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Russian Federation4295 Posts
On August 05 2012 15:37 CCalms wrote: Can you explain what the "spec" variable does? It seems to cause a LOT of lag for me, but I'm still curious. Also, what is the idea behind decreasing shadowmapsize? spec adds speculars to everything in sc2. In other understandable word, it adds shiny effect (most noticeable on zerg buildings and their creep)
shadowmapsize - resolution of shadows. Lower resolution - more pixelated shadows. The best variant is 1024 - not much high quality, but still it's not pixelated and smoothed.
The moment that at low settings it uses blob shadows. At ingame medium settings it uses 2048 shadowmapsize. We're decreasing it to mid-value, like 1024. Not so low, but less than standart medium
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guys i need help with rechanging the visibility of forcefields. I have been playing on low settings all the time but once i found a interesting thread about changing the force fields in variables.txt after the new patch by blizz the old changes disappeared and i have to rechange it once again. Unfournately i pretty much forgot it. Only thing that i remember was chaning "simplified cloaking from 1 to 0" in variables.txt is it all or i have to do something too? I would be grateful for help of any kind
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With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created
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Russian Federation4295 Posts
On August 05 2012 17:47 Rasputincz wrote:guys i need help with rechanging the visibility of forcefields. I have been playing on low settings all the time but once i found a interesting thread about changing the force fields in variables.txt after the new patch by blizz the old changes disappeared and i have to rechange it once again. Unfournately i pretty much forgot it. Only thing that i remember was chaning "simplified cloaking from 1 to 0" in variables.txt is it all or i have to do something too? I would be grateful for help of any kind  Just change in game options Models low to High.
i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch... Try both solutions? Clear variables + clear cache + fps-limiter?
Or do all steps from instruction, but don't do all variables.txt editing. Test it and then start edit variables.txt, changing parameters one-by-one
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On August 05 2012 18:21 Lyyna wrote: With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created
same for me, had to revert everything because it was unplayable
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Russian Federation4295 Posts
On August 05 2012 18:59 oFFoy wrote:Show nested quote +On August 05 2012 18:21 Lyyna wrote: With the new method + cache clear, i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch...
edit : well, after being able to launch a game,i got huge freezes each time a new unit/building is created same for me, had to revert everything because it was unplayable Why you don't try these settings without variables editing?
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On August 05 2012 18:24 Existor wrote:Show nested quote +i still get insanely long loading time . . . . so long that i cant even launch a game in fact Really sad, i loved these settings before the patch... Try both solutions? Clear variables + clear cache + fps-limiter? Or do all steps from instruction, but don't do all variables.txt editing. Test it and then start edit variables.txt, changing parameters one-by-one Well, it fails at the SPEC step. But well, already not bad with the "no variables.txt editing" , thanks a lot =)
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There is no such thing as "SPEC" in my variables.txt, do you people mean "deffspec"?
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This was really great! Thanks man :D
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Russian Federation4295 Posts
There is no such thing as "SPEC" in my variables.txt, do you people mean "deffspec"? Then do all steps again before editing variables
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If Spec isn't in your variables.txt you can just add it yourself.
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Russian Federation4295 Posts
Found one interesting thing.
With alternateLowtextures=1 you're better turn off SPEC, or you will have very brithness lighting on ground terrain. Or vice versa. If you want turn off alternateLowtextures (changing to 0), you can turn on SPEC, bringing back shiny effect and nicer lighting on terrain.
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been trying to get these to work properly since 1.5... I found that I had to have SPEC at the default or I experienced long loading times and massive frame drops. This was less so with non zerg matches, but with zerg it was game breaking.
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Russian Federation4295 Posts
On August 05 2012 22:40 wo1fwood wrote: been trying to get these to work properly since 1.5... I found that I had to have SPEC at the default or I experienced long loading times and massive frame drops. This was less so with non zerg matches, but with zerg it was game breaking. As I said, do all steps except variables editing. Then launch game and look for lags. Then one-by-one edit parameters in variables and see, what causes lags.
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so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here
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Russian Federation4295 Posts
On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here Try to clear cache and change SPEC then?
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On August 06 2012 01:21 Existor wrote:Show nested quote +On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here Try to clear cache and change SPEC then? regardless of what i do, basically spec is the only thing creating problems.
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Russian Federation4295 Posts
On August 06 2012 01:41 Lyyna wrote:Show nested quote +On August 06 2012 01:21 Existor wrote:On August 06 2012 01:05 Lyyna wrote: so, actually, doing every step except the SPEC one is ok. i only got a 0.1sec lag when i get a new unit on the field (probably because i didnt delete the cache) but everything else is ok. spec is the only problem here Try to clear cache and change SPEC then? regardless of what i do, basically spec is the only thing creating problems. Here are some questions:
1) Is normalmap=1 or 0 ? 2) Are you using alternatelowtextures? If yes, turn them off. They're conflicting with SPEC parameter 3) Have you tried to make everything to low and then bring back SPEC and NORMALMAP? 4) Have you tried to clear variables.txt (or copypast all settings to other txt-file for some time) and then all steps again, including clearing cache and manually installing all options?
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1)normalmap=1 (never touched it) 2)I dont use alternate low textures 3)I never touched normalmap, but whenever i changed spec, it made the game freezy/long loading/etc 4)Yes, i do it at each change (clearing the .txt and deleting cache)
But well, if you ignore that "spec" thing, the game looks nearly like before the patch, and dont lag
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