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Call To Action: Balance Testing TvZ. - Page 10

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 8 9 10 11 12 81 Next
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2012-08-08 21:59:21
August 08 2012 21:59 GMT
#181
On August 09 2012 06:57 Thrombozyt wrote:
Show nested quote +

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..
Innovation | Flash | Mvp | Byun | TY
Jarree
Profile Joined January 2012
Finland1004 Posts
August 08 2012 22:00 GMT
#182
On August 09 2012 06:50 xrapture wrote:
Currently, infestors are cheaper than Ravens, take less time to build, have upgrades that take less time to research and are cheaper, are faster, can use fungal immediately when made, and have fungal which is more range than hsm.

Oh yea, not to mention they can burrow, many can be built at once, and they are good against all unit compositions in the game.

But.. but.. raven can fly
Eps
Profile Joined April 2011
Canada240 Posts
August 08 2012 22:00 GMT
#183
For the Ravens. The best thing we can do is try out the map, and then comment on their feedback thread. They won't be reading it here.
dakalro
Profile Joined September 2010
Romania525 Posts
August 08 2012 22:01 GMT
#184
Hmm, they should try halving the stun from Infestors but keep the damage/dot length, and only against flying, no change to ground units. That way the zerg has to choose between losing damage (make up for it from actual vs air) and immobilizing the units and doing full damage while conserving energy.

Not sure ravens will be useful even with these changes, they might but going to 6 range from infestors is about certain death nowadays.
IcedBacon
Profile Joined May 2011
Canada906 Posts
Last Edited: 2012-08-08 22:02:31
August 08 2012 22:01 GMT
#185
On August 09 2012 06:57 Thrombozyt wrote:
Show nested quote +

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.
"I went Zerg because Artosis is a douchebag." -IdrA
Masada714
Profile Joined March 2011
United States89 Posts
August 08 2012 22:02 GMT
#186
I do like the creep change and do think that will slow the spread down by a little bit, which can also give them less time to react to an army when they get vision due to the creep. It will be interesting to see what kind of an impact this will have on the matchup's if at all.

The raven change is interesting as well and I'm wondering how Terrans will use it now. I'm just hoping this doesn't have the same effect that the Queen range buff did and now it will be used all the time or players will go back to the 1/1/1 which might be hard to hold off again. I guess we will see what happens.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
August 08 2012 22:03 GMT
#187
Great ideas... I for once love everything proposed regarding balance. As a protoss player I wouldn't mind zerg having a tougher time spreading creep... but mostly for the pro's when watching them:

Terran players want to use ravens, but they can be hard to control - so this might be a great fix
... and TvZ seems to require a ton of scans to slow creep down. So slowing it down a bit might be good
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 08 2012 22:03 GMT
#188
As someone that uses the raven a lot I can tell you speed is not an issue. The issue is your opponent fungals your ravens and they die before being able to use the HSM. The issue is the HSM low cast range that makes it a suicide unit because it forces you into fungal range (where no matter how fast you are if you are stuck in place it does not matter).

I'm assuming their reasoning for tweaking the speed (which was one thing everyone including myself suggested) is to see if it makes it better and allows Terrans to retain their ravens more often after "diving in" for HSMs.

Any buff at this point helps TvZ to be honest...after months are they finally acknowledging a problem? I'm not sure if I'm dreaming right now. Maybe I'm still in the movie theatre watching inception.

Hope some change goes through though...I doubt anyone will believe they are buffing Terran in any way since there are no bunker changes
Sup
Neurosis
Profile Joined October 2010
United States893 Posts
August 08 2012 22:04 GMT
#189
On August 09 2012 06:59 Jono7272 wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..


The energy cost is the worst offender by far.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 08 2012 22:04 GMT
#190
So does creep spread out at the same speed? Or is it adjusted slower for the smaller radius?

Overall, these changes are pretty fair. I think Terran players will have a much easier time manoevering their ravens to dodge fungals now, and it should be pretty much balanced out thanks to fungal disrupting spell casting. Still gonna have to see how it plays into the game before making conclusions though.
133 221 333 123 111
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 08 2012 22:05 GMT
#191
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

Actually, I'd even say HSM is the easiest spell to micro against. You get a visual which unit is targeted and you just have to run this unit for a potential 100% dmg evasion. You take WAY more dmg from storm (you take full dmg from fungal anyhow), because you take the initial damage and then the indirect damage of your units running and not firing. With HSM only 1 unit doesn't fire.
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 08 2012 22:05 GMT
#192
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


You're being ironic, right?
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
envisioN .
Profile Joined February 2011
United States552 Posts
August 08 2012 22:05 GMT
#193
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

Wouldn't fungal be the hardest because it is impossible to micro when your units are fungaled?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Eps
Profile Joined April 2011
Canada240 Posts
August 08 2012 22:05 GMT
#194
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


That's a very odd thing to say.
With SM, you can atleast Micro against it. The unit can be picked out, albeit a very difficult task to accomplish. The unit can also be FG and Feedbacked at 9 Range versus it's 6.

With Fungal Growth..what Micro? FG prevents Micro of Air/Ground.

I'm not saying that Raven's SM needs to be buffed to Range 9, but making it at Range 7 would at least make it a bit easier to Cast with.
Fig
Profile Joined March 2010
United States1324 Posts
August 08 2012 22:06 GMT
#195
On August 09 2012 06:59 Jono7272 wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..

It's a buff! Take it!

Hopefully this will encourage more use of ravens, giving Blizzard more gameplay to be able to diagnose any other problems.
Can't elope with my cantaloupe
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 08 2012 22:06 GMT
#196
On August 09 2012 07:04 Neurosis wrote:
Show nested quote +
On August 09 2012 06:59 Jono7272 wrote:
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..


The energy cost is the worst offender by far.

I rather have a 125 energy spell that I can use than a 75 energy spell that i cannot use because my ravens are fungaled with no available targets.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-08-08 22:10:23
August 08 2012 22:06 GMT
#197
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

So its easier to micro against a spell which has no cast animation or projectile and prevents movements?

Some of the comments here are just really silly.

Anyway, I like the patch. Yeah it seems Zergs are slowly becoming weak again in the metagame, but Zergs were powerhouses a few weeks ago. I really think it's just a matter of the metagame evolving and eventually Zergs will find answers to Terrans again. These changes are not really that big in my opinion. The creep nerf might be a bit too much but again, I think it'll only be a matter of time till Zergs adapt, much like Terrans had to after the previous patch.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-08-08 22:06:58
August 08 2012 22:06 GMT
#198
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


Is this a joke?

I have had people taunt me by running their units in circles on patrol command.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
August 08 2012 22:07 GMT
#199
On August 09 2012 06:38 ShowTheLights wrote:
Show nested quote +
On August 09 2012 06:35 VPCursed wrote:
i still feel as if creep needs to recede faster as well


yes yes YESSSSSSSSSSSSS.


Waiting almost 2 (ingame) minutes for creep to disappear after either ovie or tumor seems a bit too much, honestly. But in every case that doesn't involve expanding I don't think it's a strong feature
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
zmansman17
Profile Joined March 2011
United States2567 Posts
August 08 2012 22:07 GMT
#200
On August 09 2012 07:06 pdd wrote:
Show nested quote +
On August 09 2012 07:01 IcedBacon wrote:
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

So its easier to micro against a spell which has no cast animation or projectile and prevents movements?


I think pdd wins the argument.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
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