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Situation Report: August 31, 2012 by David Kim - Page 9

Forum Index > SC2 General
950 CommentsPost a Reply
Prev 1 7 8 9 10 11 48 Next All
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
August 31 2012 17:38 GMT
#161
They didn't draw any conclusions whatsoever. They said they have reason to give it more time given that at the highest levels some Terrans are finding sucess vs Zergs. That's it. They are giving it more time. Calm down - if you're that worried about winning just stop playing until the next patch.
Moderator
RyF
Profile Joined October 2011
Austria508 Posts
August 31 2012 17:39 GMT
#162
On September 01 2012 02:21 DOUDOU wrote:
just make creep recede as fast as it spreads, that's it


this!
Ogww
Profile Joined August 2011
Finland224 Posts
August 31 2012 17:40 GMT
#163
Pre 1.5 TvZ winrates 50/50, let's give overlords speedbuff and make queenrange global.

Now only Taeja wins TvZ, LOL L2P.

David Kim <3

User was warned for this post
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2012-08-31 17:44:54
August 31 2012 17:41 GMT
#164
God damn blizzard, so all those jokes about MVP nerfing terran are true. They really base it on MVP beating foreign zergs?! Unbelievable!
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 17:41 GMT
#165
On September 01 2012 02:36 Eventine wrote:
The inability of terrans to play their race well is no reason that nerfs/buffs are needed.

Pity that's the reason why Zergs got +2 range on Queens. Oh the irony.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
Last Edited: 2012-08-31 17:45:01
August 31 2012 17:41 GMT
#166
These articles make absolutely so sense at all.

Terrans below GM level are pretty screwed because they don't have the apm or mechanics to pull off strategies like Mvp, Taeja and Kas do, just becuase the best player on the planet being Mvp can make ravens work vs mediocre foreign zergs doesn't make the matchup balanced.

We feel that at this time, we should give players more opportunities to fully explore the slowly-shifting meta-game before we change the balance of the game.


I really don't understand this logic, why didn't this apply to all of the other times when protoss and zerg were buffed and terran nerfed by complaining the game was imbalanced, yet the same thing is happening now with terrans asking for a small buff being a raven speed increase or a creep nerf and they say they should allow the metagame to shift. It makes no sense and they should have let the metagame shift all of the other times a patch was introduced. Not to mention the queen buuff that came from out of nowhere when matchups were fairly balanced and it was a completely unwanted change by 75% of the community.

It seems like the game has been patched far too much and they should have just left it like they did in BW by patching only when they really needed to, and is what should have happened in SC2 allowing protoss and zerg to figure shit out when they were complaining terran was OP.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Radament
Profile Joined January 2011
United States46 Posts
August 31 2012 17:42 GMT
#167
On September 01 2012 02:35 Chaggi wrote:
Show nested quote +
On September 01 2012 02:32 omnic wrote:
On September 01 2012 02:25 Chaggi wrote:
On September 01 2012 02:20 Sroobz wrote:
How come they never talked about DRG NEVER HAVING ANY PROBLEMS WITH HELLIONS PRE-PATCH? They reference Mvp for the ravens...fucking blizzard. Such a joke


No zerg pro ever had problems with hellions. They were stupidly easy to defend against and while yes, it did force zerg to do a specific early game to defend or die, it's not like it's any different now (6 queen opening anyone?)


Except for when a terran goes reactor hellion and flat out kills all of the zergs drones and wins the game. I'm pretty sure idra and a bunch of pro level zergs wouldn't agree with your statement.


If pro level zergs are dying to reactor hellions, it's literally cause they're out of position and/or played way too greedy/no spines or evo chambers out.

Do you see a pro terran player complaining that they lost to a 4 gate without any bunkers or repair? It's the same idea.


It's actually no where close to the same idea what so ever.

You fail to understand how a unit that cost only minerals, previous patches did significantly more damage than now, and was designed to be a harass unit should not have to be delt with like a 4 gat all in.

