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Hybridic graphic settings - between Low and Medium - Page 21

Forum Index > SC2 General
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Flaiker
Profile Joined July 2010
Germany235 Posts
August 03 2012 10:48 GMT
#401
On August 03 2012 17:53 Existor wrote:
Show nested quote +
On August 03 2012 17:42 Depetrify wrote:
I don't want to get use to this if its not allowed at tournaments, do you think I could change to these settings at MLG or other open tournaments?

Variables.txt officialy allowed to edit. It's just settings file

I don't think so. In the MLG rules I read some months ago there was things like "You are not allowed to use any higher graphic settings than medium" and stuff. I do not think they allow it.
...
aLmosTeu
Profile Joined June 2011
Germany101 Posts
Last Edited: 2012-08-03 11:34:46
August 03 2012 11:34 GMT
#402
hey existor,
i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 03 2012 11:40 GMT
#403
On August 03 2012 20:34 Tommyyy wrote:
hey existor,
i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/

Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters
Rekcinad
Profile Joined August 2011
Netherlands23 Posts
August 03 2012 11:43 GMT
#404
On August 03 2012 19:33 golledaman wrote:
I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.

So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.

TL;DR
Removing all commands before you paste in the new ones fixed the freezing for my game.


Tried this and it worked. Thanks sir!

So awesome having these settings working again. <3
aLmosTeu
Profile Joined June 2011
Germany101 Posts
August 03 2012 11:49 GMT
#405
On August 03 2012 20:40 Existor wrote:
Show nested quote +
On August 03 2012 20:34 Tommyyy wrote:
hey existor,
i had your settings before the patch and wanted to change it today again with the new patch, but somehow it didnt looked like before, my base (as toss) was really really glowy, even if i had pixellight at 0 and it just doenst look like it was before the patch :/

Read solution at the end of 1st post. If not works, try to shutdown or turn on some parameters

it changes absolutely nothing for me :/
Lorch
Profile Joined June 2011
Germany3695 Posts
August 03 2012 11:57 GMT
#406
Tried the solution looks and works perfectly, thanks man <3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-03 12:13:57
August 03 2012 11:58 GMT
#407
I followed the instructions and added the commands in the end of the variables.txt. After that the game became really slow.

So I tried again, and this time I erased everyithing in the .txt document and then pasted the commands from this thread, saved, and started the game. It's working wonders now.

TL;DR
Removing all commands before you paste in the new ones fixed the freezing for my game.

Thank you! I will add to 1st post now
Rekcinad
Profile Joined August 2011
Netherlands23 Posts
August 03 2012 12:16 GMT
#408
Still got purple textures on some units and trees, but I'm starting to think this has something to do with the many 1.5 bugs.
covetousrat
Profile Joined October 2010
2109 Posts
August 03 2012 12:30 GMT
#409
Can anyone explain to me what these variables are? Need to improve my fps.

In 1.5 I always lag at the start of the game. However once I changed bakeTerrainLighting, I do not lag anymore at start surprising.
bakeTerrainLighting=0 (changed 1 to 0)
gamehdr8bit=1 (what is this?)
hdr8bit=1 (??)

anything that i can change to improve fps?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-03 12:46:38
August 03 2012 12:44 GMT
#410
Best FPS improvement is low settings via game options. Then you can try adding some settings untill you don't lose much of your "perfomance resource" aka FPS.

So you can experiment with every parameter and see, how it looks, does it makes your game nicer and does it takes a lot FPS.

bakeTerrainLighting=0 (changed 1 to 0)

On low settings it maked terrain fully black. On medium+ settings I haven't seen difference.

gamehdr8bit=1

Simplified bloom, from what it's more noticeable. If you turn it off, there will be more bloom in game.

hdr8bit=1 (??)

Don't know, but somewhere near all hdr parameters.

Standart hdr parameter makes lighting a bit better, 10% less saturated game and a some bloom.

Still got purple textures on some units and trees, but I'm starting to think this has something to do with the many 1.5 bugs.

Try to experiment (turn on/off) with next parameters:
- hdr
- baketerrainlighting
- alternateLowTextures
Rekcinad
Profile Joined August 2011
Netherlands23 Posts
Last Edited: 2012-08-03 14:13:50
August 03 2012 14:12 GMT
#411
It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though.

