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New Dustin Browder interview (From WCS china) - Page 22

Forum Index > SC2 General
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monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely in HotS.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
November 18 2012 14:29 GMT
#421
I'm pretty happy with the work Dustin's putting into it. Ever since I started programming professionally I understand more the weight of the decisions they make and the difficulty implementing even small tasks, due to complexity of the application.
Apolo
Profile Joined May 2010
Portugal1259 Posts
November 18 2012 14:31 GMT
#422
I seriously don't understand Browder's fixation in having automatic clumping.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 18 2012 14:31 GMT
#423
On November 18 2012 23:07 Fragile51 wrote:
Show nested quote +
On November 18 2012 23:04 Godwrath wrote:
On November 18 2012 22:27 Noocta wrote:
On November 18 2012 21:16 Salteador Neo wrote:
Fungal not affecting psionic is quite dumb. Again, it only affects ZvP and it makes Protoss 2 base pushes even stronger.

Infestor needs to be nerfed for sure but that's not the smart way IMO

edit: The projectile is way cool and should be applied asap


Actually, Ghost and Raven being immune to fungal change everything.



It doesn't. And Raven isn't psionic.


Cloaked ghosts not being revealed by fungal isn't going to change anything? DT's not getting hardcountered by fungal growth? This would be a massive buff to ghost and templar play against zerg, and i actually really like that approach. Hope they are putting out the balance map really quick.


Can't really talk about PvZ, but about TvZ:

- Overseer and broodlords are the reason why ghosts can't get close enough to snipe infestors, fungal isn't the problem.
- it just pushes casters to be even more important, which is wrong. It's the same dumbshit "vortex vs neural" scenario, whoever lands it wins.
- Even if you successfully snipe/emp infestors (2 abilities for a same purpose btw...) , what are you gonna do with your ghosts as they're useless against all zerg units beside infestor and the queen ? They become dead wood, like vikings after an ultra tech switch.
- 1 fungal will still be able to lock down a bio, mech or sky army.
- projectile is harder to land, but once it hits, chain fungal is as easy as always
- projectile or not, fungal remains a boring anti-micro ability.

Terran & Potato Salad.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 18 2012 14:33 GMT
#424
On November 18 2012 22:27 MiND.GaMeS wrote:
Show nested quote +
On November 18 2012 21:16 Salteador Neo wrote:
Fungal not affecting psionic is quite dumb. Again, it only affects ZvP and it makes Protoss 2 base pushes even stronger.

Infestor needs to be nerfed for sure but that's not the smart way IMO

edit: The projectile is way cool and should be applied asap

That's just not true o.O if you can't fungal psionic units you aren't able to fungal cloaked ghosts anymore, you can't fungal a bunch of ravens in ZvT lategame either. This change definitely won't only change ZvP as you might rage about :-P


Hm I had not thought about cloaked ghosts not being revealed tbh. Not that there's any ghost usage in the matchup nowadays, but could be interesting I guess.
On the other hand I don't like making the counters more obvious while keeping the infestor good against everything else. There's enough of that in SC2 already.

I still feel fungal not hitting air would help more all the matchups. Also making it slow, not root, like has been mentioned a thousand times before, would stop the chain fungals and still allow some micro. Both should be tested.

Anyway I'm glad its being looked into, as a viewer there's nothing more boring than mass infestors. I literally alt-tab and play some other game myself.

Revolutionist fan
Kiwan
Profile Joined October 2011
Australia36 Posts
Last Edited: 2012-11-18 14:48:52
November 18 2012 14:42 GMT
#425
On November 18 2012 21:02 Cuce wrote:
fungal not effecting sentries is more intrested I think


I wholeheartedly agree this, I think it will increase the chance of sentries from mid game pushes (when fungal first comes into play), to survive to the late game, where things like hallucination are starting to show promises of being useful against late game zerg (recent WCS - Hero, I think).


