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[June] win rates are now here! - Page 25

Forum Index > SC2 General
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vthree
Profile Joined November 2011
Hong Kong8039 Posts
July 10 2012 03:11 GMT
#481
On July 10 2012 10:19 RoboBob wrote:
The Korea TvZ numbers really shocked me. So I went through just the current GSL's numbers so far. Keep in mind that many of these games will be included in July results. TvZ is right now 28-47. 37% win rate for Terran, 63% win rate for Zerg. In other words, even more imbalanced than the June International results.

I'm pretty sure that even Blizzard has admitted that a 20% gap in a matchup indicates a balance issue. Of course this is only one tournament (albeit with a large sample size and the highest skilled players in the world), but still.

GSL Code A+S TVZ
Nestea v STC 2-0
SuHoSin v MVP 1-2
Sniper v Supernova 1-2
YuGiOh v MKP 1-2
Symbol v MKP 2-0
DRG v Maru 2-1
Violet v Maru 2-1
Leenock v Ryung 0-2
Leenock v Taeja 0-2
Violet v MVP 2-0
Symbol v MKP 2-1
DRG v Ryung 2-1
Nestea v Supernova 2-0
Nestea v Supernova 2-1
Monster v Jjakji 0-2
YuGiOh v Harrier 2-0
Freaky v Bomber 1-2
Losira v Hack 1-2
Total: 25-21

GSTL TVZ
Life v TL 1-0
Life v Slayers 1-0
Symbol v Fnatic 1-0
Losira v TSL 1-0
Symbol v IM 3-0
Moon v IM 1-0
Byul v IM 1-0
Annyeong v Fnatic 1-0
Moon v Prime 2-0
BBong v TSL 0-1
Sniper v Fnatic 2-0
Coca v Prime 3-0
KingKong v HoSeo 0-1
Curious v HoSeo 0-1
Ragnarok v FXO 0-1
Shine v FXO 1-0
Hyun v HoSeo 1-1
Symbol v HoSeo 0-1
Revival v HoSeo 1-0
Lucky v Startale 1-1
Leenock vs Startale 1-0
Total: 22-7

Grand Total: 47-28. 63% Z v 37% T.


It also becomes pretty obvious if you look at top 10 terran and zerg korean ELO. Most terrans are 3/7 - 4/6 in their last 10 TvZ and most zergs are 6/4 - 7/3 in their last 10 ZvTs. It is not a huge sample size. But considering the top terrans where mainly top TvZ players, it is obvious that the nerf had a HUGE impact. Whether this can be countered by new builds is still not conclusive but given the current trend, it doesn't look good. It seems instead of terrans being able to find a new build, zergs are getting more accustom to getting max eco while remaining safe and getting a huge eco lead (plus creep) in the mid game. Maybe maps need to be tweaked to make the 3rd harder to take? It seems there is no way to punish a quick 3rd. So terrans now go 3 CCs which let's the zerg take a fourth. And 4 base zerg means BL/Corr/Infestor army.



aksfjh
Profile Joined November 2010
United States4853 Posts
July 10 2012 04:34 GMT
#482
On July 10 2012 12:11 vthree wrote:
Show nested quote +
On July 10 2012 10:19 RoboBob wrote:
The Korea TvZ numbers really shocked me. So I went through just the current GSL's numbers so far. Keep in mind that many of these games will be included in July results. TvZ is right now 28-47. 37% win rate for Terran, 63% win rate for Zerg. In other words, even more imbalanced than the June International results.

I'm pretty sure that even Blizzard has admitted that a 20% gap in a matchup indicates a balance issue. Of course this is only one tournament (albeit with a large sample size and the highest skilled players in the world), but still.

GSL Code A+S TVZ
Nestea v STC 2-0
SuHoSin v MVP 1-2
Sniper v Supernova 1-2
YuGiOh v MKP 1-2
Symbol v MKP 2-0
DRG v Maru 2-1
Violet v Maru 2-1
Leenock v Ryung 0-2
Leenock v Taeja 0-2
Violet v MVP 2-0
Symbol v MKP 2-1
DRG v Ryung 2-1
Nestea v Supernova 2-0
Nestea v Supernova 2-1
Monster v Jjakji 0-2
YuGiOh v Harrier 2-0
Freaky v Bomber 1-2
Losira v Hack 1-2
Total: 25-21

GSTL TVZ
Life v TL 1-0
Life v Slayers 1-0
Symbol v Fnatic 1-0
Losira v TSL 1-0
Symbol v IM 3-0
Moon v IM 1-0
Byul v IM 1-0
Annyeong v Fnatic 1-0
Moon v Prime 2-0
BBong v TSL 0-1
Sniper v Fnatic 2-0
Coca v Prime 3-0
KingKong v HoSeo 0-1
Curious v HoSeo 0-1
Ragnarok v FXO 0-1
Shine v FXO 1-0
Hyun v HoSeo 1-1
Symbol v HoSeo 0-1
Revival v HoSeo 1-0
Lucky v Startale 1-1
Leenock vs Startale 1-0
Total: 22-7

Grand Total: 47-28. 63% Z v 37% T.


