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Situation Report: August 31, 2012 by David Kim - Page 18
Forum Index > SC2 General |
sorrowptoss
Canada1431 Posts
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Frex
Finland888 Posts
On September 01 2012 05:36 The_Darkness wrote: Even as a zerg player, I would like to have seen changes to creep spread. I think that generally slowing it down a bit and causing it to dissapate faster would have been nice, subtle changes that would have made late game tvz more interesting. Zergs are so good at spreading creep that creep spread just feels a bit "abusive" to me but that's not a good reason to nerf something by itself. If they made ravens a bit cheaper and take less time to build I think more Terrans would spring for them earlier and that it would make the tvz match more interesting. Increasing creep recede speed is something I remember DeMusliM suggesting on his stream, it would be the right approach to changing creep if that would be necessary in my opinion. Right now it takes 60 seconds for OL creep to recede and 120 seconds for a single creep tumor to recede, both take a long time in fast-paced RTS like SC2. | ||
forsooth
United States3648 Posts
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Nazeron
Canada1046 Posts
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Zoku
307 Posts
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JimmyJRaynor
Canada16395 Posts
They've done such a great job with WoL that I'm voting with my wallet and buying the Collector's Edition of HotS. However, I suspect Blizzard will have a much harder time selling HotS Collector's Editions this time around. On September 01 2012 01:16 xrapture wrote: He truly is clueless. Mvp and Bomber beat some fucking foreigners at IEM and it proves TvZ is balanced? What a joke. And I'm guessing he didn't even bother to watch MLG. an MVP still limited by RSI. | ||
Chronos.
United States805 Posts
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BlackPride
United States186 Posts
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TheDwf
France19747 Posts
On September 01 2012 05:54 BlackPride wrote: All this flaming on Blizzard is absolutely beyond me. How can you guys think that you know more about the game, than people who do it for a freakin living. Were they doing it for free when Roaches were 1 supply, or Warpgate research was 60 seconds, or BFH dealt 24 damage to Light units, or when KA still existed? No, eh? So seems like earning money from doing something doesn't guarantee you're good at it... | ||
AnomalySC2
United States2073 Posts
On September 01 2012 05:44 BuddhaMonk wrote: I think people should give Blizzard a break here. By any standard even up to pro level the game is balanced extremely well. For sure it's hard for David Kim to understand all the super high level subtleties because he's not a pro. He does though have access to way more information than any of us so I think people should state their case but give David Kim some credit. Actually he is really quite insane at the game. He can blame only himself for listening to the community and nerfed stuff that shouldn't have been nerfed. Now the game is all sorts of broken, but again he designed this thing, he knows better than anyone what is actually OP. | ||
CamoPillbox
Czech Republic229 Posts
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Vague
170 Posts
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graNite
Germany4434 Posts
111 too strong? Immortal gets better range. Hellion openers too hard to deal with as zerg? Queen more range. Zerg army too hard to deal with in the late game and too easy to get for the zerg? Use your ravens better. pff ravens do not only need a buff for tvz, they could be useful in the other matchups as well if they werent so slow and easy to snipe... they cost 200 gas and are a light unit wtf... | ||
zhurai
United States5660 Posts
On September 01 2012 06:01 Vague wrote: I'm a masters terran, and I'm sick of losing against zerg. I would love a buff. BUT, and this is the big problem blizzard faces, ANY buff they can give terran that could actually help terrans (other than the top Koreans) could be easily abused by Taeja, MVP, Pot, MVP, among others, thereby making them unbeatable. There is no obvious way of making the game balanced for the mortal terrans without making the few top terrans unbeatable. mvp/polt/mkp/taeja imba | ||
JimmyJRaynor
Canada16395 Posts
On September 01 2012 05:57 TheDwf wrote: Were they doing it for free when Roaches were 1 supply, or Warpgate research was 60 seconds, or BFH dealt 24 damage to Light units, or when KA still existed? No, eh? So seems like earning money from doing something doesn't guarantee you're good at it... nothign is stopping you from making your own MOD of the game... hell Blizzard will even promote it in their "Arcade". | ||
Tao367
United Kingdom324 Posts
On September 01 2012 06:01 Vague wrote: I'm a masters terran, and I'm sick of losing against zerg. I would love a buff. BUT, and this is the big problem blizzard faces, ANY buff they can give terran that could actually help terrans (other than the top Koreans) could be easily abused by Taeja, MVP, Pot, MVP, among others, thereby making them unbeatable. There is no obvious way of making the game balanced for the mortal terrans without making the few top terrans unbeatable. Not buffing terran, but nerfing zerg perhaps? The creep recede speed is a good place to start. | ||
Sbrubbles
Brazil5775 Posts
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Blazinghand
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United States25550 Posts
On September 01 2012 06:05 JimmyJRaynor wrote: nothign is stopping you from making your own MOD of the game... hell Blizzard will even promote it in their "Arcade". What would be really interesting would be a mod that lets you select what patch you'd like to play in. Like you'd be able to play with Overseers casting Frenzy and EMP with like 9 radius or whatever it had. | ||
13JackaL
United States577 Posts
T: YAAAAY Bliz: Not! T: ![]() Oh come on, despite tournament results they cannot seriously believe that the slightest buff to ravens and the tiniest nerf to creep spread would truly shift anything? It would only serve to keep the metagame fresh, which is a good thing right? | ||
Plansix
United States60190 Posts
On September 01 2012 06:01 Vague wrote: I'm a masters terran, and I'm sick of losing against zerg. I would love a buff. BUT, and this is the big problem blizzard faces, ANY buff they can give terran that could actually help terrans (other than the top Koreans) could be easily abused by Taeja, MVP, Pot, MVP, among others, thereby making them unbeatable. There is no obvious way of making the game balanced for the mortal terrans without making the few top terrans unbeatable. Find a zerg that you think is the same skill level as you, but still stomps you, message him and ask if you can practice against them. Keep doing this and look at your replays until you figure out where the holes in your play are. Become more than mortal. | ||
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