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Destiny on where he thinks SC2 is heading. - Page 23

Forum Index > SC2 General
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Tedde93
Profile Joined October 2010
Sweden169 Posts
October 17 2012 10:09 GMT
#441
There are pretty much 2 reasons LoL and DoTa 2 are doing so well compared to SC2, they are team games and they are f2p.
Patiance is the element of succes"
Velr
Profile Blog Joined July 2008
Switzerland10905 Posts
October 17 2012 10:10 GMT
#442
On October 17 2012 18:50 bgx wrote:
Eh blizzard wanted to create a paradise by 1 single click "Find Match". Now they understood people dont want to play Softcore-Hardcore-Matchmaking-Socialising mixture. Because it does not work. But what makes it so ugly is that they almost did not do anything about it for 2 years and still counting.




They allready had this paradies in WC3 + a good Bnet.
What they did with SBnet2.0 is beyond any smart persons understanding.
Massing
Profile Joined January 2011
Germany354 Posts
October 17 2012 10:11 GMT
#443
On October 17 2012 19:09 Tedde93 wrote:
There are pretty much 2 reasons LoL and DoTa 2 are doing so well compared to SC2, they are team games and they are f2p.


lol is fun to play, sc is only stress
baldgye
Profile Joined April 2011
United Kingdom1108 Posts
October 17 2012 10:12 GMT
#444
I think what sc2 needs and what the community and blizzard need is a sit-down and chat about the direction of HotS. Get Dustin Brouder, David Kim and the other major dev team members and have them have a round table with pros like incontrol, destiny, nony and also more community figures like day9, jp, djwheat and really work out what it is HotS should and needs to be.
Jermman
Profile Joined November 2011
Canada174 Posts
October 17 2012 10:13 GMT
#445
Something people are forgetting is LoL gets BORING. Waaaayyyy more boring than SC2. You think a guy getting cheesed on ladder makes him want to play a different game? Its x10000 worse in LoL and Dota for that matter, because you have 4 other people who can screw up the game for everyone. This gets old reeeeeal quick.

Example: Playing dota2 yesterday, our tidehunter went 22-2 within 15 minutes. We still ended up losing. SC2 has nothing like this. You succeed based on skill.
Terran/Random Player
F1rstAssau1t
Profile Joined November 2010
1341 Posts
October 17 2012 10:13 GMT
#446
On October 17 2012 14:37 Xxio wrote:
Blizzard should have given Brood War a facelift instead of making StarCraft 2.

This!!! SC2 is just going down.
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2012-10-17 10:16:13
October 17 2012 10:15 GMT
#447
A lot of very valid points. But I doubt they can make sc2 as popular as LoL or Dota2 even if they were to implement a lot of casual-oriented features. The game was designed for competition first and foremost. I personnally really like it but it obviously is hard to retain all the casuals with this. Still, I'm always surprised at how many people recognize my TL shit at my college (given, im in computer science) or say that they are playing (or were or watch) sc2.

Also, playing ladder is fucking stressing. I personnally can't force to do it myself.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 17 2012 10:16 GMT
#448
On October 17 2012 17:36 Cuce wrote:
Show nested quote +
On October 17 2012 17:24 Tobberoth wrote:
On October 17 2012 17:21 soullogik wrote:
sc2 was flawed from the beginning.
hots looks like its more of the same.

if LoL is the future of esports, welp time to give up.

just gonna have to wait another 5 years for some developers to step up.
tho it doesn't look too good as most developers prefer to just shit out casual games to keep the masses entertained for a few weeks/month's.


This is why we need to put our faith in Dota 2.

Amazing game? Check.
Far from casual? Check.
Good company supporting it? Check.
Potential to get a lot of viewers? Check.



dude, why do i have to put my faith on a game I dont like, not amazing, so casual, not a good company suğpporting it, just becaue it might get alot of numbers.
We are not in it for numbers, we never were. we dont care about numbers.

I dont enjot dota2, or lol, not one is better than other, and both is garbage compared to sc2. they are not a good step to take foward if foward is playing good games.

I see no reason fo support these games.


dude incase u didn't read the OP thats what this thread is about, numbers, the growth of sc2. viewership.
TL+ Member
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-10-17 10:16:43
October 17 2012 10:16 GMT
#449
On October 17 2012 19:13 Jermman wrote:
Something people are forgetting is LoL gets BORING. Waaaayyyy more boring than SC2. You think a guy getting cheesed on ladder makes him want to play a different game? Its x10000 worse in LoL and Dota for that matter, because you have 4 other people who can screw up the game for everyone. This gets old reeeeeal quick.