Zergs did make spines, had queens in position to block ramp, and had to make roaches (early gas investment into non tech) or rush tech (2 base muta/infestor) and regadless would still often lose to people who just made 10+ hellions and ran past or killed the queen blocking the ramp just as roaches could have possibly spawned. ( in which case you still had to run ALL of your drones to avoid loseing all your economy)

ACrow
Profile Joined October 2011
Germany6583 Posts
August 31 2012 17:42 GMT
#168
On September 01 2012 02:35 roym899 wrote:
I have the feeling some people just can't deal with the fact that they lose because they are just not good enough and dismiss the fact that pretty much all current tournaments are looking quite balanced.

Taking a look at the recent tourneys on liquipedia:
IEM: pretty balanced
Campus Party: pretty balanced
WCS south korea: heavily toss favored
WCS NA: slightly zerg favored
MLG: pretty balanced

So although Terran is arguably the weakest, it's a very slight margin they are worse the other races and looking at the development over the past few months i see good chances we'll see Terran on top again quite soon. Although the development of protoss in Korea looks kinda bad in terms of balance.

I wouldn't agree with WCS NA "slightly" Zerg favored with 15/32 being Z and having a ZvZ final. I'd call that Z domination. With the rest I can agree, can't comment on Campus Party, didn't watch.
But yeah, T results in tourneys have stabilized over all. Though, like many have said, TvZ isn't as much fun to watch anymore, as T has only one viable early pressure left (hellion + marauder), so the Z can almost always turtle pretty greedily, which takes out some of the excitement.
Get off my lawn, young punks
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 31 2012 17:42 GMT
#169
On September 01 2012 01:24 TechNoTrance wrote:
People whine when blizz makes changes too quickly without enough testing. People whine when blizz is patient and careful about making changes with a fair amount of testing.

Standard.


Yeah, sadly. Some comments in this thread also feels to me like I'm surfing the battle net balance forums...
Flying, sOs, free, Light, Soulkey & ZerO
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 31 2012 17:44 GMT
#170
On September 01 2012 01:14 Kyrao wrote:
So now we just need to wait another 3 months for Zerg players to learn how to spread units to avoid aoe damage... awesome.


That is pretty much impossible.
The units clump far to much still so unless you spread out units all over the dam map, not much damage is gona be avoided.

The only thing a good spread will do is make you get a bigger area to hit the terran faster thats about it.
4th August 2012...Never forget.....
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 31 2012 17:44 GMT
#171
One statistic I'd be interested in (while not related to tvz balance) is how many of the PvZ games are won by a protoss in a 2 base all in/heavy aggressive midgame scenario. It's rare that I've seen a protoss win in the late game vs zerg, but I haven't watched any Korean games so I'm not sure.
oxxo
Profile Joined February 2010
988 Posts
August 31 2012 17:45 GMT
#172
On September 01 2012 02:42 Radament wrote:
Show nested quote +
On September 01 2012 02:35 Chaggi wrote:
On September 01 2012 02:32 omnic wrote:
On September 01 2012 02:25 Chaggi wrote:
On September 01 2012 02:20 Sroobz wrote:
How come they never talked about DRG NEVER HAVING ANY PROBLEMS WITH HELLIONS PRE-PATCH? They reference Mvp for the ravens...fucking blizzard. Such a joke


No zerg pro ever had problems with hellions. They were stupidly easy to defend against and while yes, it did force zerg to do a specific early game to defend or die, it's not like it's any different now (6 queen opening anyone?)


Except for when a terran goes reactor hellion and flat out kills all of the zergs drones and wins the game. I'm pretty sure idra and a bunch of pro level zergs wouldn't agree with your statement.


If pro level zergs are dying to reactor hellions, it's literally cause they're out of position and/or played way too greedy/no spines or evo chambers out.

Do you see a pro terran player complaining that they lost to a 4 gate without any bunkers or repair? It's the same idea.


It's actually no where close to the same idea what so ever.

You fail to understand how a unit that cost only minerals, previous patches did significantly more damage than now, and was designed to be a harass unit should not have to be delt with like a 4 gat all in.

