22 minute interview of Dustin Browder & David Kim
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Meteora.GB
Canada2479 Posts
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Demonhunter04
1530 Posts
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Highways
Australia6104 Posts
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polyphonyEX
United States2539 Posts
`"lol | ||
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Waxangel
United States33457 Posts
On June 16 2012 13:02 polyphonyEX wrote: Very nice interview! Preferred it to the TL one. insta ban! | ||
DarkPlasmaBall
United States44906 Posts
Awesome interviews too! ![]() | ||
EthanML
Northern Ireland55 Posts
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0neder
United States3733 Posts
I haven't seen either one yet, Wax, but your response made me LOLIRL! | ||
Pokebunny
United States10654 Posts
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a176
Canada6688 Posts
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Shield
Bulgaria4824 Posts
Suggestion: Abduct can't pull massive units. That's a good start imho. | ||
Belha
Italy2850 Posts
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enemy2010
Germany1972 Posts
![]() Anyways, watching it right now. Hopefully, Dustin comes up with some better answers than in the TL ones. | ||
-Kyo-
Japan1926 Posts
Yeah, no one builds it beacuse it's a god awful unit until you have 25 of them. Why remove it when you have not even tried to balance it. Doesn't make sense to me. No one uses BC's, but when they do they're actually filling a role they should be. Though for protoss, the VR + storm are much more efficient than a carrier. That is sort of a problem in my mind >< Good interview~! thanks! | ||
Roe
Canada6002 Posts
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HeroMystic
United States1217 Posts
Overall, great interview and solid questions. | ||
CounterOrder
Canada457 Posts
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Vindicare605
United States16092 Posts
It did at the HOTS demo at MLG. Wonder if they've already finalized that decision. IMO, entomb would be too good if it didn't have that alert attached to it. | ||
0neder
United States3733 Posts
On June 16 2012 14:23 Vindicare605 wrote: Odd. He mentions at the end there that Entomb doesn't give an alert. It did at the HOTS demo at MLG. Wonder if they've already finalized that decision. IMO, entomb would be too good if it didn't have that alert attached to it. How easy does SC2 have to be? Let bronze league have their fun (i'm silver btw). Make it fun to WATCH. | ||
dgwow
Canada1024 Posts
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usethis2
2164 Posts
On June 16 2012 13:56 Roe wrote: I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier? Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class. I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders. | ||
Fragile51
Netherlands15767 Posts
On June 16 2012 14:57 usethis2 wrote: Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class. I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders. I dunno why you're bringing capitalism into this, it's simple game design. If you gave a carrier 22 damage and heavily nerf the damage it'd basically be a tempest that costs more money and is also worse. It makes no sense. | ||
jmbthirteen
United States10734 Posts
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jmbthirteen
United States10734 Posts
On June 16 2012 14:57 usethis2 wrote: Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class. I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders. LOL wtf? Even if they ditched the Tempest and brought back the carrier as is, the game could be justified at $40 on the fact that its has a whole new campaign. Add in the changes to battle.net and multiplayer changes, its practically a brand new game. People pay $60 a year for the same CoD game. The fact that the carrier is out and the tempest is in has nothing to do with capitalism or HotS sales. If anything it would hurt HotS sales cause more people are disappointed about the carrier being cut than the new tempest. | ||
jmbthirteen
United States10734 Posts
On June 16 2012 15:10 Fragile51 wrote: I dunno why you're bringing capitalism into this, it's simple game design. If you gave a carrier 22 damage and heavily nerf the damage it'd basically be a tempest that costs more money and is also worse. It makes no sense. not to mention if you give the carrier 22 range and dull the damage, its not the carrier anymore. | ||
[17]Purple
United Kingdom3489 Posts
On June 16 2012 13:34 darkness wrote: What bothers me is they don't say how to deal with 'Abduct'. They say the replicator was bad because it was ruining unit diversity and what not, but 'Abduct' is just destroying the much needed units in a protoss or terran army. It's causing a similar problem as replicants imho. Suggestion: Abduct can't pull massive units. That's a good start imho. That render the ability useless as its priority is taking out key units, just like what Neural used to be. | ||
