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Destiny on where he thinks SC2 is heading. - Page 29

Forum Index > SC2 General
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Kabras
Profile Joined June 2011
Romania3508 Posts
October 17 2012 12:22 GMT
#561
Problem with the viewers numbers going down is that the vast majority of the audience is foreign. And all the top players are Korean, with few exceptions. So we have the weird situation where foreigners quickly lose interest because their favorite players are constantly getting stomped while the top Korean pros don't have an audience to begin with since the game isn't popular in their country.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
jdsowa
Profile Joined March 2011
405 Posts
October 17 2012 12:23 GMT
#562
On October 17 2012 21:17 Velr wrote:
Show nested quote +
On October 17 2012 21:14 jdsowa wrote:
It's very alarming to see LoL pulling in 20x the audience of SC2. And looking at HOTS, I fear the worst.

This is what I think would save the game and break in casuals:

1) double (at least) the HP of all units so that the army you spent 15 mins building up doesn't evaporate to AOE in 6 seconds. This would mean you could actually retreat instead of rolling the dice on your ball vs. their ball.

2) severely weaken early cheese builds (might be fixed by #1). This is the source of much ladder frustration and pretty much ruins 3v3 and 4v4 for people.

3) HOTS needs at least 6-10 *additional* new units/attacks/spells/functions. It doesn't feel like they've overhauled the game enough.




Wow...
If anything units in SC2 have to much HP.
If anything cheese gets to weak with Hots and this won't solve a thing for casuals anyway, they would just get steamrolled 5 minutes later.
A higher amount of Units does not make the game better.

What it needs is something that makes you want to log in aside from playing 1on1. WC3 and SC/BW had this with their custom games and "community" feeling, SC2 basically doesn't or in worse form.


A max army can evaporate in like 10 seconds. So now you want to work for 15 minutes macroing just so your army can disappear in 5 seconds? Or is that not enough. Perhaps you'd like armies to die in 1 second. Let's not even have the attack animations the game will just quickly run through a series of calculations and print the winner of the engagement on the screen.
gh0stsquall
Profile Joined March 2012
United States245 Posts
October 17 2012 12:23 GMT
#563
On October 17 2012 21:21 SupLilSon wrote:
Show nested quote +
On October 17 2012 21:17 gh0stsquall wrote:
On October 17 2012 21:15 SupLilSon wrote:
On October 17 2012 21:10 gh0stsquall wrote:
On October 17 2012 21:06 SupLilSon wrote:
On October 17 2012 21:01 gh0stsquall wrote:
On October 17 2012 20:40 Teoita wrote:
On October 17 2012 20:37 iceman. wrote:
Judging from the posts in this thread the title could be "Why Starcraft 2 sucks".

Destiny makes valid points. The game isn't suited for casuals with ladder anxiety and will not be nearly as popular as dota 2 or LoL, I think that's been clear for some time and I can accept that. I'm happy with sc2 and it's inferior viewer numbers and what not, because I personally think it's the superior game and there are still more than enough tournaments to follow. True, the scene will likely grow smaller, with smaller tournaments and fewer spectators, but no way in hell will the game die off in a few years time. I mean sure, it would be nice if SC2 was "huge" like LoL, but to me having followed WC3 into it's death SC2 is already way bigger than I could have imagined.

To those of you just mindlessly hating (or simply not enjoying) the game, including pro gamers, just stop playing and get on with your fucking lives if you haven't already.


The point isn't the game itself. Destiny doesn't talk about the game, he talks about its interface, the way it's presented, the relationship between Blizzard the community, and the focus on the development of the game.



