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Destiny on where he thinks SC2 is heading. - Page 99

Forum Index > SC2 General
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Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2012-11-06 22:17:17
November 06 2012 22:16 GMT
#1961
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.
Always look on the bright side of life
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-11-06 22:38:33
November 06 2012 22:25 GMT
#1962
On November 07 2012 07:16 Deckkie wrote:
Show nested quote +
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Show nested quote +
Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.


SC2ranks. Maybe it wasn't you, your name sounded unique and the EU matched up. My bad.

You can't stop someone bad (I'm diamond so it's safe to say I'm bad compared to anyone who is good) from making mistakes, so therefore the game is random? Call it what you want, doesn't mean it fits the definition. If I screw up a force field against a baneling bust, it's my own fault. If I move command my units, it's my fault. Compared to you I lose "random" games all the time. But I lose games because I made a mistake (chances are I made many), and I remember those mistakes and work on fixing them. SC2 did not roll a dice and say "you attack moved those units, but we thought it'd be fun if they move commanded instead". Now THAT'S random. Critical hits? THAT'S random. % chance to hit? THAT'S random. Random bullet spread? THAT'S random. Random race in matchmaking? THAT'S random (haha I had to include this, hate randoms :3). And I want to iterate I don't play nearly as much SC2 as I'd like. I've played maybe 5 games since the new season started, most in HOTS because my PC setup isn't ideal and with school/work etc it is hard to dedicate time to playing the game when I can watch a stream while working on problems, but I take the time I play to just focus on improving because I love this game.

It's hard losing in a 1v1 game. That's why I reiterate it is true team games and getting people to play the game for the sake of it ought to be encouraged, but only because so like in LoL, COD etc people can lay the blame off themselves and say (well my KD was 1.6 so it's not my fault) and keep on playing and not just quit the game. But for 1v1 games, that's how it will always be. And IMO, is how it should be (this is disregarding any potential balance complaints like fungal/ff/etc, because I am pretty sure even if those things were fixed comments like yours would still come up).

On one hand I have (from the one guy) "this game is too predictable only tiny amount of strats are viable" and now I'm getting "people can throw random shit at you and you don't know what to do!". Like, God himself could come down and fix all of SC2's "problems" and declare "I deem thee perfect" and you'd still get people complaining.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
November 06 2012 22:37 GMT
#1963
On November 07 2012 00:22 Flonomenalz wrote:
Show nested quote +
On November 06 2012 22:59 NarAliya wrote:
I'm not referring to anything that Destiny said, I'm just going to state my own opinions.

I've tried really hard with this game. And 'hard' is subjective, but when you're doing a postgrad in Plasma Physics and you work a part time job and go to the gym 4 times a week, there is only so much trying you can possibly do. But anyway, since I bought the game in January, I have only amassed just under 300 games total. There is no feature in this game that makes me want to play consistently and that is why my highest league placement in 1v1 is Gold. Not because I'm bad at the game (can be argued obviously) but because I simple don't play enough.

Why don't I play enough? In WC3 it always began with a glhf or 'hi'. Then after the first engagement, the flaming or friendly banter begins. However negative or positive each player was, you got the most out of the social aspect of the game (which is a large part). In SC2 however, players aren't motived to usher a single word to each other. We just grind out our brainless BO's from TL, win/lose and leave. The only exception is when you get cannon rushed or cheesed for the 7th time and you can't take it anymore. Chat channels like team liquid are full of retards and whiner who only know how to spout memes like 'DO YOU EVEN LIFT?!' or just flaming each other. Other times they balance whine or shut down a newbie P/Z player asking for help with 'BL/INFESTOR BL/INFESTOR!!' 'FFE IMMORTAL SENTRY 200 COLLOSI ARCHON STALKER AMOVE!!11'. There is no room for discussion in this community.

