Destiny on where he thinks SC2 is heading. - Page 24
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algue
France1436 Posts
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Black[CAT]
Malaysia2589 Posts
On October 17 2012 19:12 baldgye wrote: I think what sc2 needs and what the community and blizzard need is a sit-down and chat about the direction of HotS. Get Dustin Brouder, David Kim and the other major dev team members and have them have a round table with pros like incontrol, destiny, nony and also more community figures like day9, jp, djwheat and really work out what it is HotS should and needs to be. No point really. They will debate, listen to valid points from people, then say no, and stick with their original designs. Also....wtf is a mine that rebuilds itself and costs supply???????? Try to make mech work with mines that eats production time and costs supply???? AND WITH WEAK TANKS? WTF????!!!!!!!!!! There was this dude who made thread on redesigning Protoss, that was really good. Seriously. | ||
speknek
758 Posts
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Bippzy
United States1466 Posts
The interest in HOTS died off because there are no major players playing and the game is constantly in flux to the point you are not watching the same thing. When HOTS comes out and SC2 is hopefully not dead, people will be interest. I promise. This is your weakest point. Besides that, I reluctantly agree. I really enjoy watching GSL and the epic games there, I like IPL, and MLG too and watch some or most of those depending on free time, but it doesn't sound at all wrong to say that leagues are stagnating. | ||
Pandepic
Australia219 Posts
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nucLeaRTV
Romania822 Posts
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malaan
365 Posts
On a serious note, SC2 will not get killed by MOBA games. I laughed when I read that. MOBA communities are the absolute worst of all on the internet. User was warned for this post | ||
Kamikiri
United States1319 Posts
On October 17 2012 19:42 Pandepic wrote: It's a huge shame that Blizzard killed the hardcore UMS designer community in SC2 with their pants on head retarded popularity matchmaking system, I have designed custom maps in brood war, age of empires 2, warcraft 3, age of mythology etc. and when I saw the things you can do with the SC2 editor I thought "this is going to make SC2 one of the most popular games of all time", the editor is just amazingly powerful and if they had made UMS accessible the way it was in warcraft 3 we would be seeing some really incredible maps right now. Actually there already are some incredible custom maps that nobody in SC2 can ever play because of the popularity system and because of that there's no motivation to put weeks of your time anymore into pushing the limits of an editor and making the coolest map you can design. I heavily agree with this and I have a huge amount of anger towards Blizzard due to how much they screwed up the UMS community along with being worthless when it comes to eSports. I stopped purchasing Blizzard games and supporting them because of what they did to Starcraft 2 alone. | ||
stenole
Norway868 Posts
The way it is, you have all kinds of company representatives and casters "begging" viewers to "spread the word". Starcraft 2 is not an unknown entity. Gamers know about it. And if they were interested, they will have tried it (there is a free starter kit). And if they like it, they will be playing it. Non-gamers will have no interest in it, at least none that can be created by nagging them to try it or to watch it on stream. There is an assumption from Destiny that a game needs to be casual in order to be an esport success. I am not sure if that is the only key. The viewer base may increase. On the other hand, why are we watching? Are we just watching it because it is familiar to us? I think if you want a game to have lasting appeal, it needs to be competitive. There needs to be that upper unattainable level in the game. And it has to be very clearly relayable to an observer. I think the problem with Starcraft 2 is that it fails on both accounts. It is not appealing enough to the broad base and at the same time it does not highlight skill differences well enough. If you want to compare the skill of players, you usually can't tell by looking at how they play. You have to reference game statistics to see how they've done lately. The upper echelon of players is also so crowded that it becomes difficult for players to stand out without also having a unique appearance or personality. But there is some futility in this whole discussion. WoL has been out a long time. HotS is almost ready for release. It is already too late to make any fundemental change to how Starcraft 2 works. We are, for the most part, stuck with the game that we have. Also, because Blizzard is in charge of development, it is shaped towards fullfilling their agenda, not the agenda of the esports scene. That means, at least in regards to WoL: Maximizing sales. | ||
n0ise
3452 Posts
Blizzard - fucked - up - royally on every domain, without the fantastic community and third parties putting money and hours into it, I don't even wanna imagine where the game would have been. They NEED to pick it up with HotS | ||
archonOOid
1983 Posts
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ShatterZer0
United States1843 Posts
