• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CET 17:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains14Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion Gypsy to Korea BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2044 users

Call To Action: Balance Testing TvZ. - Page 41

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 39 40 41 42 43 81 Next
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 09 2012 19:45 GMT
#801
On August 10 2012 04:37 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:27 flyingteapot wrote:
I didn't read the whole thread so I don't know if this has been mentioned but

With this speed buff in the Raven it isn't about the Raven being able to deal damage to the Zerg army directly but Terran being able to deal with the creep spread of Zerg making the army easier to deal with. Since the Raven now moves at the same speed as the Medivac it can keep up with the rest of the Terran army making the Terran army able to clear creep easier instead of having to wait for the Raven to catch up. So instead of the Terran player having to waste scans on clearing creep, because Raven are detectors, they can use the scans to locate the Zerg army and position themselves favorably allowing for better engagements. So instead of the Raven buff creating a situation where Ravens do massive damage to the Zerg army directly; it creates a situation where the Raven can help the Terran army deal more damage to the Zerg army by setting up favorable engagements



So the Raven is essentially a tier 3 overlord with massive costs that can also detect hidden?

Yeah... that's nice.

Raven has 3 offensive abilities, i think the game could use some fresh breath of air for using those.. dont u think?

I dont think the raven will be used more just becasue its faster now

not to mention the range of the abilities

On August 10 2012 04:29 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.



How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?



Look at the ranges.

On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.

I wouldn't even say that autoturrets are too useful in endgame because they don't scale at all
Twitter: @zhurai | Site: http://zhurai.com
Whitewing
Profile Joined October 2010
United States7483 Posts
August 09 2012 19:49 GMT
#802
On August 10 2012 04:39 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.



How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Shiori
Profile Blog Joined July 2011
3815 Posts
August 09 2012 19:51 GMT
#803
On August 10 2012 04:49 Whitewing wrote:
Show nested quote +
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.



How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.

For what it's worth, Stargate tech needs a buff almost as badly as the Raven does.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
August 09 2012 19:55 GMT
#804
On August 10 2012 04:49 Whitewing wrote:
Show nested quote +
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.





How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


Well the raven being used in TvT doesn't really count... seeing as its a mirro match.... so if its gets buffed.. both sides get the equal same... so yea.... Tvt doesnt count.. im talking more about TvP and TvZ...

could u direct me to some top gm or pro replays where ravens are used as standard composition in the mix or used effectively?

WHO is this who speaks to me as though I needed his advice?
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 09 2012 20:02 GMT
#805
On August 10 2012 04:55 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:49 Whitewing wrote:
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.





How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


Well the raven being used in TvT doesn't really count... seeing as its a mirro match.... so if its gets buffed.. both sides get the equal same... so yea.... Tvt doesnt count.. im talking more about TvP and TvZ...

could u direct me to some top gm or pro replays where ravens are used as standard composition in the mix or used effectively?


only ones would be maps that you can split effectively with PF's.... like metropolis imo that you can safely go to this composition
Twitter: @zhurai | Site: http://zhurai.com
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
August 09 2012 20:03 GMT
#806
Nice to see the Ravens getting a buff, and the creep change is a good idea too Now get back to fixing patch 1.5 Blizzard!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-08-09 20:05:20
August 09 2012 20:04 GMT
#807
The post quality in this thread has deteriorated to a point where I can't read it anymore T.T

So I will say two things:

1: Good to see blizzard addressing balance in a way that doesn't change the game too dramatically, I really enjoy most of the TvZ matchup right now.

2: Discussion in the raven has turned into either a balance whine about how zerg can 1-a move and win or that ravens are useless still. While the latter is slightly more productive(but still completely meaningless), they add nothing to the discussion.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
SaberNodoka
Profile Joined June 2011
151 Posts
August 09 2012 20:07 GMT
#808
It would be exciting to see ravens being viable in Tvp. Toss will have to split just as Terran dodge storms. Of course, this is not viable at all due to feedback.
Whitewing
Profile Joined October 2010
United States7483 Posts
August 09 2012 20:07 GMT
#809
On August 10 2012 04:55 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:49 Whitewing wrote:
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.





How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


Well the raven being used in TvT doesn't really count... seeing as its a mirro match.... so if its gets buffed.. both sides get the equal same... so yea.... Tvt doesnt count.. im talking more about TvP and TvZ...

could u direct me to some top gm or pro replays where ravens are used as standard composition in the mix or used effectively?



