On August 27 2012 23:59 Rabiator wrote:
More units with splash damage will still result in deathballs ... just the one with better "spread micro" wins. We already have that with the Baneling. The good solution to get rid of the deathball is to "fix" the unit movement to make it POSSIBLE (not mandatory!!!) to move with your units spread out AND to increase the AoE potential of defensive units like the Siege Tank (and the Lurker ... which would be an acceptable unit after the movement change). Protoss dont need a defensive unit and should instead use Forcefields to "shape the battleground to their advantage".
More units with splash damage will still result in deathballs ... just the one with better "spread micro" wins. We already have that with the Baneling. The good solution to get rid of the deathball is to "fix" the unit movement to make it POSSIBLE (not mandatory!!!) to move with your units spread out AND to increase the AoE potential of defensive units like the Siege Tank (and the Lurker ... which would be an acceptable unit after the movement change). Protoss dont need a defensive unit and should instead use Forcefields to "shape the battleground to their advantage".
Maybe a solution would be slower units for more positional play? It seems too many of the units are similar in speed.
I'm a Protoss player but the Colossus isn't that much slower than the rest of the army - perhaps it should be slowed down a little more but slightly buffed in HP to promote a more seige tank like play from the unit?