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22 minute interview of Dustin Browder & David Kim

Forum Index > SC2 General
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Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 16 2012 03:49 GMT
#1
Not sure if this has been posted on Team Liquid yet, so here goes nothing. Game journalist and hobbyist Starcraft 2 player Brad Shoemaker of GiantBomb interviews Dustin Browder and David Kim in two separate interviews during MLG. Touches on their favourite players, balance for Heart of the Swarm, the fate of the carrier, and more.

Demonhunter04
Profile Joined July 2011
1530 Posts
June 16 2012 03:56 GMT
#2
Watching now. Brad Shoemaker has a glorious voice
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Highways
Profile Joined July 2005
Australia6104 Posts
June 16 2012 04:00 GMT
#3
Great interview!
#1 Terran hater
polyphonyEX
Profile Joined May 2012
United States2539 Posts
Last Edited: 2012-06-16 04:09:07
June 16 2012 04:02 GMT
#4
Very nice interview! I could actually hear Browder's voice in this one.

`"lol
Waxangel
Profile Blog Joined September 2002
United States33457 Posts
June 16 2012 04:03 GMT
#5
On June 16 2012 13:02 polyphonyEX wrote:
Very nice interview! Preferred it to the TL one.


insta ban!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44906 Posts
June 16 2012 04:05 GMT
#6
Wow, that interviewer's voice really is epic :D

Awesome interviews too! Thanks for this!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EthanML
Profile Joined May 2011
Northern Ireland55 Posts
June 16 2012 04:10 GMT
#7
Everytime my Giant Bomb and Starcraft worlds crossover I freak out a little bit, but in a super awesome way.
0neder
Profile Joined July 2009
United States3733 Posts
June 16 2012 04:15 GMT
#8
On June 16 2012 13:03 Waxangel wrote:
Show nested quote +
On June 16 2012 13:02 polyphonyEX wrote:
Very nice interview! Preferred it to the TL one.


insta ban!

I haven't seen either one yet, Wax, but your response made me LOLIRL!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 16 2012 04:16 GMT
#9
halfway done =o really good so far!!! :D
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 16 2012 04:16 GMT
#10
It seems like so many people got interviews. And it seems like they must have fielded a million questions about the carrier :D
starleague forever
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-06-16 04:39:35
June 16 2012 04:34 GMT
#11
What bothers me is they don't say how to deal with 'Abduct'. They say the replicator was bad because it was ruining unit diversity and what not, but 'Abduct' is just destroying the much needed units in a protoss or terran army. It's causing a similar problem as replicants imho.

Suggestion: Abduct can't pull massive units. That's a good start imho.
Belha
Profile Joined December 2010
Italy2850 Posts
June 16 2012 04:37 GMT
#12
Thx for posting those, i enjoyed a lot both interviews.
Chicken gank op
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
June 16 2012 04:40 GMT
#13
Looks like a "Who can speak the fastest"-contest

Anyways, watching it right now. Hopefully, Dustin comes up with some better answers than in the TL ones.
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 16 2012 04:41 GMT
#14
It bugs me so much how Browder keeps saying the only reason they think the Carrier should stay is "because it's core and people think it's core to the race" but then they don't build it.

Yeah, no one builds it beacuse it's a god awful unit until you have 25 of them. Why remove it when you have not even tried to balance it. Doesn't make sense to me.

No one uses BC's, but when they do they're actually filling a role they should be. Though for protoss, the VR + storm are much more efficient than a carrier. That is sort of a problem in my mind ><

Good interview~! thanks!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 16 2012 04:56 GMT
#15
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 16 2012 05:06 GMT
#16
I'm glad the Infestor/Viper combo was questioned, but I'm really surprised DK finds the NP+Abduct combo to be fine.

Overall, great interview and solid questions.
CounterOrder
Profile Joined August 2010
Canada457 Posts
June 16 2012 05:16 GMT
#17
Good interview, good questions.
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
June 16 2012 05:23 GMT
#18
Odd. He mentions at the end there that Entomb doesn't give an alert.

It did at the HOTS demo at MLG. Wonder if they've already finalized that decision. IMO, entomb would be too good if it didn't have that alert attached to it.
aka: KTVindicare the Geeky Bartender
0neder
Profile Joined July 2009
United States3733 Posts
June 16 2012 05:32 GMT
#19
On June 16 2012 14:23 Vindicare605 wrote:
Odd. He mentions at the end there that Entomb doesn't give an alert.

