• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:20
CET 05:20
KST 13:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
WardiTV Team League Season 10 The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1235 users

Call to Action: Balance Testing (2012/11/20) - Page 40

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 38 39 40 41 42 94 Next
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-11-21 17:35:30
November 21 2012 17:31 GMT
#781
On November 22 2012 01:19 Vindicare605 wrote:
That's why people want the Infestor nerfed. It's not just causing Zergs to win, it's causing them to win in a very boring and frustrating way.


and it's causing them to win in a very unfair way. I predict that a ton of patchzergs will get into a difficult time if this patch goes trough.
NuclearStar
Profile Joined September 2010
United Kingdom57 Posts
November 21 2012 17:35 GMT
#782
Sorry but I just dont understand how we are suppose to kill sentries now, they are too far behind all the FF to hit with roaches or lings, hydras are too late to come out and are pretty crap in ZvP anyway.
I am just concerned that my whole army is going to get FF'd to crap and not even be able to trade an army now because protoss units outrange zerg ones.
There is no alternative to being able to kill DT's or ghosts now if fungal doesnt affect them, we will be forced to get overseers, and they will get sniped by ghosts and fedback by HT and die pretty much instantly, so we have no other mobile way to detect these units. Spore cralwers are not viable in this situation.

Can it not be made so the damage to fungal doesnt affect these units but the immobilisation and detection does?
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
November 21 2012 17:36 GMT
#783
On November 22 2012 02:23 a176 wrote:
Feedback/storm range 9
emp range 10

fungal range 9

im confused why does blizzard seems to think fungal is 'effective' against templar+ghost ? maybe just increase range of feedback, or fungal projectile?

this is not a buff for spellcasters. its a buff for everything else, archons, prisms, sentries, DT. which in itself is ridiculous as only ghost gets 'buffed' on terran.



Just remove the "psionic" for prisms and sentries, sorted. Infestors stopping DT's are a joke.

The reason fungal is effective vs temp and ghost is that all they need to do is get 1 fungal off on the ghosts and they become useless as the army will kill them. Atleast now zergs will need to bring an overseer(not hard)
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 21 2012 17:37 GMT
#784
Here is what I hope:

1. The fungal change works out great
Or
2. The fungal change makes Sentries OP and Blizz finally addresses Forcefields
MMA: The true King of Wings
Fig
Profile Joined March 2010
United States1324 Posts
November 21 2012 17:38 GMT
#785
On November 22 2012 02:28 MuMeise wrote:
So I played a few games now.

In my opinion the changes are not hitting the problems but creating other problesm.
This change creates now problems for Zerg but doesn't resolve the problems Protoss has in the lategame. Why is that?

1. Neural is still in place. One Neural to the mama shop and everything is wrecked.
2. You can still Fungal the entire Toss army without any problems. Sentries and HTs stay alive, but you still can't do really anything.
In my opinion the problem was never the infestor alone but the combination with GGLords. And This Thread still stand and Stalkers get still traped all the same so blinking under infestors is still a death trap. Since HTs are so slow the complete idea of the stalker (being fast, harass, retreat, doing great damage when microed correctly with blink) is not working anymore since you need to carry along a high templar all the time...

The only real counter there is against GGLLord, the carrier, is still useless. I just tried to play carrier, speed lot high templar against zerg. Yes it works pretty well at first, i could snipe a few infestors but since feedback as such a low range most of the time the high templar just dies to the broodlings. And the main problem imho still exists that it is extremely easy to fungal interceptors.

All in all i think this change is more a change that will benefit Terran with the Ghost and snipe but the high templar as a "sniping unit" is simply to slow and feedback as not a good range to be viable against mass infestor. Also you need a LOT of high templars against mass infestor play, and then you are extremly low on Gas and you can't do anything against the GGLords.

It would have been the much better change to make the fungal a projectile and also not affecting massive units. Why is that?
I think the infestor as a sentry counter is good! That shouldn't change since pushes like Immortal All-In become even more powerfull, also with the thread of sentries to die of fungal you need to split them correclty etc.
This change removes complexitly from the game, creates problem in the midgame for Zerg and doesn't solve the lategame problems for Toss. I can't comment on Terran though.

This is not supposed to address the combat of Broodlord/Infestor armies in the lategame. It addresses the ability to backstab and harass more effectively against the composition. You didn't mention the Warp Prism, which now will be much stronger at pulling the zerg army back. And DTs are also much more useful now.

