• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1321 users

Modified Movement Test - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 34 Next All
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2.
Dahlian
Profile Joined July 2010
Germany37 Posts
Last Edited: 2012-07-03 18:30:16
July 03 2012 18:26 GMT
#201
I have tested dynamic movement a bit and I think it feels really great. If you dont put effort into it it plays out just like one is used to but you just get more of a grasp to your unit control. You can design your unit blobs not just split them up. Like forming an arch of marines against lot of lings so more marines can shoot immediatly wihtout gaining more surface area. It still takes effort and splitting itself constantly is not easymode at all. It just gives the good players more tools to use their units effectively.
Hots will throw every balance away either way and adjusting AOE is not as hard as many make it sound like.
I can assure you. It looks great and it feels really good.

Edit: now that I think about it. What is the difference between "mm daybreak" and "daybreak dynamic movement"?
Intuit these souls allowed to shine.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 18:29 GMT
#202
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?
Kill the Deathball
Dahlian
Profile Joined July 2010
Germany37 Posts
July 03 2012 18:31 GMT
#203
I can see MMdaybreak by bommes on EU.
Intuit these souls allowed to shine.
CScythe
Profile Joined June 2009
Canada810 Posts
July 03 2012 18:33 GMT
#204
On July 04 2012 03:24 MrTortoise wrote:
But this is the kidn of change that can happen with hots beause lets face it everythign will change ... things that are UP/OP now will end up with different roles

It would be great to see it in HotS but I don't think Blizzard would be willing to make a change like this, ever. Balance would have to be overhauled for every single unit because it's such a huge change. I know it's been said but AoE damage would be totally different, and therefore all balance would have to be reiterated.
Rad
Profile Joined May 2010
United States935 Posts
July 03 2012 18:33 GMT
#205
On July 04 2012 03:29 pzea469 wrote:
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?


I see MMDayBreak by pzea on NA
reDicE
Profile Joined November 2010
United States1020 Posts
July 03 2012 18:34 GMT
#206
On July 04 2012 03:29 pzea469 wrote:
Can anyone let me know if mmdaybreak is STILL unavailable? It's been a bit since I published it as public, i would think it would show up by now. Searching mmdaybreak should bring it right up.... Or does it usually take a while for a map to be published?

It's up for me.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 18:38 GMT
#207
thank you guys! It's finally up and in both regions. Now, replays replays replays!
Kill the Deathball
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
July 03 2012 18:40 GMT
#208
The whole "aoe spells will be useless" argument can not be fully considered without testing with actual people on actual maps since the terrain and choke points will still funnel the units and break the composition. This can make it so that aoe units perhaps serve to hold choke points instead of moving out with the entire army, thought I still think that will be doable, it's not like even pros can perfectly split all their units so only one gets hit by an aoe attack.

if someone has a replay of them playing kind of serious on with this "mod" please post a link to see how it plays out.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Razith
Profile Joined February 2011
Canada431 Posts
July 03 2012 18:40 GMT
#209
On July 04 2012 03:38 pzea469 wrote:
thank you guys! It's finally up and in both regions. Now, replays replays replays!


May I suggest creating a chat-channel that everyone can use to find matches, and put its name in the OP?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
July 03 2012 18:44 GMT
#210
Actually looks sweet.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
July 03 2012 18:45 GMT
#211
So... infinite range magic box?

I don't really see the improvement. It won't remove deathballs; it will only make them deathsquares (plus, when units move through a choke, the clump up again). Overall, I just don't see how this fixes anything.
Morphage
Profile Joined September 2011
France492 Posts
July 03 2012 18:46 GMT
#212
All of you people saying that the entire balance of the game would have to be reconsidered if this change were implemented are correct. But you seem to forget that this will be the case anyways during the beta of HotS, regardless of whether this dynamic movement is implemented.

With a new expansion, it is the perfect opportunity for Blizzard to make some core design changes and have the time to thoroughly test them unlike some patches they have released recently.
dragoon
Profile Joined December 2010
United States695 Posts
July 03 2012 18:46 GMT
#213
I'm pretty sure starcraft2 doesn't need to get any easier
i love you
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 03 2012 18:47 GMT
#214
I was originaly a big fan of this, but reading this thread, I think that some people may have a point.

Actually, the best change to SC2 could be just to buff AOE and let the players micro their asses of trying splitting their armies, instead of making it easier through the UI.

