|
I got a chance to sit down and interview TBLS (Bisu, Stork, Jaedong, Flash) at MLG Anaheim for Blizzard eSports, in hands-down the most exciting and humbling moment of my eSports career. I asked them to speak on their transition to StarCraft II, what's been most difficult for them, why KeSPA players percieve Protoss to be so strong, if they'd be ready for the OS2L in July, and more. And yes, there is a Korea and America comparison question in there, but to be fair I asked without knowing Slasher did. And it's the last question. And Bisu gives an awesome, unique answer. : )
What were your initial impressions of StarCraft II?
Jaedong: I think StarCraft II is very similar to Brood War except for the UI. StarCraft II is really fun so I wish to continue to play it. Although I was a Brood War pro-gamer when StarCraft II was launched, I had good feelings about it and really wanted to play the game because I thought this game would be loved globally.
Flash: Honestly, I didn’t like StarCraft II at first because I have been doing very well with Brood War, and I thought that Brood War would continue to be more popular. However, StarCraft II became a global trend and I found it to actually be really fun, so I decided to practice StarCraft II to become a super-star.
Bisu: Hello, I am Taek Young Kim! As a pro-gamer, not as a gamer, I felt a little bit anxious at first because I worried I would lose my job. As time went on, I quickly began to think “Someday I will play StarCraft II,” as I watched the growing popularity of the game. I was sad at first because I lost a lot, but now I’m enjoying the game as I feel my skill grow. I wish to reach a Grand Final at a global competition for passionate global fans. When you first played StarCraft II, how did your games go?
Jaedong: It was really difficult to play StarCraft II in my first game because I was used to playing Brood War.
Flash: My first StarCraft II game was almost a year after the game was released. I had arm surgery and rehabilitated with athletes in the mountains at that time, then suddenly I felt like playing StarCraft II, so I played alone secretly. Nothing but losses filled my game history, but I kept playing so I could find common ground between Brood War and StarCraft II.
Bisu: I have trouble playing StarCraft II because so many protoss units have been changed. I knew I could change Hotkeys but I didn’t, in order to get used to the new game.
Stork: About two years ago, when StarCraft II launched, StarCraft II was the only game that was allowed to be played in my team house besides Brood War, so we played StarCraft II during break time. I adapted soon because not only were units like the zealot similar, but the overall trend of the game resembled Brood War. Although two Brood War pro-gamers in my team house rapidly turned into StarCraft II pros, I believed that I could catch up with them soon so I remained in the team house.
Many players in the KeSPA Proleague have claimed Protoss is especially strong, and Protoss players seem to be having the most success in their transition. What causes this, would you say?
Jaedong: Strong? Is protoss strong? I’m not sure about that. I don’t know whether protoss is really strong and I think balance always changes as time passes.
Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance. However I can say StarCraft II protoss has advantages for new players, like Warp Gates.
Bisu: I think protoss is a race which everybody can play well at first. The protoss win rate is quite a bit higher than other races among us because our skill is not that high yet. However, protoss doesn’t seem to have that many advantages for all high-level matches that I watched. I believe protoss strength is based on a lot of studies and practices that protoss players have done.
Stork: On my team (Samsung Electronic Khan), I have seen protoss players’ skill grow quicker than other races when we started to play the game. Compared to Brood War, I think Brood War and StarCraft II protoss have many things in common and protoss is the most convenient race to control and needs the least consideration. So I think it makes protoss stronger at low levels, but the strongest race would be zerg as players’ skills grow.
For the rest of the interview, check it out over at Battle.net. And please, leave me feedback! I wanna hear what questions were good, what was bad, and what I should focus on for next time I interview someone.
I hope you enjoy!
All images in the article belong to R1CH and Silverfire and are used with permission from TeamLiquid staff.
|
Nice interview .
Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.
Poor Artosis.
|
|
Can't wait to see these guys play SC2 more. I love the play style they bring from BW. I'm a huge BW fan.
|
Great interview. I really look forward to some Mkp vs bisu or MVP vs flash kinds of games.
Ill cheer for you forever bisu~
|
thanks good read glad to see the transition.
|
sick interview. Can't wait to see the new potential in heart of the swarm
|
I miss the goliath too =[
|
Bisu, Stork and Flash agreeing that Protoss is the easiest race to get good at fast. I've been saying that quite some time now
|
On June 26 2012 10:20 ZAiNs wrote:Nice interview . Show nested quote +Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one. Poor Artosis.
