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Blizz eSports interviews Bisu, Stork, JD, Flash

Forum Index > SC2 General
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ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 01:15 GMT
#1
[image loading]


I got a chance to sit down and interview TBLS (Bisu, Stork, Jaedong, Flash) at MLG Anaheim for Blizzard eSports, in hands-down the most exciting and humbling moment of my eSports career. I asked them to speak on their transition to StarCraft II, what's been most difficult for them, why KeSPA players percieve Protoss to be so strong, if they'd be ready for the OS2L in July, and more. And yes, there is a Korea and America comparison question in there, but to be fair I asked without knowing Slasher did. And it's the last question. And Bisu gives an awesome, unique answer. : )

What were your initial impressions of StarCraft II?

Jaedong: I think StarCraft II is very similar to Brood War except for the UI. StarCraft II is really fun so I wish to continue to play it. Although I was a Brood War pro-gamer when StarCraft II was launched, I had good feelings about it and really wanted to play the game because I thought this game would be loved globally.

Flash: Honestly, I didn’t like StarCraft II at first because I have been doing very well with Brood War, and I thought that Brood War would continue to be more popular. However, StarCraft II became a global trend and I found it to actually be really fun, so I decided to practice StarCraft II to become a super-star.

Bisu: Hello, I am Taek Young Kim! As a pro-gamer, not as a gamer, I felt a little bit anxious at first because I worried I would lose my job. As time went on, I quickly began to think “Someday I will play StarCraft II,” as I watched the growing popularity of the game. I was sad at first because I lost a lot, but now I’m enjoying the game as I feel my skill grow. I wish to reach a Grand Final at a global competition for passionate global fans.

When you first played StarCraft II, how did your games go?

Jaedong: It was really difficult to play StarCraft II in my first game because I was used to playing Brood War.

Flash: My first StarCraft II game was almost a year after the game was released. I had arm surgery and rehabilitated with athletes in the mountains at that time, then suddenly I felt like playing StarCraft II, so I played alone secretly. Nothing but losses filled my game history, but I kept playing so I could find common ground between Brood War and StarCraft II.

Bisu: I have trouble playing StarCraft II because so many protoss units have been changed. I knew I could change Hotkeys but I didn’t, in order to get used to the new game.

Stork: About two years ago, when StarCraft II launched, StarCraft II was the only game that was allowed to be played in my team house besides Brood War, so we played StarCraft II during break time. I adapted soon because not only were units like the zealot similar, but the overall trend of the game resembled Brood War. Although two Brood War pro-gamers in my team house rapidly turned into StarCraft II pros, I believed that I could catch up with them soon so I remained in the team house.

Many players in the KeSPA Proleague have claimed Protoss is especially strong, and Protoss players seem to be having the most success in their transition. What causes this, would you say?

Jaedong: Strong? Is protoss strong? I’m not sure about that. I don’t know whether protoss is really strong and I think balance always changes as time passes.

Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance. However I can say StarCraft II protoss has advantages for new players, like Warp Gates.

Bisu: I think protoss is a race which everybody can play well at first. The protoss win rate is quite a bit higher than other races among us because our skill is not that high yet. However, protoss doesn’t seem to have that many advantages for all high-level matches that I watched. I believe protoss strength is based on a lot of studies and practices that protoss players have done.

Stork: On my team (Samsung Electronic Khan), I have seen protoss players’ skill grow quicker than other races when we started to play the game. Compared to Brood War, I think Brood War and StarCraft II protoss have many things in common and protoss is the most convenient race to control and needs the least consideration. So I think it makes protoss stronger at low levels, but the strongest race would be zerg as players’ skills grow.


For the rest of the interview, check it out over at Battle.net. And please, leave me feedback! I wanna hear what questions were good, what was bad, and what I should focus on for next time I interview someone.

I hope you enjoy!

All images in the article belong to R1CH and Silverfire and are used with permission from TeamLiquid staff.
Dame da na, zenzen dame da ze!
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 26 2012 01:20 GMT
#2
Nice interview .

Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.