It is true that if tosses continue to play the same way as before, then zergs can do the same and not see much difference. The point is that if toss uses these new advantages against the infestor, the zerg will be more apt to shift their composition away from mass infestor, making the game much more dynamic. Though I still think Blizzard bungled this test by not including a buff somewhere else for zerg.
Can't elope with my cantaloupe
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
Last Edited: 2012-11-21 17:40:34
November 21 2012 17:39 GMT
#786
On November 22 2012 02:35 NuclearStar wrote:
Sorry but I just dont understand how we are suppose to kill sentries now, they are too far behind all the FF to hit with roaches or lings, hydras are too late to come out and are pretty crap in ZvP anyway.
I am just concerned that my whole army is going to get FF'd to crap and not even be able to trade an army now because protoss units outrange zerg ones.
There is no alternative to being able to kill DT's or ghosts now if fungal doesnt affect them, we will be forced to get overseers, and they will get sniped by ghosts and fedback by HT and die pretty much instantly, so we have no other mobile way to detect these units. Spore cralwers are not viable in this situation.

Can it not be made so the damage to fungal doesnt affect these units but the immobilisation and detection does?


Such a joke, get hydras m8 if you can get infestors out at 150 a pop for the push why can't you get hydras?

Detect cloaked units like the rest of the races have to, you have unlimited amounts of overseers and you complain? jsut make 10 per battle and spam spells so they have no mana, why should your primary battlecaster have free detect?

Consider yourself lucky that blizz arent just giving fungal slow+projectile+remove energy upgrade, atleast your infestor still counter every unit in the game except psionic ones now.


I think fungal should effect friendly units...would be much more balanced. When you blink under Broodlords atleast it would be a sick tactical move waying your stalkers DPS vs the broodlords rather than it being death every time.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
Protosnake
Profile Joined September 2011
France295 Posts
November 21 2012 17:41 GMT
#787


Such a joke, get hydras m8 if you can get infestors out at 150 a pop for the push why can't you get hydras?


Why would anyone want to go hydra ? What kind of problem do they solve ?
EpicShroom
Profile Joined May 2011
Netherlands81 Posts
November 21 2012 17:41 GMT
#788
i love the raven buff but the nerf of the infestor should just be a projectile... at least.. maybe the you can also do this nerf but the projectile helps alot
HAh .. i suck
Cosmos
Profile Joined March 2010
Belgium1077 Posts
November 21 2012 17:41 GMT
#789
Does it mean that fungal no longer reveals cloaked ghosts? If yes I think this is still a good change, and it might create funny strats.
http://www.twitch.tv/becosmos
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 17:41 GMT
#790
On November 22 2012 02:35 NuclearStar wrote:
There is no alternative to being able to kill DT's or ghosts now if fungal doesnt affect them, we will be forced to get overseers, and they will get sniped by ghosts and fedback by HT and die pretty much instantly, so we have no other mobile way to detect these units. Spore cralwers are not viable in this situation.

Can you please stop spreading ridiculous fallacies?

1. You're already forced to get Overseers against Ghosts.
2.

On November 22 2012 01:59 TheDwf wrote:
Overseers with the speed upgrade have a 2.75 movement speed, and they have 200 hit points. It takes 9 Snipes to kill an Overseer. Feedback can be thwarted if you use Changelings to deplete their mana pool, which you should anyway to scout your opponent's army. If Protoss manage to have detection against Cloaked Ghosts with a 60 hit points fragile thing, I guess keeping alive an Overseer cloud among an army of BLs/Corruptors/Infestors should not be that hard.

Diks
Profile Joined January 2010
Belgium1880 Posts
November 21 2012 17:41 GMT
#791
In ZvZ, the infestor was the king of the match-up, but now we have an awesome counter for it : THE INFESTOR !
The change sounds good for PvZ TvZ though.

I really love the HSM change.
Prime Directive
Profile Joined December 2011
United States186 Posts
November 21 2012 17:42 GMT
#792
I really like this change.

I think an important point I don't see being discussed much is that the infestor / broodlord composition is going to be a lot tougher to get to now (and that's a good thing). Protoss can build an army composition that can approach infestors in the mid-game (i'm not talking about immortal sentry all-in). Right now it's very risky to engage an army with infestors and in most matchups both parties tend to opt to turtle to a deathball rather than fight. Hopefully this change leads to more frequent engagements.

Also, looking at it from a Zerg perspective, I can't think of a composition the Protoss could throw together that I couldn't build a counter for (which tells me this won't leave Zerg screwed). Rather, it will just require a more diverse army composition. Isn't this what we have been asking for?

As someone else mentioned, i'd like to see a small adjustment to the hydralisk, but this is a step in the right direction.
TheDwf
Profile Joined November 2011
France19747 Posts
November 21 2012 17:43 GMT
#793
On November 22 2012 02:37 SarcasmMonster wrote:
Here is what I hope:

1. The fungal change works out great
Or
2. The fungal change makes Sentries OP and Blizz finally addresses Forcefields

Alas, not going to happen. Properly fixing Forcefields would mean no less than a complete overhaul of the Protoss race.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
November 21 2012 17:44 GMT
#794
On November 22 2012 02:41 Protosnake wrote:
Show nested quote +


Such a joke, get hydras m8 if you can get infestors out at 150 a pop for the push why can't you get hydras?


Why would anyone want to go hydra ? What kind of problem do they solve ?