It did at the HOTS demo at MLG. Wonder if they've already finalized that decision. IMO, entomb would be too good if it didn't have that alert attached to it.

How easy does SC2 have to be? Let bronze league have their fun (i'm silver btw). Make it fun to WATCH.
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
June 16 2012 05:47 GMT
#20
Wow really good interview indeed! Only thing I didn't like that was said was about introducing attack-move units into the game. High skill cap units = fun to watch and play.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
usethis2
Profile Joined December 2010
2164 Posts
June 16 2012 05:57 GMT
#21
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class.

I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
June 16 2012 06:10 GMT
#22
On June 16 2012 14:57 usethis2 wrote:
Show nested quote +
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class.

I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders.


I dunno why you're bringing capitalism into this, it's simple game design. If you gave a carrier 22 damage and heavily nerf the damage it'd basically be a tempest that costs more money and is also worse. It makes no sense.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 16 2012 09:19 GMT
#23
What if all the balance whiners on TL were actually David Kim?!
www.superbeerbrothers.com
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 16 2012 09:22 GMT
#24
On June 16 2012 14:57 usethis2 wrote:
Show nested quote +
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class.

I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders.

LOL wtf? Even if they ditched the Tempest and brought back the carrier as is, the game could be justified at $40 on the fact that its has a whole new campaign. Add in the changes to battle.net and multiplayer changes, its practically a brand new game. People pay $60 a year for the same CoD game.

The fact that the carrier is out and the tempest is in has nothing to do with capitalism or HotS sales. If anything it would hurt HotS sales cause more people are disappointed about the carrier being cut than the new tempest.
www.superbeerbrothers.com
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
June 16 2012 09:23 GMT
#25
On June 16 2012 15:10 Fragile51 wrote:
Show nested quote +
On June 16 2012 14:57 usethis2 wrote:
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class.

I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders.


I dunno why you're bringing capitalism into this, it's simple game design. If you gave a carrier 22 damage and heavily nerf the damage it'd basically be a tempest that costs more money and is also worse. It makes no sense.

not to mention if you give the carrier 22 range and dull the damage, its not the carrier anymore.
www.superbeerbrothers.com
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2012-06-16 09:33:01
June 16 2012 09:32 GMT
#26
On June 16 2012 13:34 darkness wrote:
What bothers me is they don't say how to deal with 'Abduct'. They say the replicator was bad because it was ruining unit diversity and what not, but 'Abduct' is just destroying the much needed units in a protoss or terran army. It's causing a similar problem as replicants imho.

Suggestion: Abduct can't pull massive units. That's a good start imho.


That render the ability useless as its priority is taking out key units, just like what Neural used to be.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-06-16 09:45:48
June 16 2012 09:45 GMT
#27
I liked the questions, the responses in this interview are something I haven't heard yet which is nice considering all the interviews and HotS coverage lately.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Assirra
Profile Joined August 2010
Belgium4169 Posts
June 16 2012 09:49 GMT
#28
On June 16 2012 14:57 usethis2 wrote:
Show nested quote +
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


Welcome to capitalism. It's difficult to charge $40 for a game that is nothing more than a patch. I am serious and it should be transparent to anyone. If any of you think Blizzard would sacrifice the sales of HoTS copies for e-sports, you haven't taken an economics class.

I am not saying they are evil or anything. I am sure the good-willed Mr. Browder and Mr. Kim would want to find the perfect balance, but at the end of the day the final say goes to those who are responsible to shareholders.

You know you get a whole campaign with it right? Has to be the biggest patch ever then.
Operations
Profile Joined February 2012
115 Posts
June 16 2012 09:53 GMT
#29
On June 16 2012 13:56 Roe wrote:
I still don't get why they can't just increase carrier range to 22 and dull the damage. Dustin Browder said he can just go to his desk and in 5 minutes change the range of the tempest to something lower, so why not do that to the carrier?


because TwentyToo is dustin's favourite number :D
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
June 16 2012 09:56 GMT
#30
Anytime GiantBomb crosses with SC2 is a good time. Love Brads questions
"give me 20 minutes and I'll make them quiet" - MVP
`dunedain
Profile Blog Joined April 2011
655 Posts
June 16 2012 10:02 GMT
#31
Awesome interviews!