your point would be more valid if destiny didn't also make an entire post on his website about how starcraft 2 is a broken game and blahblah brood war is better. i don't think he enjoys sc2 at all. it just feels like all of the people in this thread that agree with this are pulling for strings, trying to find reasons why their sc interest is dwindling. trying to find a reason why they stopped watching gom gradually or feel that horribly dull feeling as you watch your workers mine in the first minutes of the game. like the originally quoted post, they don't realize they should move on, so this shit comes out. honestly, blizzard doesn't do this shit because they don't have to. do you honestly think sc would ever pull in as many numbers as a game like LoL? it's a hard fucking game and it's 1v1. LoL is a team game where the skill cap is arguably a lot lower. LoL might be huge but do you think it holds the same prestige as SC? hell fucking no it doesn't. and furthermore who the FUCK CARES which game has more viewers, it's esports viewers, not just "LoL or SC viewers". you think as many people watch football as soccer in the US? no, but the platform for the media still exists for both. fucking stephano gets 8-10k viewers every single time he streams. WCS EU pulled 100k viewers or so with no koreans? oh, but because LoL has something like 1mil viewers, sc is dying suddenly? spoiler alert: casual games attract casual gamers...WoW has about 20mil subscribers/players. people are lazy and they will always be attracted to the easier path. i mean even fucking HoN has a $300,000 tour coming up, you think they pull as many numbers as sc does? rofl ya ok. sc has a major tourney nearly every single day, does LoL have that? if not, why do you think LoL tourneys pull such big numbers? imagine the OSL was the only league in SC2 and was over a year...kind of like how Riot does it for LoL...I'm pretty sure they'd easily pull a ton of viewers if it was advertised properly...but as of right now we get a steady stream of 50-150k viewers, on the daily. i'd say that's pretty fucking solid. people need to stop justifying their own lost interest in the game as blizz's fault.


edit: sorry if my points aren't clear at all, just waking up and ranting on a keyboard don't mix.


Your post fails to acknowledge the fact that SC2 is nothing compared to what BW was in Korea despite being a much easier game. BW was by far the most mechanically demanding Esports of all time and yet achieved the most fervent crowds, largest live audiences and most TV viewers. Your post contradicts itself within the first few sentences...


trust me, i understand brood war is the superior game and it pulled bigger crowds in korea. i'm talking in the western scene.


Like do you realize where the huge foreign scene came from though? It's people who played BW as children, we played the UMS games Destiny was mentioning. I spent countless nights staying up till 4 AM playing bunker wars, evolves and ZC with my friends. It's the reason we all jumped on SC2 when it first came out. It's the reason 90% of them quit within a month of release. BW might not have been as popular in terms of Esports for foreigners, but that had to do more with the culture and society rather than the popularity of the game itself. No matter how popular any game was back then, it wasn't getting on TV and there wasn't easily accessibly internet for streams. SC2 dumbed the game down so it's more casual friendly in a way but they completely ignored the UMS aspect which was the true magnet for casuals. In essence SC2 failed on both fronts where BW succeeded.



really? every single player that bought sc2 at release came from brood war?
show me a statistic that proves it because i got into SC2 when C&C4 flopped. clearly you haven't seen below the TL scene where people could give a rats ass about brood war.


I didn't say every player came from Broodwar, but many of us played BW extensively at some point in our lives even if we werent active at the time of SC2 release. Personally I wasn't even interested in SC2 because of DoW and DOTA but the instant I saw my friends playing 4v4 the nostalgia of BW forced me to buy SC2 on the spot. Almost everyone who gamed throughout the 90s had experience with SC and BW.


yes. but don't forget the other HUGE group of gamers that never touched SC at all growing up and stuck to other blizz games like war3, d2, WoW etc that migrated onto sc2 on release. i'd say it's a solid 50/50 split with my friends with who played brood war in their younger years and who bought the game because it's a blizzard title+RTS.
www.twitch.tv/ghostsquall || www.twitter.com/gh0stlol
Velr
Profile Blog Joined July 2008
Switzerland10696 Posts
October 17 2012 12:28 GMT
#564
On October 17 2012 21:23 jdsowa wrote:
Show nested quote +
On October 17 2012 21:17 Velr wrote:
On October 17 2012 21:14 jdsowa wrote:
It's very alarming to see LoL pulling in 20x the audience of SC2. And looking at HOTS, I fear the worst.

This is what I think would save the game and break in casuals:

1) double (at least) the HP of all units so that the army you spent 15 mins building up doesn't evaporate to AOE in 6 seconds. This would mean you could actually retreat instead of rolling the dice on your ball vs. their ball.

2) severely weaken early cheese builds (might be fixed by #1). This is the source of much ladder frustration and pretty much ruins 3v3 and 4v4 for people.

3) HOTS needs at least 6-10 *additional* new units/attacks/spells/functions. It doesn't feel like they've overhauled the game enough.




Wow...
If anything units in SC2 have to much HP.
If anything cheese gets to weak with Hots and this won't solve a thing for casuals anyway, they would just get steamrolled 5 minutes later.
A higher amount of Units does not make the game better.

