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On June 10 2012 07:16 Morphage wrote:Show nested quote +On June 10 2012 06:56 Jerubaal wrote: Complaining about warpgate? Really? Really? Yes, warpgate has been complained about since WOL beta, and it still is a hugely flawed mechanic...makes protoss a very forgiving race for one. Warpgate is also one of the reasons terran don't go mech against protoss, because it really exploits the lack of mobility of the slow mech units, and there's very little to do to stop this unless you constantly go "pylon hunting" with a banshee or whatnot. So all these cool units terran are getting to make mech more viable aren't really addressing the problem. And don't worry, I could go on and on about problems associated with warpgate....I'm sure many people here could too I think best terran unit in HoTS will actually be the sensor tower. Play turtle mech while harassing and expanding and put sensor tower and widow mines everywhere lol.
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On June 10 2012 07:17 Firesilver wrote:Show nested quote +On June 10 2012 07:14 Blasterion wrote:On June 10 2012 07:10 Solo Terran wrote: I wanted the new mech to be one out of Zone of Enders, not that it could fly but that it would hover above the ground and move quickly. It would be fairly weak to compensate and probably look out of place but I just want a damn microable mech unit. I wanted it to be a command wolf. With a twin barrel long range canon and missiles poor that girls sniper platform with all her chain guns missiles and cannons. Frankly I was disrobed when they told me Vikings weren't macross valkyries. Somehow I feel that your views do not have the Terran feel to it  What's terran? It's missiles and guns. Having more missiles and lead is terran.
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On June 10 2012 07:18 Solo Terran wrote:Show nested quote +On June 10 2012 07:16 Morphage wrote:On June 10 2012 06:56 Jerubaal wrote: Complaining about warpgate? Really? Really? Yes, warpgate has been complained about since WOL beta, and it still is a hugely flawed mechanic...makes protoss a very forgiving race for one. Warpgate is also one of the reasons terran don't go mech against protoss, because it really exploits the lack of mobility of the slow mech units, and there's very little to do to stop this unless you constantly go "pylon hunting" with a banshee or whatnot. So all these cool units terran are getting to make mech more viable aren't really addressing the problem. And don't worry, I could go on and on about problems associated with warpgate....I'm sure many people here could too I think best terran unit in HoTS will actually be the sensor tower. Play turtle mech while harassing and expanding and put sensor tower and widow mines everywhere lol. Sounds like something Flash could master. Oh the joy...
Or even better, imagine Fantasy playing really annoying like this and really drag out games and on top of that he starts floating buildings with that GG timing rofl!
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Do we have confirmation that the Mothership core can restore nexus energy via energize?
If so do you guys think that players may not want to upgrade to mothership since they will lose macro energy?
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On June 10 2012 07:26 Archerofaiur wrote: Do we have confirmation that the Mothership core can restore nexus energy via energize?
If so do you guys think that players may not want to upgrade to mothership since they will lose macro energy? According to Reddit, yes the Core can restore Nexus energy.
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After seeing this video I am even more afraid of Protoss right now oO ^^
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Terran deathball? too many options?? (After so many builds have been taken out by nerfs)
Dustin is out of touch. My Hopes for hots just went out of the window.
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I'm sorry if this has been asked 415653763 times before, but where can I find this new tvz battle report that I heard about? I only saw the PvZ one.
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On June 10 2012 07:37 DaveVAH wrote: Terran deathball? too many options?? (After so many builds have been taken out by nerfs)
Dustin is out of touch. My Hopes for hots just went out of the window.
uhh you got tons of options from your new units. Everyone does, assuming the Viper gets adjusted anyways.
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On June 10 2012 07:37 DaveVAH wrote: Terran deathball? too many options?? (After so many builds have been taken out by nerfs)
Dustin is out of touch. My Hopes for hots just went out of the window.
he said terrans already had a lot of options, which is true, and that it would be better for terran to not include units that would require a whole new style, but make some units and changes for the current styles. that's what he said.
and even after the nerfs, terran still has more early game options than protoss and zerg have, so he;s actually right about terran having a lot of options.
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Anyone know about any changes to corrupter/nydus worms? They still the same as in WOL?
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Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun
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On June 10 2012 07:47 teamhozac wrote: Ummm I think its safe to say Terran is getting shit on as usual... We get one new unit and one unit that can now transform (probably will require a 200/200 upgrade), whoopie fun fun
and another new unit and a reaper remake and and battle hellions dont require an upgrade at all.
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Seems like theyre trying to make mech viable in tvp, but it wont be. What we will see is just heavy immortal/stalker/colossus armies rather than chargelots. Mech will also still be very vulnerable to any air transition as well it seems...
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Don't forget the widow mine! it's a new unit too
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what the fuck monotony of TvT. Havent seen how the Warhound works vs siege tank but TvT is the best matchup in the game in a lot of ways, mostly the positional play and incentives to multitask it provides. are they gonna remove that to make it an A move challenge or what. and mrine tank is gonna be useless vs zerg ? weird ideas...
Yeah i really don't get what he means by TvT monotony... it's the most dynamic mirror matchup in the game... also, what is the point of widow mines if the splash is never going to work? Other than that, warhound and battle hellion look really good but it seems that protoss was given the best stuff by far. Entomb was definitely made just to troll mules though.
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I wish they had showcased the moving burrowed banelings. I wanna see how fuckin' OP they could be
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On June 10 2012 07:57 teamhozac wrote: Seems like theyre trying to make mech viable in tvp, but it wont be. What we will see is just heavy immortal/stalker/colossus armies rather than chargelots. Mech will also still be very vulnerable to any air transition as well it seems... I'm trying to figure out how Terran deals with Tempest Colossus armies. The tempests can snipe the vikings from so far away with that range.
I imagine bio will not be viable at all vs new Protoss. Expect to see tons of sensor towers and mines.
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On June 10 2012 07:41 GuardianEU wrote:Show nested quote +On June 10 2012 07:37 DaveVAH wrote: Terran deathball? too many options?? (After so many builds have been taken out by nerfs)
Dustin is out of touch. My Hopes for hots just went out of the window.
he said terrans already had a lot of options, which is true, and that it would be better for terran to not include units that would require a whole new style, but make some units and changes for the current styles. that's what he said. and even after the nerfs, terran still has more early game options than protoss and zerg have, so he;s actually right about terran having a lot of options.
Yes tons of options which 50% of are total crap .... Theres so much useless stuff in the Terran techtree that needs adressing and they've done nothing to that yet .
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I will be having nightmares about burrowed banelings for the rest of my life. You would literally have to scan EVERYWHERE unless you made ravens. Terran already has the most inconvenient detector unit in the game and now this...
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