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[Poll] What do you want changed in SC2 the MOST? - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 25 Next All
i.of.the.storm
Profile Joined April 2009
United States795 Posts
October 24 2012 07:49 GMT
#161
On October 24 2012 16:37 mrtomjones wrote:
Show nested quote +
On October 24 2012 16:33 ADSRelease wrote:
On October 24 2012 16:27 mrtomjones wrote:
I wish Blizzard would put a bit more focus on 2`s 3`s and 4`s. It sucks never getting new maps and getting ignored when they could have map making contests with people who`d love to get their maps on the ladder.


I agree. However, there's a huge imbalance problem in 2's, 3's, and 4's. My friends and I have discovered that 2-3rax + 2base ling (+ 4gate if 3 people or more) just wins. Period.

Imbalance will always be an issue in 4`s since the game is not balanced for it but having new maps would keep people playing more often I believe. I see no way beyond making bigger maps or longer rush distances to avoid the early rush imbalances anyways so I dont expect them to fix them. I almost never rush and do well so it is fine with me


I agree, I think they can definitely make better maps for 2s, even though there is a greater potential for early attacks to be dangerous. At least back when they had Twilight Fortress you could get some macro games, just because the map was so long. Warpgates ruin that a bit but I think it's still possible to at least make 2v2 maps a little less rush intensive and more varied and interesting.
Maru - The Terran hope is alive!
macncheezeplz
Profile Joined June 2011
United States93 Posts
Last Edited: 2012-10-24 07:51:06
October 24 2012 07:50 GMT
#162
thanks Sheth!
nzkb
Profile Joined September 2012
United States2 Posts
October 24 2012 07:50 GMT
#163
The free to play multiplayer seems pointless. Just buy the game. I mean they spend time working on it. It's not like LoL. It has a campaign.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 24 2012 07:54 GMT
#164
F2Play multiplayer would probably be best.
LiteCore
Profile Joined January 2012
Canada21 Posts
October 24 2012 07:55 GMT
#165
On October 24 2012 16:50 nzkb wrote:
The free to play multiplayer seems pointless. Just buy the game. I mean they spend time working on it. It's not like LoL. It has a campaign.


Multiplayer =/= Campaign
hobbidude
Profile Joined December 2010
Canada171 Posts
October 24 2012 07:55 GMT
#166
For ladder changes i'd like to see numerb one: a 1s league for each race, and two have the ability to choose to redo all the placements every season.

As for the watching part. Being able to watch/convert replays outside of client is a gue necessity instead of do it the fraps way with the game running.
YaShock
Profile Blog Joined June 2011
Hungary119 Posts
October 24 2012 07:55 GMT
#167
Make skill cap for game higher, thus change the entire in-game
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 24 2012 07:56 GMT
#168
I still think the most important thing is to completly redesign protoss (reworking warpgate and sentries), and to some extent balancing the zerg race in such a way that it's not too reliant on the infestor/brood combo.
UI changes are also necessary, but for **** sake, I know the sc2 team is relatively small but come on, it's not an indy company and sc2 sold quite well, I think at this point it's their responsability to offer something that is at least on par with their competition.
Honestly I feel like their is a real problem with the way decision are made in blizzard, looks like bureaucracy took over, the name change thingy is a symptom of this. Unfortunately I can't remember the exact source, but someone from the industry said that blizz e-sport manager left for riot because he felt his hands were tied in blizzard (i think it's djwheat who said so in one of his shows, he quickly retracted it because it was not meant to be public, but I think it shines some ligth on the way blizz is working).
Velinath
Profile Blog Joined March 2011
United States694 Posts
October 24 2012 07:58 GMT
#169
While I'd love to see some reworking of basic racial mechanics on some levels, I think that having an in-game ability to view tournaments and games (preferably with in-game casting audio a la DotA 2) would be awesome. I know it would be my most used feature as I love observing games.
epicanthic
Profile Joined July 2011
Hong Kong295 Posts
October 24 2012 08:02 GMT
#170
Free to Play is the easiest option for Blizzard to get people playing their game, period. It's just a question of whether or not they can get money by doing so - RTS isn't exactly suited for microtransactions like MOBAs or MMOs are. The more people playing, the larger communities can grow and more custom maps, etc can be made and played. The more people play, the more people will get interest in the pro scene and more viewers and money means more delicious ESPORTS funding. It's just about whether or not such a huge move is financially sound for Blizzard itself.
sertas
Profile Joined April 2012
Sweden890 Posts
October 24 2012 08:04 GMT
#171
What i most want are units to be less clumped up like in all other blizzard games except Sc2
RunnerMeep
Profile Joined May 2011
United States79 Posts
October 24 2012 08:05 GMT
#172
This might be a bit off topic but I want more Audience microphones during major tournaments. Nothing beats the chills/goosebumps you get when something insane happens during a match and you feel like cheering because you hear the audience going crazy as well.

