• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:29
CET 22:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0222LiuLi Cup: 2025 Grand Finals (Feb 10-16)36Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker11PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? TvZ is the most complete match up Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile ZeroSpace Megathread Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1945 users

Season 8 Lock and new Ladder changes incoming - Page 13

Forum Index > SC2 General
449 CommentsPost a Reply
Prev 1 11 12 13 14 15 23 Next All
liquidoa
Profile Joined December 2010
82 Posts
September 07 2012 16:17 GMT
#241
On September 08 2012 00:10 paralleluniverse wrote:
Show nested quote +
On September 07 2012 22:03 Starshaped wrote:
Bullshit, if they wanted to be transparent they would remove all the eye-candy that is league/rank. Just let me know my MMR, let me know my level, my global rank, whatever, anything but these silly leagues and divisions.

Just make the SC2 ladder like the WC3 ladder, simple and to the point, with profiles showing wins and losses for each race and win percentage as a total and for each race. Then maybe add map win percentages and frequency and other interesting data. Seriously, SC2 fails really hard in so many ways when it comes to online play.

I mean, theres no reason why games ten+ years older than SC2 should have much, MUCH better online experiences.

Absolutely agreed.

The SC2 ladder system is a convoluted system that currently hides everything that is related to accurately ranking players. It's impossible to compare ranks of 98% of players, there's no win-loss ratio breakdowns, no stats. It treats us like babies, too afraid to see our true ranks for fear it would hurt our feelings and give us ladder anxiety.

Ultimately, the current ladder is absolutely pointless, if you can't compare your skill with others in a competitive game, then there is no point in playing a competitive game. That's why I quit SC2 a long time ago. It was pointless, because the ranking system makes to impossible actually rank players.

For 2 years, Blizzard has removed and hid more and more stats, even as recently as 1.5. So this is a significant and positive move in the opposite direction, at least points will be comparable across divisions, making a global ladder possible through sites like sc2ranks.

The system is still garbage, designed to coddled those who are too fragile to learn of their true rank and have their gameplay stats shown.


Very good posts.
I agree with both of you.

A truly competitive ladder can only be achieved by absolutely transparent ranking. Do it ELO style, Blizzard!

And fuck "ladder anxiety". That is way too overrated.

paralleluniverse
Profile Joined July 2010
4065 Posts
September 07 2012 16:21 GMT
#242
On September 08 2012 00:48 WarEagle wrote:
Show nested quote +
On September 08 2012 00:35 paralleluniverse wrote:

The reason why the removal of the win ratio was a terribly bad move was not because it's useful, but because it meant that Blizzard will never release these very useful win ratios broken down by these categories, because it would be possible to reconstruct the overall win ratio with it. And that would hurt the fragile feelings of players with ladder anxiety, which is clearly the real reason why win ratios were removed.


Browder has said in interviews (regarding HotS) this year that he would like more stats in the game, so I assume they will add that in.....sometime (LotV maybe?).

I honestly feel like Blizz has been gradually getting better about listening to the players and giving them what they want; this new ladder season info makes a great point of that. If they want to compete in this market, which has changed dramatically since the BW days (and since the release of WoL, too), they will have to continue making changes like this.

Did Browder really say that? When was this?
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-09-07 16:25:53
September 07 2012 16:23 GMT
#243
On September 08 2012 01:02 Excalibur_Z wrote:
Show nested quote +
On September 08 2012 00:20 paralleluniverse wrote:

Excal_Z edit: This ladder change is going to mean that all of the leagues will now become just like Master league (except for showing losses). There will still be divisions of 100 players each, but they'll all be equal and therefore no longer apply hidden offsets. Therefore, in an ideal environment with the skill of all players evenly distributed across divisions (meaning you don't have Division 1 with all GSL Code S players and Division 2 with all GSL Code B players) and as long as everyone is spending all their bonus pool, what Blizzard says is accurate: rank 1 would roughly equate to the top 1% of the league.

Incidentally, this is going to make sites like SC2Ranks far more accurate as a means to gauge how you rank among the rest of your league.

Note that promotions will still be determined by MMR, the removal of division tiers only affects the points that are displayed in divisional rankings.

Except it's virtually impossible to get a uniform distribution of skill in all divisions by grouping players into skill quintiles and randomly throwing them into divisions.

