On November 11 2012 02:27 Zenbrez wrote: I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.
That's total bull because there's a program out there that you can use to make lan possible in SCII.
I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?
On November 11 2012 05:51 Facultyadjutant wrote: If I am in europe and don´t want to play with koreans (or the otherway around) because I will have a laggy game - What makes me able to block someone from korea to be paired up with me in the matchmaking ?
Just curious!
the lag from europe to kr is so high ... no korean plays EUROPE ladder ^^ and if you just can beat him easy ^^ thats why all kor vs eu matchs are played on US
he will have 300+ ms delay
YOU wont have a laggy game, you have to udnerstand if the game lags for HIM it not need to lag for you ^^ he will have lag and minibeams, at least tahts what i get on korean server lag lag and then a beam forward like 1second and he say "no lag here"
On November 11 2012 03:22 EienShinwa wrote: Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D
Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.
Well i guess that was after 1998 but you should get my point.
Your train of thought is a bit weird. How does having that lead to Kespa relentlessly exploiting SC? What?
Although it might not be the most useful for most ladder players, this is actually a great help for custom games, as a bit of latency usually doesn't matter for those, now if they just allow you to name your game and make the open game list the default screen, their custom scene might have a chance.
On November 11 2012 03:22 EienShinwa wrote: Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D
Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.
Well i guess that was after 1998 but you should get my point.
to be fair, sc2 or starcraft brand wouldnt be what it is now without kespa
On November 11 2012 02:27 Zenbrez wrote: I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.
That's total bull because there's a program out there that you can use to make lan possible in SCII.
I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..
On November 11 2012 03:22 EienShinwa wrote: Now give LAN play, free profile creation, and open unlimited lobbies. Then we're back to where we were in 1998 :D
Indeed, also with Kespa relentlessly exploiting the Starcraft Brand for own personal gain without giving a dollar to Blizzard.
Well i guess that was after 1998 but you should get my point.
You mean building eSports and helping make it more widespread in South Korea?
Sure you can dislike KeSPA for the whole GOM thing (multiple times) and trying to put a monopoly but KeSPA helped SC sell in South Korea by advertising the game.
Back then, a lot of people were into progamers (they needed an idol) and KeSPA helped in that regard.
SC1 sold over 4.5 million in South Korea alone and it was thanks to KeSPA.
Yes, KeSPA can be jerks sometimes with trying to kill off competition but here are some myths/facts that need to get out of the way:
1. KeSPA helped sell SC1 and helped advertise it in South Korea. They helped put a video game on television, watched by millions.
2. KeSPA helped build eSports. Yes, they helped build eSports in South Korea only but you can't deny that it hasn't set a standard and built a foundation for professional StarCraft games "and" how professional RTS games should work (professional BW games in Korea helps us know what should be in an RTS and what shouldn't be; it helped SC2 become another eSport).
3. KeSPA was not anti-foreigner at all. Grrrr... was a foreigner and he won the first OSL ever. Plus, Idra (and other foreigners) has participated in KeSPA tournaments before (Idra managed to get a progamer license).
4. Blizzard did anything about KeSPA around 2007+ (after SC2 was announced). You can't say KeSPA exploited the StarCraft brand because StarCraft 1 had LAN. KeSPA "exploited" the SC1 brand because Blizzard didn't do a single thing about it until 2007 (over 7 years after KeSPA was running their SC1 tournaments and displaying it on TV).
They just didn't try to reach out to foreigners overseas because eSports was no where near big as it is today (it was nearly nonexistent outside of South Korea, not counting really small tournaments).
The only main issue is that KeSPA tries to monopolize the market by taking out the competition via controlling most of the progamers and teams but this has only been an issue recently with GOM (with GOM classic season 3 and the recent GSL fiasco). Before 2009 (GOM classic season 3), KeSPA hasn't really done anything bad or detrimental to eSports in general (besides maybe overly enforcing rules like having to type PP exactly or so).
Yes, KeSPA aren't saints but Blizzard aren't either (at least in terms of who is in charge of the big stuff).
Finally plenty of other gaming companies would like for their own game, what KeSPA did to StarCraft (freely advertise it and help market it as a competitive eSports).
I'm not pro KeSPA only at all (my recent posts regarding KeSPA has been negative due to the whole forbidding their players from playing in GOM thing) but I just want to point out that despite what KeSPA has done negativity, they've done a lot of positive (whether intentionally or unintentionally) for eSports, StarCraft, and Blizzard in general.
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Anyway, the main reason for no LAN is that it would make the game more easy to pirate. There would be custom servers which wouldn't require an actual copy of the game to play on. Controlling tournaments and other things is also a bonus but not the main reason because the ToS (when installing the game) enough could allow them to control major tournaments, which would make the whole anti-LAN thing more of anti piracy thing.
For example - BW had LAN but Blizzard eventually won the case against KeSPA regardless of the fact that BW had LAN. Basically, the no LAN thing (in SC2) has nothing to do with major tournaments or KeSPA, it's just an anti piracy thing. Also again, remember that Blizzard never bothered to do anything regarding KeSPA until 2007. Why? Because Blizzard was profiting thanks to KeSPA advertising their game for free. The only reason they started in 2007 was because BW could potentially compete with their new baby, StarCraft II.
Congrats to Blizzard, I guess, for finally implementing things that have been a staple in other competitive games for years. I guess they are finally realizing they need to start catching up.
On November 11 2012 02:27 Zenbrez wrote: I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.
That's total bull because there's a program out there that you can use to make lan possible in SCII.
I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..
Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.
On November 11 2012 02:27 Zenbrez wrote: I don't know why people keep bringing up LAN.. they've already stated they can't implement it without having to recode the entire game. Let it go, they're not going to do that.
That's total bull because there's a program out there that you can use to make lan possible in SCII.
I cannot link it, last time i did the TL mods banned me because people (may) pirate with this program. Which IMHO, is total bullshit because i use it and have already brought 2 copy's of WOL.
I hope you know that is not LAN right? It's just changing the whole server to your computer, meaning you have to setup your computer as a server first..
Just because it emulates the bnet servers doesn't mean it's not LAN... "Setting up your computer as a server" is effectively no different from hosting a game in BW. The host is the server, it's just a little more obscured.
Yeah lol, it's nothing to do with recoding imo. If you can play offline games against the computer, then obviously the game doesn't require a server to run anyways. Just a dumb excuse...
On November 11 2012 13:55 SimoNostalgia wrote: yay i would like to try and play with koreans haha
You won't get to, if they make it global play all nationalities are going to play on Korea.
Now 100% true. :p
I think most SEA/CH players will go to KR. But, many decent SEA players already have a KR account anyways.
Some/Most parts of the US may have trouble with high pings so i doubt they will stick around for long.
The EU players can out right forget ever getting anywhere near a decent ping to KR.
I think the influx of players that will stick to KR will be the SEA/CH players and parts of America which don't get a bad ping. So, i think the KR server will be still heavily Korean dominated.
Ping issues can be addressed. There are tools/solutions that can reduce ping and even it out, for example hosting a game on p2p between players, with Blizzard server only acting as a lobby and an lfg tool, much like it was in BW.
EU to KOR can be playable, back on iCCup Ret was often playing Koreans and streaming it, he little or no ping issues.