• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9396 users

Heart of the Swarm TvP Battle Report! - Page 54

Forum Index > SC2 General
Post a Reply
Prev 1 52 53 54 55 56 80 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
August 14 2012 13:19 GMT
#1061
On August 14 2012 22:15 wcr.4fun wrote:
Show nested quote +
On August 14 2012 21:50 Whitewing wrote:
On August 14 2012 21:46 wcr.4fun wrote:
Why do people think tempests will ever be able to abuse their range properly? If you keep the miles behind your actual army, they're very vulnerable. The terran will most likely have missle turrets so he can spot any observer that's hovering above his army. This terran in the BR was just bad and didn't even realize an observer was above his army??

The only way for tempests to abuse their range would be from a far away distance protected by the rest of the protoss' army and giving vision of your army by using the oracle's spell.

And even it's usability depends on wether you can remove the 'spotter' spell or not.


Just use the oracle spell on the orbital command or the planetary, or some other building terran isn't willing to blow up to stop the spotter spell.


So you can't remove the oracle spell by any other means than destroying the building? Well then the tempest atleast has one use I can think of x)


That's correct.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
baldgye
Profile Joined April 2011
United Kingdom1110 Posts
August 14 2012 13:20 GMT
#1062
On August 14 2012 22:18 Tao367 wrote:
Show nested quote +
On August 14 2012 22:14 baldgye wrote:
On August 14 2012 22:11 Tao367 wrote:
Am I the only one that was horrified (yeah I know, pre beta and all, but still, the function of the units) just how easily the protoss army melted to that mech? The warhound pretty much counters everything protoss has, and I worry that colossus will melt to both vikings and seiged tanks before it can do any good. Void rays seem like an option, but all the terran has to do is build more vikings as they trade pretty well with vikings. Also, tempest is complete shit. Extremely dull unit.


no, there where other bronze players watching that not understanding why the protoss army melted to the terrans mech. And yes, the obvious counter to terran mech is mass void rays, and not immortals, templar, collosus etc etc


I hope this is not the case, with the information we have at the moment, I feel protoss will be completely reactionary to what the terran does, if hegoes mech, we'll need lots of void rays, and if he goes bio, we do the current meta game. Not a fan of this when Protoss will be able to dictate the play.


lmao what? Have you been playing WoL at all?
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 14 2012 13:25 GMT
#1063
On August 14 2012 22:08 Aenur wrote:
Show nested quote +
On August 14 2012 21:16 Dalavita wrote:

SC2 is a shadow of what it could have been. Judging by HotS, Blizzard hasn't even learned anything from WoL.

Unless they make radical changes to HotS, SC2 is going to die.


Agree. SC2 wouldn't be as big as we see it today, if there wasn't a game called SC Broodwar before (in fakt I think, it wouldn't have reached Esport status) . HotS could be Blizzard's very last chance to rescue their damaged reputation. After the decline of Warcraft series, the horrible launch and gamedesign of D3 (how many are still playing?) and SC2, which barely reached a minimum of the expectations (but still big issues with Battlenet 2.0) - how many more failures are they willing to afford?
I don't think they even realize in which parlous position they already are.


Sorry for my horrible English.



People are still playing and watching SC2 not because they enjoy it, but because they've been tricked into thinking it's good because BW was good? Lol people can think for themselves and decide whether they enjoy it or not. SC2's hardcore following 2 years after release is objective evidence that a sizeable amount of people enjoy it.

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-08-14 13:30:43
August 14 2012 13:28 GMT
#1064
I think this is way overblown out of proportion , the battlereport was to show off units, its not like it has a devoloped meta game where the proper responses would be applied after scouting.

For instance, after orcale scouting/harass, The protoss could see that mech the terran is going for. Instead of trying to make Tempest work, he could have gone mass immortal/chargelot/couple archons/colosus/mothership and stasis all the vikings with the new mothership ability. I see mech getting Rolled against that army from protoss.

Its way to early to tell that x race is to strong b race sucks just based on a single game. All i look for is what shows promise. I like the dynamic the tempests create, i like that warhounds dont require that much micro. I like that i dont feel im playing against the clock against a protoss anymore.

