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Global Play Coming to StarCraft II - Page 18

Forum Index > SC2 General
441 CommentsPost a Reply
Prev 1 16 17 18 19 20 23 Next All
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
November 10 2012 20:49 GMT
#341
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
Professional Cunt.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
Last Edited: 2012-11-10 20:52:07
November 10 2012 20:51 GMT
#342
If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?

Just curious!
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2012-11-10 21:40:51
November 10 2012 21:40 GMT
#343
On November 11 2012 05:51 Facultyadjutant wrote:
If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?

Just curious!



the lag from europe to kr is so high ... no korean plays EUROPE ladder ^^ and if you just can beat him easy ^^
thats why all kor vs eu matchs are played on US

he will have 300+ ms delay

YOU wont have a laggy game, you have to udnerstand if the game lags for HIM it not need to lag for you ^^ he will have lag and minibeams, at least tahts what i get on korean server lag lag and then a beam forward like 1second and he say "no lag here"
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
EienShinwa
Profile Joined May 2010
United States655 Posts
November 10 2012 21:58 GMT
#344
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.

Your train of thought is a bit weird. How does having that lead to Kespa relentlessly exploiting SC? What?
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Scootaloo
Profile Joined January 2012
655 Posts
November 10 2012 22:07 GMT
#345
Although it might not be the most useful for most ladder players, this is actually a great help for custom games, as a bit of latency usually doesn't matter for those, now if they just allow you to name your game and make the open game list the default screen, their custom scene might have a chance.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-10 22:09:53
November 10 2012 22:09 GMT
#346
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.


to be fair, sc2 or starcraft brand wouldnt be what it is now without kespa
age: 84 | location: california | sex: 잘함
dragonblade369
Profile Joined May 2010
Canada464 Posts
November 10 2012 22:12 GMT
#347
On November 11 2012 05:49 Typhoon1789 wrote:
Show nested quote +
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..
whatevername
Profile Joined June 2012
471 Posts
November 10 2012 22:23 GMT
#348
On November 11 2012 03:43 Zephirdd wrote:
Show nested quote +
On November 11 2012 03:40 whatevername wrote:
How laggy would a 215-220 ms connection to KR be? Seeems unplayable but ive never actually tried it.

215-220ms isn't that different from usual play tbh. IIRC there is a built-in minimal 150ms delay on normal games, not completely sure.
So, basically, it would be fine but really precise micro would be hard? I guess thats fine, im zerg anyway.
Maleta
Profile Joined September 2012
Chile150 Posts
November 11 2012 00:56 GMT
#349
that's some matrix sh*t technology xD....seriously finally!!
Forward + Down + Downforward + Forward + Punch (Any) // F + QF + HP/MP/LP.... SHORYUKEN!!!
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-11 01:28:14
November 11 2012 01:20 GMT
#350
On November 11 2012 03:36 Sumadin wrote:
Show nested quote +
On November 11 2012 03:22 EienShinwa wrote:
Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D


Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.

Well i guess that was after 1998 but you should get my point.


You mean building eSports and helping make it more widespread in South Korea?

Sure you can dislike KeSPA for the whole GOM thing (multiple times) and trying to put a monopoly but KeSPA helped SC sell in South Korea by advertising the game.

Back then, a lot of people were into progamers (they needed an idol) and KeSPA helped in that regard.

SC1 sold over 4.5 million in South Korea alone and it was thanks to KeSPA.

Yes, KeSPA can be jerks sometimes with trying to kill off competition but here are some myths/facts that need to get out of the way:

1. KeSPA helped sell SC1 and helped advertise it in South Korea. They helped put a video game on television, watched by millions.

2. KeSPA helped build eSports. Yes, they helped build eSports in South Korea only but you can't deny that it hasn't set a standard and built a foundation for professional StarCraft games "and" how professional RTS games should work (professional BW games in Korea helps us know what should be in an RTS and what shouldn't be; it helped SC2 become another eSport).

3. KeSPA was not anti-foreigner at all. Grrrr... was a foreigner and he won the first OSL ever. Plus, Idra (and other foreigners) has participated in KeSPA tournaments before (Idra managed to get a progamer license).

4. Blizzard did anything about KeSPA around 2007+ (after SC2 was announced). You can't say KeSPA exploited the StarCraft brand because StarCraft 1 had LAN. KeSPA "exploited" the SC1 brand because Blizzard didn't do a single thing about it until 2007 (over 7 years after KeSPA was running their SC1 tournaments and displaying it on TV).

They just didn't try to reach out to foreigners overseas because eSports was no where near big as it is today (it was nearly nonexistent outside of South Korea, not counting really small tournaments).

The only main issue is that KeSPA tries to monopolize the market by taking out the competition via controlling most of the progamers and teams but this has only been an issue recently with GOM (with GOM classic season 3 and the recent GSL fiasco). Before 2009 (GOM classic season 3), KeSPA hasn't really done anything bad or detrimental to eSports in general (besides maybe overly enforcing rules like having to type PP exactly or so).