Working variables.txt without missing textures for 1.5 (at least for me):

alternateLowTextures=0
aolight=0
creepnormalmap=0
creepQuality=0
creeptrans=0
deff=0
deffspec=0
depthDisp=0
displaymode=1
dof=0
dragscrollspeed=100
fogvolume=0
foliagedensity=0.000000
foliagequality=0
gamehdr8bit=1
GraphicsOptionEffectsDetail=0
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[7]=5
GraphicsOptionPhysicsQuality=0
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=0
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=1
GraphicsOptionShadowQuality=1
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=0
GraphicsOptionTextureQuality[2]=0
halo=0
hdr8bit=1
height=720
highqualityhaloblur=0
keyboardscrollspeed=100
lastDeviceId=4230
lightingLevel=1
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enGB
localeiddata=enGB
localight=0
lowQualityMovies=1
mousescrollspeed=100
mousesensitivity=0.505050
MusicHeard=1
parallax=0
particlelod=0
particleobjects=0.000000
particleterrain=0.000000
physicsdensity=0
portraits3d=0
preBlendedCreep=1
ribbonlod=0
shadowmapsize=1024
soft=0
softshadows=0
SoundAutoDetectCPUCoreCount=8
soundchannels=128
soundoutput=Default
SoundQuality=2
spec=1
splatlod=0
ssparticles=0
targettexeldensity=0.150000
TerrainTextureSize=480
texQualityLevel=0
texSpace[2]=1024
treadlod=0
voicechat=0
voicechatinput=Default
voicechatoutput=Default
voicechatsoftwaremute=0
waterflipbook=1
waterrendertargetformat=0
waterrendertargetsize=768
watershadow=0
width=1280
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 03 2012 14:32 GMT
#412
It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though.

SHutdown pixellight? That parameter works in pair with spec
Rekcinad
Profile Joined August 2011
Netherlands23 Posts
August 03 2012 14:48 GMT
#413
On August 03 2012 23:32 Existor wrote:
Show nested quote +
It looks like "Spec=0" causes the random purple textures. Setting this to 1 sadly gives creep the anoying glow effect though.

SHutdown pixellight? That parameter works in pair with spec


This brings back the long loading times, and makes everything very bright for me.
Tabashi
Profile Joined June 2011
Belgium129 Posts
Last Edited: 2012-08-03 18:37:32
August 03 2012 16:03 GMT
#414
I tried these setting... LAGS LIKE HELL! Worse than when I put everything on Ultra... This doesn't work on 1.5 for me at all.

i7 2.67GhZ
2x GeForce 275 GTX (working in SLI)
4GB RAM
Windows 7
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
Depetrify
Profile Blog Joined March 2011
978 Posts
August 03 2012 21:45 GMT
#415
Getting random spikes in the beginning of games, but it seems to go away completely after a few minutes.. O.o

Started happening when I switched to these hybridic settings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 03 2012 21:47 GMT
#416
On August 04 2012 06:45 Depetrify wrote:
Getting random spikes in the beginning of games, but it seems to go away completely after a few minutes.. O.o

Started happening when I switched to these hybridic settings.

Here are some solutions:
1) Clear variables.txt before copypasting there hybridic settings
2) Do these settings manually. How? Read end of the 1st post
3) Don't use these settings.
Sanni
Profile Joined January 2011
Germany1 Post
August 04 2012 13:31 GMT
#417
yes hard lags and loading times since patch 1.5
Kodak
Profile Joined March 2011
United States157 Posts
August 04 2012 14:52 GMT
#418
Reset my variables file completely before using these settings and still get terrible lag spikes throughout the game. Worked fine before the patch, will try a few tweaks but hopefully there's a workaround because these graphics are far and away the best.
twitch.tv/crwnkodak [ Taeja | Huk | MMA ]
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-04 20:35:11
August 04 2012 15:54 GMT
#419
I've slighty updated one of manual instructions.

You can reach these settings manually, by doing next steps:

1) In game options change all to low. Textures - as you want. Best balanced variant - medium textures
2) In game options change shaders to medium
3) In game options change shadows to medium
4) In game options change models to High
5) In variables.txt change SPEC=1 to 0
6) In variables.txt change shadowmapsize=2048 to 1024
7) If you want, get the special low textures, by changing alternateLowTextures=0 to 1


Try that now
Otak
Profile Joined April 2011
United Kingdom110 Posts
Last Edited: 2012-08-04 16:58:24
August 04 2012 16:53 GMT
#420
I don't know if it's a problem others have had but I changed the variables file and was getting massive lag vs ai. I then cleared the variables file, SAVED AND EXITED it, then reopened and copied the settings back in. I then played a custom vs a friend and the game was ultra responsive with no lag and looked perfect again. So I don't know if I was getting lag by playing vs ai or if clearing and saving the variables file before copying in the new settings solved the problem. Just an idea for people to try if they are having trouble.
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