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Simple [HOTS] Questions, Simple [Beta] Answers - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 63 Next
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
November 18 2012 02:58 GMT
#401
On November 18 2012 10:19 stichtom wrote:
Show nested quote +
On November 18 2012 09:53 MajuGarzett wrote:
I'm unable to change my race decals. It highlights the new one I've selected in the menus but in game it stays on the default decal. Is this happening to anyone else?

It is a known bug

Thanks, I thought it might just me after I saw the decals in tl attack.
qu0czer
Profile Joined June 2012
United States15 Posts
November 19 2012 04:11 GMT
#402
Can you still get a beta key if you pre-order HotS from Amazon/Gamestop?

I pre-ordered the game on Friday, and was able to redeem a beta key, but my friend noticed that Amazon.com no longer lists their special promotion on the Heart of the Swarm page. He wanted to get a beta key, but he doesn't want to chance pre-ordering it from Amazon, if he could get the beta key elsewhere. I've heard that Gamestop is an option, but I haven't seen anything on their website that says they're handing out beta keys (even on Friday).
It's unsafe to leave loaded guns in exploding rooms.
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 19 2012 17:42 GMT
#403
If I have either WoL of HotS client open, I cannot open the other client. I like switching between playing each game. But say I have HotS client open, I click WoL, then I click play, and it just fullscreens my HotS client and nothing happens. What's this about?
EG<3
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
November 19 2012 21:55 GMT
#404
Hey chaps, I just have 2 quick questions: 1) Can oracles kill creep tumers 2) does mass void rays counter mass tempest?
gg no re
The_Goliath
Profile Joined July 2012
11 Posts
Last Edited: 2012-11-20 00:50:12
November 20 2012 00:48 GMT
#405
Answered own question.
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 20 2012 12:57 GMT
#406
What can I do about the fact enemy makes a clan invite just before he attacks into my army? What setting must i turn off?
I'm Quotable (IQ)
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
November 20 2012 20:20 GMT
#407
Hey chaps, I just have 2 quick questions: 1) Can oracles kill creep tumers? 2) does mass void rays counter mass tempest?

ANYONE???
gg no re
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 21 2012 23:06 GMT
#408
Does the widow mine ignore the immortal hardened shield?

Thanks in advance.
Revolutionist fan
Quakecomm
Profile Joined April 2012
United States344 Posts
November 22 2012 00:26 GMT
#409
On November 17 2012 22:47 seaofsaturn wrote:
Show nested quote +
On November 17 2012 20:55 julianto wrote:
I don't know how other people are getting their beta keys 1 or 2 days before me. I still haven't gotten mine in an email. I'll just wait the entire day before checking my email again. It's supposed to arrive today.


How long has it been taking people? Where did you order from?

I ordered from amazon (via TL link) and it has been 2 days and they didn't email me yet.

Did you check your spam box?
gorkey island is the only good map
Crawdad
Profile Joined September 2012
614 Posts
November 22 2012 01:27 GMT
#410
On November 21 2012 05:20 AfricanPsycho wrote:
Hey chaps, I just have 2 quick questions: 1) Can oracles kill creep tumers? 2) does mass void rays counter mass tempest?

ANYONE???


Yes, and technically yes.
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2012-11-22 10:59:24
November 22 2012 06:57 GMT
#411
Does blind effect colossi?

Does fungal stop mo-core mass teleport?

Does a widow mine kill creep tumors?
edit: no, they do not.

Does blinding cloud effect hell-bats?
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Keiras
Profile Joined January 2009
Czech Republic57 Posts
Last Edited: 2012-11-23 17:36:29
November 23 2012 17:33 GMT
#412
On November 22 2012 08:06 Salteador Neo wrote:
Does the widow mine ignore the immortal hardened shield?

Thanks in advance.

Yes, it does full 160 damage


On November 22 2012 15:57 Crushgroove wrote:
Does blind effect colossi?

Does fungal stop mo-core mass teleport?

Does a widow mine kill creep tumors?
edit: no, they do not.

Does blinding cloud effects hell-bats?

Cloud effects collosus, it can only shoot under itself
Fungal doesn't prevent or cancel teleport
Cloud effects hellbats reducing the range from 2 to melee, splash damage still applies
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 23 2012 18:19 GMT
#413
Show nested quote +
Does blind effect colossi?

Does fungal stop mo-core mass teleport?

