• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:19
CET 16:19
KST 00:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1833 users

Blizz eSports interviews Bisu, Stork, JD, Flash - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
June 26 2012 03:17 GMT
#21
I'm excited about their micro ability, I love sc2 football and the early game, I think micro strategy highlights the essence of RTS.
Still diamond
rysecake
Profile Joined October 2010
United States2632 Posts
June 26 2012 03:21 GMT
#22
lol get dunked artosis
The Notorious Winkles
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
June 26 2012 03:46 GMT
#23
FLASH!!! Marauder is my favorite unit too!

i really, really hope these guys start beasting it at this game soon. HotS better be the shit, i mean, it better be the ultimate shit. i cannot wait to see if Flash can keep a 70+% winrate. it might be impossible, and maybe i shouldn't even be talking about it or i'll jinx it, but can you imagine how monstrously cool that would be? im almost scared to think about it.
My fake plants died because I did not pretend to water them.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
June 26 2012 03:56 GMT
#24
LOL flash's favorite unit T.T
tears dude. tears

thanks for the interview!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 26 2012 04:16 GMT
#25
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.
Refer to my post.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 04:53 GMT
#26
On June 26 2012 13:16 Zenbrez wrote:
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.


That's my job over at Blizz, so I'm glad to hear I'm doing it well!
Dame da na, zenzen dame da ze!
Falling
Profile Blog Joined June 2009
Canada11369 Posts
June 26 2012 04:56 GMT
#27
Very nice interview
Jaedong's mutalisks
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
nath
Profile Blog Joined May 2010
United States1788 Posts
June 26 2012 05:09 GMT
#28
i hope bisu and stork start improving faster, im happy with how flash and jd are getting better
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
June 26 2012 05:34 GMT
#29
On June 26 2012 10:50 Dontkillme wrote:
:/ Even Flash thinks Toss is too strong...


They're not saying that -_-;; What they're saying is that Toss is the easiest to pick up, but that means little in the long run, since what really matters is how strong Toss is at the truly tip-top level, not for BW pros who still aren't caught up with the top level of play in the SC2 scene. And with MC being the only Toss player who consistently takes tournaments, being successful with Toss at the very top level of progaming clearly isn't something anyone can do.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 26 2012 05:37 GMT
#30
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 05:41 GMT
#31
On June 26 2012 14:37 StarStruck wrote:
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.


What kind of questions would you have liked to see? Keep in mind all four players were in the room answering the same question at the same time, so Flash was the only player still in a Brood War individual league at the time. I didn't really think there was much to ask about Brood War that would be appropriate for the setting - them interviewing the day of a SC2 event match.
Dame da na, zenzen dame da ze!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 26 2012 05:43 GMT
#32
Imagine if you found out you had played against Flash in one of his first games and beaten him. What would you even think?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
RedMage
Profile Joined February 2012
United States52 Posts
June 26 2012 05:51 GMT
#33
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.
7 23 | 19 34
PlosionCornu
Profile Joined August 2010
Italy814 Posts
June 26 2012 05:51 GMT
#34
I'm happy blizzard is getting feedback on the "very difficult to comeback unless your opponent makes a mistake" thing, it is something that original sc2 players think aswell.
forsooth
Profile Joined February 2011
United States3648 Posts
June 26 2012 05:58 GMT
#35
On June 26 2012 14:51 RedMage wrote:
Show nested quote +
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-06-26 06:05:29
June 26 2012 06:05 GMT
#36
On June 26 2012 14:58 forsooth wrote:
Show nested quote +
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
June 26 2012 06:08 GMT
#37
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Gfire
Profile Joined March 2011
United States1699 Posts
June 26 2012 06:33 GMT
#38
On June 26 2012 15:05 iky43210 wrote:
Show nested quote +
On June 26 2012 14:58 forsooth wrote:
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion

Well, they have stated that Zerg has a hard time pushing forward and winning the game after winning a battle, in comparison to the other races, so they were trying to make it easier for Zerg to do in HotS.
all's fair in love and melodies
Sepheren
Profile Joined May 2012
United States66 Posts
June 26 2012 06:35 GMT
#39
On June 26 2012 10:34 Zzoram wrote:
Show nested quote +
On June 26 2012 10:20 ZAiNs wrote:
Nice interview .

Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.


Poor Artosis.


So the new Warhound was put in for Flash's nostalgia?


Nope, it cannot attack air.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 06:37 GMT
#40
On June 26 2012 15:08 Proseat wrote:
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.


I was with EG for a while, but now I'm with Blizzard.

Glad some people remember my name!
Dame da na, zenzen dame da ze!
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV1149
TKL 402
Rex137
IntoTheiNu 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 402
RotterdaM 235
Rex 130
SortOf 94
Vindicta 25
StarCraft: Brood War
Calm 4075
Soma 1095
Shuttle 996
firebathero 815
Hyuk 666
Stork 468
ZerO 392
hero 302
Rush 210
Sharp 111
[ Show more ]
Barracks 102
sSak 99
Killer 86
Sea.KH 65
Aegong 43
Backho 42
Mong 32
ToSsGirL 30
Free 25
Sexy 23
Terrorterran 20
Movie 16
zelot 15
Shine 15
Dota 2
singsing2153
Dendi1061
BananaSlamJamma136
XcaliburYe117
Counter-Strike
olofmeister1756
markeloff105
FunKaTv 14
Other Games
B2W.Neo1006
hiko643
crisheroes346
Hui .316
Lowko292
DeMusliM278
Sick200
Fuzer 165
ArmadaUGS133
Liquid`VortiX127
oskar97
Reynor58
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2327
• WagamamaTV363
League of Legends
• Nemesis3564
• TFBlade698
Upcoming Events
OSC
41m
Replay Cast
7h 41m
Replay Cast
17h 41m
Kung Fu Cup
20h 41m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 7h
The PondCast
1d 18h
RSL Revival
1d 18h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 20h
WardiTV Korean Royale
1d 20h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.