• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:17
CEST 22:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
RepMastered™: replay sharing and analyzer site Bot on ladder BW General Discussion BSL Season 23 Klaucher discontinued / in-game color settings
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8958 users

Reluctance to Re-Introduce BW-Units - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 41 42 43 Next All
stormchaser
Profile Joined January 2011
Canada1009 Posts
June 16 2012 16:43 GMT
#41
On June 17 2012 00:59 DemigodcelpH wrote:
Because Dustin Browder is cancer with his "go play BW it's a great game" line. He has no talent, is too old, and isn't suited for the job he has. Him and his goons prefer their pride over admitting they introduced fundamental balance flaws that can be fixed by taking a hint from some of the BW units.

Sorry about the negative tone, but it sums up the answer to your question.

Hm who would've known that the whole blizzard dev team is actually comprised of one person.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
Last Edited: 2012-06-16 20:00:44
June 16 2012 16:46 GMT
#42
EDIT: I'm such a fucking retard because I posted this in the wrong thread. I should really be more careful and less stupid when posting.
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
Last Edited: 2012-06-16 16:47:23
June 16 2012 16:47 GMT
#43
On June 17 2012 01:26 Torte de Lini wrote:
The new units are suppose to be similar imitations to what BW had. Oracle to Arbiter, Viper to Defiler, Swarm Host -> Lurker.

They all are meant to fit similar roles, just reinvented to both be new and attractive to StarCraft 2 without detracting the creativity and uniqueness of BW units.



The only problem I have with looking at it from this logical standpoint is the blatant problem of balance they constantly reintroduce to the game. I mean, it's fine and dandy if you come up with new creative ideas that can be placed into many strategic roles/environments. However, when you keep fumbling around with units like the tempest when you have a Carrier, and other forms of air dominance in the current game that you have not even tried to balance then what is their real goal? Prolong the problems of balance until a major patch, release more units, get rid of old ones, and then tackle new balance problems?

It's really just a sad approach to how to make a competitive game. As I said, I'm all for these new units; but the catch line has to be, are you willing to give up on fundamental issues that the game is already dealing with while you simply toss in new content ?
Personally, I think the answer to that is: No, you'd have to be incredibly dull and have zero intentions of working hard on developing a good game to approach the problem this way.

edit: lol @ the post above me, same stuff
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 16 2012 16:47 GMT
#44
On June 17 2012 00:59 DemigodcelpH wrote:
Because Dustin Browder is cancer with his "go play BW it's a great game" line. He has no talent, is too old, and isn't suited for the job he has. Him and his goons prefer their pride over admitting they introduced fundamental balance flaws that can be fixed by taking a hint from some of the BW units.

Sorry about the negative tone, but it sums up the answer to your question.


This.

More specifically, SC2 is incredibly well balanced. That said, it still has some fundamental design flaws, and the majority of them are units that make the game very generic and boring (Colossus, Roach, Marauder). Unfortunately, the SC2 developers refuse to suck up their pride and at least take some inspiration from BW units and make new units/tweak units to make the game more interesting. It seems like they are insulted by constant comparisons from BW so they want to make SC2 completely different and try to make it better than BW to give themselves an ego boost, regardless of the consequences.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
June 16 2012 16:49 GMT
#45
I miss lurkers to be honest because I loved that positional style of play in BW where you have a standoff and have a really satisfying battle. I think the lurker is a lot better in terms of design than the swarm host but ill take the swarm host to be able to not die against terrans who do a simple timing push.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-06-16 16:50:20
June 16 2012 16:49 GMT
#46
On June 17 2012 01:12 WArped wrote:
People moan no matter what happens. SC2 is already pretty successful as an eSport but they also gave to cater for different people, new shiny units mean more casual sales, which is potentially more people watching SC2. I am totally fine with them not adding broodwar units as long as they improve the game as a spectators perspective in some way.


So basically you only care about Blizzard's financial success and not the depth of the game itself? People with mindsets like you are the reason SC2 turned out the way it did.
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
June 16 2012 16:51 GMT
#47
On June 17 2012 01:38 NukeD wrote:
I think they shot themselves in the foot with their "superior" pathing engine. It simply doesnt allow for a lot of creativity as in trying to make broken units that are spectator friendly ( such as the BW ones). Reason is that it is rather impossible to balance those units because the engine doesnt allow the player enough room to micro against them and making player skill a huge factor in the balance of the game. With perfect pathing balancing the game is a nightmare and tge easy way out is just toning the units down and getting rid of the broken stuff.

Try to tell MarineKing that the pathing is perfect and that his units don't need micro.