Tachion
Canada8573 Posts
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Assirra
Belgium4169 Posts
On June 16 2012 14:57 usethis2 wrote: Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class. I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders. You know you get a whole campaign with it right? Has to be the biggest patch ever then. | ||
Operations
115 Posts
On June 16 2012 13:56 Roe wrote: I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier? because TwentyToo is dustin's favourite number :D | ||
Cramsy
Australia1100 Posts
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`dunedain
655 Posts
The part that piqued my attention the most was when David Kim spoke about the Raven. If they are actually open to, and possibly considering tweaking some numbers, Terrans might have some chance yet. Also glad to see that they're watching the Queendralisk closely. | ||
Warzilla
Czech Republic311 Posts
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Proseat
Germany5113 Posts
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-Archangel-
Croatia7457 Posts
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Meteora.GB
Canada2479 Posts
On June 17 2012 01:41 Proseat wrote: Good interview. Better than others because the interviewer seemingly spent time thinking of more unusual questions and actually knows how to speak clearly and form coherent questions without fumbling in the complexity of enunciating them. As a viewer I also felt the interviewer put on display more personal interest in the questions and answers unlike others. The interviewer is known to be a avid Starcraft 2 player on the gaming site (GiantBomb) he represents and frequently watches the GSL in his spare time. I think he's typically regarded as the best interviewer on that site. | ||
Existor
Russian Federation4295 Posts
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SarcasmMonster
3136 Posts
On June 17 2012 02:36 -Archangel- wrote: I wonder how much time will pass in the beta until they nerf Entomb. Within 1 week Terran and Zerg players will all whine about this ability in the forums. Us forum-goers aren't that bad, are we? | ||
provrorsbarn
Sweden766 Posts
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acrimoneyius
United States983 Posts
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Black[CAT]
Malaysia2589 Posts
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wcr.4fun
Belgium686 Posts
On June 16 2012 13:34 darkness wrote: What bothers me is they don't say how to deal with 'Abduct'. They say the replicator was bad because it was ruining unit diversity and what not, but 'Abduct' is just destroying the much needed units in a protoss or terran army. It's causing a similar problem as replicants imho. Suggestion: Abduct can't pull massive units. That's a good start imho. I'm sorry but what would the purpose of abduct be if you can't abduct valuable units? Let's all abduct marines! | ||
iDrone
United States176 Posts
l o l this is why i quit playing so much :XX blizz has no idea whats going on | ||
lightsentry
413 Posts
On June 17 2012 03:43 iDrone wrote: range 22.. Dustin Browder thinks its 50/50 l o l this is why i quit playing so much :XX blizz has no idea whats going on Iunno, 22 is only after an upgrade and the tempest attacks so slowly with no aoe. Plus it's just a beta right now so theyre playing around with the numbers. | ||
decaf
Austria1797 Posts
Why haven't they tried anything with the carrier? Maybe a build time reduction like ultras? That sounds like something they would implement if they won't give us the microbility back. Even more so, why has _no one_ in this interviews brought up the fact that you were able to micro your carriers in bw to make them really strong while in sc2 you can't? I'm really curious if they are even aware of that fact. Unfortunately no one is asking.. | ||
zul
Germany5427 Posts
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Scootaloo
655 Posts
We already know Browder is mainly a terran fan, removing a upgrade or the most iconic protoss unit means absolutely nothing for him. | ||
Quotidian
Norway1937 Posts
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Existor
Russian Federation4295 Posts
Tempest has 22 range. This interview lasts 22 minutes. Hmm did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all.. With mass muta zergs have low ground army, only lings. Why protoss can't do same? Have phoenixes and zealots? Also, here are art from the background ![]() | ||
xTrim
472 Posts
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Plansix
United States60190 Posts
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Scootaloo
655 Posts
