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KeSPA SC2 Maps being developed for next Proleague - Page 23

Forum Index > SC2 General
Post a Reply
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Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2012-11-17 10:14:59
November 17 2012 10:13 GMT
#441
This is sweet! Also, somehow I want to see destination work for SC2.

Edit: I feel the tighter chokes in BW map designs will be too strong for protoss.
Flash: "Why am I so good?" *sob sob*
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 17 2012 10:38 GMT
#442
Are there any highmasters / semipro / pro sc2 games played on "weird" maps like these? Google is not kind to me.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 17 2012 11:24 GMT
#443
On November 17 2012 19:13 Incanus wrote:
This is sweet! Also, somehow I want to see destination work for SC2.

Edit: I feel the tighter chokes in BW map designs will be too strong for protoss.


Oh yes, I´d love me some small, yet defendable maps. More variety please.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
November 17 2012 11:33 GMT
#444
Interesting to see, i wonder how these will work out with balance, considering we are playing a different game after all.
they look fantastic though, would be great to get more mixed maps in.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 17 2012 11:52 GMT
#445
Finally amove mech dies yeeah.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Luisa_2
Profile Joined August 2011
Germany200 Posts
November 17 2012 12:02 GMT
#446
wow, simply wow
"Tasteless,why did the Colossus fall over?" "Why?" " Because it was imbalanced"
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
November 17 2012 12:11 GMT
#447
Glad to see some maps that arnt huge with easy to hold nats/thirds.
We do need more variety in sc2 maps.
Where's Boxer, there's victory! - figq
ACrow
Profile Joined October 2011
Germany6583 Posts
November 17 2012 12:13 GMT
#448
On November 17 2012 12:38 sinigang wrote:
Show nested quote +
On November 17 2012 05:54 ACrow wrote:
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.

I'm not a pro, and I will reserve judgement, but why not discuss these maps and speculate how they might play out? That's what a forum is for.
Get off my lawn, young punks
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
November 17 2012 13:24 GMT
#449
Gaema, Bifrost, Guillotine (aka TvP nightmare) Oh the memories !

I'm loving it !! Hope it will be balanced for SC2 though.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Gnumlab
Profile Joined November 2012
3 Posts
November 17 2012 13:44 GMT
#450
I can't wait to see all the new map possibilities Korean map makers will put out for Proleague.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
November 17 2012 14:07 GMT
#451
finally get rid of xel naga watch tower
Incredible Miracle
Koesader
Profile Joined April 2012
Netherlands424 Posts
November 17 2012 14:34 GMT
#452
On November 17 2012 20:52 D4V3Z02 wrote:
Finally amove mech dies yeeah.

Amove BL/Infestor not unfortunately
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
MrJoKer
Profile Joined November 2011
France232 Posts
November 17 2012 14:36 GMT
#453
I hope this maps will work with the SCII gameplay because they look very good.
@AbeggJip
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 19 2012 01:28 GMT
#454
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.
SC2 Mapmaker
Meerel
Profile Joined March 2012
Germany713 Posts
November 19 2012 01:30 GMT
#455
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth
SDMF
mtn
Profile Blog Joined August 2011
729 Posts
November 19 2012 01:34 GMT
#456
On November 19 2012 10:30 Terranlover wrote:
Show nested quote +
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 19 2012 01:54 GMT
#457
Guillotine and Arkanoid look absolutely stupid and clearly not balanced a tall. The rest are cool though, they might work.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-11-19 02:13:53
November 19 2012 02:05 GMT
#458
On November 19 2012 10:34 mtn wrote:
Show nested quote +
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.

Edit:
The only acceptable map here is Caldeum which is made by jacky i think. he is a know and knowledgeable mapmaker so thats ok. not sure who made the others.
One more thing on Broodwar Ports: the scaling in each game is completly different so you cannot just copy a broodwar map 1:1 into sc2 with the same proportions like here. Guillotine, Arkanoid, Transistor, Bifrost and Gaema Gowon will all fail hardcore.
and i know what im talking about btw, i made made several broodwarports, propably the best you can find.
SDMF
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-11-19 02:12:20
November 19 2012 02:07 GMT
#459
On November 19 2012 10:34 mtn wrote:
Show nested quote +
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.


This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc..

Anything that makes games look different is good imo, even if it's a little imbalanced.
It's spelled LOSE not LOOSE.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 19 2012 02:12 GMT
#460
On November 19 2012 11:05 Terranlover wrote:
Show nested quote +
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.


They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design...

It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do.

SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!"

That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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