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Anatomy of Starcraft - Page 6

Forum Index > SC2 General
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Olex
Profile Blog Joined July 2011
United States135 Posts
September 09 2012 02:58 GMT
#101
This is super cool. A way of looking at the game I haven't seen before!

In the map editor you can enlarge the units to get a sense of their scale and movement, proportions etc, even slow everything down and really see some of the connectivity of specific joints.
Bugs in amber
ducken
Profile Joined October 2010
Australia63 Posts
Last Edited: 2012-09-09 03:05:51
September 09 2012 03:00 GMT
#102
Examining the anatomy of the zerg from a practical perspective (on traditional predator/prey, occlusion of jaws, and field of vision based on eye-sight) is a little strange. They are not adapted to typical examples of natural selection but were selected by the Hivemind based on traits which would be optimal for warfare against zerg enemies. (I won't go into the "Hivemind is an intelligent being/inKerrigant design" argument).

Probably most of the combat units in SC2 have transcended the need for basic survival adaptations and instead rely on a hunter species to feed the entire swarm while they hold the front lines. Maybe zerglings act as worker ants whereas the roach, ultralisk, hydralisk, etc act as the soldiers. Hence, the Hivemind is free to select fearsome looking creatures with bizarre adaptations which somehow seem suited to simply ripping apart men in metal suits or opening a can of siege tank since even basic adaptations like a working mouth are obsolete (assume the zerg have a way of feeding the swarm through creep? zerglings hunt and then feed the rest of the swarm? overseers/overmind/overlords give vision to their poorly eye-sight adapted bretheren?).

tl;dr zerg swarm is more like an ant colony (and not evolved for individual survival) except where the soldier ants defend against space marines and aliens.
Ponera
Profile Joined October 2011
Canada596 Posts
September 09 2012 06:08 GMT
#103
It doesn't mean you can't observe the structures they do have and compare to analogous ones to determine how well they may function.
You won't feel very "Plus" in TL+
Dr. Steve Brule
Profile Joined January 2012
Wales152 Posts
September 09 2012 06:38 GMT
#104
Do the overlord.
fam
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 09 2012 07:01 GMT
#105
I'd be really curious to see what you have to say about the corrupter
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
PermaScrub
Profile Joined July 2011
32 Posts
September 09 2012 07:24 GMT
#106
Could the features present in every single one of the units (hydralisk jaws) might actually be derived from the base zerg strain that would assimilate the other species?
Ponera
Profile Joined October 2011
Canada596 Posts
Last Edited: 2012-09-09 07:37:22
September 09 2012 07:29 GMT
#107
That has been brought up, though I don't see why they wouldn't be present in every unit. If they can be removed, why wouldn't they remove them when they are just extra?

I love the support you guys are giving me for this. If you have any suggestions let me know! I think next up is the infestor, followed by drone and then overlord, but that can change depending on what everyone wants.

The drones serve the purpose of the minor workers and the various strains have different purposes in combat. I wouldn't be shocked to find that here is a whole ton of other non combatants that help maintain creep and buildings.
You won't feel very "Plus" in TL+
Ponera
Profile Joined October 2011
Canada596 Posts
September 09 2012 09:18 GMT
#108
It was pointed out to me that HF is a weak acid, so scratch that. Someone on Bnet wanted me to tackle why they would have 3 eyes. The best suggestion I have is that the larger middle eye may see in a different spectrum of light than the two outer eyes.
You won't feel very "Plus" in TL+
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2012-09-09 09:26:00
September 09 2012 09:23 GMT
#109
On September 09 2012 18:18 Ponera wrote:
It was pointed out to me that HF is a weak acid, so scratch that. Someone on Bnet wanted me to tackle why they would have 3 eyes. The best suggestion I have is that the larger middle eye may see in a different spectrum of light than the two outer eyes.