I also think the no fungal against psionic units is good because zerg have it much easier to keep their spellcaster alive in late game. Every other race practically has to suicide them in (e.g. late game pvz, high templar feedback the infestor, but die to broodlord shots & fungal; ravens when they are trying to use any of their abilities in a fight (a tiny bit of cynicism there); late game tvz, ghosts get caught by fungal when trying to emp, most likely die; and as I said earlier, sentries once fungal comes out). Having to suicide spellcasters into battle are one of the reasons why broodlord infestor is so powerful. They get more spells, and they get more gas to be put into other things compared to the other races who have to constantly rebuild their spellcasters which are (should?) be needed in that game battle.

It may unbalance the game for a little bit, but I think Zerg can adapt, or probably be buffed in other areas depending on the problems that may emerge. They should also change the raven to psionic while they are it.
nojok
Profile Joined May 2011
France15845 Posts
November 18 2012 14:48 GMT
#426
Make EMP an aoe dispell!!
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2012-11-18 15:16:47
November 18 2012 15:15 GMT
#427
Huge huge huge protoss buff! A lot of Zergs will complain, but I think it'll be interesting. The only thing that worries me are the buffs to Warp Prism and all the cloaked units. Now Zerg will have to be extra diligent in getting detection.

It's also encouraging that even with HoTS coming out, they're trying to make WoL a great game in its own right. This is something I always wanted. I think Blizz does great credit to the franchis, the game, and their company if they not have some "ultimate" game by the time LoTV comes out, but have 3 very different games that can be played for different flavors (even if each successive game should be, well, an expansion).
Clan: QQGC - wundertunge#1850
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 18 2012 15:42 GMT
#428
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 18 2012 15:44 GMT
#429
There are a lot of other changes I didn't say here. The video interview will be up soon. Taking forever to cut, edit, transcribe, and upload such a big video. Also, we're doing a shitton of other interviews as well.


monk


So excited
MMA: The true King of Wings
TimENT
Profile Joined November 2012
United States1425 Posts
Last Edited: 2012-11-18 15:51:19
November 18 2012 15:45 GMT
#430
Listening to Browder reminds me of watching The Wire. He has absolutely no idea what's really going on, he's just playing the numbers game. Fuck the numbers game.

And how hard is it to get streams into the client, wtf..."that's super cool, but it won't be in HotS, we focused on other features..."
Barcelona / Arsenal Fan!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2012-11-18 15:49:41
November 18 2012 15:46 GMT
#431
On November 19 2012 00:42 Grumbels wrote:
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.


Is the non-fungal of other infestors game-breaking, though, or is it just kind of neutral for ZvZ? Part of the reason they kept fungal versus air was to make sure Muta didn't break the mirror match up.

I'm still not following your line of logic in how encouraging more ghost play in the TvZ matchup removes back-and-forth. Care to elaborate?
Clan: QQGC - wundertunge#1850
TL+ Member
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 18 2012 16:02 GMT
#432
On November 19 2012 00:46 suspiria wrote:
Show nested quote +
On November 19 2012 00:42 Grumbels wrote:
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.


Is the non-fungal of other infestors game-breaking, though, or is it just kind of neutral for ZvZ? Part of the reason they kept fungal versus air was to make sure Muta didn't break the mirror match up.

I'm still not following your line of logic in how encouraging more ghost play in the TvZ matchup removes back-and-forth. Care to elaborate?

The idea is that you have ghosts, which have EMP and cloak, vs infestors that can spread out, use burrow, use fungal to keep ghosts at bay, protect with overseers, use scan to kill them if they burrow, use snipe to kill overseers etc. It's all funny micro that never gets used because the infestors are protected by a cloud of broodlord/overseer and because infestors are so big that EMP doesn't work as well anymore, as EMP was continuously nerfed because of its strength against protoss. Ghosts not being affected by fungal actually won't change too much, as you still won't survive the brood lord defense, so it's still almost suicide to send them in, and they won't be able to kill too many infestors also. Fungal as a projectile on the other hand promotes the micro war even more, since with clever control you might dodge a few fungals.