Now this is something that Blizzard will never do, because it is extremely noob-unfriendly, but whatever.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
ptrpb
Profile Joined March 2011
Canada753 Posts
July 03 2012 18:47 GMT
#215
what a load of crap.
"i don't like unit clumping because it's ugly, i dont think anyone else likes it"
you even say "i don't even watch SC2 anymore" and you try to make it more like BW.
no, this is not what SC2 "needs". what you need to do is find something you like because you clearly don't like SC2.
MBAACC | SG | shit at fighting games
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2012-07-03 20:54:08
July 03 2012 18:50 GMT
#216
On July 04 2012 03:47 ptrpb wrote:
what a load of crap.
"i don't like unit clumping because it's ugly, i dont think anyone else likes it"
you even say "i don't even watch SC2 anymore" and you try to make it more like BW.
no, this is not what SC2 "needs". what you need to do is find something you like because you clearly don't like SC2.


You're right, I don't like the current state of SC2. I played it excessively when it was in beta and post release but then got tired of playing it and watching it. I feel like one of the major disappointments for me is the way units ball up. I find it terrible. I think there are many who agree with me on that part. No I don't think SC2 is perfect and I will always not just criticize the game but will also try and inspire it to become better. It's the same reason I made the Stronger Team Color mod. I love what this game could become. I'm not trying to turn SC2 into Broodwar, but we should learn from Broodwar, not avoid it. If you don't agree with me I understand, but don't call it "a load of crap". I don't want the Blizzard response of "play another game" or "you can still play broodwar". Other games, including Broodwar don't have the potential of capturing the hearts of competitive gamers anymore. It's SC2's time to move esports forward, and I'd like to think I at least tried to help make it the most fun to watch and play as possible.
Kill the Deathball
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 18:50 GMT
#217
On July 04 2012 03:46 joon wrote:
I'm pretty sure starcraft2 doesn't need to get any easier

Which is what it wouldn't get with this change either
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 18:52 GMT
#218
On July 04 2012 03:47 opisska wrote:
I was originaly a big fan of this, but reading this thread, I think that some people may have a point.

Actually, the best change to SC2 could be just to buff AOE and let the players micro their asses of trying splitting their armies, instead of making it easier through the UI.

Now this is something that Blizzard will never do, because it is extremely noob-unfriendly, but whatever.

Without a change will this a buff to AOE would never come considering blizzards trend of nerfing every single AOE spell
Ewic
Profile Joined May 2010
Canada121 Posts
July 03 2012 18:57 GMT
#219
If there was a petition to change unit movement to this, I would sign it. Great idea!
GrandMaster Terran
LoKi-
Profile Joined May 2011
United States121 Posts
July 03 2012 18:59 GMT
#220
It seems strange that so many people criticize SC2 for being 'easier' than Brood War, yet there is huge community outlash against one of the most significant changes from BW that actually makes SC2 the one that requires way more skill. With a unit clumping change, unit splits and micro adjustments against AOE becomes so much less fundamental that I think we'd see even MORE a-moving, not less, leading to even more stale engagements and one-sided games decided entirely on army composition. Am I missing something here?
Prev 1 9 10 11 12 13 34 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#88
WardiTV785
IntoTheiNu 646
TKL 337
Ryung 93
Rex91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 337
Ryung 93
Rex 91
ProTech70
Railgan 53
StarCraft: Brood War
Britney 50248
Calm 8503
Jaedong 748
EffOrt 400
Hyuk 385
Mini 363
Larva 311
BeSt 231
actioN 220
firebathero 216
[ Show more ]
Mind 200
Light 198
Snow 158
Soulkey 132
Pusan 124
ggaemo 120
Killer 108
Rush 88
Sharp 87
Liquid`Ret 72
scan(afreeca) 54
Mong 49
[sc1f]eonzerg 48
Aegong 42
Shinee 39
ToSsGirL 33
JulyZerg 24
Barracks 24
sorry 23
Movie 19
soO 17
ajuk12(nOOB) 14
IntoTheRainbow 13
Noble 11
Terrorterran 9
Sexy 8
Icarus 5
Dota 2
Dendi1786
XaKoH 603
XcaliburYe265
Counter-Strike
olofmeister2665
byalli686
x6flipin345
allub183
Other Games
B2W.Neo935
Lowko413
Beastyqt378
crisheroes312
hiko248
Happy233
amsayoshi31
Organizations
StarCraft: Brood War
UltimateBattle 1116
Counter-Strike
PGL876
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling59
League of Legends
• Jankos3089
• Stunt289
Upcoming Events
Monday Night Weeklies
3h 38m
Replay Cast
11h 38m
Kung Fu Cup
22h 38m
GSL
1d 21h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
3 days
Maestros of the Game
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.