In my view both tempest and carrier should stay in the game, none should be removed. The great thing about this is that bio still looks viable as well in tvp. So you would definately see the Bio TvP players, and the Mech only TvP players.

my only suggestions are to look at the Widow Mine= it seems the role it plays will be very similar to making turrets. I was hoping that this mine would have alot more use in the core game . It seems better to just build actual units instead.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
bLzPostman
Profile Joined September 2011
New Zealand82 Posts
August 14 2012 13:32 GMT
#1065
People are still playing and watching SC2 not because they enjoy it, but because they've been tricked into thinking it's good because BW was good? Lol people can think for themselves and decide whether they enjoy it or not. SC2's hardcore following 2 years after release is objective evidence that a sizeable amount of people enjoy it.

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button


This is the truth right here.

How different was WoL when it first came out to what were playing now. You may say not a lot but its those small changes we've seen in timings that allows pros to get there insane builds from.
Zane
Profile Joined January 2011
Romania3916 Posts
August 14 2012 13:34 GMT
#1066
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
August 14 2012 13:37 GMT
#1067
On August 14 2012 22:34 Zane wrote:
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?


Why does that actually matter? It's really easy to count your workers and people can do it instinctively anyway. It's to help lower level players since they're too slow to count but makes no difference to anyone else. Honestly, when do you ever click on your command center and stare at the middle bar for more than a second?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
minilance
Profile Joined June 2011
Canada500 Posts
August 14 2012 13:37 GMT
#1068
were is the vod ?
Bisu, Jangbang <3
WarEagle
Profile Joined March 2011
United States130 Posts
August 14 2012 13:38 GMT
#1069
On August 14 2012 22:37 Qikz wrote:
Show nested quote +
On August 14 2012 22:34 Zane wrote:
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?


Why does that actually matter? It's really easy to count your workers and people can do it instinctively anyway. It's to help lower level players since they're too slow to count but makes no difference to anyone else. Honestly, when do you ever click on your command center and stare at the middle bar for more than a second?


I thought this ability was for observers only...players wouldn't be able to see the worker count.
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
August 14 2012 13:41 GMT
#1070
On August 14 2012 22:38 WarEagle wrote:
Show nested quote +
On August 14 2012 22:37 Qikz wrote:
On August 14 2012 22:34 Zane wrote:
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?


Why does that actually matter? It's really easy to count your workers and people can do it instinctively anyway. It's to help lower level players since they're too slow to count but makes no difference to anyone else. Honestly, when do you ever click on your command center and stare at the middle bar for more than a second?


I thought this ability was for observers only...players wouldn't be able to see the worker count.


Fair enough, either way it doesn't really change anything for high level players.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Zane
Profile Joined January 2011
Romania3916 Posts
Last Edited: 2012-08-14 13:45:10
August 14 2012 13:44 GMT
#1071
On August 14 2012 22:37 Qikz wrote:
Show nested quote +
On August 14 2012 22:34 Zane wrote:
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?


Why does that actually matter? It's really easy to count your workers and people can do it instinctively anyway. It's to help lower level players since they're too slow to count but makes no difference to anyone else. Honestly, when do you ever click on your command center and stare at the middle bar for more than a second?

Well you're right, it won't make a difference. I just hope Blizzard doesn't plan to simplify the game even more.
On August 14 2012 22:38 WarEagle wrote:
Show nested quote +
On August 14 2012 22:37 Qikz wrote:
On August 14 2012 22:34 Zane wrote:
CCs displaying how many workers you have mining still annoys me. What's next? I'll get a flashy warning and a voice will tell me when I need to make a depot or units?


Why does that actually matter? It's really easy to count your workers and people can do it instinctively anyway. It's to help lower level players since they're too slow to count but makes no difference to anyone else. Honestly, when do you ever click on your command center and stare at the middle bar for more than a second?


I thought this ability was for observers only...players wouldn't be able to see the worker count.

This makes sense.
Bjoernzor
Profile Joined August 2011
Sweden159 Posts
August 14 2012 13:49 GMT
#1072
On August 14 2012 21:33 bokeevboke wrote:
Show nested quote +
On August 14 2012 21:15 Wildmoon wrote:
On August 14 2012 21:05 bokeevboke wrote:
On August 14 2012 21:03 Big J wrote:
On August 14 2012 20:49 bokeevboke wrote:
atleast they could redesign those rocks (still look like a bunch of horseshit).

