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zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 23:20 GMT
#2181
On June 10 2012 06:16 Sapphire.lux wrote:
Show nested quote +
On June 10 2012 06:10 SolidMoose wrote:
"Terran deathball"

I have lost all faith in browder lol

Yeah, he's either clueless or the game will come good only by accident.

"mines to deal with drops and for anti air" ffs


Yeah I don't think he knows what he's doing. Terran deathball just isn't accurate.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Dvriel
Profile Joined November 2011
607 Posts
June 09 2012 23:21 GMT
#2182
On June 10 2012 08:10 teamhozac wrote:
Show nested quote +
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


LOL wtf were they thinking? Blizzard should be embarassed, what are they paying their design/balance team with? Cookies?


I dont think so.If you got Reapers shooting at bunker,just send some SCVs to repair it,and when got enough marines go out and try shoot them.Of course its not the same as vs Stalkermwhich outranges marines with one,but if he got too many reapers you may wanna pull SCVs,kill them being so slow and counter or not,but he surely behind because of investigation done to make them recover.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 23:26:17
June 09 2012 23:23 GMT
#2183
On June 10 2012 08:15 SmileZerg wrote:
Show nested quote +
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


Yeah man those gauss pistols really tear down bunkers, it's not like repair can counter their low DPS vs armored and the marines will zone out the reapers from hitting the SCVs with good positioning.


How about moving around the bunker ? I mean Reapers move up cliffs for gods sake once they're your base you're screwed without Marauders , Tanks or Reapers yourself. Marines are never going to catch Reapers without stim that takes ages to research.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 23:25 GMT
#2184
On June 10 2012 08:21 Dvriel wrote:
Show nested quote +
On June 10 2012 08:10 teamhozac wrote:
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


LOL wtf were they thinking? Blizzard should be embarassed, what are they paying their design/balance team with? Cookies?


I dont think so.If you got Reapers shooting at bunker,just send some SCVs to repair it,and when got enough marines go out and try shoot them.Of course its not the same as vs Stalkermwhich outranges marines with one,but if he got too many reapers you may wanna pull SCVs,kill them being so slow and counter or not,but he surely behind because of investigation done to make them recover.



You cannot kill Reapers with SCV's and Marines unless your opponent is asleep or you have stim . Reapers are faster than both units and with 7 Range they kill kite and kill everything you have for eternity.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 09 2012 23:25 GMT
#2185
On June 10 2012 08:19 teamhozac wrote:
Show nested quote +
On June 10 2012 08:15 SmileZerg wrote:
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


Yeah man those gauss pistols really tear down bunkers, it's not like repair can counter their low DPS vs armored and the marines will zone out the reapers from hitting the SCVs with good positioning.


Lol what? The reapers will outrange marines in a bunker, thats the point. Even if you repair the reapers can just move around the bunker, and how is a range 5 marine supposed to "zone out" a range 7 reaper that also has a speed advantage?


Do I have to spell this out for you? You place a bunker or two next to your mineral line. If the reapers shoot it, you repair it. If they move forward to hit the SCV on the other side, your range *6* marines with the +1 bunker increase fuck them up. You might still lose a couple harvesters but that's the price you pay for doing a greedy gasless build against an opponent who went for better tech.
"Show me your teeth."
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 09 2012 23:26 GMT
#2186
On June 10 2012 08:04 SarcasmMonster wrote:
New info on Nydus Worms:

Show nested quote +
No, the nydus worm didn’t look quite ready for being shown today. The art was super rough, the art guys were super rushed into getting something done and it didn’t hit. It was really bad. We had only temp stuff, we didn’t get the chance to do anything. We’re still very passionate about the idea, it’s still in the build and when we launch a beta it will most certainly be there unless we feel awful about it but I don’t think we will.

So there are two new nydus worm that you can make from the nydus network. One is a nydus worm that spews creep in a direction, quite a distance right now so you can create a creep highway and go wherever you want to go. And the second is a nydus worm that you can spawn and attack enemy building only, no units. So you can use that when the mutalisk raid gets shut down which it often does: there are too many mutalisks on the map, the blink stalkers are out, the photon cannons are in play, maybe the thors and the widow mines are out. Then there are no more mutalisks and the zerg raiding just ends. In this case, the raiding will be able to continue. You can’t kill workers with it but potentially you can kill key pylons, damage or kill tech labs, stuff like that.

And there’s still the regular nydus worm so there are three worms in total that can be produced.

Where is this from?
Head Coach Park: "They should buff tanks!"
hifriend
Profile Blog Joined June 2009
China7935 Posts
June 09 2012 23:27 GMT
#2187
"Terrans don't mech, and we need variety. Let's turn mech into bio."
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 23:30:45
June 09 2012 23:27 GMT
#2188
On June 10 2012 08:25 SmileZerg wrote:
Show nested quote +
On June 10 2012 08:19 teamhozac wrote:
On June 10 2012 08:15 SmileZerg wrote:
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


Yeah man those gauss pistols really tear down bunkers, it's not like repair can counter their low DPS vs armored and the marines will zone out the reapers from hitting the SCVs with good positioning.


