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Situation Report: August 31, 2012 by David Kim - Page 16

Forum Index > SC2 General
950 CommentsPost a Reply
Prev 1 14 15 16 17 18 48 Next All
Fjodorov
Profile Joined December 2011
5007 Posts
August 31 2012 19:50 GMT
#301
Hmm blizzard really comes off as quite ignorant here. What has late game raven got to do with creep spread? And how can they take Mvp as an example of how the raven is "ok". Great compliment to Mvp thou, you know you are a legend when blizzard balances the game around you When analyzing the games from IEM Cologne they could have asked themselfs why mech play was the winning strategy for terrans (mvp, supernova). Tank/bio is so freaking hard to pull off these days. Im dumbfounded.
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 31 2012 19:51 GMT
#302
I'm glad they are reverting the suggested changes. I felt they were very knee-jerk.

Zerg needed the queen buff to deal with the standard kill all your drones and/or contain you to two base play of Terran. Terran QQ'd a lot and struggled after the buff because they relied on the abuse so much but once they adjusted their meta-game balance returned to where it should be. 3 CC is now the new standard and TvZ is becoming more like PvZ as both T and Z try to out pace the macroing Zerg.
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 31 2012 19:54 GMT
#303
On September 01 2012 01:25 Plansix wrote:
Show nested quote +
On September 01 2012 01:23 xrapture wrote:
Guess he didn't watch any of the Vortix games.


He did really well for a first time showing on the big stage. We will have to see how much better he does against a stronger player pool, but all and all he did very well.


Funny, a friend told me something along the line : "Look at those fucking patch zerg, coming out of nowhere ! Brother of who ? I don't care, look at those fucking creep tumors ! 15 minutes in and still no creep beside the bases ! What a fucking joke."

I hate to admit it but he got a very good point
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
D_K_night
Profile Joined April 2010
Canada615 Posts
August 31 2012 19:58 GMT
#304
On September 01 2012 02:53 Swords wrote:
Show nested quote +
On September 01 2012 02:42 Radament wrote:
On September 01 2012 02:35 Chaggi wrote:
On September 01 2012 02:32 omnic wrote:
On September 01 2012 02:25 Chaggi wrote:
On September 01 2012 02:20 Sroobz wrote:
How come they never talked about DRG NEVER HAVING ANY PROBLEMS WITH HELLIONS PRE-PATCH? They reference Mvp for the ravens...fucking blizzard. Such a joke


No zerg pro ever had problems with hellions. They were stupidly easy to defend against and while yes, it did force zerg to do a specific early game to defend or die, it's not like it's any different now (6 queen opening anyone?)


Except for when a terran goes reactor hellion and flat out kills all of the zergs drones and wins the game. I'm pretty sure idra and a bunch of pro level zergs wouldn't agree with your statement.


If pro level zergs are dying to reactor hellions, it's literally cause they're out of position and/or played way too greedy/no spines or evo chambers out.

Do you see a pro terran player complaining that they lost to a 4 gate without any bunkers or repair? It's the same idea.


It's actually no where close to the same idea what so ever.

You fail to understand how a unit that cost only minerals, previous patches did significantly more damage than now, and was designed to be a harass unit should not have to be delt with like a 4 gat all in.

Zergs did make spines, had queens in position to block ramp, and had to make roaches (early gas investment into non tech) or rush tech (2 base muta/infestor) and regadless would still often lose to people who just made 10+ hellions and ran past or killed the queen blocking the ramp just as roaches could have possibly spawned. ( in which case you still had to run ALL of your drones to avoid loseing all your economy)



Arguably though, the Overlord speed buff would've fixed this without making the early game extremely boring. The big problem with hellion openers is zerg players didn't know if there were going to be 4-6 hellions or 10-15 hellions, or a hellion/marauder all in. With the overlord speed buff Zerg players could've actually gone into the terran base and seen if it was a typical hellion expand or something way more dangerous. As a result Zerg wouldn't have been stuck making a sim city and praying only 4-6 hellions showed up.

