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Call To Action: Balance Testing TvZ. - Page 32

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 30 31 32 33 34 81 Next
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 09 2012 09:44 GMT
#621
Can't believe people would be vocal about a range decrease in creep spread >_> You will just have to time your creep tumors in between cooldowns so you can continuously build them rather than just spam them. Besides, having creep is nice, but not neccesary for most Zerg armies.
GregMandel
Profile Blog Joined December 2011
France822 Posts
August 09 2012 09:56 GMT
#622
On August 09 2012 18:44 Chaosvuistje wrote:
Can't believe people would be vocal about a range decrease in creep spread >_> You will just have to time your creep tumors in between cooldowns so you can continuously build them rather than just spam them. Besides, having creep is nice, but not neccesary for most Zerg armies.

At pro level no creep = Ling baneling muta useless, cause the Blings are not able to reach the marines when they are splitted correctly ( it would not change much for Goody :p )
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2012-08-09 10:03:11
August 09 2012 10:00 GMT
#623
Nice to see that theyr trying to do something!

Its not that the creep spread is that big thing, but it slows it a bit down. As T its so risky to engage in creep, so it furthermore backs down T agression. As terran i feel that its very hard to punish over droneign these days. Especially on maps like Cloud kingdom or Entombed.
♞live like a windrammer as you fuck ♞
covetousrat
Profile Joined October 2010
2109 Posts
August 09 2012 10:01 GMT
#624
On August 09 2012 18:56 GregMandel wrote:
Show nested quote +
On August 09 2012 18:44 Chaosvuistje wrote:
Can't believe people would be vocal about a range decrease in creep spread >_> You will just have to time your creep tumors in between cooldowns so you can continuously build them rather than just spam them. Besides, having creep is nice, but not neccesary for most Zerg armies.

At pro level no creep = Ling baneling muta useless, cause the Blings are not able to reach the marines when they are splitted correctly ( it would not change much for Goody :p )

Wait until someday Goody shows his MKP micro.
GregMandel
Profile Blog Joined December 2011
France822 Posts
August 09 2012 10:05 GMT
#625
On August 09 2012 19:01 covetousrat wrote:
Show nested quote +
On August 09 2012 18:56 GregMandel wrote:
On August 09 2012 18:44 Chaosvuistje wrote:
Can't believe people would be vocal about a range decrease in creep spread >_> You will just have to time your creep tumors in between cooldowns so you can continuously build them rather than just spam them. Besides, having creep is nice, but not neccesary for most Zerg armies.

At pro level no creep = Ling baneling muta useless, cause the Blings are not able to reach the marines when they are splitted correctly ( it would not change much for Goody :p )

Wait until someday Goody shows his MKP micro.

I'm sure he could split his tanks really well and kite the Blings with them :D
+ Show Spoiler +
Or just A-move and ... make more tanks
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
LavaLava
Profile Joined January 2012
United States235 Posts
August 09 2012 10:08 GMT
#626
On August 09 2012 17:55 LazerMaze wrote:
It does seem very odd that after the queen buff was added, with the intention of "wanting to help zerg spread creep better", that they would then nerf the tumour again for the exact opposite reason. Doesn't exactly create confidence in the balance department.



It isn't weird. The Queen buff was made to defend a little better and let the Zerg push creep outside his base. It was not intended for shitting up the entire map with creep.

First there were hellions and no creep, then queens and shitloads of creep, now nerfed tumors, and a normal amount of creep.
covetousrat
Profile Joined October 2010
2109 Posts
Last Edited: 2012-08-09 10:11:10
August 09 2012 10:10 GMT
#627
parkin
Profile Blog Joined July 2007
1080 Posts
August 09 2012 10:27 GMT
#628
I love those changes! Exactly what i think is needed at the moment.

I would love to see Raven turrets be flying like pdd's but that'd obviously be a to big of a change :D
mostly harmless
aaycumi
Profile Joined March 2011
England265 Posts
August 09 2012 10:34 GMT
#629
Fair changes and makes a few Banshees and a Raven seem like a better opening I guess.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
August 09 2012 10:36 GMT
#630
Bullshit, it's balanced in Korea already. Leave it the hell alone and let the game shape itself.
A time to live.
parkin
Profile Blog Joined July 2007
1080 Posts
August 09 2012 10:43 GMT
#631
On August 09 2012 19:36 ShatterZer0 wrote:
Bullshit, it's balanced in Korea already. Leave it the hell alone and let the game shape itself.