Lots of GSL games lately, any large map where it gets to the point where the terran gets the gas income to make continuous ravens out of a few stargates.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
testthewest
Profile Joined October 2011
Germany274 Posts
August 09 2012 20:09 GMT
#810
On August 10 2012 02:42 Zarahtra wrote:
Show nested quote +
On August 10 2012 02:40 Torra wrote:
On August 10 2012 02:27 Ramiz1989 wrote:
On August 10 2012 02:24 Cylindrical wrote:
On August 10 2012 02:21 Ryps wrote:
On August 10 2012 02:21 etofok wrote:
A corrupter still faster than raven, so

And a flying factory still faster than an overlord, whats your point ?



How to harass Zerg with a Raven... One HSM... Thats it.
One corrupter can kill a raven, a raven cant kill the corrupter.

Because you are going to harass with ONE Raven? No, you are going to harass with few of them at least, and you will make tons of turrets with them, one HSM won't do anything except if he has all of the Drons at one mineral patch...

A few ravens in the mid game is a big investment, and delays all upgrades and production. IMO that's probably not worth it. I think drops would still be more effective.

Not to mention the fact that they'd most certainly hit after mutas/infestors are out, so it'd be a one way trip for all that gas.


Well, if you arrive first, put down 2 turrets and leave immediately you have a good chance vs infestors. At least a lot better than unloading your Marines and getting 2 fungals.
If he goes mutas you just don't do it, easy. It's not a strategy for every situation.
War is not about who is right, but who is left.
Whitewing
Profile Joined October 2010
United States7483 Posts
August 09 2012 20:11 GMT
#811
On August 10 2012 04:55 MasterFischer wrote:
Show nested quote +
On August 10 2012 04:49 Whitewing wrote:
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.





How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


Well the raven being used in TvT doesn't really count... seeing as its a mirro match.... so if its gets buffed.. both sides get the equal same... so yea.... Tvt doesnt count.. im talking more about TvP and TvZ...

could u direct me to some top gm or pro replays where ravens are used as standard composition in the mix or used effectively?



Sure it counts, it's a matchup where PDD is exceptionally good, and nobody likes to make ghosts in that matchup anymore now that TLO plays zerg. It's like how the mothership only ever shows up in PvZ (and very rarely a late game PvP), it only has function in one matchup right now. There are units with no function in any matchup for the most part, like the carrier.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
GoodNewsJim
Profile Joined February 2010
United States122 Posts
Last Edited: 2012-08-09 20:17:13
August 09 2012 20:12 GMT
#812
On August 10 2012 04:49 Whitewing wrote:
Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


I think one of the main reasons no one uses void rays vs Terran is that terran has no real tech options to be vulnerable to them, Terran normally go MMM every game. Protoss needs to get their AOE from Collosus or High templar to deal with rines or die.

If terran would have options to go mech vs protoss (remove energy from thor), or maybe air, give BC back +2 damage, the game would open up some. If this made the race match ups harder, buff the other races then, but by God, it is bad game design to not allow multiple tech paths.

Edit: If I was to balance the game, I'd address Zerg's +40 supply mid game vs pros. Make zealots have -8 s build time, and rines -5s build time, and see if T&P can pressure zerg early again like when the game was balanced a few patches back.
God is real. Jesus is LORD
VashtaNerada
Profile Joined February 2012
United States12 Posts
August 09 2012 20:14 GMT
#813
It's annoying to try to get creep tumors up and down ramps as it is, and while relatively minor, it's still irritating to deal with... I wonder if the shorter range will make that worse or better.
Don't blink. Don't even blink. Blink and you're dead. They are fast, faster than you could believe. Don't turn your back. Don't look away. And DON'T. BLINK.
Thr33
Profile Joined February 2012
Sweden20 Posts
Last Edited: 2012-08-09 20:19:17
August 09 2012 20:16 GMT
#814
Dunno if it's been suggested yet but reducing the damage to 60 and like 40 splash and make the HSM a 75 energy spell would be pretty cool... Just saying..

Edit 1: Maybe too strong against banes but what about nerfing the radius too?

Edit: 2 Would make them useful faster and be a threat without instadying to feedback.. Not solving the fungal problem but I mean if it doesn't oneshot a lot of shit maybe a bit more range might work too.
"You guys are so noob that if they some day gave cakes to people who are noobs then you guys would get two cakes."
MasterFischer
Profile Joined August 2009
Denmark836 Posts
August 09 2012 20:16 GMT
#815
On August 10 2012 05:12 GoodNewsJim wrote:
Show nested quote +
On August 10 2012 04:49 Whitewing wrote:
Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.


I think one of the main reasons no one uses void rays vs Terran is that terran has no real tech options to be vulnerable to them, Terran normally go MMM every game. Protoss needs to get their AOE from Collosus or High templar to deal with rines or die.