To change this dynamic for the better I think all that's needed is 1. mass brood lord should not be the default strategy 2. less infestors should exist, so killing or draining a few of them is actually relevant. i.e. it requires a redesign of zerg.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
VaultDweller
Profile Joined January 2011
Romania132 Posts
November 18 2012 16:22 GMT
#433
On November 19 2012 00:45 TimENT wrote:
Listening to Browder reminds me of watching The Wire. He has absolutely no idea what's really going on, he's just playing the numbers game. Fuck the numbers game.

And how hard is it to get streams into the client, wtf..."that's super cool, but it won't be in HotS, we focused on other features..."


Really? How hard it is to integrate a whole new feature that has to be created from scratch? Other than trying to figure out how to actually implement it, trying several ideas, coding aaall that, creating the interface ( again, trying several ideas), dealing with all the problems that appear along the way and doing that while they are launching an expansion, it's pretty "easy".

If you have absolutely no idea about how software development works please shut up.
"War is not about who's right- it's about who's left."
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-11-18 17:04:59
November 18 2012 16:49 GMT
#434
On November 19 2012 01:22 VaultDweller wrote:
Show nested quote +
On November 19 2012 00:45 TimENT wrote:
Listening to Browder reminds me of watching The Wire. He has absolutely no idea what's really going on, he's just playing the numbers game. Fuck the numbers game.

And how hard is it to get streams into the client, wtf..."that's super cool, but it won't be in HotS, we focused on other features..."


Really? How hard it is to integrate a whole new feature that has to be created from scratch? Other than trying to figure out how to actually implement it, trying several ideas, coding aaall that, creating the interface ( again, trying several ideas), dealing with all the problems that appear along the way and doing that while they are launching an expansion, it's pretty "easy".

If you have absolutely no idea about how software development works please shut up.

If you have absolutely no idea how software development works you thinks its hard.
For you its hard but that does not mean its hard for an professional software developer.
How hard it is for a car factory to make a car?
They learned it, they did it before, they do it every day.

Making software is no magic. And a stream client is nothing special or new.
Many people coded that before. You dont even have to do it yourself if you think you are to bad for it.
Just buy a solution form someone who can and put it in.

We are not talking about inventing something or go a step ahead. Just redo what over people do for years already.
Blizzard is a mulit-million software company.
If they cant develop software they are in the wrong business...

BTW: How i would do it:
I would create a basic Webclient in the GUI frontend and than go and ask "twitch" or "own" or "youtube" how much they pay me that i put their sc2 stream-overview on default....
Save gaming: kill esport
ErAsc2
Profile Joined May 2012
Sweden256 Posts
November 18 2012 16:54 GMT
#435
On November 19 2012 01:02 Grumbels wrote:
Show nested quote +
On November 19 2012 00:46 suspiria wrote:
On November 19 2012 00:42 Grumbels wrote:
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.


Is the non-fungal of other infestors game-breaking, though, or is it just kind of neutral for ZvZ? Part of the reason they kept fungal versus air was to make sure Muta didn't break the mirror match up.

I'm still not following your line of logic in how encouraging more ghost play in the TvZ matchup removes back-and-forth. Care to elaborate?

The idea is that you have ghosts, which have EMP and cloak, vs infestors that can spread out, use burrow, use fungal to keep ghosts at bay, protect with overseers, use scan to kill them if they burrow, use snipe to kill overseers etc. It's all funny micro.

It takes 9 snipes to kill one overseer by the way so that's not really an option since the snipe-nerf patch ^^ Imagine Zerg having like 4 overseers, that's 36 snipes = not efficient. I think making overseer Psionic would be a cool idea, I don't think it would hurt Zerg in any other way.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
geokilla
Profile Joined May 2011
Canada8240 Posts
November 18 2012 17:05 GMT
#436
Regarding the mod edit, I don't think removing neural parasite is a good idea... I'd rather raise the energy level requirement to something like 150. This way, it makes it possible that neural parasite will still be used if you're good enough and you have an Infestor that has that much energy stored. I mean, how often do you get a 150 energy Infestor?
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 18 2012 17:07 GMT
#437
On November 19 2012 01:54 ErAsc2 wrote:
Show nested quote +
On November 19 2012 01:02 Grumbels wrote:
On November 19 2012 00:46 suspiria wrote:
On November 19 2012 00:42 Grumbels wrote:
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.