Come on now. It's not just about perfect balance, its also about how entertaining the games are to watch and play. More ravens used in TvZ would make the games more attractive to watch for the viewers I believe. And maybe itll open up for some variety with Terran air play.

mostly harmless
Vindicare605
Profile Blog Joined August 2011
United States16088 Posts
August 09 2012 10:45 GMT
#632
On August 09 2012 19:36 ShatterZer0 wrote:
Bullshit, it's balanced in Korea already. Leave it the hell alone and let the game shape itself.

It was even more balanced before they buffed Queens.

Didn't stop them then did it?
aka: KTVindicare the Geeky Bartender
malaan
Profile Joined September 2010
365 Posts
August 09 2012 10:54 GMT
#633
I love these changes but I would have loved to have seen just one more - Creep receeding speed increased. It's so frustrating to have to wait 30-40 seconds to plant your CC after an overlord creeped it up, and even worse to clear out a batch of creep only to have a queen run over 30 seconds later and replant.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 09 2012 11:02 GMT
#634
On August 09 2012 19:54 malaan wrote:
I love these changes but I would have loved to have seen just one more - Creep receeding speed increased. It's so frustrating to have to wait 30-40 seconds to plant your CC after an overlord creeped it up, and even worse to clear out a batch of creep only to have a queen run over 30 seconds later and replant.

With increaseed speed creep receeding you should add next changes:

- Pylon shields removed
- When starting building, it will burn in flame (like on low hp) untill SCV will finish it

Why not? Creep is a zerg mechanic. If you want faster creep receed, then nerf pylon and other building blocks too
dog8
Profile Joined August 2012
80 Posts
August 09 2012 11:04 GMT
#635
LOL,been warned not to mention any thing about balance lollllllllllllllllllllllllll,isnt this all about making terran more balanced and an even more pwerful race again all in fav of terran what a surprise

User was warned for this post
Jarree
Profile Joined January 2012
Finland1004 Posts
August 09 2012 11:05 GMT
#636
On August 09 2012 20:02 Existor wrote:
Show nested quote +
On August 09 2012 19:54 malaan wrote:
I love these changes but I would have loved to have seen just one more - Creep receeding speed increased. It's so frustrating to have to wait 30-40 seconds to plant your CC after an overlord creeped it up, and even worse to clear out a batch of creep only to have a queen run over 30 seconds later and replant.

With increaseed speed creep receeding you should add next changes:

- Pylon shields removed
- When starting building, it will burn in flame (like on low hp) untill SCV will finish it

Why not? Creep is a zerg mechanic. If you want faster creep receed, then nerf pylon and other building blocks too

Yes flawless logic, 10/10
MrMedic
Profile Joined November 2010
Canada452 Posts
August 09 2012 11:13 GMT
#637
With this patch, I really hope some great builds come out of this, with early ravens applying a good deal of pressure, while limiting the creep spread.
Ubikuuu!
Profile Joined May 2011
Italy285 Posts
August 09 2012 11:21 GMT
#638
Seems fair, looking forward for more Raven usage.
Not sure about the creep spread nerf but eh, nothing tragic.
"…I guess you can't live very long without arousing hostility; you can't please everybody, because people want different things. Please one and you displease another."
dog8
Profile Joined August 2012
80 Posts
August 09 2012 11:23 GMT
#639
On August 09 2012 17:01 SedativeDev wrote:
Show nested quote +
On August 09 2012 16:55 KonohaFlash wrote:
On August 09 2012 16:50 DoNuTs84 wrote:
Why not delete chose changes and tell people(Terrans) to go watch some Liquid.Taeja games vs zerg instead ...

Why not delete the queen change and tell people(zergs) to go watch some MVP. DongRaeGu games vs Terran instead ...

Seriously, all this change does is make it easier for terran's to use their early to midgame advantages at lower levels.


Good answer.

This is a tiny nerf to zerg yet they managed to whine a lot about it...


I take it that your a terran player ??wasnt it terran who moans zergs are op
TMiweedamins
Profile Joined December 2011
United States51 Posts
August 09 2012 11:30 GMT
#640
This sounds like blizzard is listening to their community!
"Man made boose, God made Grass"
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