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HotS MLG Info Updates - Page 91

Forum Index > SC2 General
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emc
Profile Joined September 2010
United States3088 Posts
June 09 2012 17:21 GMT
#1801
On June 10 2012 02:20 s3rp wrote:
Show nested quote +
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.
SoundProof
Profile Blog Joined September 2010
Sweden99 Posts
June 09 2012 17:21 GMT
#1802
The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects?
"Jag är för stark helt enkelt"
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 17:21 GMT
#1803
On June 10 2012 02:19 emc wrote:
Show nested quote +
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.
"Bro" if you make a bunch of vikings and they go pure ground good luck with that one.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-09 17:22:44
June 09 2012 17:22 GMT
#1804
On June 10 2012 02:21 Solo Terran wrote:
Show nested quote +
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.
"Bro" if you make a bunch of vikings and they go pure ground good luck with that one.


um... dude..

you don't mass vikings, you get them to support your tank/hellion/thor army. I never mentioned that you mass them, you use them for support.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 17:26:02
June 09 2012 17:23 GMT
#1805
On June 10 2012 02:21 emc wrote:
Show nested quote +
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.


And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.

The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes.
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-09 17:24:19
June 09 2012 17:23 GMT
#1806
A few questions about the widow mine to those at MLG:

1) If a unit burrows after being timed with the mine, is aoe eliminated?
2) If a unit hits a mine and then is loaded into an overlord, will the overlord explode as well?
3) If you neural parasite a unit can you walk it into a mine?
4) Can changelings trigger mines and then be walked into opponent's army?
5) What happens if a unit is killed before the timer of the mine goes off?

And the most important question not related to the widow mine:

Can new units in HoTs dance?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 17:24 GMT
#1807
On June 10 2012 02:20 s3rp wrote:
Show nested quote +
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marines to your Mech/Air army. How is that going to work ?


Drops? I mean, marines will still be good at drops and its not like drone/probes are getting buffed. Stim and combat shields are that that pricey. We may not see the marine blobs we see in the current game, but I am sure marines will have their place.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
June 09 2012 17:24 GMT
#1808
This new "hydralisk" unit seems pretty cool. Too bad it's hive tech.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 17:25 GMT
#1809
On June 10 2012 02:23 s3rp wrote:
Show nested quote +
On June 10 2012 02:21 emc wrote:
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.


And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.


But a mine auto kills a muta. It also cost less than a muta.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
June 09 2012 17:25 GMT
#1810
On June 10 2012 02:19 Firesilver wrote:
Show nested quote +
On June 10 2012 02:17 zmansman17 wrote:
On June 10 2012 02:15 SarcasmMonster wrote:
Are mutas even scary with the new mine? Widow 1-hit ko mutas. Way better than Turrets.


What if a muta with a mine kamikazes itself into your workers/ army?


Someone said earlier in this thread it doesn't do friendly damage IIRC.


this seems stupid to me. Nukes inflict friendly damage, as do seeker missiles. Why implement a random inconsistency? urgh..
emc
Profile Joined September 2010
United States3088 Posts
June 09 2012 17:26 GMT
#1811
On June 10 2012 02:23 s3rp wrote:
Show nested quote +
On June 10 2012 02:21 emc wrote:
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.


And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.

The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes.


why don't we calm down the rage until the beta comes out and balance actually matters?
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 17:26 GMT
#1812
On June 10 2012 02:25 Plansix wrote:
Show nested quote +
On June 10 2012 02:23 s3rp wrote:
On June 10 2012 02:21 emc wrote:
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.


And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.


But a mine auto kills a muta. It also cost less than a muta.


They may or they may not depending where you place them and what they attach do.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 09 2012 17:26 GMT
#1813
On June 10 2012 02:20 emc wrote:
Show nested quote +
On June 10 2012 02:18 SmileZerg wrote:
I think overseers are going to see more play now as mutalisk raid support, spotting mines and clearing them with changelings, or using contaminate to aid in the harass.


mines don't target changelings or the minions spawned by swarm hosts


Oh boy, that's frightening. Perhaps the answer will be suicide overlord drops full of zerglings then. Could potentially clear out 9 mines that way.
"Show me your teeth."
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 17:26 GMT
#1814
On June 10 2012 02:19 Solo Terran wrote:
Guys bio will be absolute shit versus Zerg in HoTS. Fungal + Blinding cloud + Anything destroys all bio. On top of that our tanks will be getting abducted while that is happening. Bio will only be viable early game.