The social aspect of the game doesn't get any better when you realise there are no more Terrans on Bnet and you've just had to deal with your 5th ZvZ in a row. But still you don't care enough to say anything in chat. You just grind out the BO and then leave. Any deviation or spark of ingenuity gets you killed. A zerg like me can macro perfectly for 15minutes (against his wishes since he would prefer to go back n forth all game) just to lose his 200/200 army to a death ball in a single engagement. No gratification at all and not a single word from the other player. Its like playing against a robot who kicks your ass and then throws you out of the game because you are garbage for him to bother with.

Its a slimy and disgusting way to play a game.

And that is why many people would rather watch than play. But what is the point of a game where it is better to be watched than play? Always players will move on to a 'better' game with more gratification. Its like CoD:MW3.. A pretty brainless shooter when you compare it to giants like DOOM and Unreal Tournament, but you are rewarded simply for playing. Even if you were terrible at day 1, playing up to day 10 means you have leveled the playing field a little through upgrades and leveling. Always, there is always someone in the game willing to talk with you (if not to flame you).

Why is SC2 a barren wasteland? Why does the community not give up its xenophobic and oppressive behaviour? Why are there no more Terrans on Ladder? Why does HoTS look so terrible? Why are MU's so stale and 1 dimensional?

All the above questions and more can be attritubuted to whatever crisis is going on in SC2 at the moment. Its a damn shame that anyone wanting to address these issues gets called a trouble maker and is immediately scapegoated.

Just my thoughts.

OH MY GOD another TL poster in Nigeria??? Holy shit, where do you live?


Lol I actually live in London (well I'm doing my postgrad in York), but when I'm in Nigeria I live in Magodo, Lagos. And yes I have internet and everything over there :D


On November 06 2012 23:44 TeAL_ wrote:
Show nested quote +
On November 06 2012 22:59 NarAliya wrote:
I'm not referring to anything that Destiny said, I'm just going to state my own opinions.

I've tried really hard with this game. And 'hard' is subjective, but when you're doing a postgrad in Plasma Physics and you work a part time job and go to the gym 4 times a week, there is only so much trying you can possibly do. But anyway, since I bought the game in January, I have only amassed just under 300 games total. There is no feature in this game that makes me want to play consistently and that is why my highest league placement in 1v1 is Gold. Not because I'm bad at the game (can be argued obviously) but because I simple don't play enough.

Why don't I play enough? In WC3 it always began with a glhf or 'hi'. Then after the first engagement, the flaming or friendly banter begins. However negative or positive each player was, you got the most out of the social aspect of the game (which is a large part). In SC2 however, players aren't motived to usher a single word to each other. We just grind out our brainless BO's from TL, win/lose and leave. The only exception is when you get cannon rushed or cheesed for the 7th time and you can't take it anymore. Chat channels like team liquid are full of retards and whiner who only know how to spout memes like 'DO YOU EVEN LIFT?!' or just flaming each other. Other times they balance whine or shut down a newbie P/Z player asking for help with 'BL/INFESTOR BL/INFESTOR!!' 'FFE IMMORTAL SENTRY 200 COLLOSI ARCHON STALKER AMOVE!!11'. There is no room for discussion in this community.

The social aspect of the game doesn't get any better when you realise there are no more Terrans on Bnet and you've just had to deal with your 5th ZvZ in a row. But still you don't care enough to say anything in chat. You just grind out the BO and then leave. Any deviation or spark of ingenuity gets you killed. A zerg like me can macro perfectly for 15minutes (against his wishes since he would prefer to go back n forth all game) just to lose his 200/200 army to a death ball in a single engagement. No gratification at all and not a single word from the other player. Its like playing against a robot who kicks your ass and then throws you out of the game because you are garbage for him to bother with.

Its a slimy and disgusting way to play a game.

And that is why many people would rather watch than play. But what is the point of a game where it is better to be watched than play? Always players will move on to a 'better' game with more gratification. Its like CoD:MW3.. A pretty brainless shooter when you compare it to giants like DOOM and Unreal Tournament, but you are rewarded simply for playing. Even if you were terrible at day 1, playing up to day 10 means you have leveled the playing field a little through upgrades and leveling. Always, there is always someone in the game willing to talk with you (if not to flame you).

