +On November 22 2012 04:44 zhurai wrote:On November 22 2012 04:42 HaXXspetten wrote:On November 22 2012 04:39 zhurai wrote:On November 22 2012 04:39 HaXXspetten wrote:On November 22 2012 04:38 zhurai wrote: (lore should follow balance, not the other way around) I'd say balance should follow lore, just fkn do it right lore can always change slightly to allow for changes in balance r_r I'm quite sure there are better options than to fuck up the single player to fix infestors..... when/where did I say to completely fuck up lore? o____O ha-? well obviously an extreme example, but my point is you shouldn't let lore be affected in any way by balance as single player & multiplayer are separate I was more of replying to people saying stuff about making ravens have psionic would break the lore those things can be routed easily, and thus if it makes the game more balanced to have ravens psionic too (or sentries not, or whatever-the-fuck) then so be it, balance should trump lore in those cases.
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On November 22 2012 04:51 NrSAlaStOr wrote: 1st Place WCS = protos 2nd Place WCS = protos 3rd Place WCS = protos
AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....
is this an april's fools joke? O M G *protoss
also why are you taking results from just one tournament for.
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On November 22 2012 04:51 NrSAlaStOr wrote: 1st Place WCS = protos 2nd Place WCS = protos 3rd Place WCS = protos
AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....
is this an april's fools joke? O M G Except the Protoss that ended up in the podium were among the best in the world, unlike the Zergs who managed to make it through the groups. Nice try though.
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On November 22 2012 04:50 Crawdad wrote:Show nested quote +On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not). At "previous levels", Snipe was actually worse against Infestors in particular.
What do you mean exactly ? They two-shotted infestors. 45x2 = 90
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On November 22 2012 04:55 Godwrath wrote:Show nested quote +On November 22 2012 04:50 Crawdad wrote:On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not). At "previous levels", Snipe was actually worse against Infestors in particular. What do you mean exactly ? They two-shotted infestors. 45x2 = 90  hmm...zerg unit hp regen
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On November 22 2012 04:55 zhurai wrote:Show nested quote +On November 22 2012 04:55 Godwrath wrote:On November 22 2012 04:50 Crawdad wrote:On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not). At "previous levels", Snipe was actually worse against Infestors in particular. What do you mean exactly ? They two-shotted infestors. 45x2 = 90  hmm...zerg unit hp regen? Yes, if the two Snipes were not perfectly timed the Infestor survived with one hit point.
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Seems like awesome stuff. Keep the petulant Zerg tears (with me being one of the Swarm) to a minimum, please. We taunted the Terrans when they bitched about balance changes only a few months ago, but now we do the same thing? It's an EXACT role reversal.
Last patch: Us: "Lol, Ravens." Terrans: "l2play"
This patch: Them: "Lol, hydras. Overseers." Us:: "l2play"
How about accepting that Fungal Growth was overpowered, and accepting that this is a goddamned good attempt at balancing it? It reduces the power of Fungal Growth while necessarily forcing our attention elsewhere (Overseers, Hydras, etc. etc.) while not reducing the overall DPS of the spell. We'll still wreck the deathball, just not the Sentries.
I'm not saying its a perfectly succinct response that MUST work, but it's a good stab at the problem. How about playing it out and then complaining, like Blizzard said in their post? They're not looking for first/gut reactions, they're looking for legitimate play problems that you can only bitch about if you've played the damn map.
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I think protoss has too many psionic units, a bit unfair.
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On November 22 2012 04:55 Godwrath wrote:Show nested quote +On November 22 2012 04:50 Crawdad wrote:On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not). At "previous levels", Snipe was actually worse against Infestors in particular. What do you mean exactly ? They two-shotted infestors. 45x2 = 90  They would have two shot shotted them if zerg units didn't have innate regen. To two shot an Infestor before the snipe nerf/buff, both snipes would have had to happen simultaneously
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On November 22 2012 04:57 lordofsoup wrote: I think protoss has too many psionic units, a bit unfair. you're playing starcraft... with asymmetrical balance orwhatevertheheck *shrug*
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On November 22 2012 04:55 zhurai wrote:Show nested quote +On November 22 2012 04:55 Godwrath wrote:On November 22 2012 04:50 Crawdad wrote:On November 22 2012 04:48 theinfamousone wrote: Anyone else think its funny that a few months ago we were complaining that ghosts were imba and now they're completely useless as a combination of the nerfs and the fact that zergs realized how good 20 infestors working together can be? I think I'd be comfortable with snipe getting buffed back to previous levels to add some utility to them besides a 200 min 100 gas unit that you're gambling might be able to emp or kill a 100 min 150 gas unit (but probably not). At "previous levels", Snipe was actually worse against Infestors in particular. What do you mean exactly ? They two-shotted infestors. 45x2 = 90  hmm...zerg unit hp regen?
True, forgot about that. (I was grasping about why people were speaking about 9 snipes too, i am slow today).
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On November 22 2012 04:51 NrSAlaStOr wrote: 1st Place WCS = protos 2nd Place WCS = protos 3rd Place WCS = protos
AND THEY STILL WANT TO NERF ZERG, 15 Zergs started this finals, 0 Finished , 13 protos started this finals, 3 of them finished 1st, 2nd, 3rd....
is this an april's fools joke? O M G well... given that only tosses qualified from Korea, whaddya expect
On November 22 2012 04:51 monkybone wrote:Show nested quote +On November 22 2012 04:49 HaXXspetten wrote:On November 22 2012 04:43 monkybone wrote:On November 22 2012 04:42 HaXXspetten wrote:On November 22 2012 04:39 zhurai wrote:On November 22 2012 04:39 HaXXspetten wrote:On November 22 2012 04:38 zhurai wrote: (lore should follow balance, not the other way around) I'd say balance should follow lore, just fkn do it right lore can always change slightly to allow for changes in balance r_r I'm quite sure there are better options than to fuck up the single player to fix infestors..... When has single player ever been a concern? it hasn't, as it's 100% unaffected let's keep it that way Huh? There's been tons of balance patches before. How is this any different? it's not, that's the point... no reason to start shaping lore around balance after 2+ years
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On November 22 2012 04:57 mvdunecats wrote: They would have two shot shotted them if zerg units didn't have innate regen. To two shot an Infestor before the snipe nerf/buff, both snipes would have had to happen simultaneously
But I wonder, would it work if you queued the Snipes?
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I'm all for a nerf to fungal growth, but this is really stupid. They just need to make it a slow -_-.
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instead of making psionic units immune to fungal, why don't you just make them half damage or something. If the psionic immunity goes into real games then the 2 base sentry / immortal all-in will finally be impossible to stop. You can't exactly stop that push with some measure of success without infestors. This change might affect the meta-game for zergs now because they might need hydras in all their compositions now.
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On November 22 2012 04:45 monkybone wrote: I have always wondered why not Zergs leave a corruptor or two at the edges of their bases to defend against Warp prisms. Puts a clock on the warp prism. It's not like they're going to warp in Stalkers. It takes a Corruptor about half a minute to kill a Warp Prism. Corruptors are decent AtA units because of their high hp and armor, not because of their great dps.
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