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On June 10 2012 02:20 s3rp wrote:Show nested quote +On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?
I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.
I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.
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The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects?
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On June 10 2012 02:19 emc wrote:Show nested quote +On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. "Bro" if you make a bunch of vikings and they go pure ground good luck with that one.
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On June 10 2012 02:21 Solo Terran wrote:Show nested quote +On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. "Bro" if you make a bunch of vikings and they go pure ground good luck with that one.
um... dude..
you don't mass vikings, you get them to support your tank/hellion/thor army. I never mentioned that you mass them, you use them for support.
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On June 10 2012 02:21 emc wrote:Show nested quote +On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.
And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.
The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes.
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A few questions about the widow mine to those at MLG:
1) If a unit burrows after being timed with the mine, is aoe eliminated? 2) If a unit hits a mine and then is loaded into an overlord, will the overlord explode as well? 3) If you neural parasite a unit can you walk it into a mine? 4) Can changelings trigger mines and then be walked into opponent's army? 5) What happens if a unit is killed before the timer of the mine goes off?
And the most important question not related to the widow mine:
Can new units in HoTs dance?
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On June 10 2012 02:20 s3rp wrote:Show nested quote +On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marines to your Mech/Air army. How is that going to work ?
Drops? I mean, marines will still be good at drops and its not like drone/probes are getting buffed. Stim and combat shields are that that pricey. We may not see the marine blobs we see in the current game, but I am sure marines will have their place.
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This new "hydralisk" unit seems pretty cool. Too bad it's hive tech.
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On June 10 2012 02:23 s3rp wrote:Show nested quote +On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.
But a mine auto kills a muta. It also cost less than a muta.
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On June 10 2012 02:19 Firesilver wrote:Show nested quote +On June 10 2012 02:17 zmansman17 wrote:On June 10 2012 02:15 SarcasmMonster wrote: Are mutas even scary with the new mine? Widow 1-hit ko mutas. Way better than Turrets. What if a muta with a mine kamikazes itself into your workers/ army? Someone said earlier in this thread it doesn't do friendly damage IIRC.
this seems stupid to me. Nukes inflict friendly damage, as do seeker missiles. Why implement a random inconsistency? urgh..
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On June 10 2012 02:23 s3rp wrote:Show nested quote +On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes.
why don't we calm down the rage until the beta comes out and balance actually matters?
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On June 10 2012 02:25 Plansix wrote:Show nested quote +On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. But a mine auto kills a muta. It also cost less than a muta.
They may or they may not depending where you place them and what they attach do.
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On June 10 2012 02:20 emc wrote:Show nested quote +On June 10 2012 02:18 SmileZerg wrote: I think overseers are going to see more play now as mutalisk raid support, spotting mines and clearing them with changelings, or using contaminate to aid in the harass. mines don't target changelings or the minions spawned by swarm hosts
Oh boy, that's frightening. Perhaps the answer will be suicide overlord drops full of zerglings then. Could potentially clear out 9 mines that way.
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On June 10 2012 02:19 Solo Terran wrote: Guys bio will be absolute shit versus Zerg in HoTS. Fungal + Blinding cloud + Anything destroys all bio. On top of that our tanks will be getting abducted while that is happening. Bio will only be viable early game.
Haha yeah it seems pretty hard to believe that Terran will be able to contend with Zerg. The Binding cloud + Fungal combination seems brutal. And let's not forget the ultralisk charge!
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Man, I'm excited =)
I like the mines especially.
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On June 10 2012 02:26 emc wrote:Show nested quote +On June 10 2012 02:23 s3rp wrote:On June 10 2012 02:21 emc wrote:On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ? I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong. I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help. And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage. The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes. why don't we calm down the rage until the beta comes out and balance actually matters?
I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd.
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On June 10 2012 02:24 Plansix wrote:Show nested quote +On June 10 2012 02:20 s3rp wrote:On June 10 2012 02:19 emc wrote:On June 10 2012 02:17 s3rp wrote: What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything. bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran. Dude there are people suggesting adding Marines to your Mech/Air army. How is that going to work ? Drops? I mean, marines will still be good at drops and its not like drone/probes are getting buffed. Stim and combat shields are that that pricey. We may not see the marine blobs we see in the current game, but I am sure marines will have their place.
Drops even now are not very good. Protoss have learned to keep a few HT scattered at bases and cannons. If drops are not very good now, I doubt they are magically going to become more viable after this.
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On June 10 2012 02:25 FallDownMarigold wrote:Show nested quote +On June 10 2012 02:19 Firesilver wrote:On June 10 2012 02:17 zmansman17 wrote:On June 10 2012 02:15 SarcasmMonster wrote: Are mutas even scary with the new mine? Widow 1-hit ko mutas. Way better than Turrets. What if a muta with a mine kamikazes itself into your workers/ army? Someone said earlier in this thread it doesn't do friendly damage IIRC. this seems stupid to me. Nukes inflict friendly damage, as do seeker missiles. Why implement a random inconsistency? urgh..
I think it's to prevent blobs of roaches just to clear out minefields then suicide into the terran army. Or blobs of overlords picking up the mines and decimating all medivacs/vikings. Or when mutas magic box a mech army and get a few mines attached to them, they won't decimate the vikings while cleaning up the thors. I think it's fair, the mine would be too big of a risk if it caused friendly fire. I think friendly fire would only work if the mine exploded immediately upon contact.
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keeping mothership? and oracle can cloak? op
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On June 10 2012 02:24 Strike_ wrote: This new "hydralisk" unit seems pretty cool. Too bad it's hive tech.
They still looked like they melted to Colossus, but maybe they will have a much stronger role in TvZ late game.
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