An example would be that epic Dota 2 "Turn-around" moment a while back where half the reason it was so epic because of the audience view where we got to see everyone go crazy and feel the epicness of the moment.

Maybe a view of the audience every time isn't necessary but I think a mic would help.

Just some thoughts =D
SJSU!
Castor385
Profile Joined September 2011
Netherlands20 Posts
October 24 2012 08:11 GMT
#173
I would like to have this option:

A way to spectate games in client and watch pros with others.

But not just for pros, also for my friends. From time to time, when I enter SC2, I see friends playing in a game. I would like to join that game and spectate (with delay, so I can't help them using skype or anything). This way, I am entertained and I know when he is available to play some team games!
Study everything, You'll find something you can use
eniGzor
Profile Joined June 2012
Australia95 Posts
October 24 2012 08:11 GMT
#174
LAN or Save States

This needs to happen first. Games being ruined by disconnects are the worst things that happen.

You can see it implemented in Dota 2 in this game between EG & Quantic (1:48:52) - http://www.twitch.tv/onemoregametv2/b/335917433

They are 65mins in and everyone gets lag and has to dc, admins just exit the game and recreate it and load the save, boom everyone is back in and the game continues.

Save States, do it Blizzard.


caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 24 2012 08:13 GMT
#175
On October 24 2012 15:59 Liquid`Sheth wrote:
Show nested quote +
On October 24 2012 15:57 Dingobloo wrote:
On October 24 2012 15:51 Liquid`Sheth wrote:
On October 24 2012 15:47 Xantos wrote:
In-game top-player watching ...
- does not help "spectator only" fans, who watch Twitch.tv
- might even take away a source of revenue for streaming players & casters, who help a lot to make SC2 more popular by providing great entertainment that is readily available for anyone that is online

Thus, I voted for the custom games / custom maps issue.


Makes a lot of sense. I think twitch has a way of working their code into games to allow them to embed the twitch stream in game though. I could be completely wrong on this. However that could fix all of the problems that you brought up, and help players revenue a lot. Hey I can dream right? :D


This wouldn't really solve anything though, streaming is still resource intensive for the person wanting to stream, it's a huge barrier to have someone watch your games through a stream but it's only worth it for high level players.

A proper spectating system like LoL or Dota 2 solves so many issues, I can watch my friend play ladder on a delay because the game gets networked traffic mirrored on delay on blizzard's servers, and it's just multiplayer game traffic, it's not 720p video, suddenly laddering isn't as lonely.


Hm you mean riot/valve's servers? I don't completely get your last point. However I do definitely love how in Dota you can watch your friends games. I'd LOVE to see this in sc2. A proper spectating system is what I was trying to imply with that option. Sorry if I wasn't clear or if I've miss phrased it.


oh, didn't realize this was what was meant in the OP. I am definitely 110% for this
Salvation a la mode and a cup of tea...
kaenazjee
Profile Joined June 2012
3 Posts
October 24 2012 08:15 GMT
#176
I think it would be okay , if we had to pay for singleplayer+achievment system+map editior arround 30euros, and the multiplayer has to be free!
Maynarde
Profile Joined September 2010
Australia1286 Posts
Last Edited: 2012-10-24 08:17:41
October 24 2012 08:15 GMT
#177
On October 24 2012 17:11 eniGzor wrote:
LAN or Save States

This needs to happen first. Games being ruined by disconnects are the worst things that happen.

You can see it implemented in Dota 2 in this game between EG & Quantic (1:48:52) - http://www.twitch.tv/onemoregametv2/b/335917433

They are 65mins in and everyone gets lag and has to dc, admins just exit the game and recreate it and load the save, boom everyone is back in and the game continues.

Save States, do it Blizzard.




I was pretty sure "resume from replay" or something similar was announced along with clan support to be coming with HotS?

EDIT: Ah more like it's being worked on. Seems like it's meant to be out around HotS time.

http://us.battle.net/sc2/en/blog/5366967/ <--- Source.
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
dynwar7
Profile Joined May 2011
1983 Posts
October 24 2012 08:17 GMT
#178
I dont understand, why is there only a small group dedicated for SC2? Are you saying they are working mostly on HOTS?
Regarding the imbalance, hilarious to see Zergs defending themselves....
blabber
Profile Blog Joined June 2007
United States4448 Posts
October 24 2012 08:18 GMT
#179
if sc2 wants any hope of catching up to LoL, it needs to go free 2 play
blabberrrrr
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 24 2012 08:23 GMT
#180
It's too late at this point, but the simplicity of bnet 1.0 to ensure all custom games have a fair chance of being played.
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