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KeSPA SC2 Maps being developed for next Proleague - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 32 Next All
thenexusp
Profile Joined May 2009
United States3721 Posts
November 16 2012 21:57 GMT
#421
Wow this maps are bonkers. For proleague though it doesn't matter, if a map is super-Z-favored then we'll see a lot of ZvZs but occasionally a different race practicing a specific anti-Z strategy (battle royale from BW started seeing a few TvZs with the T winning right before Kespa yanked the map)
Golbat
Profile Blog Joined September 2011
United States499 Posts
November 16 2012 22:01 GMT
#422
Love the look of the maps. Guillotine especially, I hope that they work out well balance wise and can push other tournaments to get fucking rid of Tal'Darim Altar.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Mawi
Profile Joined August 2010
Sweden4365 Posts
November 16 2012 22:02 GMT
#423
wow that is amazing <3
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 16 2012 22:03 GMT
#424
Don´t know if they work, because of completely different units like infestors, but it will be interresting to see them in use,
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 16 2012 22:11 GMT
#425
When I see Arkanoid there is only one game that comes to mind. Gawd why
Shorts down shorts up, BOOM, just like that.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2012-11-16 22:13:00
November 16 2012 22:12 GMT
#426
I think some people misunderstand the port. The maps are not maps that worked particularly well in bw. All 3 are old and unbalanced by modern standard.
Gaema Gowon port looks better than its bw counterpart.
Bifrost is an amazing concept map but very cheesy.
Guillotine is an oldschool macro map (ie not that macro) that I think is remembered for two games today. The layout is pretty strange.
Arkanoid is another concept map that was imba but had a few excellent games.

So it's pretty clear that they are not trying to get balanced map through bw ideas, but looking for old concepts that might work in sc2. Not at all the bw superiority complex you guys fear. I think this is exactly what sc2 map making needs, less balance, more original maps.
Edit @tidus of course, best game ever
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
akarin
Profile Joined February 2011
Ireland42 Posts
November 16 2012 22:17 GMT
#427
Gaema Gowon seems like the only balance friendly map =/
lefix
Profile Joined February 2011
Germany1082 Posts
November 16 2012 22:19 GMT
#428
On November 17 2012 06:55 Gamegene wrote:
i hope they remake chupung ryeung t_t.

this one? http://i.imgur.com/EkQVj.jpg :D
Map of the Month | The Planetary Workshop | SC2Melee.net
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
November 16 2012 22:22 GMT
#429
It's sad we'll never see an outsider or monty hall in SC2, those were so sick
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
Headnoob
Profile Joined September 2010
Australia2108 Posts
November 17 2012 03:16 GMT
#430
Good, someone needs to make top tier competitive maps, hopefully kespa are up to it.
sinigang
Profile Joined August 2012
360 Posts
November 17 2012 03:38 GMT
#431
On November 17 2012 05:54 ACrow wrote:
Show nested quote +
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.
CloudMage
Profile Joined June 2011
Canada221 Posts
November 17 2012 03:42 GMT
#432
wow this is pretty cool, hope the balance is ok but sc2 is so much different than BW i dont think it will lol
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 17 2012 04:00 GMT
#433
On November 17 2012 05:27 blade55555 wrote:
Show nested quote +
On November 16 2012 23:48 AxionSteel wrote:
On November 16 2012 22:36 Fragile51 wrote:
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.



Actually whirlwind has been awesome for tvz as well. It's produced some awesome games and it's not heavily zerg favored either as it makes going that bl/corr/infestor ball not viable. Big maps like whirlwind (at least vs terran) make those kind of armies not viable because terran can just go for a base trade if they have to and the zerg will not be able to defend vs it if that is what happens.

Big maps make ultra/ling/bane/infestor a lot better and more entertaining to watch to. I'll never understand why terrans hate big maps like whirlwind in tvz when it's not bad for terran players at all except for tvp, but that's because of warp in and what ^_^.

I guess 43% is a very good terran map these days vs Zerg
L3gendary
Profile Joined October 2010
Canada1470 Posts
November 17 2012 04:13 GMT
#434
On November 17 2012 07:11 Titusmaster6 wrote:
When I see Arkanoid there is only one game that comes to mind. Gawd why

iris vs savior?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-11-17 04:21:01
November 17 2012 04:19 GMT
#435
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

This. Thanks Plexa. ^^

But I am super excited for some new crazytown maps getting serious play! For the game's sake I hope this spurs western tournaments to use new maps more often.

On November 16 2012 11:50 Adreme wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


While that is certainly true anything tried to at least shake up meta game and try some different style maps is certainly a step in right direction. While most of those maps look completely unplayable at least it shows a willingness to experiment that a lot of tournaments are lacking at the moment.

Also this. ^^
Comprehensive strategic intention: DNE
Madder
Profile Joined February 2010
Australia427 Posts
Last Edited: 2012-11-17 04:46:16
November 17 2012 04:42 GMT
#436
On November 17 2012 12:38 sinigang wrote:
Show nested quote +
On November 17 2012 05:54 ACrow wrote:
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.

This. ^^

<Anything non-cynical>

And this. ^^
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 17 2012 04:48 GMT
#437
Python 2.0 Make it happen !!
Tekken ProGamer
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2012-11-17 09:56:16
November 17 2012 09:55 GMT
#438
Although I don't follow SC2 anymore leagues anymore I will 100% watch the next OSL! So many new inovative maps with unproven concepts!

SC2 stagnated so much maybe we can see some evolution after all with these maps!

To a brave new worlds and to OGN/Kespa for pushing inovation into map making since like 2002!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 17 2012 10:06 GMT
#439
On November 17 2012 12:42 CloudMage wrote:
wow this is pretty cool, hope the balance is ok but sc2 is so much different than BW i dont think it will lol

Give it the benefit of the doubt. And maybe blizzard can get a different way of looking at their game with these new maps and if they do they might be able to see that they can balance the game in a different way in a way that doesn't make playstyles so restrictive in SC2.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 17 2012 10:07 GMT
#440
It would be really nice if we could get close ups tho...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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