Well for one right now they are almost a useless unit except for choice ZvZ moments, and seeing how iconic they are to SC lore I for one wish they had more appearance in the meta.

Hydras solve the problem the zerg above me was screaming about, they are a high-DPS glass cannon which arent so horribly effected by forcefield as roaches and lings. It's like marines in TvP, yes it sucks if they get FF'ed but some of the FF is going to stop zealots from raping your army which is always a good thing.

They also hit air(infestor counters this) and will create interesting dynamic matchups, no more 3 matchup infestor massing.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
ZanXala
Profile Joined October 2011
Sweden26 Posts
November 21 2012 17:44 GMT
#795
On November 22 2012 02:27 HaXXspetten wrote:
Show nested quote +
On November 22 2012 02:24 ZanXala wrote:
LOL@ fungal not being able to hit sentries and warp prisms: If this change is actually coming we're not gonna see zergs beating korean protoss, like at all...

...build spores and have a dozen lings hanging around the edge of your main? overlords spotting way in advance?

terrans have managed with it forever without fungal, so can zerg, get real

Show nested quote +
On November 22 2012 02:26 viasacra89 wrote:
Just don't let fungals hit air. Problem solved.

mutas in ZvZ would be really stupid if so


Protoss is already murdering zergs in the korean scene with the exception of this current gsl (note that the previous ones, even since important zerg patches, protoss more or less dominates zerg), look at the wcs Korea, Asia and world for example. The speed warp prism which imo already is way too powerful will be even harder to ever kill if you can't fungal it. However, I'm most worried about the sentries. All the allins (or heavily commited attacks) where it's crucial for zerg to fungal sentries to prevent them from simply walking up ramps or through chokeswill be SO MUCH more powerful. I'm not saying infestor are balanced - they're way too good - but the problem is all the other zerg units suck so if you nerf infestor (by this much) something else has to be buffed or tweaked. "GG-lords" are only op vs protoss because they take so little supply (they're not cost effective att all) so you can get maxed with an indestructible amount of broodlords. Vs terran broodlords aren't a problem, it's the broodlord ultra techswitch that's too powerful. fungal not being able to hit ghost is good, although I think it should at least reveal cloaked ghosts...
| IdrA | ThorZaIN | Jaedong | Life | Bomber | Cure |
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
November 21 2012 17:45 GMT
#796
My fav thing about this change is that it means Zergs will actually have to build an army in the midgame and not just rely on lings/infestors and roaches in ZvP to get to 16 minute Hive.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
s3rp
Profile Joined May 2011
Germany3192 Posts
November 21 2012 17:45 GMT
#797
Why didn't they make the Raven immune ? It's a spellcaster too . 6! Protoss units get immunity but only 1 Terran and 2 Zerg Units ? What the hell ?
boon2537
Profile Blog Joined October 2010
United States905 Posts
November 21 2012 17:45 GMT
#798
I don't play Zerg myself, but I wonder how this change will effect ZvZ.
jax1492
Profile Joined November 2009
United States1632 Posts
November 21 2012 17:46 GMT
#799
"Raven Seeker Missile no longer requires an upgrade." .... maybe ill have to try terran again
smidge
Profile Joined September 2012
United States25 Posts
November 21 2012 17:46 GMT
#800
On November 22 2012 02:21 TheDwf wrote:
Show nested quote +
On November 22 2012 02:20 tazman1ac wrote:
111 with 2 fast ravens just got ridiculously strong...

Yes, you can now spend half your gas to kill 2 Stalkers!


So the big mistake people are making is that you have to spend the energy on Seekers. With the two ravens at 150 a piece, you can make 1 PDD, 4 Turrets -or- 1 PDD, 1 Turret, 1 Seeker -or- 3 Turrets, 1 Seeker... Nobody is saying it's stronger because you will use the seeker. They are saying it's stronger because you CAN use the seeker.



For the random!
Prev 1 38 39 40 41 42 94 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 268
NeuroSwarm 199
SortOf 52
Nina 48
mcanning 2
StarCraft: Brood War
GuemChi 2757
Leta 185
Dewaltoss 44
Noble 23
Rock 19
Icarus 8
Dota 2
monkeys_forever440
febbydoto32
Counter-Strike
Stewie2K716
Super Smash Bros
hungrybox491
Other Games
summit1g10668
JimRising 631
WinterStarcraft363
C9.Mang0248
Maynarde119
ViBE59
Organizations
Other Games
gamesdonequick1564
Counter-Strike
PGL247
Other Games
BasetradeTV91
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH188
• Hupsaiya 85
• HeavenSC 40
• davetesta17
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo997
• Rush675
• Stunt247
Upcoming Events
The PondCast
5h 40m
KCM Race Survival
5h 40m
Replay Cast
19h 40m
Korean StarCraft League
1d 22h
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
DaveTesta Events
2 days
AI Arena Tournament
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.