• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:13
CET 18:13
KST 02:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)8Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Liquipedia.net NEEDS editors for Brood War ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Ask and answer stupid questions here! US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3087 users

Call To Action: Balance Testing TvZ. - Page 10

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 8 9 10 11 12 81 Next
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2012-08-08 21:59:21
August 08 2012 21:59 GMT
#181
On August 09 2012 06:57 Thrombozyt wrote:
Show nested quote +

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..
Innovation | Flash | Mvp | Byun | TY
Jarree
Profile Joined January 2012
Finland1004 Posts
August 08 2012 22:00 GMT
#182
On August 09 2012 06:50 xrapture wrote:
Currently, infestors are cheaper than Ravens, take less time to build, have upgrades that take less time to research and are cheaper, are faster, can use fungal immediately when made, and have fungal which is more range than hsm.

Oh yea, not to mention they can burrow, many can be built at once, and they are good against all unit compositions in the game.

But.. but.. raven can fly
Eps
Profile Joined April 2011
Canada240 Posts
August 08 2012 22:00 GMT
#183
For the Ravens. The best thing we can do is try out the map, and then comment on their feedback thread. They won't be reading it here.
dakalro
Profile Joined September 2010
Romania525 Posts
August 08 2012 22:01 GMT
#184
Hmm, they should try halving the stun from Infestors but keep the damage/dot length, and only against flying, no change to ground units. That way the zerg has to choose between losing damage (make up for it from actual vs air) and immobilizing the units and doing full damage while conserving energy.

Not sure ravens will be useful even with these changes, they might but going to 6 range from infestors is about certain death nowadays.
IcedBacon
Profile Joined May 2011
Canada906 Posts
Last Edited: 2012-08-08 22:02:31
August 08 2012 22:01 GMT
#185
On August 09 2012 06:57 Thrombozyt wrote:
Show nested quote +

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.
"I went Zerg because Artosis is a douchebag." -IdrA
Masada714
Profile Joined March 2011
United States89 Posts
August 08 2012 22:02 GMT
#186
I do like the creep change and do think that will slow the spread down by a little bit, which can also give them less time to react to an army when they get vision due to the creep. It will be interesting to see what kind of an impact this will have on the matchup's if at all.

The raven change is interesting as well and I'm wondering how Terrans will use it now. I'm just hoping this doesn't have the same effect that the Queen range buff did and now it will be used all the time or players will go back to the 1/1/1 which might be hard to hold off again. I guess we will see what happens.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
August 08 2012 22:03 GMT
#187
Great ideas... I for once love everything proposed regarding balance. As a protoss player I wouldn't mind zerg having a tougher time spreading creep... but mostly for the pro's when watching them:

Terran players want to use ravens, but they can be hard to control - so this might be a great fix
... and TvZ seems to require a ton of scans to slow creep down. So slowing it down a bit might be good
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 08 2012 22:03 GMT
#188
As someone that uses the raven a lot I can tell you speed is not an issue. The issue is your opponent fungals your ravens and they die before being able to use the HSM. The issue is the HSM low cast range that makes it a suicide unit because it forces you into fungal range (where no matter how fast you are if you are stuck in place it does not matter).

I'm assuming their reasoning for tweaking the speed (which was one thing everyone including myself suggested) is to see if it makes it better and allows Terrans to retain their ravens more often after "diving in" for HSMs.

Any buff at this point helps TvZ to be honest...after months are they finally acknowledging a problem? I'm not sure if I'm dreaming right now. Maybe I'm still in the movie theatre watching inception.

Hope some change goes through though...I doubt anyone will believe they are buffing Terran in any way since there are no bunker changes
Sup
Neurosis
Profile Joined October 2010
United States893 Posts
August 08 2012 22:04 GMT
#189
On August 09 2012 06:59 Jono7272 wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..


The energy cost is the worst offender by far.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 08 2012 22:04 GMT
#190
So does creep spread out at the same speed? Or is it adjusted slower for the smaller radius?

Overall, these changes are pretty fair. I think Terran players will have a much easier time manoevering their ravens to dodge fungals now, and it should be pretty much balanced out thanks to fungal disrupting spell casting. Still gonna have to see how it plays into the game before making conclusions though.
133 221 333 123 111
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 08 2012 22:05 GMT
#191
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

Actually, I'd even say HSM is the easiest spell to micro against. You get a visual which unit is targeted and you just have to run this unit for a potential 100% dmg evasion. You take WAY more dmg from storm (you take full dmg from fungal anyhow), because you take the initial damage and then the indirect damage of your units running and not firing. With HSM only 1 unit doesn't fire.
Grapefruit
Profile Joined November 2010
Germany439 Posts
August 08 2012 22:05 GMT
#192
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


You're being ironic, right?
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
envisioN .
Profile Joined February 2011
United States552 Posts
August 08 2012 22:05 GMT
#193
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

Wouldn't fungal be the hardest because it is impossible to micro when your units are fungaled?
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Eps
Profile Joined April 2011
Canada240 Posts
August 08 2012 22:05 GMT
#194
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


That's a very odd thing to say.
With SM, you can atleast Micro against it. The unit can be picked out, albeit a very difficult task to accomplish. The unit can also be FG and Feedbacked at 9 Range versus it's 6.

