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Active: 2330 users

Destiny on where he thinks SC2 is heading. - Page 24

Forum Index > SC2 General
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algue
Profile Joined July 2011
France1436 Posts
October 17 2012 10:36 GMT
#461
totally agree with this, destiny makes a very good point
rly ?
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
Last Edited: 2012-10-17 10:45:04
October 17 2012 10:39 GMT
#462
SC2 is only hype. It only shared the same name as its predecessor otherwise nobody would be talking about it now.

On October 17 2012 19:12 baldgye wrote:
I think what sc2 needs and what the community and blizzard need is a sit-down and chat about the direction of HotS. Get Dustin Brouder, David Kim and the other major dev team members and have them have a round table with pros like incontrol, destiny, nony and also more community figures like day9, jp, djwheat and really work out what it is HotS should and needs to be.


No point really. They will debate, listen to valid points from people, then say no, and stick with their original designs.

Also....wtf is a mine that rebuilds itself and costs supply???????? Try to make mech work with mines that eats production time and costs supply???? AND WITH WEAK TANKS? WTF????!!!!!!!!!!

There was this dude who made thread on redesigning Protoss, that was really good. Seriously.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
speknek
Profile Joined February 2012
758 Posts
October 17 2012 10:39 GMT
#463
I agree. Also the general game design is just bad, matchups are all either boring or broken.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
October 17 2012 10:42 GMT
#464
I'll start off with a quick critique:
The interest in HOTS died off because there are no major players playing and the game is constantly in flux to the point you are not watching the same thing. When HOTS comes out and SC2 is hopefully not dead, people will be interest. I promise. This is your weakest point.

Besides that, I reluctantly agree. I really enjoy watching GSL and the epic games there, I like IPL, and MLG too and watch some or most of those depending on free time, but it doesn't sound at all wrong to say that leagues are stagnating.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Pandepic
Profile Joined February 2011
Australia219 Posts
October 17 2012 10:42 GMT
#465
It's a huge shame that Blizzard killed the hardcore UMS designer community in SC2 with their pants on head retarded popularity matchmaking system, I have designed custom maps in brood war, age of empires 2, warcraft 3, age of mythology etc. and when I saw the things you can do with the SC2 editor I thought "this is going to make SC2 one of the most popular games of all time", the editor is just amazingly powerful and if they had made UMS accessible the way it was in warcraft 3 we would be seeing some really incredible maps right now. Actually there already are some incredible custom maps that nobody in SC2 can ever play because of the popularity system and because of that there's no motivation to put weeks of your time anymore into pushing the limits of an editor and making the coolest map you can design.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
October 17 2012 10:43 GMT
#466
I'm all for #SaveHOTS. Save starcraft!
"Having your own haters means you are famous"
malaan
Profile Joined September 2010
365 Posts
Last Edited: 2012-10-17 10:45:42
October 17 2012 10:44 GMT
#467
maybe its a good thing so this moron can go back to cleaning carpets for a living or whatever the hell he was doing before acting like a racist, homophobic idiot on ladder?

On a serious note, SC2 will not get killed by MOBA games. I laughed when I read that. MOBA communities are the absolute worst of all on the internet.

User was warned for this post
Kamikiri
Profile Joined October 2010
United States1319 Posts
October 17 2012 10:45 GMT
#468
On October 17 2012 19:42 Pandepic wrote:
It's a huge shame that Blizzard killed the hardcore UMS designer community in SC2 with their pants on head retarded popularity matchmaking system, I have designed custom maps in brood war, age of empires 2, warcraft 3, age of mythology etc. and when I saw the things you can do with the SC2 editor I thought "this is going to make SC2 one of the most popular games of all time", the editor is just amazingly powerful and if they had made UMS accessible the way it was in warcraft 3 we would be seeing some really incredible maps right now. Actually there already are some incredible custom maps that nobody in SC2 can ever play because of the popularity system and because of that there's no motivation to put weeks of your time anymore into pushing the limits of an editor and making the coolest map you can design.


I heavily agree with this and I have a huge amount of anger towards Blizzard due to how much they screwed up the UMS community along with being worthless when it comes to eSports.
I stopped purchasing Blizzard games and supporting them because of what they did to Starcraft 2 alone.
stenole
Profile Blog Joined April 2004
Norway869 Posts
October 17 2012 10:47 GMT
#469
I agree with the gist of what Destiny is said. Sponsors are there to make money. Starcraft 2 is not the success a lot of people and companies have been hoping for and pushing for. And in the end it is all about Starcraft 2, not about how much we write sponsors. Even buying esport products and sponsor products is an artificial action if you are doing it to "support esports". If Starcraft 2 is a worthy esports title that everyone should be watching constantly, it would all happen organically.