Is the non-fungal of other infestors game-breaking, though, or is it just kind of neutral for ZvZ? Part of the reason they kept fungal versus air was to make sure Muta didn't break the mirror match up.

I'm still not following your line of logic in how encouraging more ghost play in the TvZ matchup removes back-and-forth. Care to elaborate?

The idea is that you have ghosts, which have EMP and cloak, vs infestors that can spread out, use burrow, use fungal to keep ghosts at bay, protect with overseers, use scan to kill them if they burrow, use snipe to kill overseers etc. It's all funny micro.

It takes 9 snipes to kill one overseer by the way so that's not really an option since the snipe-nerf patch ^^ Imagine Zerg having like 4 overseers, that's 36 snipes = not efficient. I think making overseer Psionic would be a cool idea, I don't think it would hurt Zerg in any other way.


Indeed, since blizzard randomly makes units 'psionic or not', better make the overseer snipeable. I'd like to know what psionic means in sc2 btw, it seems meaningless.
Terran & Potato Salad.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 18 2012 17:10 GMT
#438
On November 19 2012 02:07 Lukeeze[zR] wrote:
Show nested quote +
On November 19 2012 01:54 ErAsc2 wrote:
On November 19 2012 01:02 Grumbels wrote:
On November 19 2012 00:46 suspiria wrote:
On November 19 2012 00:42 Grumbels wrote:
I don't think I agree with making fungal not affect psionic units. For one, you can't fungal other infestors anymore, which seems silly. And now there are randomly a whole bunch of protoss units you can't attack. And there won't be a good way to stop ghosts from sniping your infestors for zerg. I know ghosts are not a good option at the moment, but this seems like it would remove some back-and-forth micro. I think the fungal projectile is a better solution for allowing ghosts to survive.


Is the non-fungal of other infestors game-breaking, though, or is it just kind of neutral for ZvZ? Part of the reason they kept fungal versus air was to make sure Muta didn't break the mirror match up.

I'm still not following your line of logic in how encouraging more ghost play in the TvZ matchup removes back-and-forth. Care to elaborate?

The idea is that you have ghosts, which have EMP and cloak, vs infestors that can spread out, use burrow, use fungal to keep ghosts at bay, protect with overseers, use scan to kill them if they burrow, use snipe to kill overseers etc. It's all funny micro.

It takes 9 snipes to kill one overseer by the way so that's not really an option since the snipe-nerf patch ^^ Imagine Zerg having like 4 overseers, that's 36 snipes = not efficient. I think making overseer Psionic would be a cool idea, I don't think it would hurt Zerg in any other way.


Indeed, since blizzard randomly makes units 'psionic or not', better make the overseer snipeable. I'd like to know what psionic means in sc2 btw, it seems meaningless.


Better yet, change Snipe so that it's not dedicated for anti-Psionic. EMP already deals quite well with most spellcasters, anti-Psionic snipe overlaps too much.
MMA: The true King of Wings
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-11-18 17:14:06
November 18 2012 17:13 GMT
#439
Wishful thinking, but you're using logic and blizzard is not. I don't see them reverting the snipe damage.
Terran & Potato Salad.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 18 2012 17:16 GMT
#440
They don't need to revert it completely, I have to admit it was quite ridiculous prenerf.

Just finished 35 min interview with Dustin. Told us after that they're also looking into changes for void ray, phoenix, and mutalisk

-TL Twitter

There are a lot of other changes I didn't say here. The video interview will be up soon. Taking forever to cut, edit, transcribe, and upload such a big video. Also, we're doing a shitton of other interviews as well.

monk

Looks like they are reexamining the WOL units so I don't see why not.
MMA: The true King of Wings
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