Zergs did make spines, had queens in position to block ramp, and had to make roaches (early gas investment into non tech) or rush tech (2 base muta/infestor) and regadless would still often lose to people who just made 10+ hellions and ran past or killed the queen blocking the ramp just as roaches could have possibly spawned. ( in which case you still had to run ALL of your drones to avoid loseing all your economy)



It's the same thing. If you died to 4-5 hellions you deserve to lose 100%. No one can argue that.

Losing to 10+ hellions is exactly the same as losing to a 4gate. 10+ hellions is very all-in.
decaf
Profile Joined October 2010
Austria1797 Posts
August 31 2012 17:45 GMT
#173
Mvp won vs nonames like Slivko, VortiX and Nerchio so terran must be fine.
Eventine
Profile Blog Joined September 2011
United States307 Posts
August 31 2012 17:45 GMT
#174
On September 01 2012 02:38 TheDwf wrote:
Show nested quote +
On September 01 2012 02:29 Eventine wrote:
On September 01 2012 01:49 TheDwf wrote:
On September 01 2012 01:39 Aunvilgod wrote:
On September 01 2012 01:14 TheDwf wrote:
So this is how Blizzard decides to balance or not the game? By watching Mvp crushing inferior Zergs then concluding TvZ is OK? How amateurish.


I think he was rather talking about the way Mvp used Ravens. However, in my opinion the only reason for Ravens being strong was Metropolis.

Agree. Mvp managing to get Ravens on Metropolis while outplaying inferior opponents (including Nestea) in midgame hardly says anything about Raven's viability on any map between equally skilled opponents. Good luck getting a Raven fleet on Antiga.


Pretty sure Antiga is considered a terran favored map given the difficulty of taking the 4th and the ease of taking the third. And oh yeah, you can hold the middle pretty easily w/ planetary and tanks.

Not against BLs, and contrary to popular belief Antiga is not Terran favoured in TvZ (if cross spawns only). Antiga favours whoever controls the center, and depending on the midgame it can be either Terran or Zerg.

But my point was, Metropolis has particular map design (i. e. 5 bases easily defendable holding 2 chokes) that allows Terran to get Ravens and/or BCs more easily than other maps.


Antiga shipyard, TvZ, any league from May 31st 2012 to August 31, 2012

TvZ record: 98-99 (49.7%)

(note if you look only from July and August, percentage drops to 47%ish, if only August, percentage goes up to 54%; over life time of antiga it's 50.7% favoring T, but there's been a lot of changes since then)

You are right that if zerg can get the deathball composition they are in good shape. But records don't suggest a big imbalance.
You are everything, I never knew, I always wanted.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 31 2012 17:46 GMT
#175
would have been nice if they took this approach 1-1.5 years ago instead of all the kneejerk reactions
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 31 2012 17:48 GMT
#176
On September 01 2012 02:42 Radament wrote:
Show nested quote +
On September 01 2012 02:35 Chaggi wrote:
On September 01 2012 02:32 omnic wrote:
On September 01 2012 02:25 Chaggi wrote:
On September 01 2012 02:20 Sroobz wrote:
How come they never talked about DRG NEVER HAVING ANY PROBLEMS WITH HELLIONS PRE-PATCH? They reference Mvp for the ravens...fucking blizzard. Such a joke


No zerg pro ever had problems with hellions. They were stupidly easy to defend against and while yes, it did force zerg to do a specific early game to defend or die, it's not like it's any different now (6 queen opening anyone?)


Except for when a terran goes reactor hellion and flat out kills all of the zergs drones and wins the game. I'm pretty sure idra and a bunch of pro level zergs wouldn't agree with your statement.


If pro level zergs are dying to reactor hellions, it's literally cause they're out of position and/or played way too greedy/no spines or evo chambers out.

Do you see a pro terran player complaining that they lost to a 4 gate without any bunkers or repair? It's the same idea.


It's actually no where close to the same idea what so ever.

You fail to understand how a unit that cost only minerals, previous patches did significantly more damage than now, and was designed to be a harass unit should not have to be delt with like a 4 gat all in.

