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Call to Action: Balance Testing (2012/11/20) - Page 44

Forum Index > SC2 General
1876 CommentsPost a Reply
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Noocta
Profile Joined June 2010
France12578 Posts
November 21 2012 18:34 GMT
#861
On November 22 2012 03:19 Scarlett` wrote:
Show nested quote +
On November 22 2012 02:53 TheDwf wrote:
On November 22 2012 02:51 Kahlgar wrote:
not sure what is going to prevent cloaked ghosts from wrecking zergs now, overseers are easily dealt with some timely pewpew and having spores with your army at all time doesn't seem that doable

What part of “it takes 9 Snipes to kill one Overseer” didn't you understand?

The part where it doesn't take 9 snipes to kill one Overseer because they are psionic ?


If only they were,...
" I'm not gonna fight you. I'm gonna kick your ass ! "
MrFraische
Profile Joined August 2011
Sweden9 Posts
November 21 2012 18:35 GMT
#862
On November 22 2012 02:27 HaXXspetten wrote:
Show nested quote +
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...
s3rp
Profile Joined May 2011
Germany3192 Posts
November 21 2012 18:38 GMT
#863
WHy exactly are Ravens not Psionic btw ? Any reason for it ? It's a freaking caster unit it should be ...
Ansinjunger
Profile Joined November 2010
United States2451 Posts
November 21 2012 18:39 GMT
#864
On November 22 2012 03:14 Assirra wrote:
Show nested quote +
On November 22 2012 03:13 Lukeeze[zR] wrote:
On November 22 2012 03:10 Assirra wrote:
On November 22 2012 02:53 TheDwf wrote:
On November 22 2012 02:51 Kahlgar wrote:
not sure what is going to prevent cloaked ghosts from wrecking zergs now, overseers are easily dealt with some timely pewpew and having spores with your army at all time doesn't seem that doable

What part of “it takes 9 Snipes to kill one Overseer” didn't you understand?

Wait, did they changed something so no other units can kill overseers?
You can easely snipe it with another group of units and then your cloaked ones have a free playground.


yeah easily, it's well known that going through broodlords/infestors is a walk in the park.

once again with the broodlords, i must have missed the patch where zerg starts with free 10 broodlords.


It's probably the same patch where terrans start with 10 ghosts with cloak already researched.

If you're actually suggesting that terran gets ghosts out much earlier than they normally do in order to go hunt and kill infestors, since they can't be fungal'd, that's an interesting idea I hadn't thought of. However, I don't think the zerg will be anywhere close to helpless. Lair tech will obviously be out, enabling cheap overseer production at 50/50. With creep spread, you'll either see the ghosts moving out with time to react, or the ghost will use extra cloaking energy by cloaking from farther away. You also have a chance to scout early ghost tech. It's difficult for a terran that wants to make marines to have a lot of tech lab'd barracks that early; basically, you can't do both. Most key of all is perhaps how expensive ghosts are.

Basically, if you know the ghosts are coming, you can take pretty simple measures to avoid getting a lot of infestors sniped, and it's a very expensive tech that requires the terran to make sacrifices--maybe siege tanks, upgrades, medivacs, etc.

However, I'm against fungal-immune psionic units. It's a very specific change just like the horribly done snipe nerf.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 21 2012 18:39 GMT
#865
On November 22 2012 03:35 MrFraische wrote:
Show nested quote +
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

you've never seen progamers throw up 5 spines and 2 spores at far away bases?
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-11-21 18:45:48
November 21 2012 18:39 GMT
#866
On November 22 2012 03:38 s3rp wrote:
WHy exactly are Ravens not Psionic btw ? Any reason for it ? It's a freaking caster unit it should be ...

Ravens aren't alive and therefore cannot be psychics.

Warp Prisms, despite not being alive, go through a "Psionic manufacturing process" and also use a Psionic Matrix to warp in troops.

The Mothership has a huge Khaydarin Crystal at it's core which is infused by an incredible amount of Psionic Energy.

Terrans don't have any such Psionic manufacturing abilities, their technology just isn't there yet. Ghosts on the other hands, are psychics and therefore considered Psionic beings.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 18:39 GMT
#867
On November 22 2012 03:35 MrFraische wrote:
Show nested quote +
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

Our current harassment does absolutely nothing to a competent Zerg. This change will force Zerg to choose between slow pushing and defending the harassment rather than doing both at once. Harassment is supposed to be powerful in the lategame, especially against BL/Infestor, because the composition has no other weakness. What exactly are we supposed to do if we can't harass? Nothing wins in a direct engagement, and we have no way of getting a composition fast enough without delaying the Zerg with a tonne of harass. If 2 Infestors nullify all WP harassment, then we're never going to get to that point. If I invest 30 supply in harassment, it's unfair that a 2 supply unit should be able to defend it.
Crawdad
Profile Joined September 2012
614 Posts
November 21 2012 18:40 GMT
#868
On November 22 2012 03:38 s3rp wrote:
WHy exactly are Ravens not Psionic btw ? Any reason for it ? It's a freaking caster unit it should be ...