Example: Playing dota2 yesterday, our tidehunter went 22-2 within 15 minutes. We still ended up losing. SC2 has nothing like this. You succeed based on skill.

Kinda true. I like to play a game HoN now and then, untill I realize that my wins and losses are mostly based around the team chemical. So if I don't happen to be lucky in SMR or playing with friends it can occur that I waste 2+ hours of time because ppl are dicks/stupid.

Get another good RTS into the scene and Blizzard will automatically step it up.
www.twitch.tv/bluquh (PoE, Starbow, HS)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 17 2012 10:17 GMT
#450
On October 17 2012 19:12 baldgye wrote:
I think what sc2 needs and what the community and blizzard need is a sit-down and chat about the direction of HotS. Get Dustin Brouder, David Kim and the other major dev team members and have them have a round table with pros like incontrol, destiny, nony and also more community figures like day9, jp, djwheat and really work out what it is HotS should and needs to be.

This is EXACTLY what would be needed, and EXACTLY what Valve is doing with Dota 2, and Valve is proving that it works. Problem is, Blizzard refuses to do this, which is frankly very weird. Not saying Blizzard completely ignores the community, a ton of the completely broken BS things in the HotS beta has been fixed... but what they need is to really take the time and effort during events like Blizzcon, to talk to the "big figures" in the community and try to work things out.
Cuce
Profile Joined March 2011
Turkey1127 Posts
October 17 2012 10:18 GMT
#451
On October 17 2012 19:16 ReachTheSky wrote:
Show nested quote +
On October 17 2012 17:36 Cuce wrote:
On October 17 2012 17:24 Tobberoth wrote:
On October 17 2012 17:21 soullogik wrote:
sc2 was flawed from the beginning.
hots looks like its more of the same.

if LoL is the future of esports, welp time to give up.

just gonna have to wait another 5 years for some developers to step up.
tho it doesn't look too good as most developers prefer to just shit out casual games to keep the masses entertained for a few weeks/month's.


This is why we need to put our faith in Dota 2.

Amazing game? Check.
Far from casual? Check.
Good company supporting it? Check.
Potential to get a lot of viewers? Check.



dude, why do i have to put my faith on a game I dont like, not amazing, so casual, not a good company suğpporting it, just becaue it might get alot of numbers.
We are not in it for numbers, we never were. we dont care about numbers.

I dont enjot dota2, or lol, not one is better than other, and both is garbage compared to sc2. they are not a good step to take foward if foward is playing good games.

I see no reason fo support these games.


dude incase u didn't read the OP thats what this thread is about, numbers, the growth of sc2. viewership.


and I said, primary responsibility of starcraft is not having big numbers, it is being a good rts game
64K RAM SYSTEM 38911 BASIC BYTES FREE
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
October 17 2012 10:19 GMT
#452
Blizzard will get their shit together on it's own time, it's not like the company is gonna go under any time soon. The PR may want you to think they really care about you and are working on these things in a timely matter but the truth of the matter is it's a slow or brutal process figuring out how to capitalize on "E-sports". Dumping time/money/effort into figuring out what works and what doesn't isn't the most efficient way of doing things, it's much better to watch your competition and slowly implement things over a longer period of time IE multiple expansions. Honestly from their perspective the steps they've made and the resources spent are just fine, they see return on the actual game and product publicity without expending to much resources. From a butt-hurt fanboy who spent way to much time playing a broken game it hurts me to realize that I invested so much on someone elses business plan.

TLDR; keep pandering to Blizzard PR they'll write something encouraging just like they did about name changes and then promptly fuck off to maintain face somewhere else.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 17 2012 10:20 GMT
#453
On October 17 2012 19:13 Jermman wrote:
Something people are forgetting is LoL gets BORING. Waaaayyyy more boring than SC2. You think a guy getting cheesed on ladder makes him want to play a different game? Its x10000 worse in LoL and Dota for that matter, because you have 4 other people who can screw up the game for everyone. This gets old reeeeeal quick.

Example: Playing dota2 yesterday, our tidehunter went 22-2 within 15 minutes. We still ended up losing. SC2 has nothing like this. You succeed based on skill.

