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On August 03 2012 17:53 Existor wrote:Show nested quote +On August 03 2012 17:42 Depetrify wrote: I don't want to get use to this if its not allowed at tournaments, do you think I could change to these settings at MLG or other open tournaments? Variables.txt officialy allowed to edit. It's just settings file I don't think so. In the MLG rules I read some months ago there was things like "You are not allowed to use any higher graphic settings than medium" and stuff. I do not think they allow it.
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hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/
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Russian Federation4295 Posts
On August 03 2012 20:34 Tommyyy wrote: hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/ Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters
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On August 03 2012 19:33 golledaman wrote: I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game.
Tried this and it worked. Thanks sir!
So awesome having these settings working again. <3
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On August 03 2012 20:40 Existor wrote:Show nested quote +On August 03 2012 20:34 Tommyyy wrote: hey existor, i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/ Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters it changes absolutely nothing for me :/
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Tried the solution looks and works perfectly, thanks man <3
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Russian Federation4295 Posts
I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.
So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.
TL;DR Removing all commands before you paste in the new ones fixed the freezing for my game. Thank you! I will add to 1st post now
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Still got purple textures on some units and trees, but I'm starting to think this has something to do with the many 1.5 bugs.
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Can anyone explain to me what these variables are? Need to improve my fps.
In 1.5 I always lag at the start of the game. However once I changed bakeTerrainLighting, I do not lag anymore at start surprising. bakeTerrainLighting=0 (changed 1 to 0) gamehdr8bit=1 (what is this?) hdr8bit=1 (??)
anything that i can change to improve fps?
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Russian Federation4295 Posts
Best FPS improvement is low settings via game options. Then you can try adding some settings untill you don't lose much of your "perfomance resource" aka FPS.
So you can experiment with every parameter and see, how it looks, does it makes your game nicer and does it takes a lot FPS.
bakeTerrainLighting=0 (changed 1 to 0) On low settings it maked terrain fully black. On medium+ settings I haven't seen difference.
gamehdr8bit=1 Simplified bloom, from what it's more noticeable. If you turn it off, there will be more bloom in game.
hdr8bit=1 (??) Don't know, but somewhere near all hdr parameters.
Standart hdr parameter makes lighting a bit better, 10% less saturated game and a some bloom.
Still got purple textures on some units and trees, but I'm starting to think this has something to do with the many 1.5 bugs. Try to experiment (turn on/off) with next parameters: - hdr - baketerrainlighting - alternateLowTextures
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It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though. 
Working variables.txt without missing textures for 1.5 (at least for me):
alternateLowTextures=0 aolight=0 creepnormalmap=0 creepQuality=0 creeptrans=0 deff=0 deffspec=0 depthDisp=0 displaymode=1 dof=0 dragscrollspeed=100 fogvolume=0 foliagedensity=0.000000 foliagequality=0 gamehdr8bit=1 GraphicsOptionEffectsDetail=0 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[7]=5 GraphicsOptionPhysicsQuality=0 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=1 GraphicsOptionShadowQuality=1 GraphicsOptionSSAO=0 GraphicsOptionTerrainQuality=0 GraphicsOptionTextureQuality[2]=0 halo=0 hdr8bit=1 height=720 highqualityhaloblur=0 keyboardscrollspeed=100 lastDeviceId=4230 lightingLevel=1 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enGB localeiddata=enGB localight=0 lowQualityMovies=1 mousescrollspeed=100 mousesensitivity=0.505050 MusicHeard=1 parallax=0 particlelod=0 particleobjects=0.000000 particleterrain=0.000000 physicsdensity=0 portraits3d=0 preBlendedCreep=1 ribbonlod=0 shadowmapsize=1024 soft=0 softshadows=0 SoundAutoDetectCPUCoreCount=8 soundchannels=128 soundoutput=Default SoundQuality=2 spec=1 splatlod=0 ssparticles=0 targettexeldensity=0.150000 TerrainTextureSize=480 texQualityLevel=0 texSpace[2]=1024 treadlod=0 voicechat=0 voicechatinput=Default voicechatoutput=Default voicechatsoftwaremute=0 waterflipbook=1 waterrendertargetformat=0 waterrendertargetsize=768 watershadow=0 width=1280
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Russian Federation4295 Posts
It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though. SHutdown pixellight? That parameter works in pair with spec
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On August 03 2012 23:32 Existor wrote:Show nested quote +It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though. SHutdown pixellight? That parameter works in pair with spec
This brings back the long loading times, and makes everything very bright for me.
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I tried these setting... LAGS LIKE HELL! Worse than when I put everything on Ultra... This doesn't work on 1.5 for me at all.
i7 2.67GhZ 2x GeForce 275 GTX (working in SLI) 4GB RAM Windows 7
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Getting random spikes in the beginning of games, but it seems to go away completely after a few minutes.. O.o
Started happening when I switched to these hybridic settings.
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Russian Federation4295 Posts
On August 04 2012 06:45 Depetrify wrote: Getting random spikes in the beginning of games, but it seems to go away completely after a few minutes.. O.o
Started happening when I switched to these hybridic settings. Here are some solutions: 1) Clear variables.txt before copypasting there hybridic settings 2) Do these settings manually. How? Read end of the 1st post 3) Don't use these settings.
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yes hard lags and loading times since patch 1.5
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Reset my variables file completely before using these settings and still get terrible lag spikes throughout the game. Worked fine before the patch, will try a few tweaks but hopefully there's a workaround because these graphics are far and away the best.
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Russian Federation4295 Posts
I've slighty updated one of manual instructions.
You can reach these settings manually, by doing next steps:
1) In game options change all to low. Textures - as you want. Best balanced variant - medium textures 2) In game options change shaders to medium 3) In game options change shadows to medium 4) In game options change models to High 5) In variables.txt change SPEC=1 to 0 6) In variables.txt change shadowmapsize=2048 to 1024 7) If you want, get the special low textures, by changing alternateLowTextures=0 to 1
Try that now
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I don't know if it's a problem others have had but I changed the variables file and was getting massive lag vs ai. I then cleared the variables file, SAVED AND EXITED it, then reopened and copied the settings back in. I then played a custom vs a friend and the game was ultra responsive with no lag and looked perfect again. So I don't know if I was getting lag by playing vs ai or if clearing and saving the variables file before copying in the new settings solved the problem. Just an idea for people to try if they are having trouble.
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