Why is SC2 a barren wasteland? Why does the community not give up its xenophobic and oppressive behaviour? Why are there no more Terrans on Ladder? Why does HoTS look so terrible? Why are MU's so stale and 1 dimensional?

All the above questions and more can be attritubuted to whatever crisis is going on in SC2 at the moment. Its a damn shame that anyone wanting to address these issues gets called a trouble maker and is immediately scapegoated.

Just my thoughts.



Not sure wth you're talking about. "grinding out build orders" <--- ?????????????????? I'm at the GM level with little no to effort and I barely play and all I do is make up my strategies and build orders on the spot and fuck around.


10 posts and you nonchalantly write that you are at GM level with no effort and you barely play. Tell me your secret please, I guess if you tried just a little harder you would be winning GSL with your 'fuck around' builds.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 06 2012 22:38 GMT
#1964
On November 07 2012 07:25 DrowSwordsman wrote:
Show nested quote +
On November 07 2012 07:16 Deckkie wrote:
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.


SC2ranks. Maybe it wasn't you, your name sounded unique and the EU matched up.

You can't stop someone bad (I'm diamond so it's safe to say I'm bad compared to anyone who is good) from making mistakes, so therefore the game is random? Call it what you want, doesn't mean it fits the definition. If I screw up a force field against a baneling bust, it's my own fault. If I move command my units, it's my fault. Compared to you I lose "random" games all the time. But I lose games because I made a mistake, and I remember those mistakes and work on fixing them. SC2 did not roll a dice and say "you attack moved those units, but we thought it'd be fun if they move commanded instead". Now THAT'S random. Critical hits? THAT'S random. % chance to hit? THAT'S random. Random race in matchmaking? THAT'S random (haha I had to include this, hate randoms :3).

It's hard losing in a 1v1 game. That's why I reiterate it is true team games and getting people to play the game for the sake of it ought to be encouraged, but only because so like in LoL, COD etc people can lay the blame off themselves and say (well my KD was 1.6 so it's not my fault) and keep on playing and not just quit the game. But for 1v1 games, that's how it will always be. And IMO, is how it should be (this is disregarding any potential balance complaints like fungal/ff/etc, because I am pretty sure even if those things were fixed comments like yours would still come up).

On one hand I have (from the one guy) "this game is too predictable only tiny amount of strats are viable" and now I'm getting "people can throw random shit at you and you don't know what to do!". Like, God himself could come down and fix all of SC2's "problems" and declare "I deem thee perfect" and you'd still get people complaining.


That is indeed my old account.

I am just surprised that people see this as some ultimate competitive game. That anybody who doesnt have increadibly insight into the game, and that doesnt play against people that only do logical actions feel like they lose because they were the worst or the better player.

There is of course a certain level of skill diversity between each league. But for my experience, within a league you have very little effective control over your wins and losses. Not every game, but around 70-80% feels like random wins and losses.
Always look on the bright side of life
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-11-06 22:45:24
November 06 2012 22:42 GMT
#1965
On November 07 2012 07:38 Deckkie wrote:
Show nested quote +
On November 07 2012 07:25 DrowSwordsman wrote:
On November 07 2012 07:16 Deckkie wrote:
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.


SC2ranks. Maybe it wasn't you, your name sounded unique and the EU matched up.

You can't stop someone bad (I'm diamond so it's safe to say I'm bad compared to anyone who is good) from making mistakes, so therefore the game is random? Call it what you want, doesn't mean it fits the definition. If I screw up a force field against a baneling bust, it's my own fault. If I move command my units, it's my fault. Compared to you I lose "random" games all the time. But I lose games because I made a mistake, and I remember those mistakes and work on fixing them. SC2 did not roll a dice and say "you attack moved those units, but we thought it'd be fun if they move commanded instead". Now THAT'S random. Critical hits? THAT'S random. % chance to hit? THAT'S random. Random race in matchmaking? THAT'S random (haha I had to include this, hate randoms :3).