If terran would have options to go mech vs protoss (remove energy from thor), or maybe air, give BC back +2 damage, the game would open up some. If this made the race match ups harder, buff the other races then, but by God, it is bad game design to not allow multiple tech paths.



Couldn't agree more.... Starcraft 2, 2 years down the road is STILL lacking from severe gamedesign flaws...

How many CHOICES do each race really have as to teching etc?

Having a unit like the raven being heavily underused and heavily cost inefficient just screams to high heavens of bad design... I think they seriously need to rethink the raven, the abilitoes redesign, or something new entirely... maybe for HOTS.. I dont know.
WHO is this who speaks to me as though I needed his advice?
Fencar
Profile Blog Joined August 2011
United States2694 Posts
August 09 2012 20:24 GMT
#816
On August 10 2012 04:49 Whitewing wrote:
Show nested quote +
On August 10 2012 04:39 MasterFischer wrote:
On August 10 2012 04:34 Rowrin wrote:
On August 10 2012 04:29 MasterFischer wrote:
On August 10 2012 04:26 Rowrin wrote:
HSM is really just a gimmick imo. PDD and auto-turrets are the only useful spells on the raven since there are other, better and more cost effecient options for dealing with proposed scenarios with HSM.

-Yeah you can use them on Corruptor/Broodlord clumps, but you are almost always better off having fewer ravens, more vikings and just using PDD.
-Yeah you can use them on balls of roaches, but it is easier, and cheaper to just add more tanks.
-and you are never going to land a seeker missle on an infestor vs a zerg who isn't retarded, so you are better off getting ghosts.

imo, you cant really buff seekermissle's range without creating issues tvp where a few solid missles could level toss's deathball, and its damage is already the highest aoe splash in the game. Any buff to energy regen also means more PDD in TvP. Any buff to auto turrets and we are going to see a lot of cute early expo 2 port mass raven all ins.

I really dont think the speed buff will do much of anything honestly. Remember when blizzard buffed battlecruiser speeds and everyone was so exited, then still rarely used them, if at all, outside of tvt?

I'm pretty sure as testing goes forward bliz might change either the build time or cost (not both without risking tons or early mass raven all ins), unless they do decide to change seekermissle.



How is this different from the infestor or the High templar? tell me....

Infestors can annihilate the entire Terran Army if they are solid and good.... psi storm can eliminate everything if placed correctly...

so what's wrong with having HSM being somewhat the same for ravens? It's Terrans tier 3 spellcaster..

All HSM buff will do, is require the other player to have better micro... if ur getting hit by hsm, then you just have to play better... isn't that how the situation is with fungal and psi storm now?




Because terran has been doing fine for the most part without having the same whole-army-wiping capabilities. If you were to give terran that, you'd have to redesign most of the rest of terran to compensate.


But Terran HAVENT been doing fine though.. that's the point isnt it? TvZ is atrocious other than at top korea level micro and macro and even there... not many T make it to finals in tourneys etc..

But again my question stands... why have a unit like the raven in the game, if its hardly ever used? Doesnt that go against the unit and game design.. on a more general level ? ,,


Raven is a standard TvT unit, it's used as much as, if not more than, the mothership, and certainly more than the carrier.
How often do you see void rays outside of the occasional SG opener in PvZ? Let's not act like it's hardly ever used, it's used quite frequently in late game TvZ now in Korea.
BC's are a standard TvT end game unit. They are used as much as, if not more than, Carriers and Voidrays in PvP. (rough guess)

The Reaper/Hellion/Medivac all-in is a build that is used as much as, if not more than, 1-base DT's in PvP or 10pool in ZvZ. ( rough guess)

See what I'm getting at? Virtually anything and everything is viable at some point in some strategy in a mirror matchup, while it may not be viable in non-mirrors.
This is my signature. There are many like it, but this one is mine.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
August 09 2012 20:27 GMT
#817
Here's a novel idea...

Remove the HSM ability, and give ravens the old science vessel ability, IRRADIATE !

PROBLEM ZERGS? ;-D

Would effectively make 1-a zerg shit in dey pants, because they now have to micro abit, instead of a-moving their muta, infestor, bling, ling army to kill you ^^

coupled with a raven speed increase... something like irradiate would be WONDERFUL
WHO is this who speaks to me as though I needed his advice?
zmansman17
Profile Joined March 2011
United States2567 Posts
August 09 2012 20:29 GMT
#818
On August 10 2012 03:43 Zrana wrote:
Show nested quote +
On August 10 2012 02:47 ProfSc wrote:
The real issue, from my perspective, in the TvZ MU, is a) What avilo has already stated regarding raven HSM not being cost-effective, and b) Unit movement.