Poor Artosis.
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
June 26 2012 01:20 GMT
#3
<3
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
mlspmatt
Profile Joined October 2011
Canada404 Posts
June 26 2012 01:26 GMT
#4
Can't wait to see these guys play SC2 more. I love the play style they bring from BW. I'm a huge BW fan.
MeteorRise
Profile Joined August 2010
Canada611 Posts
June 26 2012 01:26 GMT
#5
Great interview. I really look forward to some Mkp vs bisu or MVP vs flash kinds of games.

Ill cheer for you forever bisu~
Elegance, in all things.
bobsire
Profile Joined December 2011
Canada296 Posts
June 26 2012 01:29 GMT
#6
thanks good read glad to see the transition.
juked
Profile Joined May 2010
United States691 Posts
June 26 2012 01:30 GMT
#7
sick interview. Can't wait to see the new potential in heart of the swarm
Warpath
Profile Joined April 2010
Canada1242 Posts
June 26 2012 01:30 GMT
#8
I miss the goliath too =[
Daray
Profile Blog Joined August 2010
6006 Posts
Last Edited: 2012-06-26 01:34:03
June 26 2012 01:33 GMT
#9
Bisu, Stork and Flash agreeing that Protoss is the easiest race to get good at fast. I've been saying that quite some time now
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 26 2012 01:34 GMT
#10
On June 26 2012 10:20 ZAiNs wrote:
Nice interview .

Show nested quote +
Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.


Poor Artosis.


So the new Warhound was put in for Flash's nostalgia?
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
June 26 2012 01:35 GMT
#11
Bisu: I appreciate everyone’s love for me very much. I love those fans’ passionate cheers. I also love the BarCraft culture: watching the game with drinking. I wish it would be held in Korea.
lol

Really cool interviews, thanks.
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
June 26 2012 01:40 GMT
#12
On June 26 2012 10:35 crawlingchaos wrote:
Bisu: I appreciate everyone’s love for me very much. I love those fans’ passionate cheers. I also love the BarCraft culture: watching the game with drinking. I wish it would be held in Korea.
lol

Really cool interviews, thanks.

BarCrafts really do sound like amazing things, I wish they held them here D;
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
June 26 2012 01:47 GMT
#13
I thought the interviews were a bit short and general, mostly just blah. Good interview overall though, considering the prestige of the players interviewed.
Team Liquid needs more Terrans.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
Last Edited: 2012-06-26 01:51:50
June 26 2012 01:49 GMT
#14
Can we just hire these guys for balancing and designing instead of playing:

What was the hardest thing to get used to about StarCraft II?
Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.
Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.
Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


edit: awesome interview btw I disagree with the guy above me, it was some good meat on those answers not always found from korean players :p
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
June 26 2012 01:50 GMT
#15
:/ Even Flash thinks Toss is too strong...
Bomber & Jaedong & FlaSh & SNSD <3
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 01:51 GMT
#16
On June 26 2012 10:47 iTzSnypah wrote:
I thought the interviews were a bit short and general, mostly just blah. Good interview overall though, considering the prestige of the players interviewed.


Yeah, I would've liked to do more, but they were on a tight schedule and I didn't want to tie them up for a long time. I was just grateful to get any time at all, haha!
Dame da na, zenzen dame da ze!
delo
Profile Joined August 2010
United States333 Posts
June 26 2012 02:40 GMT
#17
This is a very good interview. Thanks!
PlanitDuck
Profile Joined July 2011
United States36 Posts
Last Edited: 2012-06-26 02:51:22
June 26 2012 02:49 GMT
#18
Ouch. Artosis isn't going to like what Flash answers when the interviewer asks him about his favorite SC2 unit :-\ Also I would have liked to know what the story was behind the picture with the little kids and them playing foosball!
I'm pretty tired. Think i'll go home now.
Dismay
Profile Blog Joined February 2011
United States1180 Posts
June 26 2012 03:01 GMT
#19
The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.