Strong/weak acid doesn't refer to how corrosive it is. HF is a weak acid but still highly corrosive. Strong/weak is based on conductivity. The strong acids are the ions that dissociate in aqueous solution the most making them good conductors. Many weak acids are still extremely corrosive.
http://en.wikipedia.org/wiki/Hydrofluoric_acid ( i know it's wikipedia but I'm too lazy to look up a better source atm. I can get one if you want)
Hydrofluoric acid is a highly corrosive acid, capable of dissolving many materials, especially oxides. Its ability to dissolve glass has been known since the 17th century, even before hydrofluoric acid had been prepared in large quantities by Carl Wilhelm Scheele in 1771.[2] Because of its high reactivity toward glass and moderate reactivity toward many metals, hydrofluoric acid is usually stored in plastic containers (although PTFE is slightly permeable to it).[3]


So, your idea of HF being a potential acid source is still valid, there would just have to be some adaptation so it didn't dissolve the insides of the roach.

http://en.wikipedia.org/wiki/Fluorosulfuric_acid
Here's a really cool acid that pwns organic material
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Ponera
Profile Joined October 2011
Canada596 Posts
September 09 2012 09:40 GMT
#110
See, I know almost nothing about Chemistry. I have long forgotten that garbage...lol. Thanks for the contribution.
You won't feel very "Plus" in TL+
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
September 09 2012 10:05 GMT
#111
Could you do one on the protoss? I'm really interested to see your opinion on their physiology.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 09 2012 10:07 GMT
#112
Oh dear... hopefully I can make some time later to go through the article... though from reading the initial comments I'd say that the roach acid cannot be HF because where would the fluoride come from? It's most likely a multi-compound organic acid most likely loaded with corrosive enzymes. I'll be back later with more..
boxman22
Profile Blog Joined October 2011
Canada430 Posts
September 09 2012 10:39 GMT
#113
You should add a set of links to the top of your original post so it's easy to find them as you do more!
Ponera
Profile Joined October 2011
Canada596 Posts
September 09 2012 10:53 GMT
#114
They will all be compiled in this here thread.
You won't feel very "Plus" in TL+
Zera
Profile Joined April 2010
Lithuania716 Posts
September 09 2012 11:16 GMT
#115
[B]On September 07 2012 18:52 Ponera wrote:

Anyways, if someone can find a glaive wurm pic I'd love to take a crack at it more in depth.



I found a picture of it
[image loading]


Also you can look at BW muta gif:
[image loading]
As I understand it is the lower part of muta and that "creature" which pokes out and has it's own tongue is a Glaive wurm
#FPPS
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 09 2012 11:29 GMT
#116
This is so cool to read! Its very interesting to see how zerg units are from a practical perspective, keep it comin'!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
ifdemarth
Profile Joined January 2012
United States24 Posts
September 09 2012 12:05 GMT
#117
I love love love this thread so amazing, i hope you will be able to do every/most of the units of all the races.
"You are that vast thing that you see far, far off with great telescopes." -Alan Watts TaekBangLeeSsang Hype
MMMig
Profile Joined August 2007
United States80 Posts
September 09 2012 14:34 GMT
#118
Awesome read.

Keep up the good work!!

Wra
Poehalcho
Profile Joined October 2011
149 Posts
September 09 2012 14:55 GMT
#119
On September 08 2012 01:29 NibbloniaN wrote:
Quick photoshop of a dumbed down zergling...just for fun to see how it might look with some of the suggestions you've mentioned.
I removed the "stupid overhead-claw-sticks" and the wings, made the tail less flimsy, and large claw on back leg gone.
[image loading]


I just want to mention that this looks a lot better than the real zergling. I only like the longer tail better. They could use it for whacking as well, so it wasn't entirely pointless.
Great Master Chief Nerdotaku God Emperor Bauss
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 09 2012 16:01 GMT
#120
On September 09 2012 20:16 Zera wrote:
Show nested quote +
[B]On September 07 2012 18:52 Ponera wrote:

Anyways, if someone can find a glaive wurm pic I'd love to take a crack at it more in depth.



I found a picture of it
[image loading]


I'm sorry, but that's a lurker.
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