So the new Warhound was put in for Flash's nostalgia?
|
Bisu: I appreciate everyone’s love for me very much. I love those fans’ passionate cheers. I also love the BarCraft culture: watching the game with drinking. I wish it would be held in Korea. lol
Really cool interviews, thanks.
|
On June 26 2012 10:35 crawlingchaos wrote:Bisu: I appreciate everyone’s love for me very much. I love those fans’ passionate cheers. I also love the BarCraft culture: watching the game with drinking. I wish it would be held in Korea. lol Really cool interviews, thanks. BarCrafts really do sound like amazing things, I wish they held them here D;
|
I thought the interviews were a bit short and general, mostly just blah. Good interview overall though, considering the prestige of the players interviewed.
|
Can we just hire these guys for balancing and designing instead of playing:
What was the hardest thing to get used to about StarCraft II? Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated. Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder. Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me. Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.
edit: awesome interview btw I disagree with the guy above me, it was some good meat on those answers not always found from korean players :p
|
:/ Even Flash thinks Toss is too strong...
|
On June 26 2012 10:47 iTzSnypah wrote: I thought the interviews were a bit short and general, mostly just blah. Good interview overall though, considering the prestige of the players interviewed.
Yeah, I would've liked to do more, but they were on a tight schedule and I didn't want to tie them up for a long time. I was just grateful to get any time at all, haha!
|
This is a very good interview. Thanks!
|
Ouch. Artosis isn't going to like what Flash answers when the interviewer asks him about his favorite SC2 unit :-\ Also I would have liked to know what the story was behind the picture with the little kids and them playing foosball!
|
The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.
Poor Jaedong.
|
On June 26 2012 10:33 Daray wrote:Bisu, Stork and Flash agreeing that Protoss is the easiest race to get good at fast. I've been saying that quite some time now I get that impression completely as well. The 4 interviewed sound like they are having fun and have a good mindset(Maybe stork not as much, but I digress). I'll enjoy their eventual extollment to power.
|
I'm excited about their micro ability, I love sc2 football and the early game, I think micro strategy highlights the essence of RTS.
|
|
FLASH!!! Marauder is my favorite unit too!
i really, really hope these guys start beasting it at this game soon. HotS better be the shit, i mean, it better be the ultimate shit. i cannot wait to see if Flash can keep a 70+% winrate. it might be impossible, and maybe i shouldn't even be talking about it or i'll jinx it, but can you imagine how monstrously cool that would be? im almost scared to think about it.
|
LOL flash's favorite unit T.T tears dude. tears
thanks for the interview!
|
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.
|
On June 26 2012 13:16 Zenbrez wrote: That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.
That's my job over at Blizz, so I'm glad to hear I'm doing it well!
|
Canada10965 Posts
Very nice interview Jaedong's mutalisks
|
i hope bisu and stork start improving faster, im happy with how flash and jd are getting better
|
On June 26 2012 10:50 Dontkillme wrote: :/ Even Flash thinks Toss is too strong...
They're not saying that -_-;; What they're saying is that Toss is the easiest to pick up, but that means little in the long run, since what really matters is how strong Toss is at the truly tip-top level, not for BW pros who still aren't caught up with the top level of play in the SC2 scene. And with MC being the only Toss player who consistently takes tournaments, being successful with Toss at the very top level of progaming clearly isn't something anyone can do.
|
Meh more promotion for SC2.
I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.
|
On June 26 2012 14:37 StarStruck wrote: Meh more promotion for SC2.
I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.
What kind of questions would you have liked to see? Keep in mind all four players were in the room answering the same question at the same time, so Flash was the only player still in a Brood War individual league at the time. I didn't really think there was much to ask about Brood War that would be appropriate for the setting - them interviewing the day of a SC2 event match.
|
Imagine if you found out you had played against Flash in one of his first games and beaten him. What would you even think?
|
What was the hardest thing to get used to about StarCraft II?
Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.
Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.
Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.
|
I'm happy blizzard is getting feedback on the "very difficult to comeback unless your opponent makes a mistake" thing, it is something that original sc2 players think aswell.
|
On June 26 2012 14:51 RedMage wrote:Show nested quote +What was the hardest thing to get used to about StarCraft II?
Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.
Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around. Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing. They're actually moving in the opposite direction...
|
On June 26 2012 14:58 forsooth wrote:Show nested quote +On June 26 2012 14:51 RedMage wrote:What was the hardest thing to get used to about StarCraft II?
Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.
Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around. Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing. They're actually moving in the opposite direction... your (completely wrong) opinion
|
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.
Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.
|
On June 26 2012 15:05 iky43210 wrote:Show nested quote +On June 26 2012 14:58 forsooth wrote:On June 26 2012 14:51 RedMage wrote:What was the hardest thing to get used to about StarCraft II?
Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.
Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around. Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing. They're actually moving in the opposite direction... your (completely wrong) opinion Well, they have stated that Zerg has a hard time pushing forward and winning the game after winning a battle, in comparison to the other races, so they were trying to make it easier for Zerg to do in HotS.
|
On June 26 2012 10:34 Zzoram wrote:Show nested quote +On June 26 2012 10:20 ZAiNs wrote:Nice interview . Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one. Poor Artosis. So the new Warhound was put in for Flash's nostalgia?
Nope, it cannot attack air.
|
On June 26 2012 15:08 Proseat wrote: Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.
Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.
I was with EG for a while, but now I'm with Blizzard.
Glad some people remember my name!
|
Bisu: I don’t have a single victory in StarCraft II yet, so I hope to show a great match someday. Cheer me on please. Thanks.
poor bisu
thanks for the interview. sc2 is very hard to come back in just based on skill, and you kind of have to hope your opponent will blunder, hope blizzard realises this in the future
|
How come Stork didn't answer the first question about his first impression of SC2?
|
Very interesting interviews. It's very interesting to have newcomers point of view about a game whose pro scene has been evolving for 2 years now. It may explain why protoss players felt so strong in the beginning
|
I really hope they just annhilate people. Loved the interviews, good job.
|
On June 26 2012 15:47 RavenLoud wrote: How come Stork didn't answer the first question about his first impression of SC2?
That's actually a funny story. This interview was sorta impromptu in that we didn't know exactly who we were going to get and when, so I manage to round up Flash, Bisu, and JD in a room and sit them down in chairs, and we have this one empty chair that the translator is sitting in, and then we close the door in the interview room and do the first question. Someone from Blizzard KR knocks on the door and basically tells us that Stork was wandering around outside in the hallway and they just give him to us too! And thus, my set of TBLS was complete and I gained the 4/4 set bonus, and he gets to sit in the fourth chair. We had him answer both questions at once, so his second answer goes for both the first and second question.
|
|
Jaedong: I think StarCraft II is very similar to Brood War except for the UI.
Jaedong: I feel Brood War and StarCraft II are completely different games
Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms.
|
On June 26 2012 15:57 ShiroKaisen wrote:Show nested quote +On June 26 2012 15:47 RavenLoud wrote: How come Stork didn't answer the first question about his first impression of SC2? That's actually a funny story. This interview was sorta impromptu in that we didn't know exactly who we were going to get and when, so I manage to round up Flash, Bisu, and JD in a room and sit them down in chairs, and we have this one empty chair that the translator is sitting in, and then we close the door in the interview room and do the first question. Someone from Blizzard KR knocks on the door and basically tells us that Stork was wandering around outside in the hallway and they just give him to us too! And thus, my set of TBLS was complete and I gained the 4/4 set bonus, and he gets to sit in the fourth chair. We had him answer both questions at once, so his second answer goes for both the first and second question. Ahahah gratz on your full tier TBLS.
|
really good interviews. Well jaedong everyone thought so in the beginning of their sc2 career;]~
|
nice interview. looking forward to jaedong becoming a top sc2 zerg. flash is very flashy indeed
|
Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'(
|
On June 27 2012 01:25 ValM wrote: Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'( No need for that when Flash will beat him in the final of the last OSL or semi even since they are on the same side of the bracket.
|
On June 27 2012 01:43 Darneck wrote:Show nested quote +On June 27 2012 01:25 ValM wrote: Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'( No need for that when Flash will beat him in the final of the last OSL or semi even since they are on the same side of the bracket.
Iunno man, it's pretty clear Fantasy is playing a lot less SC2 than Flash is based on their play in SPL SC2. I think Fantasy is actually favoured over Flash, he's playing some of the best Brood War of his life.
I'm pulling for a Fanta/Jangbang rematch. That'd be hype as hell.
|
The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.
I felt sad while reading this... don't know why .
|
Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance.
From now on I'm gonna read balance whines in a totally different light lol.
|
Now we are going to have the legend of Flash training secretly in the mountains...
|
On June 27 2012 01:51 BlitzerSC wrote:Show nested quote +The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War. I felt sad while reading this... don't know why . To be frank everyone knew it before JD said it But hearing it from the man himself is sad idd
|
On June 27 2012 01:57 howLiN wrote:Show nested quote +Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance. From now on I'm gonna read balance whines in a totally different light lol.