What it needs is something that makes you want to log in aside from playing 1on1. WC3 and SC/BW had this with their custom games and "community" feeling, SC2 basically doesn't or in worse form.


A max army can evaporate in like 10 seconds. So now you want to work for 15 minutes macroing just so your army can disappear in 5 seconds? Or is that not enough. Perhaps you'd like armies to die in 1 second. Let's not even have the attack animations the game will just quickly run through a series of calculations and print the winner of the engagement on the screen.


A badly controlled Maxed army can and should evaporate in seconds when catched offguard, the problem is with unit clumping. SC/BW had untis with less HP and stronger AE-Spells, yet thanks to Units not stupidly clumping and armies in lategame being WAY bigger Nrs wise the engagements where happening on way more places and often took longer.. But it was possible to lose all your shit in a matter of seconds when you engaged Siegetanks, Lurkers or Templars in a bad way.


Your talking about the Death-Ball problem (which WC3 had too, but WC3 focus was on microig gindividual units, thats a fundamentally diffrent approach to RTS than SC/BW and SC2 took therefore the "more HP" solution was good/ok).
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 17 2012 12:28 GMT
#565
On October 17 2012 21:23 gh0stsquall wrote:
Show nested quote +
On October 17 2012 21:21 SupLilSon wrote:
On October 17 2012 21:17 gh0stsquall wrote:
On October 17 2012 21:15 SupLilSon wrote:
On October 17 2012 21:10 gh0stsquall wrote:
On October 17 2012 21:06 SupLilSon wrote:
On October 17 2012 21:01 gh0stsquall wrote:
On October 17 2012 20:40 Teoita wrote:
On October 17 2012 20:37 iceman. wrote:
Judging from the posts in this thread the title could be "Why Starcraft 2 sucks".

Destiny makes valid points. The game isn't suited for casuals with ladder anxiety and will not be nearly as popular as dota 2 or LoL, I think that's been clear for some time and I can accept that. I'm happy with sc2 and it's inferior viewer numbers and what not, because I personally think it's the superior game and there are still more than enough tournaments to follow. True, the scene will likely grow smaller, with smaller tournaments and fewer spectators, but no way in hell will the game die off in a few years time. I mean sure, it would be nice if SC2 was "huge" like LoL, but to me having followed WC3 into it's death SC2 is already way bigger than I could have imagined.

To those of you just mindlessly hating (or simply not enjoying) the game, including pro gamers, just stop playing and get on with your fucking lives if you haven't already.


The point isn't the game itself. Destiny doesn't talk about the game, he talks about its interface, the way it's presented, the relationship between Blizzard the community, and the focus on the development of the game.



your point would be more valid if destiny didn't also make an entire post on his website about how starcraft 2 is a broken game and blahblah brood war is better. i don't think he enjoys sc2 at all. it just feels like all of the people in this thread that agree with this are pulling for strings, trying to find reasons why their sc interest is dwindling. trying to find a reason why they stopped watching gom gradually or feel that horribly dull feeling as you watch your workers mine in the first minutes of the game. like the originally quoted post, they don't realize they should move on, so this shit comes out. honestly, blizzard doesn't do this shit because they don't have to. do you honestly think sc would ever pull in as many numbers as a game like LoL? it's a hard fucking game and it's 1v1. LoL is a team game where the skill cap is arguably a lot lower. LoL might be huge but do you think it holds the same prestige as SC? hell fucking no it doesn't. and furthermore who the FUCK CARES which game has more viewers, it's esports viewers, not just "LoL or SC viewers". you think as many people watch football as soccer in the US? no, but the platform for the media still exists for both. fucking stephano gets 8-10k viewers every single time he streams. WCS EU pulled 100k viewers or so with no koreans? oh, but because LoL has something like 1mil viewers, sc is dying suddenly? spoiler alert: casual games attract casual gamers...WoW has about 20mil subscribers/players. people are lazy and they will always be attracted to the easier path. i mean even fucking HoN has a $300,000 tour coming up, you think they pull as many numbers as sc does? rofl ya ok. sc has a major tourney nearly every single day, does LoL have that? if not, why do you think LoL tourneys pull such big numbers? imagine the OSL was the only league in SC2 and was over a year...kind of like how Riot does it for LoL...I'm pretty sure they'd easily pull a ton of viewers if it was advertised properly...but as of right now we get a steady stream of 50-150k viewers, on the daily. i'd say that's pretty fucking solid. people need to stop justifying their own lost interest in the game as blizz's fault.


edit: sorry if my points aren't clear at all, just waking up and ranting on a keyboard don't mix.