The way it is, you have all kinds of company representatives and casters "begging" viewers to "spread the word". Starcraft 2 is not an unknown entity. Gamers know about it. And if they were interested, they will have tried it (there is a free starter kit). And if they like it, they will be playing it. Non-gamers will have no interest in it, at least none that can be created by nagging them to try it or to watch it on stream.

There is an assumption from Destiny that a game needs to be casual in order to be an esport success. I am not sure if that is the only key. The viewer base may increase. On the other hand, why are we watching? Are we just watching it because it is familiar to us? I think if you want a game to have lasting appeal, it needs to be competitive. There needs to be that upper unattainable level in the game. And it has to be very clearly relayable to an observer. I think the problem with Starcraft 2 is that it fails on both accounts. It is not appealing enough to the broad base and at the same time it does not highlight skill differences well enough. If you want to compare the skill of players, you usually can't tell by looking at how they play. You have to reference game statistics to see how they've done lately. The upper echelon of players is also so crowded that it becomes difficult for players to stand out without also having a unique appearance or personality.

But there is some futility in this whole discussion. WoL has been out a long time. HotS is almost ready for release. It is already too late to make any fundemental change to how Starcraft 2 works. We are, for the most part, stuck with the game that we have. Also, because Blizzard is in charge of development, it is shaped towards fullfilling their agenda, not the agenda of the esports scene. That means, at least in regards to WoL: Maximizing sales.
n0ise
Profile Joined April 2010
3452 Posts
October 17 2012 10:48 GMT
#470
Except the "e-mailing sponsors" thing, which he understandably got wrong since he probably isn't/wasn't involved in marketing at any level, I have to agree with his points.

Blizzard - fucked - up - royally on every domain, without the fantastic community and third parties putting money and hours into it, I don't even wanna imagine where the game would have been.

They NEED to pick it up with HotS
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 17 2012 10:48 GMT
#471
OP is fuming... so many arguments and none of them make sense. Blizzard should somehow make starcraft 2 as popular as broodwar was during its golden age. But with so many parallels to south Korea it's astonishing that the history on how broodwar got big was somehow edited out. The only thing Blizzard can do is make their product as great as possible and if they are doing that is questionable.
I'm Quotable (IQ)
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 17 2012 10:48 GMT
#472
On October 17 2012 18:38 Elroi wrote:
- The spell casters are dull and completely lack depths. I don't think anyone who knows both games can think it is more interesting to see the an infestor than a fucking DEFILER. It is because the defiler is a real spell caster that can completely turn a battle around if you use it correctly. You have fewer defilers than infestors - which are basically normal units with mana. And there just is no unit in sc2 that is as dynamic as the queen was in BW...

- Compare the wraith (Kr: "laisu") to the banshee and weep.

- Do the same with the reaver and the colossus.

- Air battles in general are incredibly much duller than in BW - and almost nonexistent...

- How many units in sc2 are almost never used but can be thrown in to surprise your opponent or create truly unique strategies? like the queen, the scout, the corsair in pvt, mnm in tvp (even people who are complete noobs in bw know what a deep 6 is and can enjoy it when they see one), science vessel in tvp and tvt (hi fantasy!) etc.

- Late game zvp in sc2 is the most boring thing one can behold. Its always the same thing with BLs vs mother ship. Two slow units that make up for the dullest game play imaginable.


The reason you could have a single defiler changing a battlefield was because of near instant consume... imagine if infestors had consume... The reason there are so many infestors is because of the need of surplus energy and their ability to counter just about everything... Remove one of their abilities and add instant consume and you get a game changer like the defiler.

The wraith is better than the banshee but was terribly niche and isn't nearly the AtG powerhouse that the Banshee is... do you remember Banshee/Thor? Scan, snipe obs and rain down missiles on the Protoss? What was the point of pointing out that Koreans can't pronounce "Wraith"? "(Kr: 'laisu')"?

Everyone wants the Reaver back but unit clumping would make the reaver impossibly powerful and better unit ai would kill all of its suspense... the Reaver would end up being a unit that fired faster but weaker HSM's... which doesn't sound bad.

The BW Queen was used in all match ups... The scout wasn't part of ANY legit strategy in recent BW... in fact it was only useful back when hellishly imbalanced island maps were still used. Corsair was ever used in PvT? For what, disruption web? All Terran air was beefy as fuck... and who makes corsairs vs Wraith? Deep 6 was pure cheese that didn't work half the time anyways... Sci vess was standard late game fare in every match up...