It also becomes pretty obvious if you look at top 10 terran and zerg korean ELO. Most terrans are 3/7 - 4/6 in their last 10 TvZ and most zergs are 6/4 - 7/3 in their last 10 ZvTs. It is not a huge sample size. But considering the top terrans where mainly top TvZ players, it is obvious that the nerf had a HUGE impact. Whether this can be countered by new builds is still not conclusive but given the current trend, it doesn't look good. It seems instead of terrans being able to find a new build, zergs are getting more accustom to getting max eco while remaining safe and getting a huge eco lead (plus creep) in the mid game. Maybe maps need to be tweaked to make the 3rd harder to take? It seems there is no way to punish a quick 3rd. So terrans now go 3 CCs which let's the zerg take a fourth. And 4 base zerg means BL/Corr/Infestor army.




And a game that is essentially boring for the first 15 minutes while the viewers wait for both sides get the economy needed to support harassment or a full on assault on the other player.
DougJDempsey
Profile Joined April 2010
747 Posts
July 10 2012 04:45 GMT
#483
On July 10 2012 09:39 ImNightmare wrote:
Show nested quote +
On July 10 2012 09:26 Huragius wrote:
On July 10 2012 09:12 bakedace wrote:
On July 10 2012 08:48 MrRicewife wrote: I can't even cheese zerg when they go hatch first. Are you serious?


Glad you're not balancing this game...

On July 10 2012 08:48 MrRicewife wrote:It's not even a huge balance issue. It's, why the fuck did you increase queen?


Because 4 hellions in the zerg base was basically insta-win, and didn't make for exciting games or require any skill by the terran player..


And I'm glad you are not balancing this game either.

You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?


so terran should be forced to 2rax... every... single... game.... sounds legit.
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2012-07-10 04:56:26
July 10 2012 04:55 GMT
#484
On July 10 2012 09:39 ImNightmare wrote:
You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?



But you must realize, that whenever something rushy like 2 rax becomes at all reliable, it will get nerfed. That's how the patch game works. If players got really good and all figured out some clever rax timing, SCV timing, positioning, or some kind of maneuver, that turned it from a coin flip into a reliable drone killer, Barracks would soon take 70 seconds to build, or something. It's not sustainable in game and it will never be sustainable in the metagame.

There have to be reliable late game options.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
July 10 2012 05:02 GMT
#485
On July 10 2012 13:45 Digamma wrote:
Show nested quote +
On July 10 2012 09:39 ImNightmare wrote:
On July 10 2012 09:26 Huragius wrote:
On July 10 2012 09:12 bakedace wrote:
On July 10 2012 08:48 MrRicewife wrote: I can't even cheese zerg when they go hatch first. Are you serious?


Glad you're not balancing this game...

On July 10 2012 08:48 MrRicewife wrote:It's not even a huge balance issue. It's, why the fuck did you increase queen?


Because 4 hellions in the zerg base was basically insta-win, and didn't make for exciting games or require any skill by the terran player..


And I'm glad you are not balancing this game either.

You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?


so terran should be forced to 2rax... every... single... game.... sounds legit.


Kind of like protoss is forced to FFE every.... single.... game..?
Scrubwave
Profile Joined July 2010
Poland1786 Posts
July 10 2012 05:22 GMT
#486
--- Nuked ---
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
Last Edited: 2012-07-10 05:27:44
July 10 2012 05:25 GMT
#487
--- Nuked ---
Whatson
Profile Blog Joined January 2012
United States5357 Posts
July 10 2012 05:30 GMT
#488
On July 10 2012 14:25 Huragius wrote:
Show nested quote +
On July 10 2012 14:02 -TesteR- wrote:
On July 10 2012 13:45 Digamma wrote:
On July 10 2012 09:39 ImNightmare wrote:
On July 10 2012 09:26 Huragius wrote:
On July 10 2012 09:12 bakedace wrote:
On July 10 2012 08:48 MrRicewife wrote: I can't even cheese zerg when they go hatch first. Are you serious?