The honesty of a true professional player: "That race seems really powerful, but I don't know why. Clearly, I have not played enough games and need to practice more."
|
On June 27 2012 02:48 Plansix wrote:Show nested quote +On June 27 2012 01:57 howLiN wrote:Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance. From now on I'm gonna read balance whines in a totally different light lol. The honesty of a true professional player: "That race seems really powerful, but I don't know why. Clearly, I have not played enough games and need to practice more." Its rather the problem when something is imbalanced or when its "play better" problem. Its really hard to put a line here, heck even blizz have problems with that.
In BW it was partially alleviated with "bad UI" and tuned maps. So until someone could go into number dispute he first needed to break the certain barrier of skill. In SC2 there is big gray area when no one really knows.
|
"Although we are not popular globally compared to GSL players, we will do our best and promise victories and epic matches beyond the GSL players"
Oh you silly stork you
|
waiting for you to win mlg flash
|
blizzard has the nerve to kill bw and then interview our best players fuck this shit...
|
On June 27 2012 00:04 NightOfTheDead wrote: Jaedong: I think StarCraft II is very similar to Brood War except for the UI.
Jaedong: I feel Brood War and StarCraft II are completely different games
Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms. Well the first answer was regarding his first impressions while the second was regarding what he finds most difficult (now?). He could have thought they were very similar only to realize that they're actually kinda really different.
|
On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit...
How did Blizzard kill Brood War? Last I checked, that was sAviOr.
|
On June 27 2012 05:45 ShiroKaisen wrote:Show nested quote +On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit... How did Blizzard kill Brood War? Last I checked, that was sAviOr. And decaying viewers, lack of sponsorships, losing ground to newer games or simply that everything reaches an end.
|
On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit...
Everything comes to an end Champ. Just embrace the new or go play some stupid LoL
|
I don't like the threeway format, it actually kinda takes awy the personality when I read it, like the questions don't grow from questiion to question since people change. I dunno, personal pref. Other than that, I liked bisu's comment regarding how he was worried about his job, definitely would have been a major concern I'm sure many Pro gamers are feeling.
EDIT: I think my favorite part was the absolute modesty each one showed, "learned from those better than me" "I copied other players to imrpove" mentality, it's so nice to see they aren't coming in with both arms in the air "elephant arrived" kinda like how ForGG came in.
|
Bisu knows about Barcraft? That's pretty cool.
Great interview. I have always been amazed at how modest Flash is, considering how much of a superstar he is.
|
So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.
|
On June 27 2012 06:19 Mista_Masta wrote: So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.
Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream.
SC2's bad things could be summed up as:
10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible.
|
On June 27 2012 00:04 NightOfTheDead wrote: Jaedong: I think StarCraft II is very similar to Brood War except for the UI.
Jaedong: I feel Brood War and StarCraft II are completely different games
Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms.
They can still be different games and be 'very similar'.
|
Great interview
Also what has Jaedong missed that is so funny for Flash and Bisu?
|
On June 27 2012 06:23 Apolo wrote:Show nested quote +On June 27 2012 06:19 Mista_Masta wrote: So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position. Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream. SC2's bad things could be summed up as: 10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible.
In sc2's defense it does make those death ball battles exciting
|
On June 27 2012 06:23 Apolo wrote:Show nested quote +On June 27 2012 06:19 Mista_Masta wrote: So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position. Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream. SC2's bad things could be summed up as: 10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible. Take that look again from a random-person's perspective
They don't care about meta gaming or all the strategies inside the game, be it football or SC2. They care about show, awesome goals in football and huge battles in SC2. + Show Spoiler +maybe that's why I find football boring: 85 minutes of NOTHING, 5 minutes of awesome goals
|
"Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance."
I think most non pro players can really learn a lot from this. When flash (even though he's still very new to SC2) says something like that, I think it should be a wake up call to many lower level players who talk or complain about balance. Also pretty good interview.
|
very nice interview, thanks a lot
|
Surprisingly good interview. I would've expected more fluffy questions from Blizzard.
I hope HOTS addresses the problem of not being able to make comebacks.
|
On June 27 2012 05:45 ShiroKaisen wrote:Show nested quote +On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit... How did Blizzard kill Brood War? Last I checked, that was sAviOr.