It's hard losing in a 1v1 game. That's why I reiterate it is true team games and getting people to play the game for the sake of it ought to be encouraged, but only because so like in LoL, COD etc people can lay the blame off themselves and say (well my KD was 1.6 so it's not my fault) and keep on playing and not just quit the game. But for 1v1 games, that's how it will always be. And IMO, is how it should be (this is disregarding any potential balance complaints like fungal/ff/etc, because I am pretty sure even if those things were fixed comments like yours would still come up).

On one hand I have (from the one guy) "this game is too predictable only tiny amount of strats are viable" and now I'm getting "people can throw random shit at you and you don't know what to do!". Like, God himself could come down and fix all of SC2's "problems" and declare "I deem thee perfect" and you'd still get people complaining.


That is indeed my old account.

I am just surprised that people see this as some ultimate competitive game. That anybody who doesnt have increadibly insight into the game, and that doesnt play against people that only do logical actions feel like they lose because they were the worst or the better player.

There is of course a certain level of skill diversity between each league. But for my experience, within a league you have very little effective control over your wins and losses. Not every game, but around 70-80% feels like random wins and losses.


I guess we just think differently sir. I've lost games because I would shake my head at "man I sure didn't expect that!" but seriously I would just watch the replay, pinpoint what I did wrong and make sure to apply that if the situation happens again. It's funny because whether we're plat/diamond or diamond/diamond we're not far off in terms of skill, but I'd say close to 0% of my games have been affected by random chance or balance (MAYBE I sometimes feel that way against PvR when R ends up as Z but I know if I just worked on gateway openings I could stand a chance instead of just derping). I remember maybe ONE game in season 2 where it was a 4p map and a Zerg six pooled and I had a feeling like you're describing, I was annoyed that he was "lucky" that we were close air and his ovie saw my base but I hadn't scouted his yet. But I was gold back then so it didn't matter.
IPA
Profile Joined August 2010
United States3206 Posts
November 06 2012 22:59 GMT
#1966
On November 07 2012 07:38 Deckkie wrote:
Not every game, but around 70-80% feels like random wins and losses.


Not to be a dick but this means you and your opponent are awful. You may be tacitly admitting this by uttering the above statement (not sure). I'm an atrocious masters player and there is nothing random about my losses, nor is there anything random about the losses I dole out.
Time held me green and dying though I sang in my chains like the sea.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2012-11-06 23:07:36
November 06 2012 23:03 GMT
#1967
On November 07 2012 07:42 DrowSwordsman wrote:
Show nested quote +
On November 07 2012 07:38 Deckkie wrote:
On November 07 2012 07:25 DrowSwordsman wrote:
On November 07 2012 07:16 Deckkie wrote:
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.


SC2ranks. Maybe it wasn't you, your name sounded unique and the EU matched up.

You can't stop someone bad (I'm diamond so it's safe to say I'm bad compared to anyone who is good) from making mistakes, so therefore the game is random? Call it what you want, doesn't mean it fits the definition. If I screw up a force field against a baneling bust, it's my own fault. If I move command my units, it's my fault. Compared to you I lose "random" games all the time. But I lose games because I made a mistake, and I remember those mistakes and work on fixing them. SC2 did not roll a dice and say "you attack moved those units, but we thought it'd be fun if they move commanded instead". Now THAT'S random. Critical hits? THAT'S random. % chance to hit? THAT'S random. Random race in matchmaking? THAT'S random (haha I had to include this, hate randoms :3).

It's hard losing in a 1v1 game. That's why I reiterate it is true team games and getting people to play the game for the sake of it ought to be encouraged, but only because so like in LoL, COD etc people can lay the blame off themselves and say (well my KD was 1.6 so it's not my fault) and keep on playing and not just quit the game. But for 1v1 games, that's how it will always be. And IMO, is how it should be (this is disregarding any potential balance complaints like fungal/ff/etc, because I am pretty sure even if those things were fixed comments like yours would still come up).

On one hand I have (from the one guy) "this game is too predictable only tiny amount of strats are viable" and now I'm getting "people can throw random shit at you and you don't know what to do!". Like, God himself could come down and fix all of SC2's "problems" and declare "I deem thee perfect" and you'd still get people complaining.