The queen buff + overlord buff made it so Terran can't do any kind of early pressure/denial without risking falling so far behind they essentially just lose the game. As a result Terrans have to be greedy instead, which leads to a giant period of the game where Terran players build 3 OCs and Zerg gets on 3 bases. It's not nearly as fun to watch as Zerg fending off Terran early pressure and then countering/expanding. The fun of TvZ was largely that the match played out on a razor's edge. If you defended poorly you lost lots of drones. If you didn't do enough damage as Terran you'd get baneling busted or you'd be unprepared for incoming mutas and lose tons of scvs. It was back and forth from the first minute. Now it takes anywhere from 6-10 minutes for any actual action to happen in the match. Maybe it's more balanced, but from a spectating point of view the matchup is just a shadow of it's former self.


The interesting here is, Artosis said that, pre-Queen buff TvZ was boring to cast, because that nearly every single time the T would be opening reactor hellion and thus the Queen buff was smart, because it promoted more variety in the beginning.

I don't know I agree with that though...there's been plenty of games where the T would open reactor hellion, and because of that, they just died to a mass roach push. There was still risk even during the days of pre-Queen buff, if you went with reactor hellion.
Canada
RockIronrod
Profile Joined May 2011
Australia1369 Posts
August 31 2012 19:58 GMT
#305
Terrans before this statement (actually, all players because it was the common sense approach to balance):
"I wish Blizzard would stop rushing to patch everything, it leads to stuff like the rushed Thor nerf, they should give time for the meta game to balance out"
Terrans now:
"I can't believe they're not patching everything THIS INSTANT, did they not see that match I lost on ladder last week? I don't have the APM to use Ravens, this is ridiculous."

That said, I still think they should actually do the/a Raven buff, though not the creep nerf. While I think Terrans are beginning to work out TvZ and the new queens making the latter unneeded, Ravens are still a bit cost/energy-inefficient. While in the end I think winrates will balance out internationally, a small Raven buff will hasten that without being detrimental to balance in the future.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 31 2012 20:00 GMT
#306
We feel that at this time, we should give players more opportunities to fully explore the slowly-shifting meta-game before we change the balance of the game.


Why didn't you do that before you implemented the queen buff? Blizzard, please avoid micro-managing the balance of the game. Instead, try to use maps to balance to the game, as I think many of us would feel that is a smarter way to adjust balance. The chisel rather than the hammer, if you will.
Team Slayers, Axiom-Acer and Vile forever
Mabukai
Profile Joined August 2012
6 Posts
August 31 2012 20:01 GMT
#307
I like how they actually wait to let the community figure the situation out nowadays before they throw in a new patch and nerf everything into oblivion.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
August 31 2012 20:01 GMT
#308
buff protoss vs zerg pls.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 20:02 GMT
#309
On September 01 2012 04:51 algorithm0r wrote:
I'm glad they are reverting the suggested changes. I felt they were very knee-jerk.

Zerg needed the queen buff to deal with the standard kill all your drones and/or contain you to two base play of Terran.

Yep, having proper building placement to prevent Hellions raids and/or making 3 Roaches to fend off said Hellions, get a third and start creep spread was soooo game-breaking that many top Zergs were already doing that.
xEsteca
Profile Joined July 2011
United States7 Posts
August 31 2012 20:03 GMT
#310
lol all this terran QQ come on just cuz u cant do 1 simple tanks push and win anymore does not mean is not balance learn to play or get out is hard game and requires time so quit crying and improve and i am toss and my worst match up is pvz and i am mid masters