Poor Jaedong.
In every age, in every place, the deeds of men remain the same.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
June 26 2012 03:10 GMT
#20
On June 26 2012 10:33 Daray wrote:
Bisu, Stork and Flash agreeing that Protoss is the easiest race to get good at fast. I've been saying that quite some time now

I get that impression completely as well. The 4 interviewed sound like they are having fun and have a good mindset(Maybe stork not as much, but I digress). I'll enjoy their eventual extollment to power.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
June 26 2012 03:17 GMT
#21
I'm excited about their micro ability, I love sc2 football and the early game, I think micro strategy highlights the essence of RTS.
Still diamond
rysecake
Profile Joined October 2010
United States2632 Posts
June 26 2012 03:21 GMT
#22
lol get dunked artosis
The Notorious Winkles
sc2superfan101
Profile Blog Joined February 2012
3583 Posts
June 26 2012 03:46 GMT
#23
FLASH!!! Marauder is my favorite unit too!

i really, really hope these guys start beasting it at this game soon. HotS better be the shit, i mean, it better be the ultimate shit. i cannot wait to see if Flash can keep a 70+% winrate. it might be impossible, and maybe i shouldn't even be talking about it or i'll jinx it, but can you imagine how monstrously cool that would be? im almost scared to think about it.
My fake plants died because I did not pretend to water them.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
June 26 2012 03:56 GMT
#24
LOL flash's favorite unit T.T
tears dude. tears

thanks for the interview!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 26 2012 04:16 GMT
#25
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.
Refer to my post.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 04:53 GMT
#26
On June 26 2012 13:16 Zenbrez wrote:
That was actually one of the better interviews, imo. Surprised it was done on Blizzard's end.


That's my job over at Blizz, so I'm glad to hear I'm doing it well!
Dame da na, zenzen dame da ze!
Falling
Profile Blog Joined June 2009
Canada11363 Posts
June 26 2012 04:56 GMT
#27
Very nice interview
Jaedong's mutalisks
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
nath
Profile Blog Joined May 2010
United States1788 Posts
June 26 2012 05:09 GMT
#28
i hope bisu and stork start improving faster, im happy with how flash and jd are getting better
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
June 26 2012 05:34 GMT
#29
On June 26 2012 10:50 Dontkillme wrote:
:/ Even Flash thinks Toss is too strong...


They're not saying that -_-;; What they're saying is that Toss is the easiest to pick up, but that means little in the long run, since what really matters is how strong Toss is at the truly tip-top level, not for BW pros who still aren't caught up with the top level of play in the SC2 scene. And with MC being the only Toss player who consistently takes tournaments, being successful with Toss at the very top level of progaming clearly isn't something anyone can do.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 26 2012 05:37 GMT
#30
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 05:41 GMT
#31
On June 26 2012 14:37 StarStruck wrote:
Meh more promotion for SC2.

I would have liked to seen more questions not pertaining to SC2, but ofc it's Blizzard's deal to promote the game.


What kind of questions would you have liked to see? Keep in mind all four players were in the room answering the same question at the same time, so Flash was the only player still in a Brood War individual league at the time. I didn't really think there was much to ask about Brood War that would be appropriate for the setting - them interviewing the day of a SC2 event match.
Dame da na, zenzen dame da ze!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 26 2012 05:43 GMT
#32
Imagine if you found out you had played against Flash in one of his first games and beaten him. What would you even think?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
RedMage
Profile Joined February 2012
United States52 Posts
June 26 2012 05:51 GMT
#33
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.
7 23 | 19 34
PlosionCornu
Profile Joined August 2010
Italy814 Posts
June 26 2012 05:51 GMT
#34
I'm happy blizzard is getting feedback on the "very difficult to comeback unless your opponent makes a mistake" thing, it is something that original sc2 players think aswell.
forsooth
Profile Joined February 2011
United States3648 Posts
June 26 2012 05:58 GMT
#35
On June 26 2012 14:51 RedMage wrote:
Show nested quote +
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-06-26 06:05:29
June 26 2012 06:05 GMT
#36
On June 26 2012 14:58 forsooth wrote:
Show nested quote +
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
June 26 2012 06:08 GMT
#37
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Gfire
Profile Joined March 2011
United States1699 Posts
June 26 2012 06:33 GMT
#38
On June 26 2012 15:05 iky43210 wrote:
Show nested quote +
On June 26 2012 14:58 forsooth wrote:
On June 26 2012 14:51 RedMage wrote:
What was the hardest thing to get used to about StarCraft II?

