• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:06
CET 16:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

Modified Movement Test - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 34 Next All
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2.
Dahlian
Profile Joined July 2010
Germany37 Posts
Last Edited: 2012-07-03 18:30:16
July 03 2012 18:26 GMT
#201
I have tested dynamic movement a bit and I think it feels really great. If you dont put effort into it it plays out just like one is used to but you just get more of a grasp to your unit control. You can design your unit blobs not just split them up. Like forming an arch of marines against lot of lings so more marines can shoot immediatly wihtout gaining more surface area. It still takes effort and splitting itself constantly is not easymode at all. It just gives the good players more tools to use their units effectively.
Hots will throw every balance away either way and adjusting AOE is not as hard as many make it sound like.
I can assure you. It looks great and it feels really good.

Edit: now that I think about it. What is the difference between "mm daybreak" and "daybreak dynamic movement"?
Intuit these souls allowed to shine.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 18:29 GMT
#202
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?
Kill the Deathball
Dahlian
Profile Joined July 2010
Germany37 Posts
July 03 2012 18:31 GMT
#203
I can see MMdaybreak by bommes on EU.
Intuit these souls allowed to shine.
CScythe
Profile Joined June 2009
Canada810 Posts
July 03 2012 18:33 GMT
#204
On July 04 2012 03:24 MrTortoise wrote:
But this is the kidn of change that can happen with hots beause lets face it everythign will change ... things that are UP/OP now will end up with different roles

It would be great to see it in HotS but I don't think Blizzard would be willing to make a change like this, ever. Balance would have to be overhauled for every single unit because it's such a huge change. I know it's been said but AoE damage would be totally different, and therefore all balance would have to be reiterated.
Rad
Profile Joined May 2010
United States935 Posts
July 03 2012 18:33 GMT
#205
On July 04 2012 03:29 pzea469 wrote:
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?


I see MMDayBreak by pzea on NA
reDicE
Profile Joined November 2010
United States1020 Posts
July 03 2012 18:34 GMT
#206
On July 04 2012 03:29 pzea469 wrote:
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?

It's up for me.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 18:38 GMT
#207
thank you guys! It's finally up and in both regions. Now, replays replays replays!
Kill the Deathball
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
July 03 2012 18:40 GMT
#208
The whole "aoe spells will be useless" argument can not be fully considered without testing with actual people on actual maps since the terrain and choke points will still funnel the units and break the composition. This can make it so that aoe units perhaps serve to hold choke points instead of moving out with the entire army, thought I still think that will be doable, it's not like even pros can perfectly split all their units so only one gets hit by an aoe attack.

if someone has a replay of them playing kind of serious on with this "mod" please post a link to see how it plays out.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Razith
Profile Joined February 2011
Canada431 Posts
July 03 2012 18:40 GMT
#209
On July 04 2012 03:38 pzea469 wrote:
thank you guys! It's finally up and in both regions. Now, replays replays replays!


May I suggest creating a chat-channel that everyone can use to find matches, and put its name in the OP?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 03 2012 18:44 GMT
#210
Actually looks sweet.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 03 2012 18:45 GMT
#211
So... infinite range magic box?

I don't really see the improvement. It won't remove deathballs; it will only make them deathsquares (plus, when units move through a choke, the clump up again). Overall, I just don't see how this fixes anything.
Morphage
Profile Joined September 2011
France492 Posts
July 03 2012 18:46 GMT
#212
All of you people saying that the entire balance of the game would have to be reconsidered if this change were implemented are correct. But you seem to forget that this will be the case anyways during the beta of HotS, regardless of whether this dynamic movement is implemented.

With a new expansion, it is the perfect opportunity for Blizzard to make some core design changes and have the time to thoroughly test them unlike some patches they have released recently.
dragoon
Profile Joined December 2010
United States695 Posts
July 03 2012 18:46 GMT
#213
I'm pretty sure starcraft2 doesn't need to get any easier
i love you
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 03 2012 18:47 GMT
#214
I was originaly a big fan of this, but reading this thread, I think that some people may have a point.

Actually, the best change to SC2 could be just to buff AOE and let the players micro their asses of trying splitting their armies, instead of making it easier through the UI.