That is indeed my old account.

I am just surprised that people see this as some ultimate competitive game. That anybody who doesnt have increadibly insight into the game, and that doesnt play against people that only do logical actions feel like they lose because they were the worst or the better player.

There is of course a certain level of skill diversity between each league. But for my experience, within a league you have very little effective control over your wins and losses. Not every game, but around 70-80% feels like random wins and losses.


I guess we just think differently sir. I've lost games because I would shake my head at "man I sure didn't expect that!" but seriously I would just watch the replay, pinpoint what I did wrong and make sure to apply that if the situation happens again. It's funny because whether we're plat/diamond or diamond/diamond we're not far off in terms of skill, but I'd say close to 0% of my games have been affected by random chance or balance (MAYBE I sometimes feel that way against PvR when R ends up as Z but I know if I just worked on gateway openings I could stand a chance instead of just derping). I remember maybe ONE game in season 2 where it was a 4p map and a Zerg six pooled and I had a feeling like you're describing, I was annoyed that he was "lucky" that we were close air and his ovie saw my base but I hadn't scouted his yet. But I was gold back then so it didn't matter.


I guess we do have different views

But I am probably a little too extreme in my wording, so ill give it one more attempt.

Everybody is saying that casuals are leaving and only the hardcore competitive players are remaining. I however, see a reality where a lot of the competitive players are as well. This is because sc2 doesnt create a situation where one can consistantly play on one skill level. Battles take seconds and its pretty impossible for us diamond players to handle these well. Now you say that this is because we dont have the skill, and we are not good enough. I completely agree. But instead that we play on a lower level where we are equally skilled, most of my wins feel as if I randomly made a better micro action. example, I manage to split increadibly well this one battle, or better, I caught my oponnent in the flank, and I destroy his army. Or I was just focussing my Vikings on the BL, and then there comes a storm that I missed, and I get stormed to deatch. Within the game of sc2, these actions are so extreme that you can hardly ever recover little mistakes.

Next to these micro problems, there are the increadible amount of cheeses and all-ins. Sometimes I get caught by a two base all-in. I feel like I scouted, and I did see most, but my knowledge wasnt good enough to say for sure that it was an all-in. Or I recognise it, but because of our level it comes 2 minutes later than planned, just when I was thinking that I misread.

I all other competitive games that I have ever played, I feel like I have much more control over the outcome (on the level that I play). I think that it may be especially the very competitive players that get increadibly frustrated by this game. Mostly because they do not have the influence on the outcome that they want to have.

On November 07 2012 07:59 IPA wrote:
Show nested quote +
On November 07 2012 07:38 Deckkie wrote:
Not every game, but around 70-80% feels like random wins and losses.


Not to be a dick but this means you and your opponent are awful. You may be tacitly admitting this by uttering the above statement (not sure). I'm an atrocious masters player and there is nothing random about my losses, nor is there anything random about the losses I dole out.


Yes, this is all because I am a bad player. I can see that at a certain level each game is totally determend by skill.
edit: I will add that a player like Grubby has stated that he feels that he doesnt have the control over his wins like he had in wc3, where he felt that if he was a little better than his opponent he would win 90% of the games against that player.
Always look on the bright side of life
Zoesan
Profile Joined March 2012
Switzerland141 Posts
November 06 2012 23:33 GMT
#1968
On November 07 2012 07:59 IPA wrote:
Show nested quote +
On November 07 2012 07:38 Deckkie wrote:
Not every game, but around 70-80% feels like random wins and losses.


Not to be a dick but this means you and your opponent are awful. You may be tacitly admitting this by uttering the above statement (not sure). I'm an atrocious masters player and there is nothing random about my losses, nor is there anything random about the losses I dole out.



He said it feels that way and as another platinum player I can agree.