The part that piqued my attention the most was when David Kim spoke about the Raven.
If they are actually open to, and possibly considering tweaking some numbers, Terrans might have some chance yet.
Also glad to see that they're watching the Queendralisk closely.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
June 16 2012 10:07 GMT
#32
I agree carriers are the core to the race. Carriers are awesome with upgrades and a couple of voids to support.. i dont know why people expect them to rock against 2-1 corruptor with 0-0 upgrades just doesnt make any sense.. Why i think carrier is awesome ? Because as zergs are getting good at spreading their bls against vortex going ONLY mothership with archons is just coinflip, compare to an army that is capable of dealing with bl festor(pretty much with anything) DIRECTLY
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
June 16 2012 16:41 GMT
#33
Good interview. Better than others because the interviewer seemingly spent time thinking of more unusual questions and actually knows how to speak clearly and form coherent questions without fumbling in the complexity of enunciating them. As a viewer I also felt the interviewer put on display more personal interest in the questions and answers unlike others.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 16 2012 17:36 GMT
#34
I wonder how much time will pass in the beta until they nerf Entomb. Within 1 week Terran and Zerg players will all whine about this ability in the forums.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
June 16 2012 17:37 GMT
#35
On June 17 2012 01:41 Proseat wrote:
Good interview. Better than others because the interviewer seemingly spent time thinking of more unusual questions and actually knows how to speak clearly and form coherent questions without fumbling in the complexity of enunciating them. As a viewer I also felt the interviewer put on display more personal interest in the questions and answers unlike others.


The interviewer is known to be a avid Starcraft 2 player on the gaming site (GiantBomb) he represents and frequently watches the GSL in his spare time. I think he's typically regarded as the best interviewer on that site.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2012 17:38 GMT
#36
Can someone list some new things, that he said. Or transcribe, but not fully with all text, maybe with list of some new info from D.Browder
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 16 2012 17:40 GMT
#37
On June 17 2012 02:36 -Archangel- wrote:
I wonder how much time will pass in the beta until they nerf Entomb. Within 1 week Terran and Zerg players will all whine about this ability in the forums.

Us forum-goers aren't that bad, are we?
MMA: The true King of Wings
provrorsbarn
Profile Joined January 2011
Sweden766 Posts
June 16 2012 18:02 GMT
#38
Best interview Ive seen with Browder and Kim
Im just a zerg
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
June 16 2012 18:06 GMT
#39
Nice interview.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
June 16 2012 18:12 GMT
#40
Just buff the carrier. Let it be microable like the BW carrier. Problem solved, everyones happy.
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
June 16 2012 18:18 GMT
#41
On June 16 2012 13:34 darkness wrote:
What bothers me is they don't say how to deal with 'Abduct'. They say the replicator was bad because it was ruining unit diversity and what not, but 'Abduct' is just destroying the much needed units in a protoss or terran army. It's causing a similar problem as replicants imho.

Suggestion: Abduct can't pull massive units. That's a good start imho.


I'm sorry but what would the purpose of abduct be if you can't abduct valuable units?

Let's all abduct marines!
iDrone
Profile Joined December 2010
United States176 Posts
June 16 2012 18:43 GMT
#42
range 22.. Dustin Browder thinks its 50/50
l
o
l
this is why i quit playing so much :XX blizz has no idea whats going on
lightsentry
Profile Joined May 2011
413 Posts
June 16 2012 18:45 GMT
#43
On June 17 2012 03:43 iDrone wrote:
range 22.. Dustin Browder thinks its 50/50
l
o
l
this is why i quit playing so much :XX blizz has no idea whats going on

Iunno, 22 is only after an upgrade and the tempest attacks so slowly with no aoe. Plus it's just a beta right now so theyre playing around with the numbers.
decaf
Profile Joined October 2010
Austria1797 Posts
June 16 2012 18:51 GMT
#44
I don't understand why they're taking out the carrier without even trying to patch it. Remember when the infestor was kinda underused (I know, right?) so they patched it or the warp prism they gave crazy amounts of shields to in order to make it more viable?
Why haven't they tried anything with the carrier? Maybe a build time reduction like ultras? That sounds like something they would implement if they won't give us the microbility back.
Even more so, why has _no one_ in this interviews brought up the fact that you were able to micro your carriers in bw to make them really strong while in sc2 you can't? I'm really curious if they are even aware of that fact. Unfortunately no one is asking..
zul
Profile Blog Joined February 2010
Germany5427 Posts
June 16 2012 19:01 GMT
#45
great interview. the interviewers voice helps a lot.
keep it deep! @zulison
Scootaloo
Profile Joined January 2012
655 Posts
June 16 2012 19:02 GMT
#46
Considering historically in SC2 terran and zerg get upgrades nerfed, while for toss they always just get completely removed, I would say that Blizzard has no idea what to do with them, raping the carrier for some glorified tankshee just shows even more that Browder doesn't understand his own game, especially protoss.

