KeSPA SC2 Maps being developed for next Proleague - Page 20
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n0ise
3452 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On November 16 2012 22:41 n0ise wrote: um, zergs can't place ovies to see all four extractors and every attack path, wtf? indeed, somewhere I can hear IdrA say "This is a fucking joke" | ||
Madder
Australia427 Posts
On November 16 2012 22:36 Fragile51 wrote: Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools. If they're the 'only ones who actively push for new map pools', I wonder what OSL could be considered if new map pools persist, which no doubt they would considering they had done so in BW. | ||
Targe
United Kingdom14103 Posts
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Arceus
Vietnam8332 Posts
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux ![]() | ||
poorcloud
Singapore2748 Posts
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Vandrad
Germany951 Posts
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AxionSteel
United States7754 Posts
On November 16 2012 22:36 Fragile51 wrote: Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools. Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen. | ||
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Chronos.
United States805 Posts
I just love that they're so different from standard SC2 maps, I'd absolutely love it if they had tournaments with only maps like these. | ||
Shakty
25 Posts
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Teoita
Italy12246 Posts
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Sea_Food
Finland1612 Posts
Kespa thinks zerg needs a buff. | ||
JohannesH
Finland1364 Posts
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Bippzy
United States1466 Posts
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scoww
595 Posts
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ACrow
Germany6583 Posts
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MyFirstProbe
Netherlands294 Posts
On November 17 2012 01:40 ACrow wrote: Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong... But it might play out in a way nobody expects ![]() | ||
ACrow
Germany6583 Posts
On November 17 2012 01:41 MyFirstProbe wrote: But it might play out in a way nobody expects ![]() I'll be pleasantly surprised ![]() | ||
Godwrath
Spain10107 Posts
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mGGNoRe
Australia124 Posts
All the custom maps made be the community and the major organisations have been the same old style of high ground main, narrow/fairly open natural then easily taken third (Metropolis, Antiga, Cloud etc.). Now we're getting some different maps that can really be interesting in terms of how it changes the metagame and will push it into new directions. Massive props to kespa for having the balls to change things up. I am really looking forward to seeing how the BW maps play out. | ||
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