Your post fails to acknowledge the fact that SC2 is nothing compared to what BW was in Korea despite being a much easier game. BW was by far the most mechanically demanding Esports of all time and yet achieved the most fervent crowds, largest live audiences and most TV viewers. Your post contradicts itself within the first few sentences...


trust me, i understand brood war is the superior game and it pulled bigger crowds in korea. i'm talking in the western scene.


Like do you realize where the huge foreign scene came from though? It's people who played BW as children, we played the UMS games Destiny was mentioning. I spent countless nights staying up till 4 AM playing bunker wars, evolves and ZC with my friends. It's the reason we all jumped on SC2 when it first came out. It's the reason 90% of them quit within a month of release. BW might not have been as popular in terms of Esports for foreigners, but that had to do more with the culture and society rather than the popularity of the game itself. No matter how popular any game was back then, it wasn't getting on TV and there wasn't easily accessibly internet for streams. SC2 dumbed the game down so it's more casual friendly in a way but they completely ignored the UMS aspect which was the true magnet for casuals. In essence SC2 failed on both fronts where BW succeeded.



really? every single player that bought sc2 at release came from brood war?
show me a statistic that proves it because i got into SC2 when C&C4 flopped. clearly you haven't seen below the TL scene where people could give a rats ass about brood war.


I didn't say every player came from Broodwar, but many of us played BW extensively at some point in our lives even if we werent active at the time of SC2 release. Personally I wasn't even interested in SC2 because of DoW and DOTA but the instant I saw my friends playing 4v4 the nostalgia of BW forced me to buy SC2 on the spot. Almost everyone who gamed throughout the 90s had experience with SC and BW.


yes. but don't forget the other HUGE group of gamers that never touched SC at all growing up and stuck to other blizz games like war3, d2, WoW etc that migrated onto sc2 on release. i'd say it's a solid 50/50 split with my friends with who played brood war in their younger years and who bought the game because it's a blizzard title+RTS.


While that may be true, the fact still stands that BW and WC3 were both leagues ahead of SC2 in terms of UMS communities. I know loads of kids who bought WC3 battle chest just to play DOTA and TowerD lol...
gh0stsquall
Profile Joined March 2012
United States245 Posts
October 17 2012 12:29 GMT
#566
On October 17 2012 21:28 SupLilSon wrote:
Show nested quote +
On October 17 2012 21:23 gh0stsquall wrote:
On October 17 2012 21:21 SupLilSon wrote:
On October 17 2012 21:17 gh0stsquall wrote:
On October 17 2012 21:15 SupLilSon wrote:
On October 17 2012 21:10 gh0stsquall wrote:
On October 17 2012 21:06 SupLilSon wrote:
On October 17 2012 21:01 gh0stsquall wrote:
On October 17 2012 20:40 Teoita wrote:
On October 17 2012 20:37 iceman. wrote:
Judging from the posts in this thread the title could be "Why Starcraft 2 sucks".

Destiny makes valid points. The game isn't suited for casuals with ladder anxiety and will not be nearly as popular as dota 2 or LoL, I think that's been clear for some time and I can accept that. I'm happy with sc2 and it's inferior viewer numbers and what not, because I personally think it's the superior game and there are still more than enough tournaments to follow. True, the scene will likely grow smaller, with smaller tournaments and fewer spectators, but no way in hell will the game die off in a few years time. I mean sure, it would be nice if SC2 was "huge" like LoL, but to me having followed WC3 into it's death SC2 is already way bigger than I could have imagined.

To those of you just mindlessly hating (or simply not enjoying) the game, including pro gamers, just stop playing and get on with your fucking lives if you haven't already.