Glad you're not balancing this game...

On July 10 2012 08:48 MrRicewife wrote:It's not even a huge balance issue. It's, why the fuck did you increase queen?


Because 4 hellions in the zerg base was basically insta-win, and didn't make for exciting games or require any skill by the terran player..


And I'm glad you are not balancing this game either.

You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?


so terran should be forced to 2rax... every... single... game.... sounds legit.


Kind of like protoss is forced to FFE every.... single.... game..?


Are you actually comparing 2 rax with FFE ? My mind is blown away with these posts.
And no, 2 rax is not a solid strategy, especially now. With current maps, fast overlords and 5 range queens 2 rax only does enough damage when zerg just fucks up. And a strategy, which relies on opponent's mistakes is always a bad strategy.

I'm not sure, most pro Terrans I've watched in either TSL4 Qualifiers or on stream are going 12/12 or 12/13 rax now. Taeja used it every other map during his run, as did beasty and SeleCT. And with the ridiculous amounts of zergs that i'm facing right now that are blindly going 16 hatch 17 pool, it seems like a pretty viable option.
¯\_(シ)_/¯
Sein
Profile Blog Joined September 2010
United States1811 Posts
Last Edited: 2012-07-10 05:34:48
July 10 2012 05:34 GMT
#489
On July 10 2012 13:45 Digamma wrote:
Show nested quote +
On July 10 2012 09:39 ImNightmare wrote:
On July 10 2012 09:26 Huragius wrote:
On July 10 2012 09:12 bakedace wrote:
On July 10 2012 08:48 MrRicewife wrote: I can't even cheese zerg when they go hatch first. Are you serious?


Glad you're not balancing this game...

On July 10 2012 08:48 MrRicewife wrote:It's not even a huge balance issue. It's, why the fuck did you increase queen?


Because 4 hellions in the zerg base was basically insta-win, and didn't make for exciting games or require any skill by the terran player..


And I'm glad you are not balancing this game either.

You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?


so terran should be forced to 2rax... every... single... game.... sounds legit.


Select actually does this. He proxies them every time too.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
July 10 2012 05:42 GMT
#490
--- Nuked ---
zmansman17
Profile Joined March 2011
United States2567 Posts
July 10 2012 05:54 GMT
#491
On July 10 2012 12:11 vthree wrote:
Show nested quote +
On July 10 2012 10:19 RoboBob wrote:
The Korea TvZ numbers really shocked me. So I went through just the current GSL's numbers so far. Keep in mind that many of these games will be included in July results. TvZ is right now 28-47. 37% win rate for Terran, 63% win rate for Zerg. In other words, even more imbalanced than the June International results.

I'm pretty sure that even Blizzard has admitted that a 20% gap in a matchup indicates a balance issue. Of course this is only one tournament (albeit with a large sample size and the highest skilled players in the world), but still.

GSL Code A+S TVZ
Nestea v STC 2-0
SuHoSin v MVP 1-2
Sniper v Supernova 1-2
YuGiOh v MKP 1-2
Symbol v MKP 2-0
DRG v Maru 2-1
Violet v Maru 2-1
Leenock v Ryung 0-2
Leenock v Taeja 0-2
Violet v MVP 2-0
Symbol v MKP 2-1
DRG v Ryung 2-1
Nestea v Supernova 2-0
Nestea v Supernova 2-1
Monster v Jjakji 0-2
YuGiOh v Harrier 2-0
Freaky v Bomber 1-2
Losira v Hack 1-2
Total: 25-21

GSTL TVZ
Life v TL 1-0
Life v Slayers 1-0
Symbol v Fnatic 1-0
Losira v TSL 1-0
Symbol v IM 3-0
Moon v IM 1-0
Byul v IM 1-0
Annyeong v Fnatic 1-0
Moon v Prime 2-0
BBong v TSL 0-1
Sniper v Fnatic 2-0
Coca v Prime 3-0
KingKong v HoSeo 0-1
Curious v HoSeo 0-1
Ragnarok v FXO 0-1
Shine v FXO 1-0
Hyun v HoSeo 1-1
Symbol v HoSeo 0-1
Revival v HoSeo 1-0
Lucky v Startale 1-1
Leenock vs Startale 1-0
Total: 22-7

Grand Total: 47-28. 63% Z v 37% T.


