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On June 10 2012 02:36 Solo Terran wrote:Show nested quote +On June 10 2012 02:32 ZAiNs wrote:On June 10 2012 02:31 Solo Terran wrote: If mines don't deal friendly damage then that is clearly retarded. They have 6 range. I'll put those things literally everywhere and laugh as everything blows up.
You guys can't be serious with mines and Thors being good enough mobile anti air. Thors are fucking HUGE and vipers will abduct them even if you have vikings or not. Putting them literally everywhere is impossible as they cost supply. Even if they didn't I'm not sure all the money on the map would be enough to put them literally everywhere. Am I crazy? Or are fast moving moveable mines with 6 range that deal 200 splash damage and do 0 damage to your own army absolutely ridiculous? The only unit zerg can use to deal with them are Brood Lords no? We saw how they can work against swarm hosts.
we also saw that zerg with zero overseers the entire game. Overseers, just out of range of the mine, can detect the mine then the swarm hosts minions can go and kill the mines because the mines don't attach to units with timers like changelings. It's fair to me man, you can always send in an overlord or zergling to bait the mine. When I get the beta I'm going to be sending speed overlords before my army to bait mines.
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On June 10 2012 02:33 emc wrote:Show nested quote +On June 10 2012 02:28 s3rp wrote:On June 10 2012 02:26 emc wrote:On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes. why don't we calm down the rage until the beta comes out and balance actually matters? I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd. the battle reports reminded me of BW, so yeah, I'm FUCKING excited the way this game is turning out. I'm sorry that Toss/Zerg are getting all the love, but I'm sure as fucking shit that blizzard won't leave terran in the dust. This is an incomplete game and it already looks fucking awesome. The TvZ in particular had engagements all over the map, the supplies never reached 200/200 death ball status and we actually got to see a lot of tech. GRANTED these weren't pros playing their A game but it still looked fucking cool, I can't wait to see what pros can do with the game... I bet reapers in WoL looked fair to you? then some guy named morrow shit on everyone with reapers, probably still thought they were fair huh? I play zerg but I keep my bias under control, maybe you should to until we get an open beta. you and zmansman17 are just circle jerking, we get it ok? you are unhappy, get over it.
No i thought Mass Reapers was stupid but they went overboard with the nerf and then subsequently buffed so much stuff that even the old reapers right now would do shit without ever adjusting. And what do they do with Reapers in the expansion they remvoe the one ability that could've given them a purpose and replaced it with something that won't matter because the Reaper is way too slow without its speed upgrade.
And the TvZ rofl the Terran never one a single engagement the only time he killed something was when the Zerg only had Vipers and Swarmlords and can't shoot back ^^ . That game was an abomination.
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On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made!
Why Warhound is needed vs Ultralisks? and I love how you know everything will turn out.
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On June 10 2012 02:40 s3rp wrote:Show nested quote +On June 10 2012 02:33 emc wrote:On June 10 2012 02:28 s3rp wrote:On June 10 2012 02:26 emc wrote:On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes. why don't we calm down the rage until the beta comes out and balance actually matters? I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd. the battle reports reminded me of BW, so yeah, I'm FUCKING excited the way this game is turning out. I'm sorry that Toss/Zerg are getting all the love, but I'm sure as fucking shit that blizzard won't leave terran in the dust. This is an incomplete game and it already looks fucking awesome. The TvZ in particular had engagements all over the map, the supplies never reached 200/200 death ball status and we actually got to see a lot of tech. GRANTED these weren't pros playing their A game but it still looked fucking cool, I can't wait to see what pros can do with the game... I bet reapers in WoL looked fair to you? then some guy named morrow shit on everyone with reapers, probably still thought they were fair huh? I play zerg but I keep my bias under control, maybe you should to until we get an open beta. you and zmansman17 are just circle jerking, we get it ok? you are unhappy, get over it. No i thought Mass Reapers was stupid but they went overboard with the nerf and then subsequently buffed so much stuff that even the old reapers right now would do shit without ever adjusting. And what do they do with Reapers in the expansion they remvoe the one ability that could've given them a purpose and replaced it with something that won't matter because the Reaper is way too slow without its speed upgrade. And the TvZ rofl the Terran never one a single engagement the only time he killed something was when the Zerg only had Vipers and Swarmlords and can't shoot back ^^ . That game was an abomination.
Blizzard is drinking your tears right now. If blizzard really feels like terran is shitty during the beta, they WILL do something about it. It's like you don't even read what I say at all. The game is incomplete, the people playing weren't pros, I admit all of this and yet you still think the way you do. I give up.
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On June 10 2012 02:40 emc wrote:Show nested quote +On June 10 2012 02:36 Solo Terran wrote:On June 10 2012 02:32 ZAiNs wrote:On June 10 2012 02:31 Solo Terran wrote: If mines don't deal friendly damage then that is clearly retarded. They have 6 range. I'll put those things literally everywhere and laugh as everything blows up.