The point isn't the game itself. Destiny doesn't talk about the game, he talks about its interface, the way it's presented, the relationship between Blizzard the community, and the focus on the development of the game.



your point would be more valid if destiny didn't also make an entire post on his website about how starcraft 2 is a broken game and blahblah brood war is better. i don't think he enjoys sc2 at all. it just feels like all of the people in this thread that agree with this are pulling for strings, trying to find reasons why their sc interest is dwindling. trying to find a reason why they stopped watching gom gradually or feel that horribly dull feeling as you watch your workers mine in the first minutes of the game. like the originally quoted post, they don't realize they should move on, so this shit comes out. honestly, blizzard doesn't do this shit because they don't have to. do you honestly think sc would ever pull in as many numbers as a game like LoL? it's a hard fucking game and it's 1v1. LoL is a team game where the skill cap is arguably a lot lower. LoL might be huge but do you think it holds the same prestige as SC? hell fucking no it doesn't. and furthermore who the FUCK CARES which game has more viewers, it's esports viewers, not just "LoL or SC viewers". you think as many people watch football as soccer in the US? no, but the platform for the media still exists for both. fucking stephano gets 8-10k viewers every single time he streams. WCS EU pulled 100k viewers or so with no koreans? oh, but because LoL has something like 1mil viewers, sc is dying suddenly? spoiler alert: casual games attract casual gamers...WoW has about 20mil subscribers/players. people are lazy and they will always be attracted to the easier path. i mean even fucking HoN has a $300,000 tour coming up, you think they pull as many numbers as sc does? rofl ya ok. sc has a major tourney nearly every single day, does LoL have that? if not, why do you think LoL tourneys pull such big numbers? imagine the OSL was the only league in SC2 and was over a year...kind of like how Riot does it for LoL...I'm pretty sure they'd easily pull a ton of viewers if it was advertised properly...but as of right now we get a steady stream of 50-150k viewers, on the daily. i'd say that's pretty fucking solid. people need to stop justifying their own lost interest in the game as blizz's fault.


edit: sorry if my points aren't clear at all, just waking up and ranting on a keyboard don't mix.


Your post fails to acknowledge the fact that SC2 is nothing compared to what BW was in Korea despite being a much easier game. BW was by far the most mechanically demanding Esports of all time and yet achieved the most fervent crowds, largest live audiences and most TV viewers. Your post contradicts itself within the first few sentences...


trust me, i understand brood war is the superior game and it pulled bigger crowds in korea. i'm talking in the western scene.


Like do you realize where the huge foreign scene came from though? It's people who played BW as children, we played the UMS games Destiny was mentioning. I spent countless nights staying up till 4 AM playing bunker wars, evolves and ZC with my friends. It's the reason we all jumped on SC2 when it first came out. It's the reason 90% of them quit within a month of release. BW might not have been as popular in terms of Esports for foreigners, but that had to do more with the culture and society rather than the popularity of the game itself. No matter how popular any game was back then, it wasn't getting on TV and there wasn't easily accessibly internet for streams. SC2 dumbed the game down so it's more casual friendly in a way but they completely ignored the UMS aspect which was the true magnet for casuals. In essence SC2 failed on both fronts where BW succeeded.



really? every single player that bought sc2 at release came from brood war?
show me a statistic that proves it because i got into SC2 when C&C4 flopped. clearly you haven't seen below the TL scene where people could give a rats ass about brood war.


I didn't say every player came from Broodwar, but many of us played BW extensively at some point in our lives even if we werent active at the time of SC2 release. Personally I wasn't even interested in SC2 because of DoW and DOTA but the instant I saw my friends playing 4v4 the nostalgia of BW forced me to buy SC2 on the spot. Almost everyone who gamed throughout the 90s had experience with SC and BW.


yes. but don't forget the other HUGE group of gamers that never touched SC at all growing up and stuck to other blizz games like war3, d2, WoW etc that migrated onto sc2 on release. i'd say it's a solid 50/50 split with my friends with who played brood war in their younger years and who bought the game because it's a blizzard title+RTS.


While that may be true, the fact still stands that BW and WC3 were both leagues ahead of SC2 in terms of UMS communities. I know loads of kids who bought WC3 battle chest just to play DOTA and TowerD lol...


i can agree with this.
www.twitch.tv/ghostsquall || www.twitter.com/gh0stlol
Tommyth
Profile Joined April 2012
Poland117 Posts
October 17 2012 12:30 GMT
#567
When I bought my SC:BW copy, I've passed the campaign, and the epic storyline wanted me to stay with the game. I logged into bnet, tried to play 1v1 but they were too hard for me - I was getting stomped so easily. So I played mainly 3v3s BGH, as protoss, loved seeing my zealots rape everything around and poor zergies evaporating to storm.

Sometimes, after a loss or just out of boredom, I would play some custom UMS, and after some time, I really got into them, spending 50% or more of my time playing them.