User was warned for this post
practice makes perfect
Kluey
Profile Joined April 2011
Canada1197 Posts
August 31 2012 20:05 GMT
#311
I'm glad they aren't just buffing this and nerfing that and letting the metagame develop itself. Broodwar was the most imbalanced game at first but after time, people figured out stuff.
Nirel
Profile Joined September 2011
Israel1526 Posts
August 31 2012 20:08 GMT
#312
maybe the game will balance it self out but I think they should take into consideration the fact that TvZ became much more boring in the early game and PvZ looks very weird with that P all-in/vortex shenanigans
fishjie
Profile Blog Joined September 2010
United States1519 Posts
August 31 2012 20:09 GMT
#313
terran was originally balanced at scrub level where 2rax, stim timings, sniping everything, emping everything was totally op and any scrub could do it. these patches filtered out the bads. this is a good thing.
PH
Profile Blog Joined June 2008
United States6173 Posts
August 31 2012 20:10 GMT
#314
On September 01 2012 01:15 NOOBALOPSE wrote:
Show nested quote +
On September 01 2012 01:09 Shinespark wrote:
Great. Thanks a lot, Mvp, for using a strategy that I'll never have the apm to perform.

It takes one action to use a seeker missile, and mech doesn't take APM fyi... Not sure if you remember the guy who literally chooses what to use every action on (GoOdy)

Do you actually play SC2? Like have you ever actually played a game?
Hello
artosismermaid
Profile Joined May 2011
213 Posts
August 31 2012 20:10 GMT
#315
i love how careful they are when nerfing zerg, yet when they nerfed terran, sniped was nerfed by what like 50 percent? why not 15 or 25 percent? same with emp radius?
-Switch-
Profile Joined August 2010
Canada506 Posts
August 31 2012 20:10 GMT
#316
On September 01 2012 01:09 Shinespark wrote:
Great. Thanks a lot, Mvp, for using a strategy that I'll never have the apm to perform.


perhaps blizzard will take your apm into account for the next decision haha
TheDwf
Profile Joined November 2011
France19747 Posts
August 31 2012 20:10 GMT
#317
On September 01 2012 04:58 D_K_night wrote:
The interesting here is, Artosis said that, pre-Queen buff TvZ was boring to cast, because that nearly every single time the T would be opening reactor hellion and thus the Queen buff was smart, because it promoted more variety in the beginning.

So much for the variety then, because a new standard simply replaced Reactor Hellion expands as the main opening. Besides, Protoss opens FFE in most of the PvZ games, isn't it “boring to cast” too? Shouldn't be, because FFE has different follow-ups, just like Reactor Hellions expands had different follow-ups.

On September 01 2012 04:58 D_K_night wrote:
I don't know I agree with that though...there's been plenty of games where the T would open reactor hellion, and because of that, they just died to a mass roach push. There was still risk even during the days of pre-Queen buff, if you went with reactor hellion.

No, Reactor Hellion expands were safe against pretty much everything with proper reaction, unlike current fast expands → Hellions/Banshees builds that have glaring weaknesses to early Baneling busts, 18 or 28 Roach Warren, etc.
Osteriet
Profile Joined November 2011
Denmark149 Posts
August 31 2012 20:10 GMT
#318
I really like the decision. However the same decision should have been taken before tank nerf, helion nerf, roach buff, thor nerf, queen buff, supply before rax, rax nerf, bunker nerf, raven nerf, reaper nerf, emp nerf, snipe nerf, ghost cost nerf, and so on and so forth.

Azelja
Profile Joined May 2011
Japan762 Posts
August 31 2012 20:12 GMT
#319
Read the title: Could it be...?
Read the statement: Back to LoL/HotS Custom/Starbow..
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
August 31 2012 20:12 GMT
#320
On September 01 2012 04:07 Schnullerbacke13 wrote:
terrans are still dominating gsl .. the quenn buff caused a minor hick up, now terran is up again
http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_4/Up_and_Down
see bottom, racial distribution


Well I don't think anyone would argue that at the top level TVZ is more than 55% zerg favored. And if its only 52-53% zerg favored it will take a long time before there is a signifcant shift. Especially since I believe there are more top terran players in korea than other races (as terran was imba at release when a lot of B-teamers shifted to sc2).
Anyway lets just forget sc2 vanilla. Its obviously broken as terran is a harder race to play than the two others, and blizzard fixes this in HOTS by in a mech version of the maurauder. Now terran can 1a with mech. Good job blizzard.
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