Jaedong: I feel Brood War and StarCraft II are completely different games. Every unit in StarCraft II has very clear counter units and this seems to make it harder to turn a game around. That was the most difficult thing to adapt to in the new game for me. The new UI also made me frustrated.

Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

Bisu: Unlike Brood War, unit combinations and the counter build order are very important in StarCraft II. This is the hardest part for me.

Stork: Brood War has “standard” build orders which are viable against any kind of opposing strategy, allowing for a long term fight. In StarCraft II, I feel it’s difficult to come back from having my build order countered or from making a mistake. If I take my first expansion a little bit later then my opponent, the resource gap between us widens due to Chrono Boost, Larva Spawn and MULE. It makes the game hard to turn around.


Yeah this is a huge spectator concern as well and one that Blizz isn't really addressing.

They're actually moving in the opposite direction...

your (completely wrong) opinion

Well, they have stated that Zerg has a hard time pushing forward and winning the game after winning a battle, in comparison to the other races, so they were trying to make it easier for Zerg to do in HotS.
all's fair in love and melodies
Sepheren
Profile Joined May 2012
United States66 Posts
June 26 2012 06:35 GMT
#39
On June 26 2012 10:34 Zzoram wrote:
Show nested quote +
On June 26 2012 10:20 ZAiNs wrote:
Nice interview .

Flash: My favorite StarCraft II unit is the marauder. It looks strong and it actually is, so I produce it quite often. I liked to use goliaths very much in Brood War so when I heard that Thor replaced the goliath in StarCraft II, I tried to use it a few times. But the Thor is not my favorite because it feels too massive. I miss the goliath, the slim one.


Poor Artosis.


So the new Warhound was put in for Flash's nostalgia?


Nope, it cannot attack air.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 06:37 GMT
#40
On June 26 2012 15:08 Proseat wrote:
Nice interview. Good to see they have a positive attitude. You can feel how JD and Flash are itchy for the new game, while Stork and Bisu still need to have more victories I guess.

Somehow I had you down as working for EG not Blizz, Shiro. Oh well. Good job.


I was with EG for a while, but now I'm with Blizzard.

Glad some people remember my name!
Dame da na, zenzen dame da ze!
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
June 26 2012 06:46 GMT
#41
Bisu: I don’t have a single victory in StarCraft II yet, so I hope to show a great match someday. Cheer me on please. Thanks.


poor bisu

thanks for the interview. sc2 is very hard to come back in just based on skill, and you kind of have to hope your opponent will blunder, hope blizzard realises this in the future
ლ(╹◡╹ლ)
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 26 2012 06:47 GMT
#42
How come Stork didn't answer the first question about his first impression of SC2?
Opera
Profile Joined March 2011
France469 Posts
June 26 2012 06:55 GMT
#43
Very interesting interviews. It's very interesting to have newcomers point of view about a game whose pro scene has been evolving for 2 years now.
It may explain why protoss players felt so strong in the beginning
It ain't over till it's over
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 26 2012 06:56 GMT
#44
I really hope they just annhilate people. Loved the interviews, good job.
FoTG fighting!
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
Last Edited: 2012-06-26 06:57:52
June 26 2012 06:57 GMT
#45
On June 26 2012 15:47 RavenLoud wrote:
How come Stork didn't answer the first question about his first impression of SC2?


That's actually a funny story. This interview was sorta impromptu in that we didn't know exactly who we were going to get and when, so I manage to round up Flash, Bisu, and JD in a room and sit them down in chairs, and we have this one empty chair that the translator is sitting in, and then we close the door in the interview room and do the first question. Someone from Blizzard KR knocks on the door and basically tells us that Stork was wandering around outside in the hallway and they just give him to us too! And thus, my set of TBLS was complete and I gained the 4/4 set bonus, and he gets to sit in the fourth chair. We had him answer both questions at once, so his second answer goes for both the first and second question.
Dame da na, zenzen dame da ze!
aussie_alexandre
Profile Joined February 2011
Australia17 Posts
June 26 2012 14:14 GMT
#46
so good and interesting
Maru l Creator l ToD l Grubby l MKP l ByuN l Leenock l HerO l MaNa l SaSe l SeleCT l
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-06-26 15:05:34
June 26 2012 15:04 GMT
#47
Jaedong: I think StarCraft II is very similar to Brood War except for the UI.