I slowly started to get interested more in the game, read stuff on the internet, discovered the competetive scene and then said to myself "hell, I need to improve my 1v1".

Shortly afterwards, SC2 came out. I liked the campaign, although story wasn't nearly as good. But up to today, I play mainly 1v1, sometimes some team games for lulz, and almost never UMS since there are simply no good ones.

Now let's say I was a little bit more younger and started gaming when SC2 came out. I'd pass the campaign, try 1v1s, get stomped and throw the game away.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2012-10-17 12:35:11
October 17 2012 12:34 GMT
#568
He's pretty much right on all accounts. The fact is Starcraft 2 sucks. Not just the 1v1 game, but every single factor surrounding Starcraft 2 is completely awful compared to not only BW but many other competitors out there.

And Blizzard has done virtually nothing to solve this in the years SC2 has been out, even with an expansion looming. They haven't noticed these problems let alone worked in any way to solve them.

This game's relative popularity exists largely due to standing on the shoulders of the BW giant. There's a lot of casters/ecelebrities that will toe the Blizzard line regardless and tell you how fundaymondaytacular the new units are but the truth is SC2 is pretty much on course for an abrupt death, just look at the complete lack of HOTS hype.
TheWorldToCome
Profile Joined January 2012
United States452 Posts
October 17 2012 12:34 GMT
#569
It's so dumb we've gotten to the point where we are asking Blizz to include features that were in their previous titles. It would be like Apple releasing their next iphone with half the current features it has now, and when consumers ask for the ability to text message Apple would say "DO YOU REALLY WANT TEXT MESSAGING?"
Starcraft 2 was designed to have a best race. You play the worst one.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 17 2012 12:36 GMT
#570
since we pretty much all agree why people don't move now and try to make something out of it ?
starbow and sc2:bw are nice steps towards competitive play no ?
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 17 2012 12:36 GMT
#571
Why so many people believe that SC2 problems are shitty UI and battle.net? I for sure don't care about those two as long as the game is fun. I played BW and LoL for hours and barely chatted with anyone or had any game friends, I just hop in, play games, have fun and get out.
How hard is it to understand? SC2 isn't fun, and thats the main and only problem of SC2.
Its grack
Kreb
Profile Joined September 2010
4834 Posts
October 17 2012 12:38 GMT
#572
He brings up a lot of good points, but I have no idea why he decides to slap such a sensationalist title on it which, being someone who seems quite smart, he probably know it wont.
SilSol
Profile Joined April 2012
Sweden2744 Posts
October 17 2012 12:42 GMT
#573
This is nothing new really. I've thought of this for a while now and it's quite sad how Blizzard doesn't involve themselves more in the communities.

They really need to do something if they don't want SC2/HoTS to fail once again.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 17 2012 12:44 GMT
#574
On October 17 2012 21:36 bokeevboke wrote:
Why so many people believe that SC2 problems are shitty UI and battle.net? I for sure don't care about those two as long as the game is fun. I played BW and LoL for hours and barely chatted with anyone or had any game friends, I just hop in, play games, have fun and get out.
How hard is it to understand? SC2 isn't fun, and thats the main and only problem of SC2.


There's far more interaction with other people in the playing of BW and LoL than there is in SC2, even if you're not looking for it. People don't exclusively play 1v1 in BW, in fact almost no one would do this. They'd be playing UMS with others, team games, BGH, whatever. LoL is a team game obviously, in both of those you are always interacting with those people. In SC2 you are pressing a button and playing with people who will not talk 90% of the time, or only talk to call you a faggot
xyres
Profile Joined January 2011
Canada42 Posts
October 17 2012 12:46 GMT
#575
I might be missing something here but aren't UMS maps a community drivin thing. Like BGH or Dota were made by community members similarly to how monobattles was created by day9 (or at least I think it was). So if everyone wants to play these games so badly why not just create a game and play it. There are plenty of people who play monobattles and nexes wars and starjewled (which blizz made). I mean I am preety sure starcraft has the tools in its map editor and its not like there isent a create game function. Like I said I might be missing something but the problem seems to be that we aren't proactive enough to create and play these games not that blizz is not giving us te option (and yes blizz could be doing a better job but is it even there job in the first place). I feel like people like Idra and artosis put this idea that 1v1 was the only thing starcraft was good for and everything else was for noobs who didn't know what they were talking about and the community just followed along and had fun for awhile but lost interest over time and fergot about things like BGH at least thats how I see it but like I might be missing something.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 17 2012 12:46 GMT
#576
On October 17 2012 21:11 Velr wrote:
Show nested quote +
On October 17 2012 21:07 Masq wrote:
SC2 needs more micro mechanics added to it like marines. Its a carrot on a stick, and it'll make people want to improve their game. Also, it provides levels of improvement that are noticeable and the average viewer can appreciate true displays of micro. Units like the colossus, broodlord, infestor, etc need to go as they take away from the interesting aspect of RTS.