You guys can't be serious with mines and Thors being good enough mobile anti air. Thors are fucking HUGE and vipers will abduct them even if you have vikings or not. Putting them literally everywhere is impossible as they cost supply. Even if they didn't I'm not sure all the money on the map would be enough to put them literally everywhere. Am I crazy? Or are fast moving moveable mines with 6 range that deal 200 splash damage and do 0 damage to your own army absolutely ridiculous? The only unit zerg can use to deal with them are Brood Lords no? We saw how they can work against swarm hosts. we also saw that zerg with zero overseers the entire game. Overseers, just out of range of the mine, can detect the mine then the swarm hosts minions can go and kill the mines because the mines don't attach to units with timers like changelings. It's fair to me man, you can always send in an overlord or zergling to bait the mine. When I get the beta I'm going to be sending speed overlords before my army to bait mines.
Zerg will have no trouble dealing with these mines. I can't imagine with a 10 second timer to micro the unit into isolation or the ability to kill the unit to prevent the mine from exploding makes a very effective unit (and I say unit, because it costs supply), especially against Zerg.
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On June 10 2012 02:23 zmansman17 wrote: 1) If a unit burrows after being timed with the mine, is aoe eliminated? 2) If a unit hits a mine and then is loaded into an overlord, will the overlord explode as well? 3) If you neural parasite a unit can you walk it into a mine? 4) Can changelings trigger mines and then be walked into opponent's army? 5) What happens if a unit is killed before the timer of the mine goes off?
Several of these are answerable just with editor/game experience. These aren't 100% confirmed answers, but unless/until Blizzard goes out of its way to change the default expected behaviors:
1) No 2) The AoE will be positioned where the overlord is 3) Yes 4) The mine can attach to a Changeling if it's not yet disguised. SmileZerg below states that Timed units (incl. the Changeling) have been excluded from triggering the mines. Shame for Locusts! 5) This one you'd actually have to test. Firesilver below states that it doesn't explode.
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On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made! I agree with TvP I don't care how good the warhound is. Slow Mech is just not viable versus a race that can blink in and out of your bases and use warp prisms.
TvZ bio is actually dead beyond the early game. I mean fungal plus blinding cloud will destroy marines so hard that no one will even make them. Mech is the only way. So they need to give the warhound an anti air attack.
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On June 10 2012 02:42 Wildmoon wrote:Show nested quote +On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made! Why Warhound is needed vs Ultralisks? and I love how you know everything will turn out.
Because I suspect the warhound to be the only unit (besides the marauder) that can compete with the ultralisk?
And tell me where I was wrong in my analyses please.
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On June 10 2012 02:42 Wildmoon wrote:Show nested quote +On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made! Why Warhound is needed vs Ultralisks? and I love how you know everything will turn out.
Probably because if you look at the original SC2 beta and now, see how much has changed, you can also hypothesize that the same will happen with the HOTS beta.
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On June 10 2012 02:40 s3rp wrote:Show nested quote +On June 10 2012 02:33 emc wrote:On June 10 2012 02:28 s3rp wrote:On June 10 2012 02:26 emc wrote:On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes. why don't we calm down the rage until the beta comes out and balance actually matters? I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd. the battle reports reminded me of BW, so yeah, I'm FUCKING excited the way this game is turning out. I'm sorry that Toss/Zerg are getting all the love, but I'm sure as fucking shit that blizzard won't leave terran in the dust. This is an incomplete game and it already looks fucking awesome. The TvZ in particular had engagements all over the map, the supplies never reached 200/200 death ball status and we actually got to see a lot of tech. GRANTED these weren't pros playing their A game but it still looked fucking cool, I can't wait to see what pros can do with the game... I bet reapers in WoL looked fair to you? then some guy named morrow shit on everyone with reapers, probably still thought they were fair huh? I play zerg but I keep my bias under control, maybe you should to until we get an open beta. you and zmansman17 are just circle jerking, we get it ok? you are unhappy, get over it. No i thought Mass Reapers was stupid but they went overboard with the nerf and then subsequently buffed so much stuff that even the old reapers right now would do shit without ever adjusting. And what do they do with Reapers in the expansion they remvoe the one ability that could've given them a purpose and replaced it with something that won't matter because the Reaper is way too slow without its speed upgrade. And the TvZ rofl the Terran never one a single engagement the only time he killed something was when the Zerg only had Vipers and Swarmlords and can't shoot back ^^ . That game was an abomination.
Haha yeah that game was very hard to see. As a pretty good player (rank 1 master), I can get an idea of how these changes might play themselves out. And from what I see, I'm pretty scared for TvZ.