So what Blizzard says is false. It is only true on average, and only true at the beginning of the season because skill can change over time, whereas divisions don't, unless there's a reset.

You can also remove the assumption that players use up their bonus pool. Top 1% of the league, doesn't mean top 1% of skill in the league, it means top 1% of points, which is a hybrid skill+activity measure.


You're correct, but I think that will impact the lower leagues less than it does Master. In Master league, the skill gap of players can be very large because Master divisions will include Grandmaster players for the first week. In Gold, it's a lot smaller. Anyone who's outperforming would have been placed in Platinum instead. I suppose we'll have to see how it works out, but I don't know if we'll get the "divisions of death" for which Master is known in the other leagues.

I was saying that Blizzard's statement wasn't strictly correct, but that doesn't matter. Smart people will just ignore divisions and use sc2ranks or points - bonus pool (as long as bonus pool isn't too large). It doesn't matter how skewed divisions are, because we should make people understand, that with this change, divisions can be completely disregarded.

The game would be better if the community pretended that divisions don't exist. And now they can.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
September 07 2012 16:24 GMT
#244
On September 07 2012 10:16 emc wrote:
Show nested quote +
On September 07 2012 10:15 Ribbon wrote:
After this change, climbing to (for example) Rank 2 Diamond will mean that you are in the top 2% of all Diamond players, and you are very close to moving into the Master League. Similarly, Rank 50 Platinum is in the top 50% in the Platinum league, and so forth.


This is the way it should've worked from the beginning. I'm happy we're getting it.

I like the TA changes (because I am Zerg ), but no new 1v1 maps? Really?


probably not on their to do list with HotS and all.. Also, I bet this GM will be easier to get into since I know most pros will be only playing HotS to prepare themselves.


Its not even hard

you literally swap 5 maps with 5 gsl maps and you have a revitalised map pool season for 3 months
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
covetousrat
Profile Joined October 2010
2109 Posts
September 07 2012 16:26 GMT
#245
On September 08 2012 01:24 Denzil wrote:
Show nested quote +
On September 07 2012 10:16 emc wrote:
On September 07 2012 10:15 Ribbon wrote:
After this change, climbing to (for example) Rank 2 Diamond will mean that you are in the top 2% of all Diamond players, and you are very close to moving into the Master League. Similarly, Rank 50 Platinum is in the top 50% in the Platinum league, and so forth.


This is the way it should've worked from the beginning. I'm happy we're getting it.

I like the TA changes (because I am Zerg ), but no new 1v1 maps? Really?


probably not on their to do list with HotS and all.. Also, I bet this GM will be easier to get into since I know most pros will be only playing HotS to prepare themselves.


Its not even hard

you literally swap 5 maps with 5 gsl maps and you have a revitalised map pool season for 3 months


Thats the easiest and best solution but were talking about Blizzard here. Lol
WarEagle
Profile Joined March 2011
United States130 Posts
September 07 2012 16:31 GMT
#246
On September 08 2012 01:21 paralleluniverse wrote:
Show nested quote +
On September 08 2012 00:48 WarEagle wrote:
On September 08 2012 00:35 paralleluniverse wrote:

The reason why the removal of the win ratio was a terribly bad move was not because it's useful, but because it meant that Blizzard will never release these very useful win ratios broken down by these categories, because it would be possible to reconstruct the overall win ratio with it. And that would hurt the fragile feelings of players with ladder anxiety, which is clearly the real reason why win ratios were removed.


Browder has said in interviews (regarding HotS) this year that he would like more stats in the game, so I assume they will add that in.....sometime (LotV maybe?).

I honestly feel like Blizz has been gradually getting better about listening to the players and giving them what they want; this new ladder season info makes a great point of that. If they want to compete in this market, which has changed dramatically since the BW days (and since the release of WoL, too), they will have to continue making changes like this.

Did Browder really say that? When was this?


Don't remember exactly, I think it was from MLG when they had an alpha build for people to play against AI. I thought it was a TL interview, not sure though.