Jaedong: I feel Brood War and StarCraft II are completely different games

Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
June 26 2012 15:20 GMT
#48
On June 26 2012 15:57 ShiroKaisen wrote:
Show nested quote +
On June 26 2012 15:47 RavenLoud wrote:
How come Stork didn't answer the first question about his first impression of SC2?


That's actually a funny story. This interview was sorta impromptu in that we didn't know exactly who we were going to get and when, so I manage to round up Flash, Bisu, and JD in a room and sit them down in chairs, and we have this one empty chair that the translator is sitting in, and then we close the door in the interview room and do the first question. Someone from Blizzard KR knocks on the door and basically tells us that Stork was wandering around outside in the hallway and they just give him to us too! And thus, my set of TBLS was complete and I gained the 4/4 set bonus, and he gets to sit in the fourth chair. We had him answer both questions at once, so his second answer goes for both the first and second question.

Ahahah gratz on your full tier TBLS.
SilSol
Profile Joined April 2012
Sweden2744 Posts
June 26 2012 15:26 GMT
#49
really good interviews. Well jaedong everyone thought so in the beginning of their sc2 career;]~
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
aintz
Profile Joined August 2010
Canada5624 Posts
June 26 2012 16:09 GMT
#50
nice interview. looking forward to jaedong becoming a top sc2 zerg. flash is very flashy indeed
ValM
Profile Joined May 2010
India408 Posts
June 26 2012 16:25 GMT
#51
Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'(
The Terran Prince is now the king. Maru | MMA | Mvp forever
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-06-26 16:44:41
June 26 2012 16:43 GMT
#52
On June 27 2012 01:25 ValM wrote:
Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'(

No need for that when Flash will beat him in the final of the last OSL or semi even since they are on the same side of the bracket.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 16:47 GMT
#53
On June 27 2012 01:43 Darneck wrote:
Show nested quote +
On June 27 2012 01:25 ValM wrote:
Nice interview. Miss Fantasy though. Sometimes I wish Brood War had gone on for one more year so he could beast it up and shut everyone else up once and for all. :'(

No need for that when Flash will beat him in the final of the last OSL or semi even since they are on the same side of the bracket.


Iunno man, it's pretty clear Fantasy is playing a lot less SC2 than Flash is based on their play in SPL SC2. I think Fantasy is actually favoured over Flash, he's playing some of the best Brood War of his life.

I'm pulling for a Fanta/Jangbang rematch. That'd be hype as hell.
Dame da na, zenzen dame da ze!
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2012-06-26 16:51:28
June 26 2012 16:51 GMT
#54
The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.


I felt sad while reading this... don't know why .
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
June 26 2012 16:57 GMT
#55
Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance.


From now on I'm gonna read balance whines in a totally different light lol.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
June 26 2012 17:33 GMT
#56
Now we are going to have the legend of Flash training secretly in the mountains...
SC2 Mapmaker
bgx
Profile Joined August 2010
Poland6595 Posts
June 26 2012 17:43 GMT
#57
On June 27 2012 01:51 BlitzerSC wrote:
Show nested quote +
The mutalisk is very commonly used in Brood War but I feel sad that it is impossible to control mutalisks the way I did in Brood War.


I felt sad while reading this... don't know why .

To be frank everyone knew it before JD said it But hearing it from the man himself is sad idd
Stork[gm]
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 26 2012 17:48 GMT
#58
On June 27 2012 01:57 howLiN wrote:
Show nested quote +
Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance.


From now on I'm gonna read balance whines in a totally different light lol.


The honesty of a true professional player: "That race seems really powerful, but I don't know why. Clearly, I have not played enough games and need to practice more."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-06-26 17:58:07
June 26 2012 17:55 GMT
#59
On June 27 2012 02:48 Plansix wrote:
Show nested quote +
On June 27 2012 01:57 howLiN wrote:
Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance.