On June 17 2012 04:02 Quotidian wrote: did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all.. Muta harass power lies in the mid game, the only thing that upgrade did was make idiot zergs that still make mass muta at 20 min be more easily countered, apart from just after the patch where people where trying it out, I never see any pro's use it anymore. It's a shit upgrade that might be useful for silver leaguea but for a pro there's usually more incentive to go mass carrier then mass lategame phoenix. Not to mention that with the recent very necessary queen buff zergs get stupid amounts of them, making early air harass very difficult to pull off. Oh well just 2 more years before they will actually spend some real time thinking about how to fix this broken race. | ||
DoctorPhil
Netherlands168 Posts
Anyway... interesting interview. I'm not happy to hear DB being so content with warhounds though. They are utter crap, the opposite of starcrafty. | ||
oZii
United States1198 Posts
On June 17 2012 04:02 Scootaloo wrote: Considering historically in SC2 terran and zerg get upgrades nerfed, while for toss they always just get completely removed, I would say that Blizzard has no idea what to do with them, raping the carrier for some glorified tankshee just shows even more that Browder doesn't understand his own game, especially protoss. We already know Browder is mainly a terran fan, removing a upgrade or the most iconic protoss unit means absolutely nothing for him. I don't know imo Toss has the best new additions of all the races. A unit that harasses mineral lines, gives vision through fog of war without losing the unit and it cloaks. Thats all one unit that does that. Then you have the Tempest nuff said about that. Mothership core defensive capability, recall, turns into mother ship. Abduct is just so so. In ZvZ it will reallly have no use. The swarm host? yea not really a fan. Love the hydra upgrade | ||
StreetWise
United States594 Posts
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Aelfric
Turkey1496 Posts
On June 17 2012 04:12 Existor wrote: Here are two similar things. Tempest has 22 range. This interview lasts 22 minutes. Hmm With mass muta zergs have low ground army, only lings. Why protoss can't do same? Have phoenixes and zealots? Also, here are art from the background ![]() Because zerg is the fastest tech switching race and will quick switch to banelings org hydras. | ||
Existor
Russian Federation4295 Posts
Because zerg is the fastest tech switching race and will quick switch to banelings org hydras. Well, larva spawn from queen probably must be nerfed to 3 from injection (instead 4) and decrease maximum amount of larva per hatchery from 19 to 15 or 11 | ||
Apollo_Shards
1210 Posts
I think it comes down to when Kenngint interviews, a lot of his questions start off as complaints. "A lot of players have been complaining..." "We have seen a problem with zerg in..." "Recently the blank has been seen as too powerful" Thats fine, but if you are going to bringing up complaints for the whole interview then it can get tiresome to watch. This guy seemed genuinely curious and open to his answers. | ||
Scootaloo
655 Posts
On June 17 2012 04:40 oZii wrote: Seems you're pretty misguided. Harass unit is funny, but entomb gets killed in a couple seconds if you just let your workers attack it. Oh and your examples of what it can do are rather silly, you could also apply them to a infestor or cloakshee. Tempest, nuff said? Haha, 22 range is funny but with a 6 second cooldown, a whopping 10dps and a 300 gas cost, yes, more then a godamn carrier, it's just an interesting concept very poorly done. Swarm host is kinda shitty I admit, but it mostly seems to be a low level unit against players that turtle all day, normally you would need to tech to broods if your opponent had decent placement. Biggest thing about zerg is going to be upgrades anyway, burrowed charging ultras, speed hydras, burrowed bane movement. Abduct is going to be freaking fantastic in everything but maybe ZvZ, but noone likes that anyway so I have no idea what your problem is. Unless ofcourse you think that being able to take out power units like the HT, tank and infestor is actually bad. | ||
Sinensis
United States2513 Posts
On June 17 2012 04:34 DoctorPhil wrote: I like how artists think of creative ways to always have female characters show their asses on covers. Anyway... interesting interview. I'm not happy to hear DB being so content with warhounds though. They are utter crap, the opposite of starcrafty. I like to think that they commisioned this artist with the request that he include no less than TWO asses in his picture. | ||
DoubleReed
United States4130 Posts
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Existor
Russian Federation4295 Posts
Biggest thing about zerg is going to be upgrades anyway, burrowed charging ultras, speed hydras, burrowed bane movement. Burrowed bane movement was deleted from HotS | ||
Ballack
Norway821 Posts
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Ballack
Norway821 Posts
Are you 100% sure about that? Even though the new nydus worms weren't in the Anaheim build Blizzard is still working on those, perhaps the bane burrow is undergoing some changes (not sure what those might be though). | ||
HeavenResign
United States702 Posts
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