On August 14 2012 20:10 Wildmoon wrote:
I recommend people to watch WoL battle report so people could get an idea of what battle report is.:D

well, WOL didn't turned out to be great tbh.


Just the best RTS game ever for many, many people.


Is it a sarcasm? I don't get it.


SC2 is a great game. There are MUs that I prefer SC2's over BW's such as TvZ,TvT,ZvZ.


Sorry but SC2 is nowhere near being a great game (its slighly above average in modern game industry). AOE2, BW and WC3 are prime examples of great games, these have been loved and played for a long time, heck I still love BW and can play it for countless hours.
But non of my friends nor me play SC2 now, cause its utterly boring and frustrating. Maybe its me, but there was a thread in TL which showed that more than half of TLers stopped playing sc2 long ago. How in the hell sc2 WoL is a great game?

Because "great" isn't an objective criteria? T_T I never understood why that is so hard for people to realise.
"There is nothing cooler than being passionate about the things you love" - Day9
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 14 2012 13:52 GMT
#1073
Honestly though, if this battle report was made to show off, then Blizzard and Day[9] clearly did not do a good job. There is too much pretension and hype about all the new things and not enough perspective that respects this is still a development build with horrible players. Had the commentary been a bit more laid back I think most would have enjoyed it. It's just unfortunate that for whatever reason Day[9] has turned into a corporate shill whose every word you have to distrust if you care at all about honest assessments of things. (I'm sure he has his reasons)

In any case, about the state of HotS right now as shown in the battle report: it's hard to make judgments about design of units outside the context of a clear lack of balance and the fact that these weren't competitive players. As an example, how can you tell whether the tempest has any potential when the terran refuses to deal with the observer in his base? Or how can you make a comment about the design of an ability like the mothership core's purifier when it has a ludicrous 13 range & 60 damage?

For what it's worth, I think that the battle hellion is a good design. It requires plenty of skill in deciding what form to use hellions in and it gives the unit some much needed utility against mass zealot plays. I think a unit like this would fit perfectly well into a mech play style, especially with mine support. Unlike the warhound.

I also think mass recall early on is good design. If you compare warpgate and recall then you'll see that both are clearly very strong abilities to get so early on, but recall feels like it's the only one that belongs there. After all, if you're not on at least three bases, then what good justification is there to have warpgate available? You can't use it for any kind of useful harass or defense, it's just something that lets you all-in. Recall on the other hand allows you to put on pressure in a non all-in fashion and therefore could really improve protoss early game. The obvious issue is that it's too powerful though. It reminds me of the scroll of town portal in Warcraft 3. In that game they had to add a delay timer to the scroll, so that whenever you used it there were a few seconds during which your opponent could pick off units for free and in a sense punish you for your bad positioning. I think that would be sufficient for mass recall as well: add a three second animation during which the units are still vulnerable.

All together I'm cautiously optimistic, even though I did have the worrisome thought that since WoL is closer to Brood War, having an expansion gives Blizzard another chance to make a lot of changes and make the game even further removed from the Brood War fundamentals. And we'll never see really fundamental changes to income distribution or the pathfinding, so what we'll see is what we'll get, it will be up to the new units to improve the gameplay. I just hope Blizzard listens to the community and gets rid of awful designs like the warhound and the oracle's entomb ability. (or the roach or colossus :/ )
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-08-14 14:02:57
August 14 2012 13:56 GMT
#1074
On August 14 2012 22:25 Doodsmack wrote:

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button


Thing is when WoL came out, nobody knew how it will turn out, what strategies are going to be there, etc., because it had begun from scratch. Now difference here being, they add upon existing infrastructure and units to tweak strategies, and devs themselves for sure play sc2 much much better and understand it so much more. Question is: why in hell would they put mechanical marauder, when there is one already? A lot of choices made for Hots are seen as really skill discouraging by introducing units that have defined role, and are straightforward. Not all units are bad, but some of a bunch really are. So, many are not happy, because they expect that awareness level of devs should be much much higher. Besides, there are units like Void Ray or reaper, that needs some help to bring them effectively into strategies. But instead, they are being pushed out, for example, vs zerg Toss will surely go oracle first and not void ray. There will be beta, but tendencies are disturbing.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 14 2012 13:57 GMT
#1075
That was kind of. . .eh.