It also becomes pretty obvious if you look at top 10 terran and zerg korean ELO. Most terrans are 3/7 - 4/6 in their last 10 TvZ and most zergs are 6/4 - 7/3 in their last 10 ZvTs. It is not a huge sample size. But considering the top terrans where mainly top TvZ players, it is obvious that the nerf had a HUGE impact. Whether this can be countered by new builds is still not conclusive but given the current trend, it doesn't look good. It seems instead of terrans being able to find a new build, zergs are getting more accustom to getting max eco while remaining safe and getting a huge eco lead (plus creep) in the mid game. Maybe maps need to be tweaked to make the 3rd harder to take? It seems there is no way to punish a quick 3rd. So terrans now go 3 CCs which let's the zerg take a fourth. And 4 base zerg means BL/Corr/Infestor army.





I think maps could be tweaked a bit. Cloud Kingdom comes to mind and other maps where Zergs can place overlords for semi-permanent scouting with impunity. Now with ol speed, they can basically scout your base freely (and always count your gas at both bases), as well as have this semi-permanent scouting at key locations.

The intel from this is huge because if you are going for a crisp timing attack, the Zerg can easily scout your attack and pump out a bunch of units and morph banelings. The whole concept of Zerg is the tough choice of having to drone or make units. That tension is what creates the Zerg race.

Now Zergs can do whatever they want for the most part because they can scout everything you do (if they are half decent players) and react accordingly. It seems to me that Zergs should never lose if they play fairly well. If the necessary condition of scouting and producing units/drones based on that scouting is fulfilled, I think Terran is hard pressed to win the game. And those necessary conditions are very easy to fulfill.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Atrimex
Profile Joined July 2011
193 Posts
July 10 2012 19:16 GMT
#492
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.
SheaR619
Profile Joined October 2010
United States2399 Posts
July 10 2012 19:26 GMT
#493
On July 10 2012 14:54 zmansman17 wrote:
Show nested quote +
On July 10 2012 12:11 vthree wrote:
On July 10 2012 10:19 RoboBob wrote:
The Korea TvZ numbers really shocked me. So I went through just the current GSL's numbers so far. Keep in mind that many of these games will be included in July results. TvZ is right now 28-47. 37% win rate for Terran, 63% win rate for Zerg. In other words, even more imbalanced than the June International results.

I'm pretty sure that even Blizzard has admitted that a 20% gap in a matchup indicates a balance issue. Of course this is only one tournament (albeit with a large sample size and the highest skilled players in the world), but still.

GSL Code A+S TVZ
Nestea v STC 2-0
SuHoSin v MVP 1-2
Sniper v Supernova 1-2
YuGiOh v MKP 1-2
Symbol v MKP 2-0
DRG v Maru 2-1
Violet v Maru 2-1
Leenock v Ryung 0-2
Leenock v Taeja 0-2
Violet v MVP 2-0
Symbol v MKP 2-1
DRG v Ryung 2-1
Nestea v Supernova 2-0
Nestea v Supernova 2-1
Monster v Jjakji 0-2
YuGiOh v Harrier 2-0
Freaky v Bomber 1-2
Losira v Hack 1-2
Total: 25-21

GSTL TVZ
Life v TL 1-0
Life v Slayers 1-0
Symbol v Fnatic 1-0
Losira v TSL 1-0
Symbol v IM 3-0
Moon v IM 1-0
Byul v IM 1-0
Annyeong v Fnatic 1-0
Moon v Prime 2-0
BBong v TSL 0-1
Sniper v Fnatic 2-0
Coca v Prime 3-0
KingKong v HoSeo 0-1
Curious v HoSeo 0-1
Ragnarok v FXO 0-1
Shine v FXO 1-0
Hyun v HoSeo 1-1
Symbol v HoSeo 0-1
Revival v HoSeo 1-0
Lucky v Startale 1-1
Leenock vs Startale 1-0
Total: 22-7

Grand Total: 47-28. 63% Z v 37% T.


It also becomes pretty obvious if you look at top 10 terran and zerg korean ELO. Most terrans are 3/7 - 4/6 in their last 10 TvZ and most zergs are 6/4 - 7/3 in their last 10 ZvTs. It is not a huge sample size. But considering the top terrans where mainly top TvZ players, it is obvious that the nerf had a HUGE impact. Whether this can be countered by new builds is still not conclusive but given the current trend, it doesn't look good. It seems instead of terrans being able to find a new build, zergs are getting more accustom to getting max eco while remaining safe and getting a huge eco lead (plus creep) in the mid game. Maybe maps need to be tweaked to make the 3rd harder to take? It seems there is no way to punish a quick 3rd. So terrans now go 3 CCs which let's the zerg take a fourth. And 4 base zerg means BL/Corr/Infestor army.