Lol what? The reapers will outrange marines in a bunker, thats the point. Even if you repair the reapers can just move around the bunker, and how is a range 5 marine supposed to "zone out" a range 7 reaper that also has a speed advantage?


Do I have to spell this out for you? You place a bunker or two next to your mineral line. If the reapers shoot it, you repair it. If they move forward to hit the SCV on the other side, your range *6* marines with the +1 bunker increase fuck them up. You might still lose a couple harvesters but that's the price you pay for doing a greedy gasless build against an opponent who went for better tech.


Reaper expand into more Reapers has the expo up ~10-20 seconds later ....

Gasless builds will be dead because they will put you behind against Reaper builds like crazy. No way to expand while he expands safely . Seriously if you never played Terran and don't know how Reaper/1 Rax FE works just shut up.

A straight tech to factory without a techlab on your rax right now will also mean you will lose quite a decent number of workers while he safely expands behind.
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
June 09 2012 23:30 GMT
#2189
Stop the madness
Stop the balance whine!

the beta hasn't even started yet and everyone's crying UP and OP :S
Standard.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 09 2012 23:30 GMT
#2190
On June 10 2012 08:27 s3rp wrote:
Show nested quote +
On June 10 2012 08:25 SmileZerg wrote:
On June 10 2012 08:19 teamhozac wrote:
On June 10 2012 08:15 SmileZerg wrote:
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


Yeah man those gauss pistols really tear down bunkers, it's not like repair can counter their low DPS vs armored and the marines will zone out the reapers from hitting the SCVs with good positioning.


Lol what? The reapers will outrange marines in a bunker, thats the point. Even if you repair the reapers can just move around the bunker, and how is a range 5 marine supposed to "zone out" a range 7 reaper that also has a speed advantage?


Do I have to spell this out for you? You place a bunker or two next to your mineral line. If the reapers shoot it, you repair it. If they move forward to hit the SCV on the other side, your range *6* marines with the +1 bunker increase fuck them up. You might still lose a couple harvesters but that's the price you pay for doing a greedy gasless build against an opponent who went for better tech.


Reaper expand into more Reapers has the expo up ~10 seconds later ...


But with less harvesters and bank. You can't just spend 75 minerals on a refinery and lose mineral mining time on the 3 SCVs needed to get gas, drop more on a tech lab, and come out with the same money as someone who put all of that into econ.
"Show me your teeth."
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 09 2012 23:31 GMT
#2191
On June 10 2012 08:07 s3rp wrote:
Show nested quote +
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


the stat might be wrong, as in the battle report they were still range 4 which made me quiet sad. With speed missing, they will become this pure start harassment scout unit(and a transition into mech unit). With speed they fit so well into the rest of the bio lategame kiting against toss, really damn good against chargelots. Battle hellions might be good against chargelots, and be a bit better at surviving aoes. But at the same time they can't outrun aoes. So kind of the same problem the hellions had.
And if they make the reaper faster, it would be to strong early game. So has to stay this higher tech upgrade imo.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 23:32 GMT
#2192
On June 10 2012 08:26 Sapphire.lux wrote:
Show nested quote +
On June 10 2012 08:04 SarcasmMonster wrote:
New info on Nydus Worms:

No, the nydus worm didn’t look quite ready for being shown today. The art was super rough, the art guys were super rushed into getting something done and it didn’t hit. It was really bad. We had only temp stuff, we didn’t get the chance to do anything. We’re still very passionate about the idea, it’s still in the build and when we launch a beta it will most certainly be there unless we feel awful about it but I don’t think we will.

So there are two new nydus worm that you can make from the nydus network. One is a nydus worm that spews creep in a direction, quite a distance right now so you can create a creep highway and go wherever you want to go. And the second is a nydus worm that you can spawn and attack enemy building only, no units. So you can use that when the mutalisk raid gets shut down which it often does: there are too many mutalisks on the map, the blink stalkers are out, the photon cannons are in play, maybe the thors and the widow mines are out. Then there are no more mutalisks and the zerg raiding just ends. In this case, the raiding will be able to continue. You can’t kill workers with it but potentially you can kill key pylons, damage or kill tech labs, stuff like that.

And there’s still the regular nydus worm so there are three worms in total that can be produced.