SC2 is just lacking in depth. While it may seem 'deep', comparatively to a beast like broodwar it is nothing. I fondly remember practicing muta micro, vulture/scv bugging over minerals, wraith micro, the list goes on. SC2 needs more complex mechanics like this, that transcend the basic unit and give it near limitless potential which is entirely dependent upon the user. We just need less 1a of bioballs, colossus/stalker armies, roach/infestors, etc. These aren't fun mechanics and they aren't interesting to watch.

I'd personally like to see the pace of the game slowed down quite a bit.
In short, I'd want broodwar back.


No, SC2 does not need more micro mechanics. A game does not become deeper or more importantly better just because every unit has 1-3 Spells. SC2 needs a basic rework of many units characteristics and plain removal of some.


Spells =/= micro mechanics.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
October 17 2012 12:47 GMT
#577
They do need to change something. I came to sc2 cold, never heard of brood war, never played much rts except C&C on Very Easy (still found it to hard). I've been playing sc2 for almost 2 years now and I have to say that recently I've gotten bored/frustrated with sc2 and blizzard.

A lot of us like the strategy in strategy games. This means the front lines, the flanks, the back and forth battles. What kills sc2 is the deathballs. I want to have a front line where I can plan an assault to gain ground, out flank and do air assaults etc. Currently it is just herp derp i get a ball and attack. Its boring to watch and play.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-10-17 12:49:06
October 17 2012 12:48 GMT
#578
On October 17 2012 21:36 bokeevboke wrote:
Why so many people believe that SC2 problems are shitty UI and battle.net? I for sure don't care about those two as long as the game is fun. I played BW and LoL for hours and barely chatted with anyone or had any game friends, I just hop in, play games, have fun and get out.
How hard is it to understand? SC2 isn't fun, and thats the main and only problem of SC2.


well it's the main problem, but not the only one.. Bnet experience is still pretty awful. How awesome would it be to be able to jump into pro games as an observer through bnet? (being able to pick from a list of live games)
Being able to check a player's account and start downloading replays via their match history? (like in heroes of newerth, I think it would be sweet, perhaps give an option to the player to disable this, but if people really want a replay they can always find it -> the player you're playing can save the replay and distribute it anyways).

Plus so many other cool stuff...
Anzekay
Profile Joined March 2011
Australia63 Posts
October 17 2012 12:49 GMT
#579
Honestly, there are fundamental issues with Destiny's arguments that essentially make it all just boil down to a but of blizzard-directed rage and hate. It's really nothing new at all, I've seen everything he's outlined before, and there's little of it that is based on more than mere emotion and personal opinion (and that's the bit about Korean PC bangs, which is definitely a real statistic).

There's just so much more at play in regards to SC2 esports, as well as the esports scene in general, and how SC2 is going as a game overall, than he even gets close to touching on. To think that it is entirely Blizzard's fault is not only juvenile, but almost completely inaccurate.

It's just another rage post by random SC2 personality #353
Boonbag
Profile Blog Joined March 2008
France3318 Posts
October 17 2012 12:50 GMT
#580
On October 17 2012 21:49 Anzekay wrote:
Honestly, there are fundamental issues with Destiny's arguments that essentially make it all just boil down to a but of blizzard-directed rage and hate. It's really nothing new at all, I've seen everything he's outlined before, and there's little of it that is based on more than mere emotion and personal opinion (and that's the bit about Korean PC bangs, which is definitely a real statistic).

There's just so much more at play in regards to SC2 esports, as well as the esports scene in general, and how SC2 is going as a game overall, than he even gets close to touching on. To think that it is entirely Blizzard's fault is not only juvenile, but almost completely inaccurate.

It's just another rage post by random SC2 personality #353


thing is this never happened with BW, nobody ever raged at blizzard
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