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On June 10 2012 02:40 emc wrote:Show nested quote +On June 10 2012 02:36 Solo Terran wrote:On June 10 2012 02:32 ZAiNs wrote:On June 10 2012 02:31 Solo Terran wrote: If mines don't deal friendly damage then that is clearly retarded. They have 6 range. I'll put those things literally everywhere and laugh as everything blows up.
You guys can't be serious with mines and Thors being good enough mobile anti air. Thors are fucking HUGE and vipers will abduct them even if you have vikings or not. Putting them literally everywhere is impossible as they cost supply. Even if they didn't I'm not sure all the money on the map would be enough to put them literally everywhere. Am I crazy? Or are fast moving moveable mines with 6 range that deal 200 splash damage and do 0 damage to your own army absolutely ridiculous? The only unit zerg can use to deal with them are Brood Lords no? We saw how they can work against swarm hosts. we also saw that zerg with zero overseers the entire game. Overseers, just out of range of the mine, can detect the mine then the swarm hosts minions can go and kill the mines because the mines don't attach to units with timers like changelings. It's fair to me man, you can always send in an overlord or zergling to bait the mine. When I get the beta I'm going to be sending speed overlords before my army to bait mines. Swarm hosts will not deal with those mines since you just just unburrow them and run away as soon as you see locusts. Then when the locusts die you run in an burrow them before the swarm hosts can get another shot off.
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On June 10 2012 02:43 urashimakt wrote:Show nested quote +On June 10 2012 02:23 zmansman17 wrote: 1) If a unit burrows after being timed with the mine, is aoe eliminated? 2) If a unit hits a mine and then is loaded into an overlord, will the overlord explode as well? 3) If you neural parasite a unit can you walk it into a mine? 4) Can changelings trigger mines and then be walked into opponent's army? 5) What happens if a unit is killed before the timer of the mine goes off?
Several of these are answerable just with editor/game experience. 1) No 2) The AoE will be positioned where the overlord is 3) Yes 4) The mine can attach to a Changeling if it's not yet disguised 5) This one you'd actually have to test
5) It doesn't explode.
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On June 10 2012 02:44 Snowbear wrote:Show nested quote +On June 10 2012 02:42 Wildmoon wrote:On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made! Why Warhound is needed vs Ultralisks? and I love how you know everything will turn out. Because I suspect the warhound to be the only unit (besides the marauder) that can compete with the ultralisk? And tell me where I was wrong in my analyses please.
Yeah that's the whole point is that we need some unit that can stand the attack of the ultralisk besides the marauder and the auto turret.
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On June 10 2012 02:33 emc wrote:Show nested quote +On June 10 2012 02:28 s3rp wrote:On June 10 2012 02:26 emc wrote:On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes. why don't we calm down the rage until the beta comes out and balance actually matters? I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd. the battle reports reminded me of BW, so yeah, I'm FUCKING excited the way this game is turning out. I'm sorry that Toss/Zerg are getting all the love, but I'm sure as fucking shit that blizzard won't leave terran in the dust. This is an incomplete game and it already looks fucking awesome. The TvZ in particular had engagements all over the map, the supplies never reached 200/200 death ball status and we actually got to see a lot of tech. GRANTED these weren't pros playing their A game but it still looked fucking cool, I can't wait to see what pros can do with the game... I bet reapers in WoL looked fair to you? then some guy named morrow shit on everyone with reapers, probably still thought they were fair huh? I play zerg but I keep my bias under control, maybe you should to until we get an open beta. you and zmansman17 are just circle jerking, we get it ok? you are unhappy, get over it.
Granted I'm Terran, but I'm not gonna commentate on balance 'n such at this stage of the game. However, I have to admit that Terran is looking pretty damn boring this update compared to Protoss and Zerg. And I'm not talking about balance (because I'm sure Terran will still win games), I'm talking about unit designs.
We got an A-Moving Mech Buster and a mechanical Zealot with no speed boost. We have laughably bad Reapers with Combat Drugs, and we have Mines. The Mines are the only unit I'm legitmately excited for because of all the useful applications I can see in them. Combined with the Ghost nerf, and there just isn't any "fun" unit within the Terran army anymore. Zerg and Protoss got some absolutely crazy shit and as a Terran player that makes me pretty jealous.
I fucking love the Raven, and I want to use it more. However it costs so much gas and takes a year and a half to upgrade that there's no plausible way to use it in the game until you hit late game.
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This is actually making me really excited for HotS. These units seem like they could really benefit the game as a whole in terms of diversity and skill.
I'm ready for Beta, guys!