Oracle looks interesting but I don't know how useful it is and the Tempest was kind of neat and adds a new form of micro (albeit not necessarily all that taxing - just a very different kind of stutter step), but Terran mech just looked horrible to play. We don't need to negate position by buffing A-move-into-siege; that's not what mech is about at all, and that's looking very much like what we'll get even in TvT now.

Of course, it's alpha and the guys aren't exactly pros and they clearly weren't playing seriously, but still. . .not feeling positive about this right now.
Did you ever say Yes to a single joy?
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
August 14 2012 14:01 GMT
#1076
On August 14 2012 22:56 NightOfTheDead wrote:
Show nested quote +
On August 14 2012 22:25 Doodsmack wrote:

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button


Thing is when WoL came out, nobody knew how it will turn out, what strategies are going to be there, etc., because it had begun from scratch. Now difference here being, they add upon existing infrastructure and units to tweak strategies, and devs themselves for sure play sc2 much much better and understand it so much more. Question is: why in hell would they put mechanical marauder, when there is one already? A lot of choices made for Hots are seen as really skill discouraging by introducing units that have defined role, and are straightforward. Not all units are bad, but some of a bunch really are. So, many are not happy, because they expect that awareness level of devs should be much much higher.



Wait until you've tested the game before complaining about anything . It's the intelligent thing to do.
sharky246
Profile Blog Joined November 2010
1197 Posts
Last Edited: 2012-08-14 14:04:08
August 14 2012 14:03 GMT
#1077
On August 14 2012 22:25 Doodsmack wrote:
Show nested quote +
On August 14 2012 22:08 Aenur wrote:
On August 14 2012 21:16 Dalavita wrote:

SC2 is a shadow of what it could have been. Judging by HotS, Blizzard hasn't even learned anything from WoL.

Unless they make radical changes to HotS, SC2 is going to die.


Agree. SC2 wouldn't be as big as we see it today, if there wasn't a game called SC Broodwar before (in fakt I think, it wouldn't have reached Esport status) . HotS could be Blizzard's very last chance to rescue their damaged reputation. After the decline of Warcraft series, the horrible launch and gamedesign of D3 (how many are still playing?) and SC2, which barely reached a minimum of the expectations (but still big issues with Battlenet 2.0) - how many more failures are they willing to afford?
I don't think they even realize in which parlous position they already are.


Sorry for my horrible English.



People are still playing and watching SC2 not because they enjoy it, but because they've been tricked into thinking it's good because BW was good? Lol people can think for themselves and decide whether they enjoy it or not. SC2's hardcore following 2 years after release is objective evidence that a sizeable amount of people enjoy it.

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button


Well, it's not impossible, although it is very very doubtful. I mean, lots of people buy the iphone, despite the fact that there are other products out there that are better and cheaper.
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
August 14 2012 14:12 GMT
#1078
On August 14 2012 23:01 Doodsmack wrote:
Show nested quote +
On August 14 2012 22:56 NightOfTheDead wrote:
On August 14 2012 22:25 Doodsmack wrote:

I hope people realize that it's unintelligent to draw sweeping conclusions about balance and game design based on one game you watched which had sub-optimal builds and compositions. Just be patient with your complaining and wait until you've tested the game. Think back to when you claimed that HTs would become obsolete if they took out khaydarin amulet. You're capable of making smarter assessments if you just take a little more time to think and look back over what you wrote before hitting the post button


Thing is when WoL came out, nobody knew how it will turn out, what strategies are going to be there, etc., because it had begun from scratch. Now difference here being, they add upon existing infrastructure and units to tweak strategies, and devs themselves for sure play sc2 much much better and understand it so much more. Question is: why in hell would they put mechanical marauder, when there is one already? A lot of choices made for Hots are seen as really skill discouraging by introducing units that have defined role, and are straightforward. Not all units are bad, but some of a bunch really are. So, many are not happy, because they expect that awareness level of devs should be much much higher.