Zergs did make spines, had queens in position to block ramp, and had to make roaches (early gas investment into non tech) or rush tech (2 base muta/infestor) and regadless would still often lose to people who just made 10+ hellions and ran past or killed the queen blocking the ramp just as roaches could have possibly spawned. ( in which case you still had to run ALL of your drones to avoid loseing all your economy)



Yes, that's why every TvZ actually became a 10 hellion race. It's unstoppable. Making roaches is actually like typing gg. In fact, as soon as roaches pop out, you lose points and instantly get queued up against another Terran.

I'm sorry that Zerg has to commit something to defending a 10 hellion push (that would die pre patch to 1-2 spines, 2 queens and 5-6 roaches without even doing any sort of game ending damage if you had even the slightest sim city going on). You're right. It's better that Zerg gets 6 queens, and a free 3rd.

Yup
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 31 2012 17:49 GMT
#177
On September 01 2012 02:23 TheDwf wrote:
Show nested quote +
On September 01 2012 02:16 Plansix wrote:
On September 01 2012 02:02 TheDwf wrote:
On September 01 2012 01:58 Plansix wrote:
On September 01 2012 01:54 Solarist wrote:
On September 01 2012 01:50 Plansix wrote:
On September 01 2012 01:44 Solarist wrote:
On September 01 2012 01:30 Plansix wrote:
On September 01 2012 01:27 TheDwf wrote:
On September 01 2012 01:24 TechNoTrance wrote:
People whine when blizz makes changes too quickly without enough testing. People whine when blizz is patient and careful about making changes with a fair amount of testing.

Standard.

People complain when Blizzard makes stupid and unnecessary changes to a good match-up. People complain when Blizzard refuses to adress the various problems created by said changes.

Fixed.


I dont agree with the TvZ was a great match up prior to the +2 queen range. I have a problem with a opening that was used on every map, every time. The only question was, "how many hellions will they build". But I guess it was nice for terrans to only have to know one build for the whole match up.


An opener that works on every map, every time? Are you talking about the 6 queen opener or what?

I hope you realise how hilariously ironic everything you just said is


But that ended pretty quickly. Now we see 4 queen builds with earlier pools coming back into style(MLG had tons of this) and we will see other styles come out as well.


Is the 6 queen opener not a stable build that can be used in every single map? Yes or no?
If you wanna use the arguement just presented then Terran used other strategies aswell, sometimes it was cloak banshee, 2 rax and other early game stuff. But i guess we shoudent use that argument, because it makes your posting fall apart even more Moving on!



From my understanding, the 6 queen opening has no ability to punish a terran if he is greedy

Fortunately enough Zergs do not need to punish Terran greed because they can rush Hive and get their ultimate armies way faster than Terrans can.


It don’t think that is how it works. Maybe in your games where you cannot handle getting a such a robust terran economy so quickly.

Of course it is the way it works, in an even game Zergs can get BLs/Corruptors/Infestors before Terrans (or Protoss for that matter) can get their own ultimate compositions. Both Terrans and Protoss have to stall to reach said compositions.


That isn’t really true at all. If you think it is, you may need to go back to basics and learn some early timings to use against zerg and build up from there.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ejozl
Profile Joined October 2010
Denmark3543 Posts
Last Edited: 2012-08-31 17:57:14
August 31 2012 17:51 GMT
#178
This is so ridiculous.. We saw a perfected TvZ style from MVP, using ravens and it still got crushed on maps that wasn't Metrolopolis. We see "rising stars," all of them zerg by the way, they are all kinda okayish, but they're beating top level korean Terrans that have ten times the experience.
We see SortOf, Johnnyrecco, Slivko. players that are good, but suddenly they smash everything.
We see Vortix a rising star, i saw him play in wc3 he was great, even in sc2 he's great. We compare him to Lucifron who was much greater in wc3 and greater in sc2, then suddenly Vortix breaks out, he is everything, one of the strongest players in the European scene and Lucifron is just another Terran..
We saw Vortix get absolutely manhandled in the early game by korean terrans cuz he, frankly didn't have the same knowledge of the early game. Then he proceeded to smash them in the late game..