Because it's a mechanical ship and all of its abilities involve physical weapons.

What makes less sense is that the Overseer is not psionic.
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 18:40 GMT
#869
On November 22 2012 03:35 MrFraische wrote:
Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base..

Sorry but do you even play this game? Of course protecting your remote expands with several Spines and a Spore is possible, it is even standard by lategame, both against Terran and Protoss... Stating that Terrans have better static defence with PFs at their remote expands is absolutely laughable.
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 18:40 GMT
#870
On November 22 2012 03:40 TheDwf wrote:
Show nested quote +
On November 22 2012 03:35 MrFraische wrote:
Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base..

Sorry but do you even play this game? Of course protecting your remote expands with several Spines and a Spore is possible, it is even standard by lategame, both against Terran and Protoss... Stating that Terrans have better static defence with PFs at their remote expands is absolutely laughable.

Exactly this. Why does this guy think he needs 100 Drones 30 minutes into the game?
LuisFrost
Profile Joined February 2011
Mexico130 Posts
November 21 2012 18:41 GMT
#871
On November 22 2012 03:35 MrFraische wrote:
Show nested quote +
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...


You can't make 30 SCVs or probes instantly. I understand the complains about the sentry inmunity to FG, but why the warp prism? How about instead of building those 30 spine crawlers as you push you build them back in your hatcheries?
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 21 2012 18:42 GMT
#872
On November 22 2012 03:40 Crawdad wrote:
Show nested quote +
On November 22 2012 03:38 s3rp wrote:
WHy exactly are Ravens not Psionic btw ? Any reason for it ? It's a freaking caster unit it should be ...


Because it's a mechanical ship and all of its abilities involve physical weapons.

What makes less sense is that the Overseer is not psionic.


and that WP/MS are
Terran & Potato Salad.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-11-21 18:43:41
November 21 2012 18:43 GMT
#873
On November 22 2012 03:42 Lukeeze[zR] wrote:
Show nested quote +
On November 22 2012 03:40 Crawdad wrote:
On November 22 2012 03:38 s3rp wrote:
WHy exactly are Ravens not Psionic btw ? Any reason for it ? It's a freaking caster unit it should be ...


Because it's a mechanical ship and all of its abilities involve physical weapons.

What makes less sense is that the Overseer is not psionic.


and that WP/MS are

See my reply above.
m0ck
Profile Blog Joined November 2010
4194 Posts
November 21 2012 18:43 GMT
#874
On November 22 2012 03:39 Shiori wrote:
Show nested quote +
On November 22 2012 03:35 MrFraische wrote:
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

Our current harassment does absolutely nothing to a competent Zerg. This change will force Zerg to choose between slow pushing and defending the harassment rather than doing both at once. Harassment is supposed to be powerful in the lategame, especially against BL/Infestor, because the composition has no other weakness. What exactly are we supposed to do if we can't harass? Nothing wins in a direct engagement, and we have no way of getting a composition fast enough without delaying the Zerg with a tonne of harass. If 2 Infestors nullify all WP harassment, then we're never going to get to that point. If I invest 30 supply in harassment, it's unfair that a 2 supply unit should be able to defend it.

Who do you consider a competent zerg? Leenock? Hero managed to do quite a bit of damage to him with WP harass..
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-11-21 18:47:24
November 21 2012 18:44 GMT
#875
On November 22 2012 03:39 Arco wrote:

Ravens aren't alive and therefore cannot be psychics.

Warp Prisms, despite not being alive, go through a "Psionic manufacturing process" and also use a Psionic Matrix to warp in troops.

Terrans don't have any such Psionic manufacturing abilities, their technology just isn't there yet.


On November 22 2012 03:40 Crawdad wrote:


Because it's a mechanical ship and all of its abilities involve physical weapons.

What makes less sense is that the Overseer is not psionic.



I'm not talking about so called story wise , i'm talking about balancing wise. If you're talking about story you might wanna explain why a shot with a sniper rifle doesn't even kill the smallest unit in the game. If you're making units immune to Fungal it probably shouldn't be determined by Psionic or not without some changes that's all i'm saying.
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 18:44 GMT
#876
On November 22 2012 03:43 m0ck wrote:
Show nested quote +
On November 22 2012 03:39 Shiori wrote:
On November 22 2012 03:35 MrFraische wrote:
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

Our current harassment does absolutely nothing to a competent Zerg. This change will force Zerg to choose between slow pushing and defending the harassment rather than doing both at once. Harassment is supposed to be powerful in the lategame, especially against BL/Infestor, because the composition has no other weakness. What exactly are we supposed to do if we can't harass? Nothing wins in a direct engagement, and we have no way of getting a composition fast enough without delaying the Zerg with a tonne of harass. If 2 Infestors nullify all WP harassment, then we're never going to get to that point. If I invest 30 supply in harassment, it's unfair that a 2 supply unit should be able to defend it.