While this is generally true, it's also true for all other team games, and that doesn't mean they have to be boring or bad for esport. What it means is you have to change your view on what makes a good game. Let's say you're that tidehunter and you go 22-2, but your team loses the game. If you stop considering "winning the match" to be the reason you're playing, and can instead find it enjoyable that YOU did a good game and work on YOUR OWN improvements, the game gets fun anyway. Same is true in SC2, if your only goal is to win every game, you're going to hate it when you lose, while if you focus on your own game and improving, you can enjoy games even when you lose.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
October 17 2012 10:22 GMT
#454
On October 17 2012 19:18 Cuce wrote:
Show nested quote +
On October 17 2012 19:16 ReachTheSky wrote:
On October 17 2012 17:36 Cuce wrote:
On October 17 2012 17:24 Tobberoth wrote:
On October 17 2012 17:21 soullogik wrote:
sc2 was flawed from the beginning.
hots looks like its more of the same.

if LoL is the future of esports, welp time to give up.

just gonna have to wait another 5 years for some developers to step up.
tho it doesn't look too good as most developers prefer to just shit out casual games to keep the masses entertained for a few weeks/month's.


This is why we need to put our faith in Dota 2.

Amazing game? Check.
Far from casual? Check.
Good company supporting it? Check.
Potential to get a lot of viewers? Check.



dude, why do i have to put my faith on a game I dont like, not amazing, so casual, not a good company suğpporting it, just becaue it might get alot of numbers.
We are not in it for numbers, we never were. we dont care about numbers.

I dont enjot dota2, or lol, not one is better than other, and both is garbage compared to sc2. they are not a good step to take foward if foward is playing good games.

I see no reason fo support these games.


dude incase u didn't read the OP thats what this thread is about, numbers, the growth of sc2. viewership.


and I said, primary responsibility of starcraft is not having big numbers, it is being a good rts game

Which is your opinion, but this thread is filled with people who actually want SC2 to be a good RTS game, while also having big numbers. SC2 need to change a lot to live up to both hopes.
Maxtor
Profile Blog Joined June 2011
United Kingdom273 Posts
October 17 2012 10:24 GMT
#455
I think the key point is the accessibility, especially by casual or re playability for that matter. I remember trying to get my friends to play DotA and they were absolutely useless, because it just wasn't really accessible to a new player unless they were really motivated. They were all on LoL as soon as it came out, because it was far more forgiving and had conditioned the players to associate playing with rewards. There was no downside to losing in LoL either, while in sc2 if you lose the game you lose points, in LoL you just gained less, psychologically it encourages playing in general rather than fearing a loss. The major problem is that even when we're all at a LAN, and we want to play sc2 together, we cant really do that, monobattles and FFA is pretty much are only options, and people get eliminated go on to play different games while they wait, while in LoL and the old wc3 mods everyone could participate for the entire duration. Micro-transactions that effect only visuals might also help, akin to Valve's hats and Riot champion Skins. But as is, only the most hardcore stay playing sc2 as the only part of it that feels worthwhile is ladder.
eChoWns
Profile Joined June 2006
Germany168 Posts
October 17 2012 10:24 GMT
#456
Imho its the unit clumping problem like some of you said already which decreases the the viewers satisfaction and the skill ceiling for the players.
I am a happy man
Bobnoble
Profile Joined October 2011
Luxembourg52 Posts
October 17 2012 10:25 GMT
#457
As Destiny and many others (I've read about the ten first pages) have pointed the thing that is missing in SC2 is appeal for casuals. I'd call myself casual aswell. I used to play 1v1 every once in a while but I've completely quit. Now it's just on some weekends I play 2v2s with a firend of mine. But I am totally addicted to this game. I visit TL page every day. And when I'm not working on my computer there is allways a stream on.

Personally I believe Blizzard made two missconceptions (and please correct me when I`m wrong because these statements are quite bold):