I think maps could be tweaked a bit. Cloud Kingdom comes to mind and other maps where Zergs can place overlords for semi-permanent scouting with impunity. Now with ol speed, they can basically scout your base freely (and always count your gas at both bases), as well as have this semi-permanent scouting at key locations.

The intel from this is huge because if you are going for a crisp timing attack, the Zerg can easily scout your attack and pump out a bunch of units and morph banelings. The whole concept of Zerg is the tough choice of having to drone or make units. That tension is what creates the Zerg race.

Now Zergs can do whatever they want for the most part because they can scout everything you do (if they are half decent players) and react accordingly. It seems to me that Zergs should never lose if they play fairly well. If the necessary condition of scouting and producing units/drones based on that scouting is fulfilled, I think Terran is hard pressed to win the game. And those necessary conditions are very easy to fulfill.


This.

Map like cloud kingdom are good if you just minus the perma overlord placement map hack it could be good. But wow is it hard to TvZ now. Seeing how terran are 2 raxing every game is rather silly imo. It like the evolution of the metagame instead of moving forward, it just took a big leap back. i was hoping that the trend of terran going bio at MLG would become the new standard but it seems it wasnt too stable.
I may not be the best, but i will be some day...
dakalro
Profile Joined September 2010
Romania525 Posts
July 10 2012 19:31 GMT
#494
Funny thing is in their quest to balance early game (sure, balance meaning make it hard as hell to finish games early) Blizzard exposed the other flaws, zerg gets to endgame really fast and while getting there can punish P/T that try and cheat their way to endgame.

To be fair I think all 3 endgame armies seem quite capable of destroying each other. The difference seems to be in the balance of safety/speed while getting there.
nvrs
Profile Joined October 2010
Greece481 Posts
July 10 2012 19:42 GMT
#495
On July 11 2012 04:16 Atrimex wrote:
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.


No no no, give it 5-6 months, raven strategies have not been explored enough yet...

Blizzards balancing team not only fucked up majorly with their last patch, they also are reluctant to admit it.
Personally i ve stopped playing altogether and i really don't care about that, what i do care about is the various touranments that i have been paying to watch and have all turned into borefests for me. ZvT was a great mu to watch, they turned it to utter crap and in addition to that they also prevented too many TvTs from happening (the best mirror mu).
I guess i won't be paying to watch any more tourneys until this crap gets fixed
Orek
Profile Joined February 2012
1665 Posts
July 10 2012 20:04 GMT
#496
On July 11 2012 04:42 nvrs wrote:
Show nested quote +
On July 11 2012 04:16 Atrimex wrote:
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.


No no no, give it 5-6 months, raven strategies have not been explored enough yet...

Blizzards balancing team not only fucked up majorly with their last patch, they also are reluctant to admit it.
Personally i ve stopped playing altogether and i really don't care about that, what i do care about is the various touranments that i have been paying to watch and have all turned into borefests for me. ZvT was a great mu to watch, they turned it to utter crap and in addition to that they also prevented too many TvTs from happening (the best mirror mu).
I guess i won't be paying to watch any more tourneys until this crap gets fixed


This guy gets it.
The best thing you can do to pressure Blizzard is to stop paying for things that benefit Blizzard because you think the game balance is horrible. If everybody complained, yet paid for everything as before, why in the world would Blizzard take it seriously. They are not volunteers.
Big J
Profile Joined March 2011
Austria16289 Posts
July 10 2012 20:09 GMT
#497
On July 11 2012 04:42 nvrs wrote:
Show nested quote +
On July 11 2012 04:16 Atrimex wrote:
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.


No no no, give it 5-6 months, raven strategies have not been explored enough yet...

Blizzards balancing team not only fucked up majorly with their last patch, they also are reluctant to admit it.
Personally i ve stopped playing altogether and i really don't care about that, what i do care about is the various touranments that i have been paying to watch and have all turned into borefests for me. ZvT was a great mu to watch, they turned it to utter crap and in addition to that they also prevented too many TvTs from happening (the best mirror mu).
I guess i won't be paying to watch any more tourneys until this crap gets fixed


stop it, blizzard has already said that TvZ has been on their "balance radar" since the last patch.
everything else (TvZ being a good MU before and "how has more marines" being the best mirror) is also just your personal opinion.
MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
Last Edited: 2012-07-10 20:17:17
July 10 2012 20:15 GMT
#498
On July 10 2012 14:30 Whatson wrote:
Show nested quote +
On July 10 2012 14:25 Huragius wrote:
On July 10 2012 14:02 -TesteR- wrote:
On July 10 2012 13:45 Digamma wrote:
On July 10 2012 09:39 ImNightmare wrote:
On July 10 2012 09:26 Huragius wrote:
On July 10 2012 09:12 bakedace wrote:
On July 10 2012 08:48 MrRicewife wrote: I can't even cheese zerg when they go hatch first. Are you serious?