Wait until you've tested the game before complaining about anything . It's the intelligent thing to do.

Can we say positive things before we play it?

Because honestly, what is the point of releasing these videos if not to be discussed? Obviously people are only able to give preliminary analyses, but that doesn't mean analysis in general is "unintelligent".
Did you ever say Yes to a single joy?
nixi
Profile Joined February 2010
Sweden39 Posts
August 14 2012 14:14 GMT
#1079
Casting and playing aside.

Entomb does feel very uninspired and boring to watch. No room for creative use at all. I hope they remove that ability and replace it with something better. Aleast preordain serves the purpose of giving vision to tempests and cloaking field can be really helpful defending expansions, cloaking buildings and probes aswell as helping in early pushes.

The warhound doesnt look good as many others have stated but hopefully Blizzard is working on replacing that model if they decide to keep the unit. The tempest is a real beauty though and I like it. It can probably be devastating in the right hands when not overkilling.

Mothershipcore is also a nice addition since it´ll help defend a fast expansion in pvp as an example. The purify is does cost energy and doesnt last very long so you are able to pull back your army once it is activated. Range 13 is 1 less range than siegetanks am I right?

I´m looking forward to HotS. Overall it looks good and if they work on above stated things it´s gonna be splendid.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
August 14 2012 14:15 GMT
#1080
On August 14 2012 22:08 Aenur wrote:
Show nested quote +
On August 14 2012 21:16 Dalavita wrote:

SC2 is a shadow of what it could have been. Judging by HotS, Blizzard hasn't even learned anything from WoL.

Unless they make radical changes to HotS, SC2 is going to die.


Agree. SC2 wouldn't be as big as we see it today, if there wasn't a game called SC Broodwar before (in fakt I think, it wouldn't have reached Esport status) . HotS could be Blizzard's very last chance to rescue their damaged reputation. After the decline of Warcraft series, the horrible launch and gamedesign of D3 (how many are still playing?) and SC2, which barely reached a minimum of the expectations (but still big issues with Battlenet 2.0) - how many more failures are they willing to afford?
I don't think they even realize in which parlous position they already are.


Sorry for my horrible English.

How the hell are SC2 and D3 failures? The latter sold more copies in the first few days than any game to date. That's not a failure, that's a resounding success.

Yes, the WC series in decline, meaning that still about eight to ten million people play it. No other MMO comes close (no, not even GW2 will).
Prev 1 52 53 54 55 56 80 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly #2
IntoTheiNu 314
WardiTV291
Rex60
CranKy Ducklings30
CranKy Ducklings SOOP6
LiquipediaDiscussion
Escore
10:00
Season 3
escodisco1393
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko348
mouzHeroMarine 135
Rex 60
SHIN 16
Rogue 9
herO (SOOP) 8
ByuN (SOOP) 5
StarCraft: Brood War
Britney 20631
Calm 10720
Shuttle 1446
Jaedong 734
Pusan 561
Soma 427
BeSt 402
EffOrt 381
Light 349
Mini 309
[ Show more ]
Soulkey 237
Zeus 177
Leta 153
Snow 140
ToSsGirL 124
Hyun 117
Killer 106
ggaemo 102
Mong 73
Yoon 73
Rush 56
JYJ 53
Aegong 36
soO 26
Terrorterran 21
Noble 18
Bale 17
Sacsri 16
Shine 15
Icarus 15
sorry 14
yabsab 14
Hm[arnc] 13
Free 11
Sexy 9
Counter-Strike
olofmeister851
zeus226
edward132
kRYSTAL_38
Other Games
singsing2293
pashabiceps1184
B2W.Neo208
Mew2King42
Organizations
Other Games
gamesdonequick1851
StarCraft: Brood War
lovetv 13
[ Show 13 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV603
• lizZardDota2138
League of Legends
• Jankos1119
Upcoming Events
RotterdaM Event
5h 5m
The PiG Daily
9h 35m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
14h 35m
GSL
23h 35m
Replay Cast
1d 12h
WardiTV Weekly
1d 23h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
[ Show More ]
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-26
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.