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On June 10 2012 02:43 urashimakt wrote:Show nested quote +On June 10 2012 02:23 zmansman17 wrote: 1) If a unit burrows after being timed with the mine, is aoe eliminated? 2) If a unit hits a mine and then is loaded into an overlord, will the overlord explode as well? 3) If you neural parasite a unit can you walk it into a mine? 4) Can changelings trigger mines and then be walked into opponent's army? 5) What happens if a unit is killed before the timer of the mine goes off?
Several of these are answerable just with editor/game experience. 1) No 2) The AoE will be positioned where the overlord is 3) Yes 4) The mine can attach to a Changeling if it's not yet disguised 5) This one you'd actually have to test
Those last two have been answered by people at Anaheim, actually. Timed units do not trigger mines, so Changelings can't sweep them. Units killed before detonation will not explode.
I also think Blizz might tweak #2 as well, and make it so you can't load mined units into dropships or structures like nydus/bunkers.
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On June 10 2012 02:44 Snowbear wrote:Show nested quote +On June 10 2012 02:42 Wildmoon wrote:On June 10 2012 02:35 Snowbear wrote:After reading most of the comments: - Blizzard gives protoss a harass unit, better defence, an option to transport army back. - Blizzard gives zerg a unit that can pull tanks out of the siegeline + dark swarm + a crazy ultralisk - Blizzard gives terran a 1a mech unit (warhound), a spidermine that can be okay lategame and a battle hellion that is actually not so strong. >>> Thanks to these changes: 1) TvP will still be bio only, since mech really sucks (sorry guys, battle hellion won't save us), but this time it will be even worse then in WOL: harass unit for protoss + recall back when caught in a bad possition = pure nightmare. 2) TvZ will be tank rine medivac marauder and maybe some warhounds. Tanks and key units will be pulled out the army by vipers. Dark swarm will own bio. Ultralisks destroy terrans already ( + Show Spoiler +watch stephano vs polt, where polt was not behind but still saw his army melting ), and with their burrow trick they will be much better. Broodlord + infestor will be even more funny since the only anti-air is: thor, marine, viking, bc. A combination of broodlord + infestor + viper (darkswarm + pulling things out of army) will be unbeatable. Pure mech in tvz won't be possible, or do you really believe that thors, vikings and marines will be enough as anti air? Vikings vs muta's suck. Marines need grades, stim and shields (= gas not spent on mech). The thor is good vs mutas when the mutas clump. When they magic box, you will need a big amount of thors (= huge amount of gas, gas not spent to mines, warhounds >>> needed vs ultralisks). This is how it would be if the game was released today. I believe blizzard will fix it, but a lot of changes will have to be made! Why Warhound is needed vs Ultralisks? and I love how you know everything will turn out. Because I suspect the warhound to be the only unit (besides the marauder) that can compete with the ultralisk? And tell me where I was wrong in my analyses please.
And how would he do that ? 23 damage every 1.3 second against Ultras with 2+ armor is abymal. From what i've heard Ultras will lose the bonus dam to armor and will get to light while also losing the stun immunity. So Thors will probably be a solution against Ultras.
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On June 10 2012 02:36 Solo Terran wrote:Show nested quote +On June 10 2012 02:32 ZAiNs wrote:On June 10 2012 02:31 Solo Terran wrote: If mines don't deal friendly damage then that is clearly retarded. They have 6 range. I'll put those things literally everywhere and laugh as everything blows up.
You guys can't be serious with mines and Thors being good enough mobile anti air. Thors are fucking HUGE and vipers will abduct them even if you have vikings or not. Putting them literally everywhere is impossible as they cost supply. Even if they didn't I'm not sure all the money on the map would be enough to put them literally everywhere. Am I crazy? Or are fast moving moveable mines with 6 range that deal 200 splash damage and do 0 damage to your own army absolutely ridiculous? The only unit zerg can use to deal with them are Brood Lords no? We saw how they can work against swarm hosts.
You can literally run 10 lings through the map and clear it of 10 mines for 250 minerals. cost effective, mines worthless in zone control?
The difference between this and spidermines is that you didn't get 3 with a hellion and this costs supply and every time you build one it costs you money too.
Warhound doens't do extra damage to ultralisk - it wouldn't really be the best counter. Marauder is the best unit for the ultralisk. Thors might compete 1:1 but with burrow charge to close the distance + minimal splash (better than no splash) ultras could very well win in a lot of realistic situations (6:6, etc) especially if t opts for biomech and the thors aren't on maximum ups
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On June 10 2012 02:46 Captain Peabody wrote: This is actually making me really excited for HotS. These units seem like they could really benefit the game as a whole in terms of diversity and skill.
I'm ready for Beta, guys!
Plus the fact that even the games day9/Rob casted (even if they were staged) still looked much more fun to spectate because of the abilities.
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And yeah, that Battle Report was pretty BW-esque at times...could just be hype, of course, but still! It's looking bright at the moment.
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