Such a common misconception. In SC2 the pathing and army movement is fluid but you have to spend a immense amount of time un-doing that neat ball the game made for you. Since AoE is so strong in SC2 you're constantly fighting the clumping AI.

llllllllllllllllllllllllllllllllllllllllllll
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
June 16 2012 16:51 GMT
#48
I agree with Dustin Browder's stance - if you want BW units, go play BW. It is already theoretically possible to make BW units in the SC2 editor - if there's demand for it, it would've already happened.
DemigodcelpH
Profile Joined August 2011
1138 Posts
June 16 2012 16:52 GMT
#49
On June 17 2012 01:43 stormchaser wrote:
Show nested quote +
On June 17 2012 00:59 DemigodcelpH wrote:
Because Dustin Browder is cancer with his "go play BW it's a great game" line. He has no talent, is too old, and isn't suited for the job he has. Him and his goons prefer their pride over admitting they introduced fundamental balance flaws that can be fixed by taking a hint from some of the BW units.

Sorry about the negative tone, but it sums up the answer to your question.

Hm who would've known that the whole blizzard dev team is actually comprised of one person.


I said specifically said "and his goons". Please read before you write next time.
Jealous
Profile Blog Joined December 2011
10391 Posts
June 16 2012 16:52 GMT
#50
On June 17 2012 01:23 lorestarcraft wrote:
Have you guys seriously played BW? That game is awful! And it's not even close to the level of balance that SC2 is. They just "balanced" it through maps and even then, 1 race is seriously UP.

Dustin Browder's enthusiasm for the game and his team dedication to balance and creative is awesome. Any who say other-wise are talking from their butts.

I pray to god that this is a sarcastic post and I'm just Romanian.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
June 16 2012 16:55 GMT
#51
I agree with DB as well. WHY do people want BW units, that is the most stupid thing ever! The only reason you would want bw units in SC2 is because BW is dying, therefore you don't want "good" gameplay, you wan't the novelty back.

Play BW if you want bw units, don't wish BW units for SC2 just because it's new. :/

And in a sense most of the new units have roots from BW which is a good thing, but to make completely the same units is just silly. BW units would never work in a SC2 engine, might as well remake the engine. And the animations and the graphics and everything. Re-publish BW with a new name or something...
You must gather your party before venturing forth.
L3gendary
Profile Joined October 2010
Canada1470 Posts
Last Edited: 2012-06-16 16:56:19
June 16 2012 16:55 GMT
#52
Dont forget viper -> defiler, battle helion -> firebat, and oracle/new mothership -> arbiter. The only original ideas blizzard has are terrible (see tempest and most of their WoL units).
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 16 2012 16:56 GMT
#53
Wander how many of the people saying "this is a new game, do not want the old stuff again" actually played BW, for those units to feel old.

With the exception of a few units, i do not realy care that much for having the BW units back. However, a lot of the "new" stuff, is just vastly inferior.

I now think back to the reasoning DB gave on why the lurker was out; that it ovelaped with banelings. In an actual fight, that might be the case, but the lurker was also a siege unit while the banes are not. Now we will have a new siege unit.

So...wander how well they realy understood the BW units and their roles. Or maybe they intentionaly left gaps so they had something to add in the expansions.
Head Coach Park: "They should buff tanks!"
Poplicola
Profile Joined November 2011
Sweden15 Posts
June 16 2012 16:56 GMT
#54
This isn't about BW 2.0. This is about Blizzard being irrational. They decide that Terran need some type of defensive space control to enhance mech play vs certain races. Well, the spider mine is already taken and they are hell bent on making "new" units exclusively. Their own idea, the shredder, flops terribly. So they re-invent a (pretty shitty) wheel in the form of the widow mine that uses different and unnecessarily complicated mechanics and is harder to balance.

Almost the same thing happened with the warhound. For a while the warhound for all intents and purposes WAS a goliath, only uglier and with a different name. They even had a suitable model already in-game, but decided against it.

It's so silly because SC2 can never be BW 2.0 no matter how hard you try because of the engine being different.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 16 2012 16:56 GMT
#55
The new units are just dumbed down versions of brood war units. They are essentially re-introducing the brood war units but under different names.

Hellion battle mode + widow mine serves the same purpose as spider mines- control space
Warhound = Goliath? except it can't shoot up? its a backbone unit for mech terrans.
Swarm Host is a Lurker with no splash damage
The viper has almost the same exact spells as the defiler
Muscular augmentation is in sc1.
The mothership / mothership core and Oracle are functioning like the arbiter - i even heard stasis field might be in?
the only really new concept is the tempest, and what do they come up with? 22 range. hmmmm.....
~ ~ <°)))><~ ~ ~
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 16 2012 16:59 GMT
#56
On June 17 2012 01:51 Azzur wrote:
I agree with Dustin Browder's stance - if you want BW units, go play BW. It is already theoretically possible to make BW units in the SC2 editor - if there's demand for it, it would've already happened.