From now on I'm gonna read balance whines in a totally different light lol.


The honesty of a true professional player: "That race seems really powerful, but I don't know why. Clearly, I have not played enough games and need to practice more."

Its rather the problem when something is imbalanced or when its "play better" problem. Its really hard to put a line here, heck even blizz have problems with that.

In BW it was partially alleviated with "bad UI" and tuned maps. So until someone could go into number dispute he first needed to break the certain barrier of skill. In SC2 there is big gray area when no one really knows.
Stork[gm]
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 26 2012 17:57 GMT
#60
"Although we are not popular globally compared to GSL players, we will do our best and promise victories and epic matches beyond the GSL players"

Oh you silly stork you
soullogik
Profile Joined April 2010
United States1171 Posts
June 26 2012 18:06 GMT
#61
waiting for you to win mlg flash
young ho
maybenexttime
Profile Blog Joined November 2006
Poland5630 Posts
June 26 2012 18:14 GMT
#62
blizzard has the nerve to kill bw and then interview our best players fuck this shit...
Dakure
Profile Joined February 2011
United States513 Posts
June 26 2012 19:45 GMT
#63
On June 27 2012 00:04 NightOfTheDead wrote:
Jaedong: I think StarCraft II is very similar to Brood War except for the UI.

Jaedong: I feel Brood War and StarCraft II are completely different games

Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms.

Well the first answer was regarding his first impressions while the second was regarding what he finds most difficult (now?). He could have thought they were very similar only to realize that they're actually kinda really different.
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 26 2012 20:45 GMT
#64
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


How did Blizzard kill Brood War? Last I checked, that was sAviOr.
Dame da na, zenzen dame da ze!
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
June 26 2012 21:00 GMT
#65
On June 27 2012 05:45 ShiroKaisen wrote:
Show nested quote +
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


How did Blizzard kill Brood War? Last I checked, that was sAviOr.

And decaying viewers, lack of sponsorships, losing ground to newer games or simply that everything reaches an end.
skatblast
Profile Joined September 2011
United States784 Posts
June 26 2012 21:04 GMT
#66
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


Everything comes to an end Champ. Just embrace the new or go play some stupid LoL
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
Last Edited: 2012-06-26 21:09:50
June 26 2012 21:05 GMT
#67
I don't like the threeway format, it actually kinda takes awy the personality when I read it, like the questions don't grow from questiion to question since people change. I dunno, personal pref. Other than that, I liked bisu's comment regarding how he was worried about his job, definitely would have been a major concern I'm sure many Pro gamers are feeling.

EDIT: I think my favorite part was the absolute modesty each one showed, "learned from those better than me" "I copied other players to imrpove" mentality, it's so nice to see they aren't coming in with both arms in the air "elephant arrived" kinda like how ForGG came in.
FoTG fighting!
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
June 26 2012 21:10 GMT
#68
Bisu knows about Barcraft? That's pretty cool.

Great interview. I have always been amazed at how modest Flash is, considering how much of a superstar he is.
What a player
Mista_Masta
Profile Joined January 2009
Netherlands557 Posts
June 26 2012 21:19 GMT
#69
So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-26 21:25:20
June 26 2012 21:23 GMT
#70
On June 27 2012 06:19 Mista_Masta wrote:
So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.


Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream.

SC2's bad things could be summed up as:

10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible.
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 26 2012 21:29 GMT
#71
On June 27 2012 00:04 NightOfTheDead wrote:
Jaedong: I think StarCraft II is very similar to Brood War except for the UI.

Jaedong: I feel Brood War and StarCraft II are completely different games

Clearly he didnt mean that. Something is wrong with translation. Cant see " very similar" and "completely different" not being antonyms.


They can still be different games and be 'very similar'.
i wish my motherboard would find a fatherboard so i could have anotherboard
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2012-06-26 21:30:51
June 26 2012 21:30 GMT
#72
Great interview

Also what has Jaedong missed that is so funny for Flash and Bisu?

