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KeSPA SC2 Maps being developed for next Proleague - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 32 Next All
n0ise
Profile Joined April 2010
3452 Posts
November 16 2012 13:41 GMT
#381
um, zergs can't place ovies to see all four extractors and every attack path, wtf?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51706 Posts
November 16 2012 13:43 GMT
#382
On November 16 2012 22:41 n0ise wrote:
um, zergs can't place ovies to see all four extractors and every attack path, wtf?


indeed, somewhere I can hear IdrA say "This is a fucking joke"
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 13:44 GMT
#383
On November 16 2012 22:36 Fragile51 wrote:
Show nested quote +
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

If they're the 'only ones who actively push for new map pools', I wonder what OSL could be considered if new map pools persist, which no doubt they would considering they had done so in BW.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 16 2012 13:48 GMT
#384
I really fricking hope this screws up the metagame on those maps and then due to popularity these maps get drawn over into ladder and other tournaments. Seeing the same map pool every tournament/ladder season is getting really tiring.
11/5/14 CATACLYSM | The South West's worst Falco main
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 16 2012 14:01 GMT
#385
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux

[image loading]
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 16 2012 14:06 GMT
#386
Really hope they make new maps to shake the metagame up. Maybe introduce even more map elements like backpaths or cliffs that can be abused.
Vandrad
Profile Joined November 2011
Germany951 Posts
November 16 2012 14:44 GMT
#387
The maps look very refreshing - hope they have potential for some great games
And who are you, the proud lord said, that I must bow so low?
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2012-11-16 14:51:12
November 16 2012 14:48 GMT
#388
On November 16 2012 22:36 Fragile51 wrote:
Show nested quote +
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.

Chronos.
Profile Joined February 2012
United States805 Posts
November 16 2012 15:14 GMT
#389
I don't really care that these may be slightly imbalanced, it's not like some of the larger maps like Whirldwind aren't clearly Zerg favored anyway.

I just love that they're so different from standard SC2 maps, I'd absolutely love it if they had tournaments with only maps like these.
Shakty
Profile Joined October 2009
25 Posts
November 16 2012 15:22 GMT
#390
GOMTV introducing only 1 new map for a season is such a joke. Maybe now it would be intresting to watch SC2 again.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
November 16 2012 15:25 GMT
#391
These maps do have a ton of issues though...specifically, how easy the third base is for P in PvZ (shared with the new GSL maps though, it's no surprise every game on there is an immortal all-in), and most importantly the lack of ramps to defend the main base, which is what keeps PvP from turning into a random bullshit 4gate fest like on TDA and Bel'Shir Beach.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 16 2012 15:38 GMT
#392
Really?

Kespa thinks zerg needs a buff.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 16 2012 15:41 GMT
#393
They look so much smaller than the originals. Well, like everything, but anyway.
If you have to ask, you don't know.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
November 16 2012 15:55 GMT
#394
I guess the comment i must make is kespa should collaborate with gom. They need very similar map pools orthey risk fragmenting tourneys. If gom and kespa go 50/50 on maps or some shit then all foreign tourneys will adopt those maps as well
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
scoww
Profile Joined June 2012
595 Posts
November 16 2012 16:21 GMT
#395
fixing the metagame. reintroduce Bel'shir Beach, Jungle Basin and Calm before the storm ¯\_(ツ)_/¯
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 16:40 GMT
#396
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...
Get off my lawn, young punks
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 16 2012 16:41 GMT
#397
On November 17 2012 01:40 ACrow wrote:
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...


But it might play out in a way nobody expects
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 16:46 GMT
#398
On November 17 2012 01:41 MyFirstProbe wrote:
Show nested quote +
On November 17 2012 01:40 ACrow wrote:
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...


But it might play out in a way nobody expects

I'll be pleasantly surprised Let's hope for the best I guess!
Get off my lawn, young punks
Godwrath
Profile Joined August 2012
Spain10167 Posts
November 16 2012 16:50 GMT
#399
I would like to test them to be honest.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
Last Edited: 2012-11-16 16:54:26
November 16 2012 16:53 GMT
#400
Finally some new freaking maps!

All the custom maps made be the community and the major organisations have been the same old style of high ground main, narrow/fairly open natural then easily taken third (Metropolis, Antiga, Cloud etc.).

Now we're getting some different maps that can really be interesting in terms of how it changes the metagame and will push it into new directions. Massive props to kespa for having the balls to change things up.

I am really looking forward to seeing how the BW maps play out.
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