It has.

Oh, and instead of plugging your ears and screaming, "LALALALA GO PLAY BROODWAR", pay attention to the actual problems. BW is only mentioned because it set a standard for interesting and dynamic gameplay to both play and watch.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-06-16 17:05:43
June 16 2012 17:01 GMT
#57
On June 17 2012 01:55 Andr3 wrote:
I agree with DB as well. WHY do people want BW units, that is the most stupid thing ever! The only reason you would want bw units in SC2 is because BW is dying, therefore you don't want "good" gameplay, you wan't the novelty back.


Spoken like a true person who bought SC2 in 2010 and has never played BW in his life beyond one or two times. There's no novelty in wanting a game that isn't a mess from a design perspective.

It's not that people are opting for the exact same units it's just that more experienced veterns who have been around realize that taking a hint from BW would do a lot of good for SC2. There's a reason the game lasted 14 years despite newer titles coming out every single year.

Your extreme ignorance on everything you're talking about is blatantly disrespectful to the greatest RTS of all time, and honestly you should be given a vacation because of such an absurd post. Once again: we don't want a BW copy. We want SC2 devs to take a lesson and drop their egos.

On June 17 2012 TheFish7 wrote:
The new units are just dumbed down versions of brood war units. They are essentially re-introducing the brood war units but under different names.
Warhound = Goliath? except it can't shoot up? its a backbone unit for mech terrans.


Going to add that your comparison isn't entirely accruate as the Goliath isn't the backbone of mech in BW. The tank is which is why mech was so unique, and why the SC2 developers do not understand what mech is. In SC2 it's turning out to be MMM from the factory with the new warhound.
Freeze967
Profile Joined August 2011
United States230 Posts
June 16 2012 17:03 GMT
#58
Some of it might be because of lore reasons. They might make the Warhound have the exact same stats as the Goliath does, but if they just brought back the Goliath people might ask why wasn't it used in WoL. Maybe they have a nice campaign for HotS^^
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 16 2012 17:03 GMT
#59
On June 17 2012 01:09 sharky246 wrote:
Show nested quote +
On June 17 2012 01:00 jalstar wrote:
It's lose-lose for Blizzard. If they bring back exact copies they get flamed for lacking creativity. If they add new units they get flamed because there was nothing wrong with BW units, so why change them?

Would they really get flamed for bringing exact copies? I mean look at dota 2, it is exactly the same as dota 1, just better graphics, nobody is flaming them for lack of creativity.


Trust me, if you have seen the comment from the mainstream site, you would see it as much as the criticism from BW side, or even more. Most people just labelled it as "outdated" RTS.

SC2 is one of the hardest game to be designed. It had to conform to what BW did, and at the same time it has to catch up with the current RTS design, which is really really hard to do both at the same time.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-06-16 17:04:28
June 16 2012 17:04 GMT
#60
I'm on the same boat as the OP. Never had interest in BW until after SC2 came out. I had noticed they make similar units, but different enough that they can call them theirs.

The swarm host and the warhound are good examples, except that both suck compared with their BW counterparts, this coming from someone who isn't even a BW fan, should tell them something. Both the lurker and the goliath are strikingly similar to the host and hound, but i personally find the formers having cooler dynamics.
Prev 1 2 3 4 5 41 42 43 Next All
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#2 - $100
ZZZero.O103
LiquipediaDiscussion
AI Arena Tournament
02:00
Swiss - Round 4
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason98
Railgan 47
StarCraft: Brood War
Britney 16308
Mini 358
Dewaltoss 170
ggaemo 129
Hyuk 128
ZZZero.O 103
firebathero 100
Terrorterran 18
Dota 2
febbydoto34
League of Legends
Doublelift2149
Counter-Strike
Fnx 887
Heroes of the Storm
Grubby5015
Liquid`Hasu898
crisheroes878
Other Games
summit1g5270
FrodaN2749
fl0m1004
Beastyqt856
mouzStarbuck314
KnowMe299
ArmadaUGS128
Mew2King53
Organizations
Other Games
gamesdonequick1191
BasetradeTV204
Dota 2
PGL Dota 2 - Main Stream51
[ Show 17 non-featured ]
StarCraft 2
• printf 94
• Adnapsc2 19
• Letter143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 49
• 80smullet 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 10276
Other Games
• imaqtpie830
• Shiphtur267
• tFFMrPink 20
Upcoming Events
Sparkling Tuna Cup
13h 43m
INu's Battles
15h 43m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
18h 43m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
22h 43m
BSL Open Qualifier
22h 43m
Replay Cast
1d 2h
Afreeca Starleague
1d 13h
Rush vs Light
WardiTV Weekly
1d 14h
Monday Night Weeklies
1d 19h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.