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Call To Action: Balance Testing TvZ. - Page 9

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 7 8 9 10 11 81 Next
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 08 2012 21:34 GMT
#161
On August 09 2012 06:15 Vindicare605 wrote:
Show nested quote +
On August 09 2012 06:14 Empirimancer wrote:
I think it's fairly obvious that Blizzard has a policy against simply reverting changes that are revealed to be mistakes. Why toy with creep tumor range when what caused the problem is the first place is the greater queen range?



Bunkers offer an example of how much Blizzard doesn't mind reverting changes.


Build times is the exception.

Atlan___
Profile Joined July 2011
Germany38 Posts
August 08 2012 21:35 GMT
#162
such a joke did want to test it => eu server have problems nobody can join customgames ...
VPCursed
Profile Blog Joined May 2011
1044 Posts
August 08 2012 21:35 GMT
#163
i still feel as if creep needs to recede faster as well
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 08 2012 21:37 GMT
#164
On August 09 2012 06:21 zmansman17 wrote:
Show nested quote +
On August 09 2012 05:20 KawaiiRice wrote:
the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O
sounds interesting o,o


Exactly. However, this is a start. The Raven is so freaking hard to use. I spent hundreds of games playing monobattles with the Raven to micro, multi-cast and mess around with raven hotkeys. In the end, I still am god awful with Ravens even as a Rank 1 master terran. Hopefully this will make them at least, marginally easier to use.

With that said, I think the biggest change that must be made is:
Allow Ravens to cast while being fungaled

wait WHAT? they can't cast while fungaled? wtf
Twitter: @zhurai | Site: http://zhurai.com
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1718 Posts
August 08 2012 21:38 GMT
#165
On August 09 2012 06:35 VPCursed wrote:
i still feel as if creep needs to recede faster as well


yes yes YESSSSSSSSSSSSS.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 08 2012 21:38 GMT
#166
the creep nerf is ridiculous.
these guys from Blizzard are watching 2 months old VODs to assume the game is not balanced at the highest level. seriously, just watch the last 2 weeks of korean pro TvZ and don't fu***** nerf zerg.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
geoIOPS
Profile Joined August 2010
40 Posts
August 08 2012 21:40 GMT
#167
I like that these changes, but more importantly I like the transparancy on Blizzard's part and the custom map. Really quite a swing from how the Queen change was introduced.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
August 08 2012 21:40 GMT
#168
On August 09 2012 05:26 tuoli9 wrote:
As a protoss these changes sound really nice. Raven needs a speed buff, and now that zergs are building more queens, creep spread is a little bit too fast.


agree about creep spread. I've pushed out at 9-10 mins before only to find a creep highway thats already just below my natural ramp..... although this meant that the zerg had let other things go by the wayside, 4 queens pooping out tumors takes A LOT of scans to deal with lol.

Raven change might also encourage earlier ravens to deal with creep spread.
When there is nothing left to lose but your dignity, it is already gone.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
August 08 2012 21:40 GMT
#169
On August 09 2012 06:33 zmansman17 wrote:
Show nested quote +
On August 09 2012 06:31 VPCursed wrote:
thank god, finally a nerf to creep


amen.

I was wondering when this day would come.

Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build.
"let your freak flag fly"
Noocta
Profile Joined June 2010
France12578 Posts
August 08 2012 21:41 GMT
#170
On August 09 2012 06:40 Mrvoodoochild1 wrote:
Show nested quote +
On August 09 2012 06:33 zmansman17 wrote:
On August 09 2012 06:31 VPCursed wrote:
thank god, finally a nerf to creep


amen.

I was wondering when this day would come.

Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build.


The creep mechanic was born with the idea that it would need a nerf when players will get good enough at it.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
August 08 2012 21:42 GMT
#171
Kind of wish they'd just revert the change. Don't get me wrong, these buffs are probably nice(I doubt the raven one will really matter for TvZ though), but I just feel like they are shooting in the dark, searching for a fix to something that was never broken before they "fixed it" the last time :/ I mean the 5 range queen went through, so it's kind of hard to imagine that these changes wouldn't go through, no matter how good/bad they might be.
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
August 08 2012 21:45 GMT
#172
On August 09 2012 06:40 Mrvoodoochild1 wrote:
Show nested quote +
On August 09 2012 06:33 zmansman17 wrote:
On August 09 2012 06:31 VPCursed wrote:
thank god, finally a nerf to creep


amen.

I was wondering when this day would come.

Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build.



It will, on maps like Cloud Kingdom terran will actually be able to land a well timed fourth base before creep gets there, example being DRG vs MKP where MKP couldn't land his fourth as DRG already had creep there.

Not a huge difference, but it's still something.
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
aksfjh
Profile Joined November 2010
United States4853 Posts
August 08 2012 21:45 GMT
#173
Don't really see how the Raven buff will really improve their viability. Still feels like a suicide mission using them.
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 08 2012 21:46 GMT
#174
Please, Blizzard, please also reduce the HSM cost to 100 energy!
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
xrapture
Profile Blog Joined December 2011
United States1644 Posts
August 08 2012 21:50 GMT
#175
Currently, infestors are cheaper than Ravens, take less time to build, have upgrades that take less time to research and are cheaper, are faster, can use fungal immediately when made, and have fungal which is more range than hsm.

Oh yea, not to mention they can burrow, many can be built at once, and they are good against all unit compositions in the game.
Everyone is either delusional, a nihlilst, or dead from suicide.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 08 2012 21:51 GMT
#176
I support anything that gets TDA the hell off the ladder. Since Zergs will probably whine that creep tumors barely barely reach up ramps now, TDA could possibly be removed and that makes me so very happy.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
n0ise
Profile Joined April 2010
3452 Posts
August 08 2012 21:52 GMT
#177
Blizzard can be quite tilting at times

But I guess 2.5 years to start reworking creep is still better than nothing
Wuster
Profile Joined May 2011
1974 Posts
August 08 2012 21:55 GMT
#178
On August 09 2012 06:34 Empirimancer wrote:
Show nested quote +
On August 09 2012 06:15 Vindicare605 wrote:
On August 09 2012 06:14 Empirimancer wrote:
I think it's fairly obvious that Blizzard has a policy against simply reverting changes that are revealed to be mistakes. Why toy with creep tumor range when what caused the problem is the first place is the greater queen range?



Bunkers offer an example of how much Blizzard doesn't mind reverting changes.


Build times is the exception.



Thor Strike Cannons.
They gave a pretty detailed and well reasoned explanation for both the initial change and rollback too.

I think multiple queens is not a problem. The point of multiple queens (and queen range) was to give Zerg earlier defense and indirectly a way to prevent hellions from completely shutting down creep spread. The indirect buff is that hellions don't deny creep spread and Zerg has a bunch of Queens to spread creep with.

The original problem has been solved (early defense against Stalker kiting, hellions, ect) so now they're toning down creep tumors. This seems much better than reverting queen range and literally resetting the state of Zerg to a few months ago (well I guess they'd still have the overlord buff).
Jaegeru
Profile Joined February 2012
United Kingdom676 Posts
Last Edited: 2012-08-08 21:56:32
August 08 2012 21:55 GMT
#179
What the creep change looks like for anybody interested.

[image loading]
MVP on winning his Fourth GSL - "Yeah I know the routine, take the flowers and cheque, I will kiss the trophy for the photo"
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
Last Edited: 2012-08-08 22:01:37
August 08 2012 21:57 GMT
#180

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?
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