We already know Browder is mainly a terran fan, removing a upgrade or the most iconic protoss unit means absolutely nothing for him.
Quotidian
Profile Joined August 2010
Norway1937 Posts
June 16 2012 19:02 GMT
#47
did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all..
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-06-16 19:17:33
June 16 2012 19:12 GMT
#48
Here are two similar things.

Tempest has 22 range. This interview lasts 22 minutes. Hmm

did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all..

With mass muta zergs have low ground army, only lings.

Why protoss can't do same? Have phoenixes and zealots?


Also, here are art from the background

[image loading]
xTrim
Profile Joined April 2011
472 Posts
June 16 2012 19:20 GMT
#49
RAVENSSSSSSSSS????????????
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 16 2012 19:22 GMT
#50
Brad, professional interviewer with a voice that can shatter windows and blow women's cloths off.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Scootaloo
Profile Joined January 2012
655 Posts
June 16 2012 19:30 GMT
#51
On June 17 2012 04:02 Quotidian wrote:
did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all..


Muta harass power lies in the mid game, the only thing that upgrade did was make idiot zergs that still make mass muta at 20 min be more easily countered, apart from just after the patch where people where trying it out, I never see any pro's use it anymore. It's a shit upgrade that might be useful for silver leaguea but for a pro there's usually more incentive to go mass carrier then mass lategame phoenix.

Not to mention that with the recent very necessary queen buff zergs get stupid amounts of them, making early air harass very difficult to pull off.

Oh well just 2 more years before they will actually spend some real time thinking about how to fix this broken race.
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
June 16 2012 19:34 GMT
#52
[B]On June 17 2012 04:12 Existor wrote:[image loading]
I like how artists think of creative ways to always have female characters show their asses on covers.
Anyway... interesting interview. I'm not happy to hear DB being so content with warhounds though. They are utter crap, the opposite of starcrafty.
oZii
Profile Blog Joined May 2010
United States1198 Posts
June 16 2012 19:40 GMT
#53
On June 17 2012 04:02 Scootaloo wrote:
Considering historically in SC2 terran and zerg get upgrades nerfed, while for toss they always just get completely removed, I would say that Blizzard has no idea what to do with them, raping the carrier for some glorified tankshee just shows even more that Browder doesn't understand his own game, especially protoss.

We already know Browder is mainly a terran fan, removing a upgrade or the most iconic protoss unit means absolutely nothing for him.



I don't know imo Toss has the best new additions of all the races.

A unit that harasses mineral lines, gives vision through fog of war without losing the unit and it cloaks. Thats all one unit that does that.

Then you have the Tempest nuff said about that.

Mothership core defensive capability, recall, turns into mother ship.

Abduct is just so so. In ZvZ it will reallly have no use. The swarm host? yea not really a fan. Love the hydra upgrade
StreetWise
Profile Joined January 2010
United States594 Posts
June 16 2012 19:46 GMT
#54
This guy would make a great caster.
I will not be poisoned by your bitterness
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
June 16 2012 19:54 GMT
#55
On June 17 2012 04:12 Existor wrote:
Here are two similar things.

Tempest has 22 range. This interview lasts 22 minutes. Hmm

Show nested quote +
did the phoenix +2 range really "fix the muta problem" like Browder says? I really don't get the impression that protoss players are relying on phoenix as a reaction to mutas at all..

With mass muta zergs have low ground army, only lings.

Why protoss can't do same? Have phoenixes and zealots?


Also, here are art from the background

[image loading]

Because zerg is the fastest tech switching race and will quick switch to banelings org hydras.
Tomorrow never comes until its too late...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2012 20:18 GMT
#56
Because zerg is the fastest tech switching race and will quick switch to banelings org hydras.