On October 17 2012 18:38 Elroi wrote: - The spell casters are dull and completely lack depths. I don't think anyone who knows both games can think it is more interesting to see the an infestor than a fucking DEFILER. It is because the defiler is a real spell caster that can completely turn a battle around if you use it correctly. You have fewer defilers than infestors - which are basically normal units with mana. And there just is no unit in sc2 that is as dynamic as the queen was in BW... - Compare the wraith (Kr: "laisu") to the banshee and weep. - Do the same with the reaver and the colossus. - Air battles in general are incredibly much duller than in BW - and almost nonexistent... - How many units in sc2 are almost never used but can be thrown in to surprise your opponent or create truly unique strategies? like the queen, the scout, the corsair in pvt, mnm in tvp (even people who are complete noobs in bw know what a deep 6 is and can enjoy it when they see one), science vessel in tvp and tvt (hi fantasy!) etc. - Late game zvp in sc2 is the most boring thing one can behold. Its always the same thing with BLs vs mother ship. Two slow units that make up for the dullest game play imaginable. The reason you could have a single defiler changing a battlefield was because of near instant consume... imagine if infestors had consume... The reason there are so many infestors is because of the need of surplus energy and their ability to counter just about everything... Remove one of their abilities and add instant consume and you get a game changer like the defiler. The wraith is better than the banshee but was terribly niche and isn't nearly the AtG powerhouse that the Banshee is... do you remember Banshee/Thor? Scan, snipe obs and rain down missiles on the Protoss? What was the point of pointing out that Koreans can't pronounce "Wraith"? "(Kr: 'laisu')"? Everyone wants the Reaver back but unit clumping would make the reaver impossibly powerful and better unit ai would kill all of its suspense... the Reaver would end up being a unit that fired faster but weaker HSM's... which doesn't sound bad. The BW Queen was used in all match ups... The scout wasn't part of ANY legit strategy in recent BW... in fact it was only useful back when hellishly imbalanced island maps were still used. Corsair was ever used in PvT? For what, disruption web? All Terran air was beefy as fuck... and who makes corsairs vs Wraith? Deep 6 was pure cheese that didn't work half the time anyways... Sci vess was standard late game fare in every match up... | ||
esperanto
Germany357 Posts
On the general forum we have a topic where a studie shows, that people who pirate music actually spent 30% more money on buying music. Having lan-support and beeing able to let friends play with you (and your version of the game) on a lan party would it make so much easier to introduce new people to sc2. | ||
Tomasy
Poland80 Posts
RTS in specific is dying genre, look at C&C Generals2 i was hyped about this till they annouced it will be f2p with microtransactions. RTS nowadays is heavily based on RPG(Warhammers games) and "turn based" aspects becouse it reduces difficulty and make them more appealing to huge group of potential customers. I don't have problem with ladder fear or smth I enjoy 1v1 but let's face it when you play LoL or another MOBA/team game most players dont feel full responsibility for a loss or any stress it accompanies . Classis RTS as SCII cant be casual (or rather modern player) friendly. Switching to f2p and adding some skins or fancy icons won't change anything as long as SC2 is 1v1 based game and team brackets are totally ignored. True, casual player base bring attention and more viewers to esport but I dont think it can be somehow fixed in that case. Having said that I agree Blizzard can promote game better and add more stuff to help its game (LAN). | ||
Black[CAT]
Malaysia2589 Posts
Awwww ![]() Dota 2 has proven that this method is successful. Sadly, we will never get it. EVER. | ||
Rabiator
Germany3948 Posts
On October 17 2012 13:59 ch33psh33p wrote: The sad thing is, a lot of people are going to look at this and see two things (1) Destiny wrote it (2) He used mean words And then proceed to dismiss it, flame his playing skills, and call into question his validity as a human being. Of course, the actual argument presented will become completely lost, and thats a damn shame. I agree with you on the reactions of humans AND that he is right mostly, BUT there has to be a consequence of being the "mean words dude" and this is it. You basically cant be a "gangstah rappah" and then expect to become President of the USA. This is good for humanity ... but it is bad for SC2. The thing is that Destiny has enough publicity so that Blizzard knows who he is and this *might* make them read this and think about it (maybe) ... and act accordingly (very unlikely). They would have to admit that they were wrong and no one likes that. | ||
aTnClouD
Italy2428 Posts
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bhfberserk
Canada390 Posts
sadly blizzard will not listen, because they are too busy balancing gimmicky units like oracle, tempest. | ||
Irave
United States9965 Posts
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Ksyper
Bulgaria665 Posts
Anyways I can see some of the things you said and I hope this post becomes popular enough so that someone from blizzard sees it and brings it up in the next board meeting or whatever. I would hate to see SC2 going down the drain like D3 and WoW did. | ||
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