[image loading]
You Got The Touch
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 26 2012 21:31 GMT
#73
On June 27 2012 06:23 Apolo wrote:
Show nested quote +
On June 27 2012 06:19 Mista_Masta wrote:
So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.


Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream.

SC2's bad things could be summed up as:

10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible.


In sc2's defense it does make those death ball battles exciting
i wish my motherboard would find a fatherboard so i could have anotherboard
hXc_
Profile Joined May 2012
179 Posts
June 26 2012 21:40 GMT
#74
On June 27 2012 06:23 Apolo wrote:
Show nested quote +
On June 27 2012 06:19 Mista_Masta wrote:
So cool. Also interesting how they all say SC2 is more difficult to come back from a disadvantageous position.


Which not only is demoralizing for players, but a very bad thing to have in a esport, because unlike for instance, football, you root for your team until the last minute, unless the score is like 2-0. But in SC2, a single battle, (which also happens way too fast) decides the game, and one might as well turn off the stream.

SC2's bad things could be summed up as:

10 minutes of almost nothingness ending in a 10s battle, where no comeback is possible.

Take that look again from a random-person's perspective

They don't care about meta gaming or all the strategies inside the game, be it football or SC2. They care about show, awesome goals in football and huge battles in SC2.
+ Show Spoiler +
maybe that's why I find football boring: 85 minutes of NOTHING, 5 minutes of awesome goals
hunts
Profile Joined September 2010
United States2113 Posts
June 26 2012 21:56 GMT
#75
"Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance."

I think most non pro players can really learn a lot from this. When flash (even though he's still very new to SC2) says something like that, I think it should be a wake up call to many lower level players who talk or complain about balance. Also pretty good interview.
twitch.tv/huntstv 7x legend streamer
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
June 26 2012 22:00 GMT
#76
very nice interview, thanks a lot
AndAgain
Profile Joined November 2010
United States2621 Posts
June 26 2012 22:25 GMT
#77
Surprisingly good interview. I would've expected more fluffy questions from Blizzard.

I hope HOTS addresses the problem of not being able to make comebacks.
All your teeth should fall out and hair should grow in their place!
maybenexttime
Profile Blog Joined November 2006
Poland5630 Posts
June 27 2012 04:58 GMT
#78
On June 27 2012 05:45 ShiroKaisen wrote:
Show nested quote +
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


How did Blizzard kill Brood War? Last I checked, that was sAviOr.


The lawsuit. Match fixing was really bad, but the lawsuit and legally fighting KeSPA for two years made the scene completely illegitimate in the eyes of the sponsors. Giving ridiculous demands to KeSPA/TV stations (like the rights to the players, blizzard having a final say in any scheduling decisions, full rights to any content OGN/MBC produce, etc.), while giving the rights to GOMTV for free just so that they could usurp KeSPA's role, GOMTV blackmailing KeSPA to give up primetime slots of ProLeague so that GSL has no competition, blizzard forcing KeSPA to transition to SC2 (which after all their bullshit became the only option).
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 27 2012 08:34 GMT
#79
On June 27 2012 13:58 maybenexttime wrote:
Show nested quote +
On June 27 2012 05:45 ShiroKaisen wrote:
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


How did Blizzard kill Brood War? Last I checked, that was sAviOr.


The lawsuit. Match fixing was really bad, but the lawsuit and legally fighting KeSPA for two years made the scene completely illegitimate in the eyes of the sponsors. Giving ridiculous demands to KeSPA/TV stations (like the rights to the players, blizzard having a final say in any scheduling decisions, full rights to any content OGN/MBC produce, etc.), while giving the rights to GOMTV for free just so that they could usurp KeSPA's role, GOMTV blackmailing KeSPA to give up primetime slots of ProLeague so that GSL has no competition, blizzard forcing KeSPA to transition to SC2 (which after all their bullshit became the only option).


Wow, it's funny, I almost never hear people speaking in support of KeSPA on this site.