A time to live.
esperanto
Profile Blog Joined May 2010
Germany357 Posts
October 17 2012 10:49 GMT
#473
I first got into Broodwar (and I bet many of you have the same story) because someone gave me a pirated version of it on a lan-party. After this I bought the game to play on battle.net (actually I bought it twice cause I lost the cd at one point)

On the general forum we have a topic where a studie shows, that people who pirate music actually spent 30% more money on buying music.
Having lan-support and beeing able to let friends play with you (and your version of the game) on a lan party would it make so much easier to introduce new people to sc2.
Tomasy
Profile Joined October 2010
Poland80 Posts
October 17 2012 10:51 GMT
#474
When BW came out games were totally different and approach to them was different aswell.
RTS in specific is dying genre, look at C&C Generals2 i was hyped about this till they annouced it will be f2p with microtransactions. RTS nowadays is heavily based on RPG(Warhammers games) and "turn based" aspects becouse it reduces difficulty and make them more appealing to huge group of potential customers.

I don't have problem with ladder fear or smth I enjoy 1v1 but let's face it when you play LoL or another MOBA/team game most players dont feel full responsibility for a loss or any stress it accompanies . Classis RTS as SCII cant be casual (or rather modern player) friendly. Switching to f2p and adding some skins or fancy icons won't change anything as long as SC2 is 1v1 based game and team brackets are totally ignored. True, casual player base bring attention and more viewers to esport but I dont think it can be somehow fixed in that case.

Having said that I agree Blizzard can promote game better and add more stuff to help its game (LAN).
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
October 17 2012 10:53 GMT
#475
On October 17 2012 16:50 Boonbag wrote:
Show nested quote +
On October 17 2012 14:37 Xxio wrote:
Blizzard should have given Brood War a facelift instead of making StarCraft 2.


when i say this i get banned =(


Awwww
Dota 2 has proven that this method is successful. Sadly, we will never get it. EVER.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 17 2012 10:56 GMT
#476
On October 17 2012 13:59 ch33psh33p wrote:
The sad thing is, a lot of people are going to look at this and see two things

(1) Destiny wrote it
(2) He used mean words

And then proceed to dismiss it, flame his playing skills, and call into question his validity as a human being.

Of course, the actual argument presented will become completely lost, and thats a damn shame.

I agree with you on the reactions of humans AND that he is right mostly, BUT there has to be a consequence of being the "mean words dude" and this is it. You basically cant be a "gangstah rappah" and then expect to become President of the USA. This is good for humanity ... but it is bad for SC2. The thing is that Destiny has enough publicity so that Blizzard knows who he is and this *might* make them read this and think about it (maybe) ... and act accordingly (very unlikely). They would have to admit that they were wrong and no one likes that.
If you cant say what you're meaning, you can never mean what you're saying.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
Last Edited: 2012-10-17 11:03:03
October 17 2012 10:57 GMT
#477
People think that viewers are necessarily related to the amount of players playing the game while it isn't necessarily true. SCBW was full of people watching and not having the game in Korea. If it's good and exciting to watch people will watch. They just butchered starcraft with clumping, warpgates, forcefields and smart cast and there's nothing interesting to see. Most SC2 games are about building your own army and succeeding in a couple engagement. If I was a viewer I wouldn't be watching this garbage, and while it can be challenging to play it's obvious SC2 development team suffered from having incompetent people who messed up big time, even though they had great games like SC1 and WC3 to learn from. Also Bnet2.0 sucks and is inferior in every possible way from its predecessor. They just did a bad job and these are the consequences. Everything else is secondary.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
bhfberserk
Profile Joined August 2011
Canada390 Posts
October 17 2012 11:00 GMT
#478
I agree with you. Sc2 stops growing. Most of my friends stop playing Sc2 completely. People like playing 1v1 but the ladder system really screw up...
sadly blizzard will not listen, because they are too busy balancing gimmicky units like oracle, tempest.
Irave
Profile Joined October 2010
United States9965 Posts
October 17 2012 11:02 GMT
#479
Couldn't have said it better myself. I agree with it all.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
October 17 2012 11:04 GMT
#480
Didnt they take the ladder system from wc3?
Anyways I can see some of the things you said and I hope this post becomes popular enough so that someone from blizzard sees it and brings it up in the next board meeting or whatever.
I would hate to see SC2 going down the drain like D3 and WoW did.
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