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KeSPA SC2 Maps being developed for next Proleague - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 32 Next All
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
November 16 2012 17:49 GMT
#401
Guillotine looks pretty damn abusable with tank drops if those cliffs are pathable.
Make more anything.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
November 16 2012 17:53 GMT
#402
nice to see more maps getting made
bduddy
Profile Joined May 2012
United States1326 Posts
November 16 2012 18:12 GMT
#403
On November 16 2012 23:01 Arceus wrote:
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux
KeSPA being KeSPA... well, hopefully they at least paid him for it.
>Liquid'Nazgul: Of course you are completely right
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 20:24 GMT
#404
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.

Barcelona / Arsenal Fan!
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 16 2012 20:25 GMT
#405
This is going to look interesting
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-16 20:27:53
November 16 2012 20:27 GMT
#406
On November 16 2012 23:48 AxionSteel wrote:
Show nested quote +
On November 16 2012 22:36 Fragile51 wrote:
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.



Actually whirlwind has been awesome for tvz as well. It's produced some awesome games and it's not heavily zerg favored either as it makes going that bl/corr/infestor ball not viable. Big maps like whirlwind (at least vs terran) make those kind of armies not viable because terran can just go for a base trade if they have to and the zerg will not be able to defend vs it if that is what happens.

Big maps make ultra/ling/bane/infestor a lot better and more entertaining to watch to. I'll never understand why terrans hate big maps like whirlwind in tvz when it's not bad for terran players at all except for tvp, but that's because of warp in and what ^_^.
When I think of something else, something will go here
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
November 16 2012 20:36 GMT
#407
On November 17 2012 05:24 TimENT wrote:
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.



It won't just be kespa players if they're in the OSL.

Also a mixed teamleague is also possible.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 20:38 GMT
#408
On November 17 2012 05:36 Qikz wrote:
Show nested quote +
On November 17 2012 05:24 TimENT wrote:
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.



It won't just be kespa players if they're in the OSL.

Also a mixed teamleague is also possible.


I want to see what the Kespa practice regime will be able to do.
Barcelona / Arsenal Fan!
Crushgroove
Profile Joined July 2010
United States793 Posts
November 16 2012 20:40 GMT
#409
Guillotine will be a disaster with Star2 mechanics. Protoss deathball with forcefield lolol
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 16 2012 20:44 GMT
#410
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 16 2012 20:45 GMT
#411
On November 17 2012 05:44 Dionyseus wrote:
Show nested quote +
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.

would go the other way too, GSL players in the OSL/PL would do worse than otherwise haha
ModeratorRetired LR Bonjwa
TL+ Member
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 16 2012 20:47 GMT
#412
bifrost and transistor look like they would be my fav maps.
ok
Levernz
Profile Joined August 2011
Canada50 Posts
November 16 2012 20:49 GMT
#413
About time, stop whining BW maps are great.
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 20:54 GMT
#414
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.
Get off my lawn, young punks
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 16 2012 20:59 GMT
#415
On November 17 2012 05:45 opterown wrote:
Show nested quote +
On November 17 2012 05:44 Dionyseus wrote:
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.

would go the other way too, GSL players in the OSL/PL would do worse than otherwise haha


Good point.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
November 16 2012 21:11 GMT
#416
On November 17 2012 05:54 ACrow wrote:
Show nested quote +
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.

Let the pros decide what's best.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 21:33 GMT
#417
On November 17 2012 03:12 bduddy wrote:
Show nested quote +
On November 16 2012 23:01 Arceus wrote:
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux
KeSPA being KeSPA... well, hopefully they at least paid him for it.

Paid or not, it's the map maker's choice to go along with KeSPA.

I'd prefer of thinking about it that way instead of being a douche about it.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 21:40 GMT
#418
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

You say that, yet we have seen the same maps in GSL for many seasons.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
November 16 2012 21:49 GMT
#419
People acting like these maps will cause the end of the world or something LOL. It's not like these maps are gonna be forever if they are found to be horribly imbalanced...They'll be cycled out. And new maps will continued to be introduced.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 16 2012 21:55 GMT
#420
i hope they remake chupung ryeung t_t.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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