1: The age of the playerbase

I think the very most people that baught SC2 on release date were either people that played/watched BW or friends of those. Now that's roughly ten years ago (depending on when someone caught interest in SCBW). And to take myself as an example: at that time I was a 14 year old with nothing but computer games in my head. Now I go to university, others may have a job or got married w/e.
And to be honest when I come home from class the last thing I want to do is stress myself out by playing a 1v1 match, I just want to relax and enjoy my free time (again I'm a casual this isn't the case for everybody). I mean your skill is beeing jugded by leagues and ladderpoints so you want to give your best. By that I mean even a bronzey would love to get promoted and many work on that.
So just as Destiny pointed out the non competitve gamers (refered to as casuals which I believe is too much of a generalization) just need something that makes them log in and have something non stressful to do. Similar to WoW, you log on to make a few daylies say hi to your buddies and then log out, but wait there's just this one thing that I wanted to do, oh ok now that I've gone this far I'll do that aswell and so forth. The thing is when I log onto SC2 the only real thing that awaits me is pretty much a ladder match. Not that it's not enjoyable but it's demanding. And when I'm not in the mood for something demanding (the age argument) I'll do something else. But if you give players something easy to start with (like my Wow example) they'll end up with laddering at some point just the way you end up in a arena session with your buddy when your plan was to just log in an hour or two.

I believe that only a satisfied playerbase (I referred to those as the ones that bought the game on release date) will motivate others (younger people ^_^) to join.

2: The missinterpretation of a casual

Blizzard and some/many of the people in this forum think that casuals want everything to be easy and dumbed down. Sorry but that's bullshit! Because casuals either don't ladder at all or they play against players equally casual (in other words a silver league player won't play a master player).So in the end their opponents struggle with the same things as they are.
BUT they want to see their favorite player do awesome stuff which they can try but never accomplish. This is what makes the competive scene for casuals IMHO. The sight of a perfect split and then say "damn! I would have lost all those marines" and NOT "oh well when I push the autosplit button I can do the same".
Sadly Blizzard wants wo make ladder more appealing to those that don't care about ladder. They introduce units/patches that counter strats (like the imortal buff against 111) that are hard to play against, just so that a low league player can defend that 111 just like [insert favortie protoss player] did.
Yes we are affraid of laddering knowing that there those monsters out there but that doesn't mean we hate the game, we just don't like laddering! Give us something "casual" that keeps us with the game and leave ladder for hardcores /emotionalfistwaving.
So here come some ideas I came up with:

- unranked matched + choice of matchup. "I hate tvz so I'll play a few tvps" -> less of a barrier
- When you open the arcade a chat channel opens up with people looking for players. This has a psychological effect, it's not waiting in a lobby for someone that may be a troll, or totally above your level -> less of a barrier
- Clansystem -> less of a barrier. You may say if social interaction is what is keeping you from logging in, then look at the boutton on the low right it's called the friends list. True! But first of all joing a clan makes you meet new people. And second of all my "friends" are either busy laddering or not logged in as there's nothing else to do apart from laddering. But yes, bad clans won't be much better than a friend list.

Nothing revolutionary here (actually it's been discussed to death) and TBH the impact of those changes would be rather dissapointing to some. But that's because the casual community is gone to play LoL (I hate Mobas...).
Favorite caster: ST Legend
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
October 17 2012 10:31 GMT
#458
Partly agree. It's kindof what i'd expect from destiny, only a tiny bit in a negative way. I'm slightly less pessimistic. One of the most important aspects is activity in the scene. Are there things happening? Upcoming players, teams coming up, disbanding teams, etc (yes, disbanding teams are mostly positive).
Growth is never bad, but the lack of it doesn't ecessarily imply that is going from bad to worse.

I agree blizzard could step up there game. there is a lot of unneeded bashing, but i think with regard to the ui, the concerns are mostly right.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 17 2012 10:32 GMT
#459
Yeah I agree. So many of my friends, regardless of the 'sc2 being noob friendly' only play team games. So what's the point of making 1v1 more and more noob friendly. Only competitive people will play regardless, so make it hard.

SC2 game design is just baaaaaaaaaaad. Especially Protoss design. No wonder TvZ everyones favorite matchup and has been for a long time.
Try another route paperboy.
aliquis
Profile Joined September 2012
Austria38 Posts
October 17 2012 10:34 GMT
#460
I have said it numerous times but i will repeat it here again, a game should be first and formost about beeing fun.
Blizzard is so focused on balance that it seems to me they lose sight of what should be their true objectiv, that is to produce a lasting fun experience.

When people write but fun comes from balance i disagree, it is true that a horrible balanced game makes no fun in the long run but the opposite that a good balanced game makes fun doesn't apply.

Lets speak honestly, if SC2 wasn't carrying on the great name and legacy of its predecesor and amazing talent like Day[9] and the other spent thousands of hours promoting this game, SC2 would be just like diablo 3, a good game but nothing special .

While of course the times have changed, a game that was successful years ago may not be today, i honestly think sc2 developers have no clue what made sc:bw fun.

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