Well, larva spawn from queen probably must be nerfed to 3 from injection (instead 4) and decrease maximum amount of larva per hatchery from 19 to 15 or 11
Apollo_Shards
Profile Joined February 2011
1210 Posts
Last Edited: 2012-06-16 20:54:03
June 16 2012 20:23 GMT
#57


I think it comes down to when Kenngint interviews, a lot of his questions start off as complaints.
"A lot of players have been complaining..."
"We have seen a problem with zerg in..."
"Recently the blank has been seen as too powerful"
Thats fine, but if you are going to bringing up complaints for the whole interview then it can get tiresome to watch.

This guy seemed genuinely curious and open to his answers.
Jaedong, sOs, avilo, MaSa, Oprah
Scootaloo
Profile Joined January 2012
655 Posts
Last Edited: 2012-06-16 20:32:06
June 16 2012 20:31 GMT
#58
On June 17 2012 04:40 oZii wrote:
Show nested quote +
On June 17 2012 04:02 Scootaloo wrote:
Considering historically in SC2 terran and zerg get upgrades nerfed, while for toss they always just get completely removed, I would say that Blizzard has no idea what


I don't know imo Toss has the best new additions of all the races.

A unit that harasses mineral lines, gives vision through fog of war without losing the unit and it cloaks. Thats all one unit that does that.

Then you have the Tempest nuff said about that.

Mothership core defensive capability, recall, turns into mother ship.

Abduct is just so so. In ZvZ it will reallly have no use. The swarm host? yea not really a fan. Love the hydra upgrade


Seems you're pretty misguided.

Harass unit is funny, but entomb gets killed in a couple seconds if you just let your workers attack it. Oh and your examples of what it can do are rather silly, you could also apply them to a infestor or cloakshee.

Tempest, nuff said? Haha, 22 range is funny but with a 6 second cooldown, a whopping 10dps and a 300 gas cost, yes, more then a godamn carrier, it's just an interesting concept very poorly done.

Swarm host is kinda shitty I admit, but it mostly seems to be a low level unit against players that turtle all day, normally you would need to tech to broods if your opponent had decent placement.

Biggest thing about zerg is going to be upgrades anyway, burrowed charging ultras, speed hydras, burrowed bane movement.


Abduct is going to be freaking fantastic in everything but maybe ZvZ, but noone likes that anyway so I have no idea what your problem is.

Unless ofcourse you think that being able to take out power units like the HT, tank and infestor is actually bad.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
June 16 2012 20:46 GMT
#59
On June 17 2012 04:34 DoctorPhil wrote:
Show nested quote +
[B]On June 17 2012 04:12 Existor wrote:[image loading]
I like how artists think of creative ways to always have female characters show their asses on covers.
Anyway... interesting interview. I'm not happy to hear DB being so content with warhounds though. They are utter crap, the opposite of starcrafty.


I like to think that they commisioned this artist with the request that he include no less than TWO asses in his picture.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
June 16 2012 22:24 GMT
#60
I'm sad we haven't heard anything about the corruptor. I feel like it's a unit that's really boring. But it's supposed to be a SQUID unit. Surely they can do something with that! Squids are awesome!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 16 2012 23:13 GMT
#61
Biggest thing about zerg is going to be upgrades anyway, burrowed charging ultras, speed hydras, burrowed bane movement.

Burrowed bane movement was deleted from HotS
Ballack
Profile Joined April 2010
Norway821 Posts
June 16 2012 23:19 GMT
#62
Loved it!
Just when I thought I was out, Blizz pulled me back in..
Ballack
Profile Joined April 2010
Norway821 Posts
Last Edited: 2012-06-16 23:21:59
June 16 2012 23:21 GMT
#63
On June 17 2012 08:13 Existor wrote:
Show nested quote +
Biggest thing about zerg is going to be upgrades anyway, burrowed charging ultras, speed hydras, burrowed bane movement.

Burrowed bane movement was deleted from HotS


Are you 100% sure about that? Even though the new nydus worms weren't in the Anaheim build Blizzard is still working on those, perhaps the bane burrow is undergoing some changes (not sure what those might be though).
Just when I thought I was out, Blizz pulled me back in..
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-06-16 23:44:23
June 16 2012 23:38 GMT
#64
What a great interview. Thanks for posting! Really great questions and the tone seems much more friendly and casual than some of the other interviews I saw.
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