In TvZ, 2/3 of the generally viable options rely heavily on units that clump up due to pathing. Both marine-tank and pure bio have this problem. Even mech, which moves as a ball, has this problem. If the pathing were more linear/dynamic, then 12 infestors wouldn't be so incredibly cost-efficient. The other issue is how air units stack so much, which is why you need to be much more careful with ravens than with infestors.

On the other hand, since infestors are so big, their clumping isn't nearly as bad, so the two "splash" options that terran has other than the extremely cost-inefficient HSM—tanks and EMP—don't get the money hits that fungal is apt to get. Infestors, being the easiest mid-tier spellcaster to micro due to their size and comparatively quick movement speed, make them one of the cost-efficient units in the entire game.

I'm not sure how blizzard would go about balancing fungal, but if they are reluctant to fix the pathing, they should at least make it so that fungal can't target air units. Either or would be sufficient in terms of balance. Blizzard should make it so that a) Units don't clump as much and therefore make it easier to spread them further or b) Allow terrans to focus on microing the ground army while the vikings engage BLs/corruptors without fear of losing the viking fleet to fungals.


Infestors are hardly the easiest to micro. Ghosts and HTs are waaaaaaaay easier.

Also I don't know why you're complaining that HSM is cost-inefficient. That's how the game works. As you go up the tech tree units generally get more costly and more efficient (powerful) but less cost-efficient than lower tier units. Compare a marine to a broodlord for example.
And as you can get potentially infinite HSMs from a raven it's not actually that cost-inefficient?

There's so much random stating of facts in this thread to make it seem like zerg is OP. Overlords can drop creep to block potential expansion? omg so OP! That's like saying "omg terran can turn command centres into planetary fortresses! so op!". The races just work in different ways.


Actually as someone who plays all 3 races, I must say Infestors are by far the easiest spell caster to micro.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zhurai
Profile Blog Joined September 2010
United States5660 Posts
August 09 2012 20:36 GMT
#819
On August 10 2012 05:27 MasterFischer wrote:
Here's a novel idea...

Remove the HSM ability, and give ravens the old science vessel ability, IRRADIATE !

PROBLEM ZERGS? ;-D

Would effectively make 1-a zerg shit in dey pants, because they now have to micro abit, instead of a-moving their muta, infestor, bling, ling army to kill you ^^

coupled with a raven speed increase... something like irradiate would be WONDERFUL

I'd love to have irradiate back
Twitter: @zhurai | Site: http://zhurai.com
guN-viCe
Profile Joined March 2010
United States687 Posts
Last Edited: 2012-08-09 20:38:34
August 09 2012 20:36 GMT
#820
Auto turrets will beat any unit in the game for supply(all upgrades researched/full energy for raven+opponent), except infestors/infested terrans(and maybe banelings, I forget).

Ravens with HSM beat almost every unit in the game for supply except for the high HP units like ultra/bc/carrier/archon(auto turret will kill them though).

Massing ravens late game is a potential viable strategy if we have the resources.

The problem with ravens is:

a) high cost
b) they are weak unless they have full energy
c) easy to damage our own army if HSM is applied to fast moving melee targets likes zerglings/speedlots
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Prev 1 39 40 41 42 43 81 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL Playoffs ST vs PTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 43298
Jaedong 1429
EffOrt 491
BeSt 435
Nal_rA 188
Dewaltoss 137
Mind 101
[sc1f]eonzerg 46
Backho 38
scan(afreeca) 34
[ Show more ]
ToSsGirL 32
Rock 29
IntoTheRainbow 19
soO 14
zelot 10
Dota 2
Gorgc5488
qojqva1362
syndereN183
febbydoto10
Counter-Strike
fl0m3156
kRYSTAL_23
Heroes of the Storm
Khaldor591
Liquid`Hasu348
Trikslyr74
Other Games
singsing2097
B2W.Neo967
Lowko493
crisheroes206
Fuzer 136
KnowMe126
BananaSlamJamma88
Rex27
Organizations
Dota 2
PGL Dota 2 - Main Stream17557
Other Games
gamesdonequick1167
ComeBackTV 266
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 70
• EnkiAlexander 63
• poizon28 44
• Hinosc 16
• LUISG 8
• Sammyuel 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 34
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis8529
• Stunt672
Upcoming Events
uThermal 2v2 Circuit
1h
BSL
4h
Sparkling Tuna Cup
18h
RSL Revival
18h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
20h
Patches Events
1d 1h
BSL
1d 4h
Replay Cast
1d 8h
Replay Cast
1d 17h
Wardi Open
1d 20h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
5 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.