Where is this from?


http://gosugamers.net/starcraft2/features/2934
MMA: The true King of Wings
Dvriel
Profile Joined November 2011
607 Posts
June 09 2012 23:34 GMT
#2193
Well,as I see maybe Gasless FE will be dead in TvT.AS we see nobody goes 3gate robo in PvZ,so whats the point in losing FE in TvT?Its just one simple BO,we will not able to do.Maybe we must open reapers in every game with transition to mech or banshee with that lab on the rax?MAking tha 2nd CC inside the base and forget about greedy BOs like this gasless FE?Will it be so bad?If enemy opens with reaper expand,you may able to open with reactor hellions and counter reapers?You can make as well 2nd CC whlle REactor is going down on lab.Stil position some marines on cliffs and next wall when reapers can appear.no?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 23:38:11
June 09 2012 23:37 GMT
#2194
On June 10 2012 08:31 FeyFey wrote:
Show nested quote +
On June 10 2012 08:07 s3rp wrote:
On June 10 2012 08:02 Shiori wrote:
On June 10 2012 07:53 GuardianEU wrote:
On June 10 2012 07:47 teamhozac wrote:
Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun


and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.

I can't be the only person who realizes that the Reaper remake will be entirely useless against the new Queen (hell, even 3 of them in the battle report didn't do anything) and worthless against Protoss for essentially the same reason they're worthless now: 1 Stalker counters any number of them.


No you're not the Reaper is made even worse than he currently is in every MU other then TvT where he'll be a pain in the ass. 7 Range is more than Marines in a Bunker which means Gasless FE builds would be dead since any build without techlab rax staight up dies :O


the stat might be wrong, as in the battle report they were still range 4 which made me quiet sad. With speed missing, they will become this pure start harassment scout unit(and a transition into mech unit). With speed they fit so well into the rest of the bio lategame kiting against toss, really damn good against chargelots. Battle hellions might be good against chargelots, and be a bit better at surviving aoes. But at the same time they can't outrun aoes. So kind of the same problem the hellions had.
And if they make the reaper faster, it would be to strong early game. So has to stay this higher tech upgrade imo.


Without Speed and with 4 range they're truely obsolete though. In the battle report they looked so useless . He should've just straight up not build anything and just teched to the new stuff . I mean the Zerg had zero Lings and his Queens spread up and they still did next to nothing
Aquila-
Profile Blog Joined April 2011
516 Posts
June 09 2012 23:44 GMT
#2195
I don't know if it has been posted yet but I found this, maybe add it to the OP?

MaK UK
Profile Joined January 2011
United Kingdom47 Posts
Last Edited: 2012-06-09 23:52:07
June 09 2012 23:49 GMT
#2196
I dont understand why everyone is hating on the warhound??

It's a siege line breaker so 1A suits its role. Its fast which lets it close siege tank range quickly, with the addition of its main gun being really powerful and shoots fast. It seems like the new go to unit for packing a punch through a turtle player.

Also the design isn't that bad, don't see why people hate it, i don't think the old BW Goliath model would suit what its role is, unless they beefed it up and stuck the same cannon on it!
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 23:58 GMT
#2197
On June 10 2012 08:49 MaK UK wrote:
I dont understand why everyone is hating on the warhound??

It's a siege line breaker so 1A suits its role. Its fast which lets it close siege tank range quickly, with the addition of its main gun being really powerful and shoots fast. It seems like the new go to unit for packing a punch through a turtle player.

Also the design isn't that bad, don't see why people hate it, i don't think the old BW Goliath model would suit what its role is, unless they beefed it up and stuck the same cannon on it!


But there was no need for this . There are holes in the terran army/techtree but an anti-mech unit was not one of them.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 23:58 GMT
#2198
On June 10 2012 08:49 MaK UK wrote:
I dont understand why everyone is hating on the warhound??

It's a siege line breaker so 1A suits its role. Its fast which lets it close siege tank range quickly, with the addition of its main gun being really powerful and shoots fast. It seems like the new go to unit for packing a punch through a turtle player.

Also the design isn't that bad, don't see why people hate it, i don't think the old BW Goliath model would suit what its role is, unless they beefed it up and stuck the same cannon on it!


It's a boring unit with an extremely specific role. No doubt it'll make Mech viable, but it's just so boring.

Seems to have some micro ability with it's 2.81 speed though.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 09 2012 23:58 GMT
#2199
Are they upgrading marine range from 5 to 6? o_o If not I'd rather open with reapers in tvt for sure, considering they would then outrange bunkers, and can just move around them.
Solo Terran
Profile Joined November 2011
367 Posts
Last Edited: 2012-06-09 23:59:51
June 09 2012 23:59 GMT
#2200
On June 10 2012 08:27 hifriend wrote:
"Terrans don't mech, and we need variety. Let's turn mech into bio."
Yeah I don't think anyone thinks that bio will be viable in HoTS past the early game. Protoss was hard enough in WoL and Zerg has so many more units that destroy bio now. Looks like all mech all the time.

We can hope for 22 range marines to balance it out I guess. (jk lol)
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