Of course I could have almost every game had I played better, but fact of the matter is: to even be semi competent at sc2 takes a lot of time and most of the time it's pretty damn lonely.
Suffer the pain of discipline or suffer the pain of regret
SacredCoconut
Profile Joined October 2010
Finland121 Posts
Last Edited: 2012-11-06 23:39:29
November 06 2012 23:37 GMT
#1969
On November 07 2012 07:38 Deckkie wrote:
Show nested quote +
On November 07 2012 07:25 DrowSwordsman wrote:
On November 07 2012 07:16 Deckkie wrote:
But within my skill range it feels like a cluster of stuff that will happen, which is out of my or my opponents skill.


Ah, this one's a real easy fix. You're wrong. You lost, you made mistakes. You won, your opponent made mistakes. Chances are both of you made mistakes. You're only platinum.

No wonder you feel like you've reached a plateau, you have.


I dont remember myself saying that I am plat oO. And I dont think that I have reached a plateau. But for a guy that cant play every week, it becomes a random game very fast. And this does indeed include mistakes. Yet, some mistakes are extremely deathly in this game, and you cant expect a diamond player to never make them, and I call that creating something random. And next to the mistakes, there is the increadible amount of random stuff that people throw at you.

Maybe try analysing why people get so frustrated with this game. Not every competative games is like this.


SC2ranks. Maybe it wasn't you, your name sounded unique and the EU matched up.

You can't stop someone bad (I'm diamond so it's safe to say I'm bad compared to anyone who is good) from making mistakes, so therefore the game is random? Call it what you want, doesn't mean it fits the definition. If I screw up a force field against a baneling bust, it's my own fault. If I move command my units, it's my fault. Compared to you I lose "random" games all the time. But I lose games because I made a mistake, and I remember those mistakes and work on fixing them. SC2 did not roll a dice and say "you attack moved those units, but we thought it'd be fun if they move commanded instead". Now THAT'S random. Critical hits? THAT'S random. % chance to hit? THAT'S random. Random race in matchmaking? THAT'S random (haha I had to include this, hate randoms :3).

It's hard losing in a 1v1 game. That's why I reiterate it is true team games and getting people to play the game for the sake of it ought to be encouraged, but only because so like in LoL, COD etc people can lay the blame off themselves and say (well my KD was 1.6 so it's not my fault) and keep on playing and not just quit the game. But for 1v1 games, that's how it will always be. And IMO, is how it should be (this is disregarding any potential balance complaints like fungal/ff/etc, because I am pretty sure even if those things were fixed comments like yours would still come up).

On one hand I have (from the one guy) "this game is too predictable only tiny amount of strats are viable" and now I'm getting "people can throw random shit at you and you don't know what to do!". Like, God himself could come down and fix all of SC2's "problems" and declare "I deem thee perfect" and you'd still get people complaining.


That is indeed my old account.

I am just surprised that people see this as some ultimate competitive game. That anybody who doesnt have increadibly insight into the game, and that doesnt play against people that only do logical actions feel like they lose because they were the worst or the better player.

There is of course a certain level of skill diversity between each league. But for my experience, within a league you have very little effective control over your wins and losses. Not every game, but around 70-80% feels like random wins and losses.


Yeah losing ones on the ladder dosen't show who is better player, but it show that you were WORSE player in that match. There is not such thing that i played better, but he cheesed and i randomly didin't scout it. He chose stragedy executed it and forced you to react which you didin't do right so you lost.

Diamond player will alweys make big/small mistakes and better players will makes less mistake or/and exploits mistakes. There is lot of times players do HUGE mistakes and it dosen't matter because opponent didin't/coudn't use it for his advantage.

There is million ways to force mistakes which is what the better player does more and better. There are clear examples to this like your army movement makes opponent make mistake with his army and then there are more vague examples like build you do forces certain reaction.
I apologize for possible grammar errors.
Quakecomm
Profile Joined April 2012
United States344 Posts
November 06 2012 23:44 GMT
#1970
I gained so mush respect for destiny right there...
gorkey island is the only good map
rhs408
Profile Joined January 2011
United States904 Posts
November 07 2012 02:13 GMT
#1971
Playing LoL lots of fun (just started 2 weeks ago), watching Dest's LoL stream pretty boring though, especially when he picks trist for the 500th time ;o I can usually only watch it in 10 minute increments.

