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Blizz eSports interviews Bisu, Stork, JD, Flash - Page 5

Forum Index > SC2 General
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figq
Profile Blog Joined May 2010
12519 Posts
June 27 2012 16:51 GMT
#81
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

It begins, it begins. And what is now just minor frustration may grow and grow over time, we'll see. But people really underestimated the importance of macro mechanics effort in RTS, which makes a game more skill-dependent. Well, we can hope that Blizzard would listen to the comments they'll get from the Kespa pro's about such issues and do something about it.
If you stand next to my head, you can hear the ocean. - Day[9]
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-27 17:23:39
June 27 2012 17:23 GMT
#82
I think it is more of a general direction of rts games as of late : gradual but steady removal of classic macro mechanics, in favour of more micro oriented ones.
Sc2 is stuck somewhere in between, for obvious reasons(sticking to the bw tested formula, and trying to cling to the newer horizon) with a lot of the cons.

I'm sure the devs are well aware of this by now, kespa players were not the first ones to expose this problem.
(By no means I'm supporting the total removal of macro that's not the point, I tend to belive a more elegant solution is related to harrass potential, actually) .
Gfire
Profile Joined March 2011
United States1699 Posts
June 27 2012 17:50 GMT
#83
On the competitive side, a decently hard to reach macro skill ceiling is necessary to separate top players from casuals. Maybe in SC2 anyone who plays full time can have perfect macro, but in at least needs to be hard enough that part time players can't master it very easily.

As a spectator, though, macro is probably the most boring way to separate top pros from lower pros. Micro, positioning, strategy, decision making, etc. are all more interesting to watch, and I think more elegant. But I guess, as a viewer, there's something to be said for seeing one player just come up with more stuff. It makes it feel like an uphill battle for the other player.

It will be interesting to see the top BW players adapt. Those who were successful based on good macro might not do as well as those who have better decision making.

Flash seems like he's able to adapt to any game very well. In BW he took some time to develop a style which was the strongest, and in SC2 I think he'll find a strong style even if it's different than his in BW. Some other player's might have just played in their natural style and it happened to work out well in BW, but I think Flash, at least, is good because he's able to find the strongest style and use it. He's adapting very quickly.
all's fair in love and melodies
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 27 2012 17:51 GMT
#84
Don't know for man, Macro in BW is a great thing to watch.

Ever heard of Iloveoov?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 27 2012 20:41 GMT
#85
On June 28 2012 02:51 Xiphos wrote:
Don't know for man, Macro in BW is a great thing to watch.

Ever heard of Iloveoov?


I wonder if coach oov will come back and coach SKT T1 for SC2. I'd love that - he could give Fantasy even more builds to dominate with.
Dame da na, zenzen dame da ze!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-06-27 21:01:49
June 27 2012 21:00 GMT
#86
On June 27 2012 06:56 hunts wrote:
"Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance."

I think most non pro players can really learn a lot from this. When flash (even though he's still very new to SC2) says something like that, I think it should be a wake up call to many lower level players who talk or complain about balance. Also pretty good interview.
Delete the non. I sometimes feel like (some) pro players don't look any further than their own impressions (via one race and one person's perspective in results or style)

more importantly, Flash's favourite unit is the marauder? :O, this can't be happening.
Also, Jaedong being the wise guy about balance :D
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