But I remember him saying, 'as a random player, I would love to have individual match up stats...'
Account252508
Profile Joined February 2012
3454 Posts
September 07 2012 16:41 GMT
#247
--- Nuked ---
Grapefruit
Profile Joined November 2010
Germany439 Posts
September 07 2012 16:44 GMT
#248
Nice one. Looking forward to this.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Fjodorov
Profile Joined December 2011
5007 Posts
September 07 2012 16:54 GMT
#249
On September 08 2012 00:35 paralleluniverse wrote:
Show nested quote +
On September 08 2012 00:24 WarEagle wrote:
I'm still seeing several people complain about no win/loss info. Has no one noticed that it returned with 1.5??

Not sure how it works for people who play 2v2, 3v3, 4v4 but, I only play 1v1 and it tells me in game how many games I've played this season and how many wins I have (Silver btw). A little math and I have my win/loss %

I guess it's just not obvious enough and it was never announced, which they probably did on purpose.

Win ratio is pointless.

It's a reflection of how well the matchmaker is, it's not a reflection of your skill. It provides no information about skill, unless you're at the top or bottom where the matchmaker can't always find an equal skilled opponent because the search times would be too long.

So working out your win ratio is worthless and pointless. Now, what isn't pointless is win ratio broken down by race, or by map or by game time, or by race by map by game time. The matchmaker makes everyone's win ratio (except at the top and bottom, because of search times) approximately 50%, but that doesn't stop the fact that you may have a 70% win ratio again T, 50% against Z, and 30% against P. And this is very valuable information.

The reason why the removal of the win ratio was a terribly bad move was not because it's useful, but because it meant that Blizzard will never release these very useful win ratios broken down by these categories, because it would be possible to reconstruct the overall win ratio with it. And that would hurt the fragile feelings of players with ladder anxiety, which is clearly the real reason why win ratios were removed.


I would love to be able to see my win ratio by race. I played wc3 a long time ago and iirc the ladder would give you that information, along with your over all win stats. It woud be very helpful. I cant think of a reason why this isnt already in the game.
speknek
Profile Joined February 2012
758 Posts
September 07 2012 17:02 GMT
#250
On September 07 2012 22:38 Iranon wrote:
Show nested quote +
On September 07 2012 20:45 boxman22 wrote:
On September 07 2012 18:48 speknek wrote:
Although it's a good change, your ranking is still inaccurate and I don't understand why they don't just show your mmr. If it somehow scares off casuals, just put it somewhere hard to find or requestable by a /rating ingame or whatever.

I really have no idea why they don't do this. Has Dustin Browder or anyone ever answered why?


Yes, they have, several times. It's because your MMR is relatively stable, and they argue that (1) casuals would get their feelings hurt by seeing a quantifiable declaration of how bad they are, and (2) seeing a stable value doesn't motivate casuals to play more, acquiring more meaningless points just for playing does. Big numbers and shiny badges and sparkles hooray!

Like I said.. just make it an extra option or hard to find, so casuals won't get butthurt and the rest can see their rating if they wish too.
TheDougler
Profile Joined April 2010
Canada8306 Posts
September 07 2012 17:13 GMT
#251
On September 08 2012 01:54 Fjodorov wrote:
Show nested quote +
On September 08 2012 00:35 paralleluniverse wrote:
On September 08 2012 00:24 WarEagle wrote:
I'm still seeing several people complain about no win/loss info. Has no one noticed that it returned with 1.5??

Not sure how it works for people who play 2v2, 3v3, 4v4 but, I only play 1v1 and it tells me in game how many games I've played this season and how many wins I have (Silver btw). A little math and I have my win/loss %

I guess it's just not obvious enough and it was never announced, which they probably did on purpose.

Win ratio is pointless.

It's a reflection of how well the matchmaker is, it's not a reflection of your skill. It provides no information about skill, unless you're at the top or bottom where the matchmaker can't always find an equal skilled opponent because the search times would be too long.

So working out your win ratio is worthless and pointless. Now, what isn't pointless is win ratio broken down by race, or by map or by game time, or by race by map by game time. The matchmaker makes everyone's win ratio (except at the top and bottom, because of search times) approximately 50%, but that doesn't stop the fact that you may have a 70% win ratio again T, 50% against Z, and 30% against P. And this is very valuable information.

The reason why the removal of the win ratio was a terribly bad move was not because it's useful, but because it meant that Blizzard will never release these very useful win ratios broken down by these categories, because it would be possible to reconstruct the overall win ratio with it. And that would hurt the fragile feelings of players with ladder anxiety, which is clearly the real reason why win ratios were removed.