I'm not gonna approach that topic, because I'm not a spokesperson for Blizzard and don't want to be seen as such. I'm just a community member. I wasn't around then and don't know the details, but I don't think it's as simple as "Blizzard killed BW," and it looks like other posters agree with me.
Dame da na, zenzen dame da ze!
Garmer
Profile Joined October 2010
1286 Posts
June 27 2012 09:21 GMT
#80
On June 27 2012 06:04 skatblast wrote:
Show nested quote +
On June 27 2012 03:14 maybenexttime wrote:
blizzard has the nerve to kill bw and then interview our best players fuck this shit...


Everything comes to an end Champ. Just embrace the new or go play some stupid LoL

or just...you know... continues to play BW...
figq
Profile Blog Joined May 2010
12519 Posts
June 27 2012 16:51 GMT
#81
Flash: The biggest difference from Brood War is that it’s hard to turn the game around. In Brood War, each player’s performance in unit production varied, but in StarCraft II, everyone can make a lot of units with ease due to the convenient interface. I think this is the most important point that makes tuning the game around harder.

It begins, it begins. And what is now just minor frustration may grow and grow over time, we'll see. But people really underestimated the importance of macro mechanics effort in RTS, which makes a game more skill-dependent. Well, we can hope that Blizzard would listen to the comments they'll get from the Kespa pro's about such issues and do something about it.
If you stand next to my head, you can hear the ocean. - Day[9]
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-27 17:23:39
June 27 2012 17:23 GMT
#82
I think it is more of a general direction of rts games as of late : gradual but steady removal of classic macro mechanics, in favour of more micro oriented ones.
Sc2 is stuck somewhere in between, for obvious reasons(sticking to the bw tested formula, and trying to cling to the newer horizon) with a lot of the cons.

I'm sure the devs are well aware of this by now, kespa players were not the first ones to expose this problem.
(By no means I'm supporting the total removal of macro that's not the point, I tend to belive a more elegant solution is related to harrass potential, actually) .
Gfire
Profile Joined March 2011
United States1699 Posts
June 27 2012 17:50 GMT
#83
On the competitive side, a decently hard to reach macro skill ceiling is necessary to separate top players from casuals. Maybe in SC2 anyone who plays full time can have perfect macro, but in at least needs to be hard enough that part time players can't master it very easily.

As a spectator, though, macro is probably the most boring way to separate top pros from lower pros. Micro, positioning, strategy, decision making, etc. are all more interesting to watch, and I think more elegant. But I guess, as a viewer, there's something to be said for seeing one player just come up with more stuff. It makes it feel like an uphill battle for the other player.

It will be interesting to see the top BW players adapt. Those who were successful based on good macro might not do as well as those who have better decision making.

Flash seems like he's able to adapt to any game very well. In BW he took some time to develop a style which was the strongest, and in SC2 I think he'll find a strong style even if it's different than his in BW. Some other player's might have just played in their natural style and it happened to work out well in BW, but I think Flash, at least, is good because he's able to find the strongest style and use it. He's adapting very quickly.
all's fair in love and melodies
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 27 2012 17:51 GMT
#84
Don't know for man, Macro in BW is a great thing to watch.

Ever heard of Iloveoov?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
June 27 2012 20:41 GMT
#85
On June 28 2012 02:51 Xiphos wrote:
Don't know for man, Macro in BW is a great thing to watch.

Ever heard of Iloveoov?


I wonder if coach oov will come back and coach SKT T1 for SC2. I'd love that - he could give Fantasy even more builds to dominate with.
Dame da na, zenzen dame da ze!
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-06-27 21:01:49
June 27 2012 21:00 GMT
#86
On June 27 2012 06:56 hunts wrote:
"Flash: The reason protoss is so strong is… oh, honestly, I have no idea. I don’t think I have enough skill to judge the balance."

I think most non pro players can really learn a lot from this. When flash (even though he's still very new to SC2) says something like that, I think it should be a wake up call to many lower level players who talk or complain about balance. Also pretty good interview.
Delete the non. I sometimes feel like (some) pro players don't look any further than their own impressions (via one race and one person's perspective in results or style)

more importantly, Flash's favourite unit is the marauder? :O, this can't be happening.
Also, Jaedong being the wise guy about balance :D
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