Someone brought up BW 2v2v2v2, man I only played like one or two of these during my 5 or so years of playing BW but I can still remember stuff that happened in one of those games 10+ years later (map was Garden of War or something, one of those HUGE 8 player maps) soooooo much fucking fun. Why are there no maps like this in SC2 :/ Why is there no 2v2v2v2 in SC2, I'm sure a lot of people would love to play but it is of course IMPOSSIBLE to get one going with this current custom game setup, wtf Blizzard? You have such a great game here but simple things like this are missing (I say simple because they were around twelve years ago), and they are huge. I played SC2 for 2+ years but I'm pretty much done with it now as far as playing, I don't even have the urge to play my placement matches for the new season. Kind of sad but it is what it is. Blizz needs to fix their custom game interface more than anything, that should be their #1 priority imo. Admit that you wasted a lot of money on shitty programming/design (arcade was worst thing ever conceived, made a bad system even worse) and completely overhaul it, for the love of God (I think they are doing this in HOTS, hopefully). There were so many things done right in BW, I don't understand why these same things could not be replicated and then improved upon - there's really no excuse. If they don't get this stuff fixed in HoTS, then I don't see "Legacy of the Void" ever hitting the store shelves.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
November 07 2012 02:18 GMT
#1972
On November 07 2012 08:03 Deckkie wrote:
Yes, this is all because I am a bad player. I can see that at a certain level each game is totally determend by skill.
edit: I will add that a player like Grubby has stated that he feels that he doesnt have the control over his wins like he had in wc3, where he felt that if he was a little better than his opponent he would win 90% of the games against that player.

Worth noting that Grubby was one of the absolute best players in WC3, so that opinion can essentially be translated as "I was better than essentially everyone in WC3, therefore I won most of the time".
Average means I'm better than half of you.
AbideWithMe
Profile Joined October 2012
207 Posts
November 07 2012 02:53 GMT
#1973
On November 06 2012 23:44 TeAL_ wrote:
Not sure wth you're talking about. "grinding out build orders" <--- ?????????????????? I'm at the GM level with little no to effort and I barely play and all I do is make up my strategies and build orders on the spot and fuck around.

Please post details of the account you are grandmaster level with. The way you describe your skill seems incredibly unbelievable on top of quoting the other guy for the lone reason of showing off.
""I abused a child today" -Stephano" - nmetasch
President Dead
Profile Joined November 2012
97 Posts
Last Edited: 2012-11-07 03:12:16
November 07 2012 03:11 GMT
#1974
Destiny seems to give this idea that responsibility towards a video game developer towards a video game is high in order. He really seems to take this game seriously, ... a little too seriously. This is a video game. He talks about it with the constantly touted phrase "e-sport", which is not a sport as defined by the Dictionary. It's still a video game and he needs to chill out. If you're taking a video game this seriously than something tells me you need to step away from it for a while ...
Hey, I'm a police officer. Just do what I tell ya.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
November 07 2012 05:03 GMT
#1975
On November 07 2012 12:11 President Dead wrote:
Destiny seems to give this idea that responsibility towards a video game developer towards a video game is high in order. He really seems to take this game seriously, ... a little too seriously. This is a video game. He talks about it with the constantly touted phrase "e-sport", which is not a sport as defined by the Dictionary. It's still a video game and he needs to chill out. If you're taking a video game this seriously than something tells me you need to step away from it for a while ...


he has every right to take it seriously

his job was playing a video game as a personality and he made good enough money doing it for a while but that is now declining
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
kammeyer
Profile Joined June 2010
United States275 Posts
Last Edited: 2012-11-07 05:23:33
November 07 2012 05:22 GMT
#1976
On November 07 2012 12:11 President Dead wrote:
Destiny seems to give this idea that responsibility towards a video game developer towards a video game is high in order. He really seems to take this game seriously, ... a little too seriously. This is a video game. He talks about it with the constantly touted phrase "e-sport", which is not a sport as defined by the Dictionary. It's still a video game and he needs to chill out. If you're taking a video game this seriously than something tells me you need to step away from it for a while ...