I would love to be able to see my win ratio by race. I played wc3 a long time ago and iirc the ladder would give you that information, along with your over all win stats. It woud be very helpful. I cant think of a reason why this isnt already in the game.



The technology just isn't there yet bro...


No but seriously it should be in there, in the meantime you can use SC2 gears to see your win rates and other stats. I do wish it was in the main client like it was in WC3 though. I played random then and those stats were SOOOOO helpful in figuring out what I needed to work on.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Kilby
Profile Joined August 2010
Finland1069 Posts
Last Edited: 2012-09-07 17:15:25
September 07 2012 17:14 GMT
#252
On September 08 2012 01:17 liquidoa wrote:
Show nested quote +
On September 08 2012 00:10 paralleluniverse wrote:
On September 07 2012 22:03 Starshaped wrote:
Bullshit, if they wanted to be transparent they would remove all the eye-candy that is league/rank. Just let me know my MMR, let me know my level, my global rank, whatever, anything but these silly leagues and divisions.

Just make the SC2 ladder like the WC3 ladder, simple and to the point, with profiles showing wins and losses for each race and win percentage as a total and for each race. Then maybe add map win percentages and frequency and other interesting data. Seriously, SC2 fails really hard in so many ways when it comes to online play.

I mean, theres no reason why games ten+ years older than SC2 should have much, MUCH better online experiences.

Absolutely agreed.

The SC2 ladder system is a convoluted system that currently hides everything that is related to accurately ranking players. It's impossible to compare ranks of 98% of players, there's no win-loss ratio breakdowns, no stats. It treats us like babies, too afraid to see our true ranks for fear it would hurt our feelings and give us ladder anxiety.

Ultimately, the current ladder is absolutely pointless, if you can't compare your skill with others in a competitive game, then there is no point in playing a competitive game. That's why I quit SC2 a long time ago. It was pointless, because the ranking system makes to impossible actually rank players.

For 2 years, Blizzard has removed and hid more and more stats, even as recently as 1.5. So this is a significant and positive move in the opposite direction, at least points will be comparable across divisions, making a global ladder possible through sites like sc2ranks.

The system is still garbage, designed to coddled those who are too fragile to learn of their true rank and have their gameplay stats shown.


Very good posts.
I agree with both of you.

A truly competitive ladder can only be achieved by absolutely transparent ranking. Do it ELO style, Blizzard!

And fuck "ladder anxiety". That is way too overrated.



I guess optimally it would say something like "Your rank is 346 395th out of 573 309 players" or something like that. I guess that absolute value would have some signifigance for some people.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
September 07 2012 17:21 GMT
#253
Blizzard is a fucking joke. Why wasn't this simply implemented at the start of the game? It makes no sense to have hidden rankings among same divisions (not MMR). This just leaves the player clueless as to when he will get promoted or not. For fucks sake, it takes you two years to realize that your ladder system is confusing? Blizzard.......
"let your freak flag fly"
Bareleon
Profile Blog Joined May 2011
371 Posts
September 07 2012 17:36 GMT
#254
So we pretty much will see no difference to our ladder when we view it in-game?
Motiva
Profile Joined November 2007
United States1774 Posts
September 07 2012 17:46 GMT
#255
Hell, It's about time :D


Very glad for this, always seemed like such a bad idea to me.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 07 2012 17:47 GMT
#256
On September 08 2012 02:36 Bareleon wrote:
So we pretty much will see no difference to our ladder when we view it in-game?


There will be no difference to the display of the ladder in game no, you can just assume it's a more accurate representation of your skill relative to your league. It won't be perfect because it randomly assigns players to leagues, but it'll be better.
how2TL
Profile Joined August 2010
1197 Posts
September 07 2012 17:48 GMT
#257
On September 08 2012 02:14 Kilby wrote:
Show nested quote +
On September 08 2012 01:17 liquidoa wrote:
On September 08 2012 00:10 paralleluniverse wrote:
On September 07 2012 22:03 Starshaped wrote:
Bullshit, if they wanted to be transparent they would remove all the eye-candy that is league/rank. Just let me know my MMR, let me know my level, my global rank, whatever, anything but these silly leagues and divisions.

