On August 09 2012 06:15 Vindicare605 wrote:
Bunkers offer an example of how much Blizzard doesn't mind reverting changes.
Bunkers offer an example of how much Blizzard doesn't mind reverting changes.
Build times is the exception.
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Empirimancer
Canada1024 Posts
On August 09 2012 06:15 Vindicare605 wrote: Show nested quote + On August 09 2012 06:14 Empirimancer wrote: I think it's fairly obvious that Blizzard has a policy against simply reverting changes that are revealed to be mistakes. Why toy with creep tumor range when what caused the problem is the first place is the greater queen range? Bunkers offer an example of how much Blizzard doesn't mind reverting changes. Build times is the exception. | ||
Atlan___
Germany38 Posts
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VPCursed
1044 Posts
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zhurai
United States5660 Posts
On August 09 2012 06:21 zmansman17 wrote: Show nested quote + On August 09 2012 05:20 KawaiiRice wrote: the highest level of tvz? I think we need to separate the stats for taeja vs z and other terrans vs z lol :O sounds interesting o,o Exactly. However, this is a start. The Raven is so freaking hard to use. I spent hundreds of games playing monobattles with the Raven to micro, multi-cast and mess around with raven hotkeys. In the end, I still am god awful with Ravens even as a Rank 1 master terran. Hopefully this will make them at least, marginally easier to use. With that said, I think the biggest change that must be made is: Allow Ravens to cast while being fungaled wait WHAT? they can't cast while fungaled? wtf | ||
ShowTheLights
Korea (South)1669 Posts
On August 09 2012 06:35 VPCursed wrote: i still feel as if creep needs to recede faster as well yes yes YESSSSSSSSSSSSS. | ||
ilbh
Brazil1606 Posts
these guys from Blizzard are watching 2 months old VODs to assume the game is not balanced at the highest level. seriously, just watch the last 2 weeks of korean pro TvZ and don't fu***** nerf zerg. | ||
geoIOPS
40 Posts
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emythrel
United Kingdom2599 Posts
On August 09 2012 05:26 tuoli9 wrote: As a protoss these changes sound really nice. Raven needs a speed buff, and now that zergs are building more queens, creep spread is a little bit too fast. agree about creep spread. I've pushed out at 9-10 mins before only to find a creep highway thats already just below my natural ramp..... although this meant that the zerg had let other things go by the wayside, 4 queens pooping out tumors takes A LOT of scans to deal with lol. Raven change might also encourage earlier ravens to deal with creep spread. | ||
Mrvoodoochild1
United States1439 Posts
On August 09 2012 06:33 zmansman17 wrote: amen. I was wondering when this day would come. Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build. | ||
Noocta
France12578 Posts
On August 09 2012 06:40 Mrvoodoochild1 wrote: Show nested quote + On August 09 2012 06:33 zmansman17 wrote: On August 09 2012 06:31 VPCursed wrote: thank god, finally a nerf to creep amen. I was wondering when this day would come. Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build. The creep mechanic was born with the idea that it would need a nerf when players will get good enough at it. | ||
Zarahtra
Iceland4053 Posts
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Jaegeru
United Kingdom676 Posts
On August 09 2012 06:40 Mrvoodoochild1 wrote: Show nested quote + On August 09 2012 06:33 zmansman17 wrote: On August 09 2012 06:31 VPCursed wrote: thank god, finally a nerf to creep amen. I was wondering when this day would come. Creep never needed to be nerfed. terrans weren't complaining about creep before the queen change. Queens are still the problem. This change won't do shit. Zergs will still have 15+ active tumors if they do the 6 queen build. It will, on maps like Cloud Kingdom terran will actually be able to land a well timed fourth base before creep gets there, example being DRG vs MKP where MKP couldn't land his fourth as DRG already had creep there. Not a huge difference, but it's still something. | ||
aksfjh
United States4853 Posts
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Grapefruit
Germany439 Posts
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xrapture
United States1644 Posts
Oh yea, not to mention they can burrow, many can be built at once, and they are good against all unit compositions in the game. | ||
Probe1
United States17920 Posts
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n0ise
3452 Posts
![]() But I guess 2.5 years to start reworking creep is still better than nothing | ||
Wuster
1974 Posts
On August 09 2012 06:34 Empirimancer wrote: Show nested quote + On August 09 2012 06:15 Vindicare605 wrote: On August 09 2012 06:14 Empirimancer wrote: I think it's fairly obvious that Blizzard has a policy against simply reverting changes that are revealed to be mistakes. Why toy with creep tumor range when what caused the problem is the first place is the greater queen range? Bunkers offer an example of how much Blizzard doesn't mind reverting changes. Build times is the exception. Thor Strike Cannons. They gave a pretty detailed and well reasoned explanation for both the initial change and rollback too. I think multiple queens is not a problem. The point of multiple queens (and queen range) was to give Zerg earlier defense and indirectly a way to prevent hellions from completely shutting down creep spread. The indirect buff is that hellions don't deny creep spread and Zerg has a bunch of Queens to spread creep with. The original problem has been solved (early defense against Stalker kiting, hellions, ect) so now they're toning down creep tumors. This seems much better than reverting queen range and literally resetting the state of Zerg to a few months ago (well I guess they'd still have the overlord buff). | ||
Jaegeru
United Kingdom676 Posts
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Thrombozyt
Germany1269 Posts
Seeker missile cost or cast range appear to be secondary factors Yep, you have really understood the problem with the raven..... NOT! All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much? | ||
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