On August 02 2012 18:24 Existor wrote:
Try to edit bakeTerrainLighting and alternateLowTextures parameters.
Try to edit bakeTerrainLighting and alternateLowTextures parameters.
bakeTerrainLighting was 0, so tried 1. and now it works. thanks man
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Matisyahu
Sweden42 Posts
On August 02 2012 18:24 Existor wrote: Try to edit bakeTerrainLighting and alternateLowTextures parameters. bakeTerrainLighting was 0, so tried 1. and now it works. thanks man | ||
kennyf
United Kingdom54 Posts
My PC: Intel E8400 @ 3.0GHz AMD 4890 1GB (o/c) 4GB ram 7200rpm hdd I never had any problems like that with all settings set to maximum | ||
DrDevice
Canada132 Posts
On August 02 2012 18:24 Existor wrote: I tried editing these to all the different combinations of 1s and 0s that are possible but I still just see a solid black color for the ground, like in the pink screenshot but with black not pink.Try to edit bakeTerrainLighting and alternateLowTextures parameters. I did discover that if I set spec=1 then I do not have that problem. But with spec=1 everything is much more shiny rather than matte, especially zerg buildings and creep are very shiny and I do not like it. I prefer a more matte look. Anybody have any other ideas for settings I should mess with? | ||
Matisyahu
Sweden42 Posts
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Existor
Russian Federation4295 Posts
On August 02 2012 19:27 Vladimir wrote: Show nested quote + I tried editing these to all the different combinations of 1s and 0s that are possible but I still just see a solid black color for the ground, like in the pink screenshot but with black not pink.On August 02 2012 18:24 Existor wrote: Try to edit bakeTerrainLighting and alternateLowTextures parameters. I did discover that if I set spec=1 then I do not have that problem. But with spec=1 everything is much more shiny rather than matte, especially zerg buildings and creep are very shiny and I do not like it. I prefer a more matte look. Anybody have any other ideas for settings I should mess with? Try to change pixellight to 0 when spec=1 ? If one of them (spec or pixellight) is turned off, shiny effect removes then | ||
Sedzz
Australia391 Posts
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chuDr3t4
Russian Federation483 Posts
On August 02 2012 21:23 Sedzz wrote: Does anyone have an original copy of variables.txt? Forgot to back up and now getting huge FPS lag spikes and want to revert. Delete and the game will create the new default one for your config. | ||
Rekcinad
Netherlands23 Posts
On August 02 2012 19:21 kennyf wrote: Never tried it pre-1.5 patch, but with your updated config i have A LOT of lags. It's not like i have less FPS, but game client seems to be laggy. When i wanted to leave a custom game with computer I pressed Surrender and it took about 2-3 seconds before i actually left the game. Also there seems to be a lot of situations when the game just freezes for a second or two. My PC: Intel E8400 @ 3.0GHz AMD 4890 1GB (o/c) 4GB ram 7200rpm hdd I never had any problems like that with all settings set to maximum Same issue here. I've been using the settings from the original post before the patch with great success, but post 1.5 and updating the variables.txt I'm getting super long loading times and in-game freezes of up to 3 seconds. | ||
Existor
Russian Federation4295 Posts
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Lorch
Germany3666 Posts
On August 03 2012 00:36 Existor wrote: Well, I can't fix, because I don't know the source of the problem and freezes. It's ok for me after 4-5 games (first some games I had huge freezes and long loading times too) T.T I had the sickest freezes today, I really hope you can magically come up with a solution, because I would miss your settings a lot. | ||
kuan888
Canada305 Posts
On August 02 2012 18:09 Matisyahu wrote: prepatch it worked very well. now I get pink all over the screen except for units and buildings You need to show that to Stephano ! | ||
kuan888
Canada305 Posts
On August 02 2012 15:07 frostalgia wrote: Show nested quote + On August 02 2012 14:45 kuan888 wrote: Yeah i guess, but now its not hybrid anymore... Weird that the old hybrid was ok. not totally hybrid, but it's also not true Low.. a lot of the variables will still stay the same, except for the shader/shadow stuff. Yeah too bad, well i did what you suggested, now my fps is great, thx | ||
CrippleSticks
Canada1 Post
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gXxshock
Germany93 Posts
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ArtofRuin
Canada22 Posts
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Existor
Russian Federation4295 Posts
On August 03 2012 09:47 CrippleSticks wrote: Before the patch you had listed somewhere how to get shiny zerg buildings and creep back. Anybody still know how? It worked normally via next 3 parameters: - pixellight - spec - normalmap (this one only makes better quality for shiny effect) Now these parameters can work a bit different in different combinations (like one turned off and other turned on). You can experiment with these 3 parameters | ||
Depetrify
978 Posts
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Existor
Russian Federation4295 Posts
On August 03 2012 17:42 Depetrify wrote: I don't want to get use to this if its not allowed at tournaments, do you think I could change to these settings at MLG or other open tournaments? Variables.txt officialy allowed to edit. It's just settings file | ||
golledaman
Sweden27 Posts
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now. TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game. | ||
FrogOfWar
Germany1406 Posts
On August 03 2012 19:33 golledaman wrote: I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow. So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now. TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game. I just wanted to ask wether the hybrid variables are meant to be added to the others in the file or to replace them. Could OP clarify please? I just got a new computer and so I'm free to choose my settings, but I'm used to playing on low and find high/ultra distracting. So this providing a reasonable middle ground looks very interesting. | ||
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