With Fungal Growth..what Micro? FG prevents Micro of Air/Ground.

I'm not saying that Raven's SM needs to be buffed to Range 9, but making it at Range 7 would at least make it a bit easier to Cast with.
Fig
Profile Joined March 2010
United States1324 Posts
August 08 2012 22:06 GMT
#195
On August 09 2012 06:59 Jono7272 wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..

It's a buff! Take it!

Hopefully this will encourage more use of ravens, giving Blizzard more gameplay to be able to diagnose any other problems.
Can't elope with my cantaloupe
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
August 08 2012 22:06 GMT
#196
On August 09 2012 07:04 Neurosis wrote:
Show nested quote +
On August 09 2012 06:59 Jono7272 wrote:
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?

That, and the energy cost..


The energy cost is the worst offender by far.

I rather have a 125 energy spell that I can use than a 75 energy spell that i cannot use because my ravens are fungaled with no available targets.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-08-08 22:10:23
August 08 2012 22:06 GMT
#197
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

So its easier to micro against a spell which has no cast animation or projectile and prevents movements?

Some of the comments here are just really silly.

Anyway, I like the patch. Yeah it seems Zergs are slowly becoming weak again in the metagame, but Zergs were powerhouses a few weeks ago. I really think it's just a matter of the metagame evolving and eventually Zergs will find answers to Terrans again. These changes are not really that big in my opinion. The creep nerf might be a bit too much but again, I think it'll only be a matter of time till Zergs adapt, much like Terrans had to after the previous patch.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-08-08 22:06:58
August 08 2012 22:06 GMT
#198
On August 09 2012 07:01 IcedBacon wrote:
Show nested quote +
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.


Is this a joke?

I have had people taunt me by running their units in circles on patrol command.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
August 08 2012 22:07 GMT
#199
On August 09 2012 06:38 ShowTheLights wrote:
Show nested quote +
On August 09 2012 06:35 VPCursed wrote:
i still feel as if creep needs to recede faster as well


yes yes YESSSSSSSSSSSSS.


Waiting almost 2 (ingame) minutes for creep to disappear after either ovie or tumor seems a bit too much, honestly. But in every case that doesn't involve expanding I don't think it's a strong feature
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
zmansman17
Profile Joined March 2011
United States2567 Posts
August 08 2012 22:07 GMT
#200
On August 09 2012 07:06 pdd wrote:
Show nested quote +
On August 09 2012 07:01 IcedBacon wrote:
On August 09 2012 06:57 Thrombozyt wrote:

Seeker missile cost or cast range appear to be secondary factors

Yep, you have really understood the problem with the raven..... NOT!

All the used damaging abilities have a casting range of 9. That means every spell except HSM. Now take a wild guess, why HSM is NOT used as much?


HSM is also the hardest spell to micro against.

So its easier to micro against a spell which has no cast animation or projectile and prevents movements?


I think pdd wins the argument.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Prev 1 8 9 10 11 12 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 602
trigger 32
UpATreeSC 13
StarCraft: Brood War
Britney 39974
Calm 3383
Rain 3097
Shuttle 1538
Jaedong 1363
Larva 692
Soma 547
Stork 469
Hyuk 391
Light 336
[ Show more ]
Rush 296
Mini 149
Sharp 120
Zeus 118
Soulkey 111
Mong 70
Movie 59
firebathero 51
sorry 50
Liquid`Ret 41
Yoon 35
Barracks 34
ToSsGirL 30
Rock 25
scan(afreeca) 23
Terrorterran 20
Hm[arnc] 19
sSak 19
GoRush 10
Shine 6
Dota 2
Gorgc5946
qojqva1659
Dendi567
syndereN274
Fuzer 225
NeuroSwarm104
League of Legends
Rex11
Counter-Strike
fl0m690
Heroes of the Storm
Khaldor130
Other Games
Grubby2583
Liquid`RaSZi1818
hiko1073
Beastyqt710
DeMusliM179
crisheroes171
Liquid`VortiX131
elazer97
ArmadaUGS92
Mew2King77
Trikslyr62
KnowMe54
Liquid`Hasu23
Sick9
MindelVK8
Organizations
Other Games
BasetradeTV13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV279
League of Legends
• TFBlade1967
• Shiphtur296
Upcoming Events
Replay Cast
6h 47m
Escore
16h 47m
LiuLi Cup
17h 47m
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
23h 47m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
1d 9h
RSL Revival
1d 14h
LiuLi Cup
1d 17h
uThermal 2v2 Circuit
1d 18h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
LiuLi Cup
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.