When Forbes is publishing articles on the possibility of it being a new thriving industry, it isn't "just a video game" anymore.


Stop being a retard.


User was warned for this post
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-07 05:38:12
November 07 2012 05:33 GMT
#1977
On November 07 2012 14:22 kammeyer wrote:
Show nested quote +
On November 07 2012 12:11 President Dead wrote:
Destiny seems to give this idea that responsibility towards a video game developer towards a video game is high in order. He really seems to take this game seriously, ... a little too seriously. This is a video game. He talks about it with the constantly touted phrase "e-sport", which is not a sport as defined by the Dictionary. It's still a video game and he needs to chill out. If you're taking a video game this seriously than something tells me you need to step away from it for a while ...


When Forbes is publishing articles on the possibility of it being a new thriving industry, it isn't "just a video game" anymore.


Stop being a retard.

And Forbes has specialists who know the game and its potential problems OR are they just like any other non-gamer journalist who has no clue? Starcraft 2 IS "just a video game" as long as there is no solid industry to make it worth becoming a progamer for a lot of people. Sure a handful (about 100 or maybe up to 200) of guys are able to live from playing the game, but thats far from a "thriving" industry, so read your last line yourself ...
If you cant say what you're meaning, you can never mean what you're saying.
Charon1979
Profile Joined October 2010
Austria317 Posts
November 07 2012 07:23 GMT
#1978
And Forbes has specialists who know the game and its potential problems OR are they just like any other non-gamer journalist who has no clue? Starcraft 2 IS "just a video game" as long as there is no solid industry to make it worth becoming a progamer for a lot of people. Sure a handful (about 100 or maybe up to 200) of guys are able to live from playing the game, but thats far from a "thriving" industry, so read your last line yourself ...


Tennis is also a "thriving" industry and still you have only a handful of guys who are able to live from playing...
xyres
Profile Joined January 2011
Canada42 Posts
November 07 2012 07:32 GMT
#1979
On November 07 2012 14:33 Rabiator wrote:
Show nested quote +
On November 07 2012 14:22 kammeyer wrote:
On November 07 2012 12:11 President Dead wrote:
Destiny seems to give this idea that responsibility towards a video game developer towards a video game is high in order. He really seems to take this game seriously, ... a little too seriously. This is a video game. He talks about it with the constantly touted phrase "e-sport", which is not a sport as defined by the Dictionary. It's still a video game and he needs to chill out. If you're taking a video game this seriously than something tells me you need to step away from it for a while ...


When Forbes is publishing articles on the possibility of it being a new thriving industry, it isn't "just a video game" anymore.


Stop being a retard.

And Forbes has specialists who know the game and its potential problems OR are they just like any other non-gamer journalist who has no clue? Starcraft 2 IS "just a video game" as long as there is no solid industry to make it worth becoming a progamer for a lot of people. Sure a handful (about 100 or maybe up to 200) of guys are able to live from playing the game, but thats far from a "thriving" industry, so read your last line yourself ...


Well there are more then just pro-gamers making a living from the game there are casters/hosts, teams have managers and employs, sites like teamliquid and esfi have journalists, tournament have to hire producers and it guys to run there streams and people to run the actual tournament so if you include everyone who is making a living off the game it might even be in the thousands.

Plus if you consider a real sport like soccer there are probably only a couple thousand people playing professionally world wide and if you consider how much bigger that is then an e-sport the percentage of players playing the game who actually make money is probably smiler to starcraft if not less.

Finally even though its not necessarily a thriving industry right know he said that it has the potential to be a thriving industry like any other sport or game played professionally.
vpatrickd
Profile Joined November 2010
Indonesia279 Posts
November 07 2012 10:07 GMT
#1980
Guys, Blizzard is (maybe) listening:
http://eu.battle.net/sc2/en/forum/topic/5848116049

Post your thoughts there and give constructive feedback on how we can improve sc2.
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