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Active: 2319 users

Blizz eSports interviews Bisu, Stork, JD, Flash - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
June 26 2012 03:17 GMT
#21
I'm excited about their micro ability, I love sc2 football and the early game, I think micro strategy highlights the essence of RTS.
Still diamond
rysecake
Profile Joined October 2010
United States2632 Posts
June 26 2012 03:21 GMT
#22
lol get dunked artosis
The Notorious Winkles
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
June 26 2012 03:46 GMT
#23
FLASH!!! Marauder is my favorite unit too!

i really, really hope these guys start beasting it at this game soon. HotS better be the shit, i mean, it better be the ultimate shit. i cannot wait to see if Flash can keep a 70+% winrate. it might be impossible, and maybe i shouldn't even be talking about it or i'll jinx it, but can you imagine how monstrously cool that would be? im almost scared to think about it.
My fake plants died because I did not pretend to water them.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
June 26 2012 03:56 GMT
#24
LOL flash's favorite unit T.T
tears dude. tears

thanks for the interview!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 26 2012 04:16 GMT
#25
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.
Refer to my post.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 04:53 GMT
#26
On June 26 2012 13:16 Zenbrez wrote:
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.


That's my job over at Blizz, so I'm glad to hear I'm doing it well!
Dame da na, zenzen dame da ze!
Falling
Profile Blog Joined June 2009
Canada11385 Posts
June 26 2012 04:56 GMT
#27
Very nice interview
Jaedong's mutalisks
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
nath
Profile Blog Joined May 2010
United States1788 Posts
June 26 2012 05:09 GMT
#28
i hope bisu and stork start improving faster, im happy with how flash and jd are getting better
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
June 26 2012 05:34 GMT
#29
On June 26 2012 10:50 Dontkillme wrote:
:/ Even Flash thinks Toss is too strong...


They're not saying that -_-;; What they're saying is that Toss is the easiest to pick up, but that means little in the long run, since what really matters is how strong Toss is at the truly tip-top level, not for BW pros who still aren't caught up with the top level of play in the SC2 scene. And with MC being the only Toss player who consistently takes tournaments, being successful with Toss at the very top level of progaming clearly isn't something anyone can do.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 26 2012 05:37 GMT
#30
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 05:41 GMT
#31
On June 26 2012 14:37 StarStruck wrote:
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.


What kind of questions would you have liked to see? Keep in mind all four players were in the room answering the same question at the same time, so Flash was the only player still in a Brood War individual league at the time. I didn't really think there was much to ask about Brood War that would be appropriate for the setting - them interviewing the day of a SC2 event match.
Dame da na, zenzen dame da ze!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 26 2012 05:43 GMT
#32
Imagine if you found out you had played against Flash in one of his first games and beaten him. What would you even think?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
RedMage
Profile Joined February 2012
United States52 Posts
June 26 2012 05:51 GMT
#33
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.
7 23 | 19 34
PlosionCornu
Profile Joined August 2010
Italy814 Posts
June 26 2012 05:51 GMT
#34
I'm happy blizzard is getting feedback on the "very difficult to comeback unless your opponent makes a mistake" thing, it is something that original sc2 players think aswell.
forsooth
Profile Joined February 2011
United States3648 Posts
June 26 2012 05:58 GMT
#35
On June 26 2012 14:51 RedMage wrote:
Show nested quote +
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-06-26 06:05:29
June 26 2012 06:05 GMT
#36
On June 26 2012 14:58 forsooth wrote:
Show nested quote +
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
June 26 2012 06:08 GMT
#37
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Gfire
Profile Joined March 2011
United States1699 Posts
June 26 2012 06:33 GMT
#38
On June 26 2012 15:05 iky43210 wrote:
Show nested quote +
On June 26 2012 14:58 forsooth wrote:
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion

Well, they have stated that Zerg has a hard time pushing forward and winning the game after winning a battle, in comparison to the other races, so they were trying to make it easier for Zerg to do in HotS.
all's fair in love and melodies
Sepheren
Profile Joined May 2012
United States66 Posts
June 26 2012 06:35 GMT
#39
On June 26 2012 10:34 Zzoram wrote:
Show nested quote +
On June 26 2012 10:20 ZAiNs wrote:
Nice interview .

Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.


Poor Artosis.


So the new Warhound was put in for Flash's nostalgia?


Nope, it cannot attack air.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 06:37 GMT
#40
On June 26 2012 15:08 Proseat wrote:
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.


I was with EG for a while, but now I'm with Blizzard.

Glad some people remember my name!
Dame da na, zenzen dame da ze!
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