Who do you consider a competent zerg? Leenock? Hero managed to do quite a bit of damage to him with WP harass..

Pity he still lost the game in the end.
DemonCow
Profile Joined October 2010
United States10 Posts
November 21 2012 18:45 GMT
#877
I don't understand Blizzard :-(

You can still fungal interceptors, the fungal changes do almost nothing to change late game PvZ. All this does is encourage 3 base all-ins. Protoss still needs an amazing vortex (or 2) to win vs brood lord infestor.

I wish they would just take Vortex out of the game all together. It's stupid that Protoss has to rely on casting one spell, one time, perfectly.

It's also just as stupid that zerg has to rely on infestors. No diversity in this game at all anymore :-(
Moo
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
November 21 2012 18:45 GMT
#878
-Warp prisim and sentry is not psionic.
-Fungal still uncloaks psionic units
-Neural parasite range increased to 8
- Raven is now psionic
- Ghost snipe changed to 45 (+5 vs psionic,-15 vs massive)
Please dont nerf them.Infestors are fine.
m0ck
Profile Blog Joined November 2010
4194 Posts
November 21 2012 18:45 GMT
#879
On November 22 2012 03:44 TheDwf wrote:
Show nested quote +
On November 22 2012 03:43 m0ck wrote:
On November 22 2012 03:39 Shiori wrote:
On November 22 2012 03:35 MrFraische wrote:
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

Our current harassment does absolutely nothing to a competent Zerg. This change will force Zerg to choose between slow pushing and defending the harassment rather than doing both at once. Harassment is supposed to be powerful in the lategame, especially against BL/Infestor, because the composition has no other weakness. What exactly are we supposed to do if we can't harass? Nothing wins in a direct engagement, and we have no way of getting a composition fast enough without delaying the Zerg with a tonne of harass. If 2 Infestors nullify all WP harassment, then we're never going to get to that point. If I invest 30 supply in harassment, it's unfair that a 2 supply unit should be able to defend it.

Who do you consider a competent zerg? Leenock? Hero managed to do quite a bit of damage to him with WP harass..

Pity he still lost the game in the end.

..
Shiori
Profile Blog Joined July 2011
3815 Posts
November 21 2012 18:46 GMT
#880
On November 22 2012 03:43 m0ck wrote:
Show nested quote +
On November 22 2012 03:39 Shiori wrote:
On November 22 2012 03:35 MrFraische wrote:
On November 22 2012 02:27 HaXXspetten wrote:
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?


And to everybody who argues that "the other races have managed against warp prisms without fungal":

For Z, protecting the main might still be doable, although considering how unit production works for zerg as opposed to warping in units from a prism, that can still be extremely hard (which it ALREADY IS, even on the pro level). Also, turrets and cannons don't cost a scv/probe to make.

Protecting expansion hatcheries will be a lot more difficult, because you can't invest in a lot in static defense on an expand that's far away from your base.. Honestly, I don't understand how anybody could think that not being able to catch the speed prism in any way won't be a problem. It basically gives the protoss unlimited harrassing opportunities (which it pretty much ALREADY does, but even worse). The reason terrans can deal with this at the far away expansions is the PF, which zerg has nothing remotely close to...

Our current harassment does absolutely nothing to a competent Zerg. This change will force Zerg to choose between slow pushing and defending the harassment rather than doing both at once. Harassment is supposed to be powerful in the lategame, especially against BL/Infestor, because the composition has no other weakness. What exactly are we supposed to do if we can't harass? Nothing wins in a direct engagement, and we have no way of getting a composition fast enough without delaying the Zerg with a tonne of harass. If 2 Infestors nullify all WP harassment, then we're never going to get to that point. If I invest 30 supply in harassment, it's unfair that a 2 supply unit should be able to defend it.

Who do you consider a competent zerg? Leenock? Hero managed to do quite a bit of damage to him with WP harass..


It's not damage in any real sense. Sure, we can snipe certain tech structures, maybe even a hatch or two, but the harassment is soon mopped up and the actual army untouched. Zerg never needs to weaken their main force to deal with WP harass. With this change, Zerg will actually have to pull back units/static defense to deal with WP harassment, which means that the main Protoss army, which has already given up supply for harassment, goes up against a Zerg army which is giving up supply to defend harassment. It also gives the Protoss time to build up an air-centric composition, which is currently impossible given the ability of Zergs to brush off harassment without detracting from their main force.
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