Glad you're not balancing this game...

On July 10 2012 08:48 MrRicewife wrote:It's not even a huge balance issue. It's, why the fuck did you increase queen?


Because 4 hellions in the zerg base was basically insta-win, and didn't make for exciting games or require any skill by the terran player..


And I'm glad you are not balancing this game either.

You know, 2 rax is still viable. And they hit before queens come out. Its the new korea meta game and the one that contributed to the 51% lead. Maybe its time NA terrans stop qqing and actually playing?


so terran should be forced to 2rax... every... single... game.... sounds legit.


Kind of like protoss is forced to FFE every.... single.... game..?


Are you actually comparing 2 rax with FFE ? My mind is blown away with these posts.
And no, 2 rax is not a solid strategy, especially now. With current maps, fast overlords and 5 range queens 2 rax only does enough damage when zerg just fucks up. And a strategy, which relies on opponent's mistakes is always a bad strategy.

I'm not sure, most pro Terrans I've watched in either TSL4 Qualifiers or on stream are going 12/12 or 12/13 rax now. Taeja used it every other map during his run, as did beasty and SeleCT. And with the ridiculous amounts of zergs that i'm facing right now that are blindly going 16 hatch 17 pool, it seems like a pretty viable option.

Can someone post a solid replay with one of the above doing this? I would love to get the timings down. I have no problem going one build every game if it's not a coin-flip like 11/11 rax. Yes, that makes it boring, but at least it's not a joke.

On July 11 2012 05:09 Big J wrote:
Show nested quote +
On July 11 2012 04:42 nvrs wrote:
On July 11 2012 04:16 Atrimex wrote:
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.


No no no, give it 5-6 months, raven strategies have not been explored enough yet...

Blizzards balancing team not only fucked up majorly with their last patch, they also are reluctant to admit it.
Personally i ve stopped playing altogether and i really don't care about that, what i do care about is the various touranments that i have been paying to watch and have all turned into borefests for me. ZvT was a great mu to watch, they turned it to utter crap and in addition to that they also prevented too many TvTs from happening (the best mirror mu).
I guess i won't be paying to watch any more tourneys until this crap gets fixed


stop it, blizzard has already said that TvZ has been on their "balance radar" since the last patch.
everything else (TvZ being a good MU before and "how has more marines" being the best mirror) is also just your personal opinion.

He isn't allowed to post his opinion? Lol.
So? My dad can beat up your dad. - Jesus
boomudead1
Profile Blog Joined June 2012
United States186 Posts
July 10 2012 20:27 GMT
#499
forced into 2rax.. its not like zerg never been holding off 2rax b4..
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-07-10 20:32:01
July 10 2012 20:29 GMT
#500
On July 11 2012 05:15 MrRicewife wrote:
Show nested quote +
On July 11 2012 05:09 Big J wrote:
On July 11 2012 04:42 nvrs wrote:
On July 11 2012 04:16 Atrimex wrote:
Who cares about this stats? Terran has dropped under 19% in EU Grandmaster. And this was predictable since patch 1.4. Its not possible to play terran anymore.


No no no, give it 5-6 months, raven strategies have not been explored enough yet...

Blizzards balancing team not only fucked up majorly with their last patch, they also are reluctant to admit it.
Personally i ve stopped playing altogether and i really don't care about that, what i do care about is the various touranments that i have been paying to watch and have all turned into borefests for me. ZvT was a great mu to watch, they turned it to utter crap and in addition to that they also prevented too many TvTs from happening (the best mirror mu).
I guess i won't be paying to watch any more tourneys until this crap gets fixed


stop it, blizzard has already said that TvZ has been on their "balance radar" since the last patch.
everything else (TvZ being a good MU before and "how has more marines" being the best mirror) is also just your personal opinion.

He isn't allowed to post his opinion? Lol.


He didn't state it as opinion, and it's not like he intented it to be an opinion. He just wants people to know that Terran is a "better race" and everyone should be happy to only see TvTs
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