Now this is something that Blizzard will never do, because it is extremely noob-unfriendly, but whatever.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ptrpb
Profile Joined March 2011
Canada753 Posts
July 03 2012 18:47 GMT
#215
what a load of crap.
"i don't like unit clumping because it's ugly, i dont think anyone else likes it"
you even say "i don't even watch SC2 anymore" and you try to make it more like BW.
no, this is not what SC2 "needs". what you need to do is find something you like because you clearly don't like SC2.
MBAACC | SG | shit at fighting games
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2012-07-03 20:54:08
July 03 2012 18:50 GMT
#216
On July 04 2012 03:47 ptrpb wrote:
what a load of crap.
"i don't like unit clumping because it's ugly, i dont think anyone else likes it"
you even say "i don't even watch SC2 anymore" and you try to make it more like BW.
no, this is not what SC2 "needs". what you need to do is find something you like because you clearly don't like SC2.


You're right, I don't like the current state of SC2. I played it excessively when it was in beta and post release but then got tired of playing it and watching it. I feel like one of the major disappointments for me is the way units ball up. I find it terrible. I think there are many who agree with me on that part. No I don't think SC2 is perfect and I will always not just criticize the game but will also try and inspire it to become better. It's the same reason I made the Stronger Team Color mod. I love what this game could become. I'm not trying to turn SC2 into Broodwar, but we should learn from Broodwar, not avoid it. If you don't agree with me I understand, but don't call it "a load of crap". I don't want the Blizzard response of "play another game" or "you can still play broodwar". Other games, including Broodwar don't have the potential of capturing the hearts of competitive gamers anymore. It's SC2's time to move esports forward, and I'd like to think I at least tried to help make it the most fun to watch and play as possible.
Kill the Deathball
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 18:50 GMT
#217
On July 04 2012 03:46 joon wrote:
I'm pretty sure starcraft2 doesn't need to get any easier

Which is what it wouldn't get with this change either
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 18:52 GMT
#218
On July 04 2012 03:47 opisska wrote:
I was originaly a big fan of this, but reading this thread, I think that some people may have a point.

Actually, the best change to SC2 could be just to buff AOE and let the players micro their asses of trying splitting their armies, instead of making it easier through the UI.

Now this is something that Blizzard will never do, because it is extremely noob-unfriendly, but whatever.

Without a change will this a buff to AOE would never come considering blizzards trend of nerfing every single AOE spell
Ewic
Profile Joined May 2010
Canada121 Posts
July 03 2012 18:57 GMT
#219
If there was a petition to change unit movement to this, I would sign it. Great idea!
GrandMaster Terran
LoKi-
Profile Joined May 2011
United States121 Posts
July 03 2012 18:59 GMT
#220
It seems strange that so many people criticize SC2 for being 'easier' than Brood War, yet there is huge community outlash against one of the most significant changes from BW that actually makes SC2 the one that requires way more skill. With a unit clumping change, unit splits and micro adjustments against AOE becomes so much less fundamental that I think we'd see even MORE a-moving, not less, leading to even more stale engagements and one-sided games decided entirely on army composition. Am I missing something here?
Prev 1 9 10 11 12 13 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko452
Codebar 50
BRAT_OK 43
StarCraft: Brood War
Hyuk 1313
firebathero 425
Killer 298
Shuttle 281
ToSsGirL 148
Mong 114
Sea.KH 83
Aegong 62
Terrorterran 15
eros_byul 2
Dota 2
qojqva3124
Dendi748
BananaSlamJamma269
syndereN148
XcaliburYe138
Counter-Strike
edward201
markeloff102
Other Games
singsing2369
B2W.Neo2159
hiko592
crisheroes437
DeMusliM427
Hui .255
Sick222
Fuzer 198
oskar118
mouzHeroMarine95
ArmadaUGS78
QueenE45
Organizations
StarCraft 2
WardiTV866
Counter-Strike
PGL405
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2261
• TFBlade456
Other Games
• WagamamaTV249
Upcoming Events
LAN Event
2h 54m
PiGosaur Monday
9h 54m
Replay Cast
17h 54m
WardiTV Korean Royale
20h 54m
LAN Event
23h 54m
OSC
1d 7h
The PondCast
1d 18h
LAN Event
1d 23h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.