Just make the SC2 ladder like the WC3 ladder, simple and to the point, with profiles showing wins and losses for each race and win percentage as a total and for each race. Then maybe add map win percentages and frequency and other interesting data. Seriously, SC2 fails really hard in so many ways when it comes to online play.

I mean, theres no reason why games ten+ years older than SC2 should have much, MUCH better online experiences.

Absolutely agreed.

The SC2 ladder system is a convoluted system that currently hides everything that is related to accurately ranking players. It's impossible to compare ranks of 98% of players, there's no win-loss ratio breakdowns, no stats. It treats us like babies, too afraid to see our true ranks for fear it would hurt our feelings and give us ladder anxiety.

Ultimately, the current ladder is absolutely pointless, if you can't compare your skill with others in a competitive game, then there is no point in playing a competitive game. That's why I quit SC2 a long time ago. It was pointless, because the ranking system makes to impossible actually rank players.

For 2 years, Blizzard has removed and hid more and more stats, even as recently as 1.5. So this is a significant and positive move in the opposite direction, at least points will be comparable across divisions, making a global ladder possible through sites like sc2ranks.

The system is still garbage, designed to coddled those who are too fragile to learn of their true rank and have their gameplay stats shown.


Very good posts.
I agree with both of you.

A truly competitive ladder can only be achieved by absolutely transparent ranking. Do it ELO style, Blizzard!

And fuck "ladder anxiety". That is way too overrated.



I guess optimally it would say something like "Your rank is 346 395th out of 573 309 players" or something like that. I guess that absolute value would have some signifigance for some people.


Yeah and they can do it by geography as well "#33542 in NA, #25003 in USA" or some stuff like that, which can encourage short term goals like getting to top 10% of your local region or whatever.
ilsamsamchil
Profile Joined September 2010
155 Posts
September 07 2012 17:49 GMT
#258
really wc3 ladder page would have been just perfect, it makes sc2 stats look like a joke. go search a random wc3 profile and find out for yourself of what they are capable of but refuses to use.


anyway is it normal for bonus pool points to not work properly during locked session? I am receiving anywhere from 0 to 5 points instead of full points gained.
https://www.twitch.tv/ShowbuTV
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
September 07 2012 17:49 GMT
#259
That's an awesome update, they aren't giving us elo or mmr rankings but this will keep me happy!

I'm no longer going to feel false pride from being top 8, I'll know I've earned my place there.
11/5/14 CATACLYSM | The South West's worst Falco main
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 07 2012 17:58 GMT
#260
On September 07 2012 18:15 Dzerzhinsky wrote:
Show nested quote +
On September 07 2012 17:34 jinorazi wrote:
so now people can actually say "i'm rank 1 (insert league)" without sounding stupid

If it just means that all leagues will work like Master Leage, then they'll still sound stupid. Being rank 1 in Masters definately doesn't mean you're in the top 1% of Masters players.


isn't that what op says? rank 1 = 1%, 2 = 2%...50 = 50% and so on
age: 84 | location: california | sex: 잘함
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
18:00
Open Showdown #2
SteadfastSC232
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 747
SteadfastSC 232
Nathanias 94
StarCraft: Brood War
Britney 13255
nyoken 75
IntoTheRainbow 34
Dota 2
febbydoto11
LuMiX1
Counter-Strike
pashabiceps2774
fl0m2144
Super Smash Bros
hungrybox748
Mew2King74
Heroes of the Storm
Khaldor404
Other Games
summit1g9632
tarik_tv9374
FrodaN6508
Grubby4610
Liquid`RaSZi2138
B2W.Neo936
Mlord841
KnowMe400
Livibee57
Organizations
Other Games
EGCTV1894
gamesdonequick1316
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Shameless 47
• davetesta36
• Reevou 12
• Hupsaiya 12
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Airneanach18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV616
• lizZardDota265
League of Legends
• Doublelift2624
• TFBlade1535
• Shiphtur402
Other Games
• imaqtpie2028
Upcoming Events
Replay Cast
2h 31m
Replay Cast
11h 31m
Wardi Open
14h 31m
Monday Night Weeklies
19h 31m
OSC
1d 2h
WardiTV Winter Champion…
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.