Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
It begins, it begins. And what is now just minor frustration may grow and grow over time, we'll see. But people really underestimated the importance of macro mechanics effort in RTS, which makes a game more skill-dependent. Well, we can hope that Blizzard would listen to the comments they'll get from the Kespa pro's about such issues and do something about it.