In the map editor you can enlarge the units to get a sense of their scale and movement, proportions etc, even slow everything down and really see some of the connectivity of specific joints.
Anatomy of Starcraft - Page 6
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Olex
United States135 Posts
In the map editor you can enlarge the units to get a sense of their scale and movement, proportions etc, even slow everything down and really see some of the connectivity of specific joints. | ||
ducken
Australia63 Posts
Probably most of the combat units in SC2 have transcended the need for basic survival adaptations and instead rely on a hunter species to feed the entire swarm while they hold the front lines. Maybe zerglings act as worker ants whereas the roach, ultralisk, hydralisk, etc act as the soldiers. Hence, the Hivemind is free to select fearsome looking creatures with bizarre adaptations which somehow seem suited to simply ripping apart men in metal suits or opening a can of siege tank since even basic adaptations like a working mouth are obsolete (assume the zerg have a way of feeding the swarm through creep? zerglings hunt and then feed the rest of the swarm? overseers/overmind/overlords give vision to their poorly eye-sight adapted bretheren?). tl;dr zerg swarm is more like an ant colony (and not evolved for individual survival) except where the soldier ants defend against space marines and aliens. | ||
Ponera
Canada596 Posts
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Dr. Steve Brule
Wales152 Posts
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Shellshock
United States97276 Posts
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PermaScrub
32 Posts
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Ponera
Canada596 Posts
I love the support you guys are giving me for this. If you have any suggestions let me know! I think next up is the infestor, followed by drone and then overlord, but that can change depending on what everyone wants. The drones serve the purpose of the minor workers and the various strains have different purposes in combat. I wouldn't be shocked to find that here is a whole ton of other non combatants that help maintain creep and buildings. | ||
Ponera
Canada596 Posts
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Shellshock
United States97276 Posts
On September 09 2012 18:18 Ponera wrote: It was pointed out to me that HF is a weak acid, so scratch that. Someone on Bnet wanted me to tackle why they would have 3 eyes. The best suggestion I have is that the larger middle eye may see in a different spectrum of light than the two outer eyes. Strong/weak acid doesn't refer to how corrosive it is. HF is a weak acid but still highly corrosive. Strong/weak is based on conductivity. The strong acids are the ions that dissociate in aqueous solution the most making them good conductors. Many weak acids are still extremely corrosive. http://en.wikipedia.org/wiki/Hydrofluoric_acid ( i know it's wikipedia but I'm too lazy to look up a better source atm. I can get one if you want) Hydrofluoric acid is a highly corrosive acid, capable of dissolving many materials, especially oxides. Its ability to dissolve glass has been known since the 17th century, even before hydrofluoric acid had been prepared in large quantities by Carl Wilhelm Scheele in 1771.[2] Because of its high reactivity toward glass and moderate reactivity toward many metals, hydrofluoric acid is usually stored in plastic containers (although PTFE is slightly permeable to it).[3] So, your idea of HF being a potential acid source is still valid, there would just have to be some adaptation so it didn't dissolve the insides of the roach. http://en.wikipedia.org/wiki/Fluorosulfuric_acid Here's a really cool acid that pwns organic material | ||
Ponera
Canada596 Posts
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mGGNoRe
Australia124 Posts
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Thrombozyt
Germany1269 Posts
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boxman22
Canada430 Posts
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Ponera
Canada596 Posts
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Zera
Lithuania716 Posts
[B]On September 07 2012 18:52 Ponera wrote: Anyways, if someone can find a glaive wurm pic I'd love to take a crack at it more in depth. I found a picture of it ![]() Also you can look at BW muta gif: ![]() As I understand it is the lower part of muta and that "creature" which pokes out and has it's own tongue is a Glaive wurm ![]() | ||
solidbebe
Netherlands4921 Posts
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ifdemarth
United States24 Posts
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MMMig
United States80 Posts
Keep up the good work!! | ||
Poehalcho
149 Posts
On September 08 2012 01:29 NibbloniaN wrote: Quick photoshop of a dumbed down zergling...just for fun to see how it might look with some of the suggestions you've mentioned. I removed the "stupid overhead-claw-sticks" and the wings, made the tail less flimsy, and large claw on back leg gone. ![]() I just want to mention that this looks a lot better than the real zergling. I only like the longer tail better. They could use it for whacking as well, so it wasn't entirely pointless. | ||
neobowman
Canada3324 Posts
I'm sorry, but that's a lurker. | ||
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