Call to Action: Balance Testing (2012/11/20) - Page 42
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Olli
Austria24417 Posts
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Plansix
United States60190 Posts
On November 22 2012 02:58 Insomni7 wrote: Does the sentry immortal all-in need a buff? Not happy at all with the first change. Well it didn't make them immune to infested terrans or roaches, so the normal way they die is still there. | ||
kugel
Germany116 Posts
Doesnt blizzard see that the root is way too strong ? you can micro against storms and emps but if you are fungaled once.... AND ITS GONE... Root + High IT dps seems to be the mainproblem. like teaja vs dark: x IT + fungal against what ? 15 BCs and he barly won and was able to save , was it 5 bcs ? Massing up Infestors like a boss is still very strong against terran. against toss mhh we´ll see... Its kinda strange, back when toss had CA it was very strong to just mass up HT or lets say be very HT sentric with your playstyle , at least in TvP When terran had the old snipe + emp it was way too strong against lategame zerg and against toss. not sayn that the snipe nerf was fine but it feels like 35 dmg would have been a better solution. but back to topic. what im trying to say is that every race had a phase in the metagame so far where massing up casters was way too strong and its the same here with Infestors the only difference is that they do affect every MU sooo massive and if you change the infestor just a little bit it will have a huge impact for zerg right now. i think that its cool that blizz is working on the prob but they will have a hard time fixing it. | ||
HaXXspetten
Sweden15718 Posts
On November 22 2012 03:00 Crawdad wrote: Infestors were used against Sentry/Immortal rush? Ling/Infestor is a solid counter, yes? | ||
Diks
Belgium1880 Posts
On November 22 2012 02:56 Swisslink wrote: Uhm... yeah... Everyone knows: PvZ sucks, Zerg-players has infestors (-> No micro possible!), which leads to a terrible late game. Protoss have Sentries (-> No micro possible!), which leads to terribly strong timing pushs. Now, the way Blizzard tries to fix this is: Nerf the Infestor in a way that the Sentries get buffed? Seriously? They just make the already TERRIBLY strong 3 base timing pushs even stronger. I mean, I agree that a nerf is needed, but that's just the wrong way to fix PvZ. They need to nerf the infestor in a way where it does not affect the 3-base pushs of the Protoss AT ALL, because they are very strong (possibly too strong) even with the infestor in its current state. Everyone knows how hard it was for the Zerg to defend against the "ultimate Protoss Death Ball" before infestors were used. Of course infestors could still be used after the nerf and they WILL be used after the nerf, but Forcefields are going to be a huge issue imo. Zerg mid game's just horrible compared to the Protoss mid game without Infestors on the field. Every other unit just dies at this stage of the game. I really agree with that, Zerg is lacking options mid game, the hydra should get a redesign to fit a missing role. (something like a range upgrade buff) | ||
Sabu113
United States11035 Posts
Some of these lines of thought. I feel like the immortal sentry allin has become some sort of meme. Infestors to hold off the immortal sentry push -.- | ||
Iksf
United Kingdom444 Posts
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Plansix
United States60190 Posts
On November 22 2012 03:02 HaXXspetten wrote: Ling/Infestor is a solid counter, yes? Yeah, but is mostly hits before they come out and is held off with other units, flanking and better control. The infestors just put the nail in the coffin. | ||
ChApFoU
France2982 Posts
On November 22 2012 02:46 TheDwf wrote: Hydralisks would still get utterly crushed by Sentries/Stalkers/Colossi. If you're still on T2 as zerg while protoss has 2+ collossi with range you messed up somewhere. To deal with late midgame sentry-heavy timings with collo you can still go ultra/bane Symbol style. | ||
siax
United States36 Posts
the change will keep sentry's from being killed as easy once out of energy still as useless as a dead one and they dont do crap VS broodlords, arcons will not have as hard a time getting into the vortex but they can be blocked with infested terrans , the warp prism play can still be shut down even with out fungal, dt's are not normally used in late game and zerg still have spores and overseers, HT's don't normally get fungaled anyway. so really i don't think that changing the fungal is really going to do much. | ||
Assirra
Belgium4169 Posts
On November 22 2012 02:53 TheDwf wrote: What part of “it takes 9 Snipes to kill one Overseer” didn't you understand? Wait, did they changed something so no other units can kill overseers? You can easely snipe it with another group of units and then your cloaked ones have a free playground. | ||
Krogan
Sweden375 Posts
I'd love to see the pheonix get made into a psionic unit as well, would make them viable for late game as well as an almost straight up counter to infestors. | ||
zhurai
United States5660 Posts
On November 22 2012 03:10 Assirra wrote: Wait, did they changed something so no other units can kill overseers? You can easely snipe it with another group of units and then your cloaked ones have a free playground. so your army doesn't like having detection around it? | ||
Lukeeze[zR]
Switzerland6838 Posts
On November 22 2012 03:10 Assirra wrote: Wait, did they changed something so no other units can kill overseers? You can easely snipe it with another group of units and then your cloaked ones have a free playground. yeah easily, it's well known that going through broodlords/infestors is a walk in the park. | ||
Assirra
Belgium4169 Posts
On November 22 2012 03:09 ChApFoU wrote: If you're still on T2 as zerg while protoss has 2+ collossi with range you messed up somewhere. To deal with late midgame sentry-heavy timings with collo you can still go ultra/bane Symbol style. Zerg takes way longer to go to different tiers of units cause of the whole hatch - lair - hive mechanic. Not only you need to wait to get to a certain tier but then you also need to build dedicated structure for your units. If you honestly expect to get broodlords by the time that collosi get on the field you have no clue how zerg works. | ||
TheDwf
France19747 Posts
On November 22 2012 03:10 Assirra wrote: Wait, did they changed something so no other units can kill overseers? You can easely snipe it with another group of units and then your cloaked ones have a free playground. Such as? Marines? Fungal. Vikings? Fungal. And Zergs are allowed to build more than one Overseer, you know. Good luck sniping 5 Overseers among a BLs/Corruptors/Infestors army. | ||
Tartagueul
France4 Posts
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Assirra
Belgium4169 Posts
On November 22 2012 03:13 Lukeeze[zR] wrote: yeah easily, it's well known that going through broodlords/infestors is a walk in the park. once again with the broodlords, i must have missed the patch where zerg starts with free 10 broodlords. | ||
Arco
United States2090 Posts
On November 22 2012 03:02 HaXXspetten wrote: Ling/Infestor is a solid counter, yes? No, because it dies to a number of timing attacks that hit earlier than the Sentry/Immortal all in. It's gambling that they're going to do one specific build against you. | ||
discomatt
113 Posts
On November 22 2012 03:10 Assirra wrote: Wait, did they changed something so no other units can kill overseers? You can easely snipe it with another group of units and then your cloaked ones have a free playground. Except fungals will lock another group of units. Or a line of broodlings will prevent them from advancing. Dropping Overseers over offensive units in a composition like Infestor/Brood Lord would be extremely silly. Bringing only a couple Overseers when cloaked units are a threat would also be extremely silly. | ||
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