The lawsuit. Match fixing was really bad, but the lawsuit and legally fighting KeSPA for two years made the scene completely illegitimate in the eyes of the sponsors. Giving ridiculous demands to KeSPA/TV stations (like the rights to the players, blizzard having a final say in any scheduling decisions, full rights to any content OGN/MBC produce, etc.), while giving the rights to GOMTV for free just so that they could usurp KeSPA's role, GOMTV blackmailing KeSPA to give up primetime slots of ProLeague so that GSL has no competition, blizzard forcing KeSPA to transition to SC2 (which after all their bullshit became the only option).
|
On June 27 2012 13:58 maybenexttime wrote:Show nested quote +On June 27 2012 05:45 ShiroKaisen wrote:On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit... How did Blizzard kill Brood War? Last I checked, that was sAviOr. The lawsuit. Match fixing was really bad, but the lawsuit and legally fighting KeSPA for two years made the scene completely illegitimate in the eyes of the sponsors. Giving ridiculous demands to KeSPA/TV stations (like the rights to the players, blizzard having a final say in any scheduling decisions, full rights to any content OGN/MBC produce, etc.), while giving the rights to GOMTV for free just so that they could usurp KeSPA's role, GOMTV blackmailing KeSPA to give up primetime slots of ProLeague so that GSL has no competition, blizzard forcing KeSPA to transition to SC2 (which after all their bullshit became the only option).
Wow, it's funny, I almost never hear people speaking in support of KeSPA on this site.
I'm not gonna approach that topic, because I'm not a spokesperson for Blizzard and don't want to be seen as such. I'm just a community member. I wasn't around then and don't know the details, but I don't think it's as simple as "Blizzard killed BW," and it looks like other posters agree with me.
|
On June 27 2012 06:04 skatblast wrote:Show nested quote +On June 27 2012 03:14 maybenexttime wrote: blizzard has the nerve to kill bw and then interview our best players fuck this shit... Everything comes to an end Champ. Just embrace the new or go play some stupid LoL or just...you know... continues to play BW...
|
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder. It begins, it begins. And what is now just minor frustration may grow and grow over time, we'll see. But people really underestimated the importance of macro mechanics effort in RTS, which makes a game more skill-dependent. Well, we can hope that Blizzard would listen to the comments they'll get from the Kespa pro's about such issues and do something about it.
|
I think it is more of a general direction of rts games as of late : gradual but steady removal of classic macro mechanics, in favour of more micro oriented ones. Sc2 is stuck somewhere in between, for obvious reasons(sticking to the bw tested formula, and trying to cling to the newer horizon) with a lot of the cons.
I'm sure the devs are well aware of this by now, kespa players were not the first ones to expose this problem. (By no means I'm supporting the total removal of macro that's not the point, I tend to belive a more elegant solution is related to harrass potential, actually) .
|
On the competitive side, a decently hard to reach macro skill ceiling is necessary to separate top players from casuals. Maybe in SC2 anyone who plays full time can have perfect macro, but in at least needs to be hard enough that part time players can't master it very easily.
As a spectator, though, macro is probably the most boring way to separate top pros from lower pros. Micro, positioning, strategy, decision making, etc. are all more interesting to watch, and I think more elegant. But I guess, as a viewer, there's something to be said for seeing one player just come up with more stuff. It makes it feel like an uphill battle for the other player.
It will be interesting to see the top BW players adapt. Those who were successful based on good macro might not do as well as those who have better decision making.
Flash seems like he's able to adapt to any game very well. In BW he took some time to develop a style which was the strongest, and in SC2 I think he'll find a strong style even if it's different than his in BW. Some other player's might have just played in their natural style and it happened to work out well in BW, but I think Flash, at least, is good because he's able to find the strongest style and use it. He's adapting very quickly.
|
Don't know for man, Macro in BW is a great thing to watch.
Ever heard of Iloveoov?
|
On June 28 2012 02:51 Xiphos wrote: Don't know for man, Macro in BW is a great thing to watch.
Ever heard of Iloveoov?
I wonder if coach oov will come back and coach SKT T1 for SC2. I'd love that - he could give Fantasy even more builds to dominate with.
|
On June 27 2012 06:56 hunts wrote: "Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance."
I think most non pro players can really learn a lot from this. When flash (even though he's still very new to SC2) says something like that, I think it should be a wake up call to many lower level players who talk or complain about balance. Also pretty good interview. Delete the non. I sometimes feel like (some) pro players don't look any further than their own impressions (via one race and one person's perspective in results or style)
more importantly, Flash's favourite unit is the marauder? :O, this can't be happening. Also, Jaedong being the wise guy about balance :D
|
|
|
|