Yes, KeSPA aren't saints but Blizzard aren't either (at least in terms of who is in charge of the big stuff).

Finally plenty of other gaming companies would like for their own game, what KeSPA did to StarCraft (freely advertise it and help market it as a competitive eSports).

I'm not pro KeSPA only at all (my recent posts regarding KeSPA has been negative due to the whole forbidding their players from playing in GOM thing) but I just want to point out that despite what KeSPA has done negativity, they've done a lot of positive (whether intentionally or unintentionally) for eSports, StarCraft, and Blizzard in general.

____________________________

Anyway, the main reason for no LAN is that it would make the game more easy to pirate. There would be custom servers which wouldn't require an actual copy of the game to play on. Controlling tournaments and other things is also a bonus but not the main reason because the ToS (when installing the game) enough could allow them to control major tournaments, which would make the whole anti-LAN thing more of anti piracy thing.

For example - BW had LAN but Blizzard eventually won the case against KeSPA regardless of the fact that BW had LAN. Basically, the no LAN thing (in SC2) has nothing to do with major tournaments or KeSPA, it's just an anti piracy thing. Also again, remember that Blizzard never bothered to do anything regarding KeSPA until 2007. Why? Because Blizzard was profiting thanks to KeSPA advertising their game for free. The only reason they started in 2007 was because BW could potentially compete with their new baby, StarCraft II.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Angra
Profile Blog Joined May 2009
United States2652 Posts
November 11 2012 02:27 GMT
#351
Congrats to Blizzard, I guess, for finally implementing things that have been a staple in other competitive games for years. I guess they are finally realizing they need to start catching up.
jsdk
Profile Joined February 2011
63 Posts
November 11 2012 04:00 GMT
#352
On November 11 2012 07:12 dragonblade369 wrote:
Show nested quote +
On November 11 2012 05:49 Typhoon1789 wrote:
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..

Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.
lordofsoup
Profile Joined January 2012
United States159 Posts
Last Edited: 2012-11-11 04:55:02
November 11 2012 04:54 GMT
#353
Finally, they had it in war3. Now they just need LAN.
NOHUNTERS
SimoNostalgia
Profile Blog Joined April 2012
United States226 Posts
November 11 2012 04:55 GMT
#354
yay i would like to try and play with koreans haha
Above the lakes, above the vales, The mountains and the woods, the clouds, the seas, Beyond the sun, beyond the ether, Beyond the confines of the starry spheres, My soul, you move with ease
blug
Profile Joined February 2011
Australia623 Posts
November 11 2012 05:00 GMT
#355
On November 11 2012 13:00 jsdk wrote:
Show nested quote +
On November 11 2012 07:12 dragonblade369 wrote:
On November 11 2012 05:49 Typhoon1789 wrote:
On November 11 2012 02:27 Zenbrez wrote:
I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.


That's total bull because there's a program out there that you can use to make lan possible in SCII.

I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.


I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..

Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.


Yeah lol, it's nothing to do with recoding imo. If you can play offline games against the computer, then obviously the game doesn't require a server to run anyways. Just a dumb excuse...
Derp
blug
Profile Joined February 2011
Australia623 Posts
November 11 2012 05:01 GMT
#356
On November 11 2012 13:55 SimoNostalgia wrote:
yay i would like to try and play with koreans haha


You won't get to, if they make it global play all nationalities are going to play on Korea.
Derp
DeadCell
Profile Joined April 2011
Canada256 Posts
November 11 2012 08:15 GMT
#357
I'm really excited to have a chance to play on all three servers!

Thanks Blizzard!

If it comes down to you or them, send flowers.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 11 2012 08:17 GMT
#358
now how Soon™ will we see this?
Twitter: @zhurai | Site: http://zhurai.com
Typhoon1789
Profile Blog Joined July 2011
Australia292 Posts
Last Edited: 2012-11-11 08:18:42
November 11 2012 08:18 GMT
#359
On November 11 2012 14:01 blug wrote:
Show nested quote +
On November 11 2012 13:55 SimoNostalgia wrote:
yay i would like to try and play with koreans haha


You won't get to, if they make it global play all nationalities are going to play on Korea.


Now 100% true. :p

I think most SEA/CH players will go to KR. But, many decent SEA players already have a KR account anyways.

Some/Most parts of the US may have trouble with high pings so i doubt they will stick around for long.

The EU players can out right forget ever getting anywhere near a decent ping to KR.

I think the influx of players that will stick to KR will be the SEA/CH players and parts of America which don't get a bad ping. So, i think the KR server will be still heavily Korean dominated.



Professional Cunt.
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2012-11-11 08:54:12
November 11 2012 08:52 GMT
#360
Ping issues can be addressed. There are tools/solutions that can reduce ping and even it out, for example hosting a game on p2p between players, with Blizzard server only acting as a lobby and an lfg tool, much like it was in BW.

EU to KOR can be playable, back on iCCup Ret was often playing Koreans and streaming it, he little or no ping issues.
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