Does a widow mine kill creep tumors?
edit: no, they do not.

Does blinding cloud effects hell-bats?
Cloud effects collosus, it can only shoot under itself
Fungal doesn't prevent or cancel teleport
Cloud effects hellbats reducing the range from 2 to melee, splash damage still applies


I want to say a bit more.

Colossus and other units will auto-leave blinding cloud. Cloud is useful only against immobile enemies.

Fungal does not prevent using any abilities. Only blink and toggle-modes (burrow, siege deploy, etc) is blocked by fungal.

After hellbats it also affects Ultralisks. They have 1 range, and with melee range they will stuck more around zerglings.


Does a widow mine kill creep tumors?

Widow Mine can damage buildings with 40 dmg splash. It's a very small chance that widow mine will hit creep tumor nearby with that atack.
ETisME
Profile Blog Joined April 2011
12715 Posts
Last Edited: 2012-11-24 02:11:11
November 24 2012 02:10 GMT
#414
On November 16 2012 23:34 Kambing wrote:
Show nested quote +
On November 16 2012 22:24 Fragile51 wrote:
On November 15 2012 12:49 Turbo.Tactics wrote:
On November 15 2012 11:26 nihlon wrote:
Did they change how apm are being counted again? I haven't played many games in WoL lately and in my first game in HotS I had higher apm than ever before. And it certainly didn't feel like it.


Yes they changed it... I'm playing with 400 apm some games. Dunno how exactly they changed it but they tuned it wayyy up. My guess it's peak or without editing out redundancy...whatever it is it isnt apm ^^


Maybe it's counting real world APM? So sc2 APM *1.36?


Nah, it's been 2x greater between in-game and out-of-game reporting. So it's more than just factoring in real-time.

Oh and I thought I have faster hands (400apm spamming lol)
How about epm? I think it's similar to my wol but I am playing all race now, so not sure if it's just heightened up just so I feel better lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Unshapely
Profile Joined November 2012
140 Posts
November 24 2012 18:49 GMT
#415
Is it possible to disallow an army from forming a perfect phalanx when a move command is issued?
That is not dead which can eternal lie; and with strange aeons even death may die.
Unshapely
Profile Joined November 2012
140 Posts
Last Edited: 2012-11-25 03:36:52
November 25 2012 03:30 GMT
#416
I assume my question wasn't simple enough to warrant a simple answer?

I did not wish to make a separate thread for this, hence I asked the question here.
That is not dead which can eternal lie; and with strange aeons even death may die.
Crawdad
Profile Joined September 2012
614 Posts
November 25 2012 03:40 GMT
#417
On November 25 2012 12:30 Unshapely wrote:
I assume my question wasn't simple enough to warrant a simple answer?

I did not wish to make a separate thread for this, hence I asked the question here.


It's a hugely contested topic within the SC2 community.

Blizzard has opted for clumpy unit movement, and that is the final word from them.
Unshapely
Profile Joined November 2012
140 Posts
Last Edited: 2012-11-25 03:56:17
November 25 2012 03:54 GMT
#418
I see. Thank you for answering. I was hoping that not all units would move in phalanx formation in HoTS at least. Oh well, I'll let someone more experienced contest the cons and pros of phalanxes.
That is not dead which can eternal lie; and with strange aeons even death may die.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
November 25 2012 11:11 GMT
#419
On November 25 2012 03:49 Unshapely wrote:
Is it possible to disallow an army from forming a perfect phalanx when a move command is issued?

There are no automatic formations in sc2. When you command your units to move to a certain point, all of your units will try to get to that point, leading them to naturally clump up (which is nothing at all like a phalanx), which is most apparent in air units due to the lack of collission. You can lessen this effect somewhat by telling your units to move to a far away point, which means they will converge more slowly and not clump up as much, but this requires your units to already be spread out somewhat in the first place. This technique is most commonly used with mutalisks to avoid splash damage (and has been misleadingly termed "magic box", even though there is no box, magic or otherwise and it works completely different from the magic box in sc1).
OKScottish
Profile Joined April 2011
United States217 Posts
November 25 2012 23:09 GMT
#420
Does your rankings and leagues transfer over to the full game?
twitch.tv/OK_Scottish :: twitter.com/OKScottish :: ¯\_(ツ)_/¯ :: (╯°-°)╯︵ ┻━┻ :: Prime Clan <3♥<3♥
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