Zergs still need to be good, what's most important is the time spent on the game. Because they need knowledge about everything, but when they do, they can absolutely out-brute force the two other races.
I've seen games of Protoss' eating the entire map, getting the best army composition that is possible to acquire and then trade with the zerg 10:1 in unit efficiency.
When i meet players in my masters league who are protoss, i can feel that they're kinda decent, when i meet terrans i can feel that they're absolutely amazing in macro and multitask, but still stuck in the league. When i meet Zergs they all simply derp around doing stupid junk and when you outplay them, by an absolutely outrageous amount, they start to complain.

I believe there is catching up to do, for Terrans in the metagame, but it won't change the fact that the Zerg race is simply so much surperior to the others. In macro/economy/unit efficiency/mobility/map control/scouting.. everything!
Some Zergs are still absolutely amazing, don't get me wrong, but they're not the players that get rewarded.
Players like Violet, Leenock, Bly, Dong Rae Gu, Symbol, are absolutely amazing players, they're multitask, understanding of the game, mechanics, all amazing, but what currently is broken, is the mass spines, mass infestor, broodlord style, which is an incredible easy to control army, easy to get aswell and absolutely smashes any army of protoss or terran and it rewards bad zerg players.
Which is why at the moment it's hard to distinguish good players from bad, that are zerg. Cuz they're all doing well!
Heck i even saw Gretorp, a caster that off-raced as Zerg, make Alive, a freaking Korean superstar Terran, work for his victory, the other day!
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
SolidMoose
Profile Joined June 2011
United States1240 Posts
August 31 2012 17:51 GMT
#179
I love how the only time they actually put some thought into doing a balance change before blindly implementing it is when part of it (the raven) actually would have been useful. Seriously, of all the ridiculous changes they made, it's a small speed buff that they back off on because of ONE tournament result, yet months of almost no terrans besides Taeja doing well does nothing. I guess when MVP and Taeja win games, everything must all be balanced. This is just stupid.
ACrow
Profile Joined October 2011
Germany6583 Posts
August 31 2012 17:51 GMT
#180
On September 01 2012 02:49 Plansix wrote:
Show nested quote +
On September 01 2012 02:23 TheDwf wrote:
On September 01 2012 02:16 Plansix wrote:
On September 01 2012 02:02 TheDwf wrote:
On September 01 2012 01:58 Plansix wrote:
On September 01 2012 01:54 Solarist wrote:
On September 01 2012 01:50 Plansix wrote:
On September 01 2012 01:44 Solarist wrote:
On September 01 2012 01:30 Plansix wrote:
On September 01 2012 01:27 TheDwf wrote:
[quote]
People complain when Blizzard makes stupid and unnecessary changes to a good match-up. People complain when Blizzard refuses to adress the various problems created by said changes.

Fixed.


I dont agree with the TvZ was a great match up prior to the +2 queen range. I have a problem with a opening that was used on every map, every time. The only question was, "how many hellions will they build". But I guess it was nice for terrans to only have to know one build for the whole match up.


An opener that works on every map, every time? Are you talking about the 6 queen opener or what?

I hope you realise how hilariously ironic everything you just said is


But that ended pretty quickly. Now we see 4 queen builds with earlier pools coming back into style(MLG had tons of this) and we will see other styles come out as well.


Is the 6 queen opener not a stable build that can be used in every single map? Yes or no?
If you wanna use the arguement just presented then Terran used other strategies aswell, sometimes it was cloak banshee, 2 rax and other early game stuff. But i guess we shoudent use that argument, because it makes your posting fall apart even more Moving on!



From my understanding, the 6 queen opening has no ability to punish a terran if he is greedy

Fortunately enough Zergs do not need to punish Terran greed because they can rush Hive and get their ultimate armies way faster than Terrans can.


It don’t think that is how it works. Maybe in your games where you cannot handle getting a such a robust terran economy so quickly.

Of course it is the way it works, in an even game Zergs can get BLs/Corruptors/Infestors before Terrans (or Protoss for that matter) can get their own ultimate compositions. Both Terrans and Protoss have to stall to reach said compositions.


That isn’t really true at all. If you think it is, you may need to go back to basics and learn some early timings to use against zerg and build up from there.

I think those early timing you are refering to are what he called the stalling that is necessary for T and P.
Get off my lawn, young punks
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