Haha yeah it seems pretty hard to believe that Terran will be able to contend with Zerg. The Binding cloud + Fungal combination seems brutal. And let's not forget the ultralisk charge!
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
UndoneJin
Profile Joined February 2011
United States438 Posts
June 09 2012 17:27 GMT
#1815
Man, I'm excited =)

I like the mines especially.
I've been lost since the day I was born ----- You're gonna carry that weight
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 17:28 GMT
#1816
On June 10 2012 02:26 emc wrote:
Show nested quote +
On June 10 2012 02:23 s3rp wrote:
On June 10 2012 02:21 emc wrote:
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marine to your Mech/Air army. How is that going to work ?


I'm not suggesting that. I'm suggesting that if a terran doesn't have a starport, they are doing it wrong.

I think thor/mine/viking will be the AA you need, and if not? raven with PDD will surely help.


And i disagree with that Thors fucking suck if they don't get a change and Mines would be totally unreliable to consistently deal damage.

The biggest problem is Mech cannot take more than 3 Bases safely and subsequently doesn't have enough Gas to finance an army strong enough while also keeping up with Upgrades on everything. i don't see how this changes.


why don't we calm down the rage until the beta comes out and balance actually matters?


I'm willing to wait and see but what they showed here is nothing to be excited about . Its looks like a turd and you guys are trying to polish it for Terran players but it still looks like a polished turd.
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-09 17:28:52
June 09 2012 17:28 GMT
#1817
On June 10 2012 02:24 Plansix wrote:
Show nested quote +
On June 10 2012 02:20 s3rp wrote:
On June 10 2012 02:19 emc wrote:
On June 10 2012 02:17 s3rp wrote:
What really funny here is people basically suggest Terran to build Air/Mech and Bio units combined not considering there's no way to upgrade everything well enough to compete with armies that only need 1 or 2 sets of Upgrades. Upgrades are fucking important for everything.


bro if you don't have vikings with mech then what are you doing? they support tanks with their high range and increased vision, you absolutely need air units as Terran.


Dude there are people suggesting adding Marines to your Mech/Air army. How is that going to work ?


Drops? I mean, marines will still be good at drops and its not like drone/probes are getting buffed. Stim and combat shields are that that pricey. We may not see the marine blobs we see in the current game, but I am sure marines will have their place.


Drops even now are not very good. Protoss have learned to keep a few HT scattered at bases and cannons. If drops are not very good now, I doubt they are magically going to become more viable after this.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
emc
Profile Joined September 2010
United States3088 Posts
June 09 2012 17:28 GMT
#1818
On June 10 2012 02:25 FallDownMarigold wrote:
Show nested quote +
On June 10 2012 02:19 Firesilver wrote:
On June 10 2012 02:17 zmansman17 wrote:
On June 10 2012 02:15 SarcasmMonster wrote:
Are mutas even scary with the new mine? Widow 1-hit ko mutas. Way better than Turrets.


What if a muta with a mine kamikazes itself into your workers/ army?


Someone said earlier in this thread it doesn't do friendly damage IIRC.


this seems stupid to me. Nukes inflict friendly damage, as do seeker missiles. Why implement a random inconsistency? urgh..


I think it's to prevent blobs of roaches just to clear out minefields then suicide into the terran army. Or blobs of overlords picking up the mines and decimating all medivacs/vikings. Or when mutas magic box a mech army and get a few mines attached to them, they won't decimate the vikings while cleaning up the thors. I think it's fair, the mine would be too big of a risk if it caused friendly fire. I think friendly fire would only work if the mine exploded immediately upon contact.
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
June 09 2012 17:29 GMT
#1819
keeping mothership? and oracle can cloak? op
Make Moar Roaches
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
June 09 2012 17:30 GMT
#1820
On June 10 2012 02:24 Strike_ wrote:
This new "hydralisk" unit seems pretty cool. Too bad it's hive tech.


They still looked like they melted to Colossus, but maybe they will have a much stronger role in TvZ late game.
Write your own song!
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