On June 10 2012 06:18 XXXSmOke wrote: I don't get all the gripe about the war hound being 1a, Terrans have long needed a unit that doesn't take 1000 apm to be useful. This will help all the mine placing and tank leap frigging. It does need to be good vs heavy air tho and have an AS attack. Removing the mine AS and adding to warhound would be good
My problem with it is what Dustin Browder said. "It's a unit to break seige lines in TvT" I think all Terrans agree that marine tank in TvT is easily the best mirror match up. Plus we need another AA mech unit since the Thor sucks balls.
Tanks will still be used plenty in TvT, don't forget that they do bonus smg to warhound as well.
I think 22 range actually is a good idea, cool way to besiege an enemy base since you'll have to have sight to be able to shoot. Also if protoss moves thier deathball, you can have your Tempest way back and be safe and still be able to attack.
Don't like that anti-air is removed from Warhound. They should have replaced the Thor completely.
No: pdd blocks corruptors, you fly your vikings forward to shoot at the BLs, they get fungalled, PDD is dead, corruptors finnish it. You really don't play this game at all, I am 100% sure about this.
yea I don't play HotS, I wish I could, but unfortunately it's not out yet :S
When zerg has enough corrupters PPD are basically worthless, they don't last long enough. You don't need HotS to know this if you play Terran in WoL.
so all zergs will have corrupters, infestors, vipers, bls.. sounds like a lot of gas. Yea I know PDD isn't great in WoL but in HotS? It could be strong if the zerg spends too much on vipers instead or has too much supply tied up in other units. Thing is, I can't get specific on unit numbers and compositions because... it's not possible. All I can do is generalize and give ideas to terrans who think their race is UP. Until we get the beta and can test this shit, all we're doing is circle jerking.
yea let me go to the HotS beta unit tester and put in 20 corrupters, 10 BLs, 5 vipers and 5 infestors vs an equal costing terran army and I will get back to you... Or were the numbers you were thinking of different than mine? I don't fucking know, specific numbers isn't important at all right now, just ideas which I'm trying to give.
Just rofl. I really don't think you watch or play much SC2. Zerg can get to the late game and get the army comp they want almost every game now, or most games. It's not that hard. Zerg macro is easy and very powerful, Zerg will always out resource/out macro Terran it's in their design. You arguing cost vs cost doesn't make any sense. There is no army combination Terran can get that beats Broodlord/corrupter/queen/infestor. Ravens would be an answer but fungle out ranges HSM which is the main problem. Ghosts aren't effective enough, EMP radius is too small and queen/infestor hit box is big. Broodlord range helps keep ghosts from EMPing effectively as well.
then I guess every pro will just give up in TvZ or all-in then? If blizzard thinks it's a problem they will fix it, I have faith. Can they really get an army composition like that for free? you act as if zergs that get to that comp have no skill and it's easy to do.
By precedence they will just Nerf the right, only trueall in and leave the terran to innovate again then Nerf that also.
And then when Terrans brain storm about potential new in-game options, Blizzard will nerf them and take them off the table. I bet when Terrans try to play football, they nerf that too.
That's right only true hardcore masochists like myself are fit to play T
The question is: How many true hardcore masochists will there be in HotS? I wonder if the current "problems" Protosses and Zergs are experiencing whereupon they cannot find a Terran on ladder will be amplified x-fold in HotS
I am ok with bring one of the only few masochists around.
The viper looks amazing, the new terrans units looks ok. The ony thing I dislike so far is the 22 range and the spell of the oracle that stop the economy...
Does anyone else feel like the Oracle is just the most ridiculous unit ? The thing is so freaking fast and it takes ONE click to deny ALL mining at one base. I really like the idea of a harass unit for protoss, it makes the race feel more interesting despite the obvious design flaws protoss still has. Why not just add the reaver ? Overall, I quite like the new units, not so much the Viper's abduct spell...more spells which remove all micro capabilities from the opponent :/ All the new units given to terran to make mech viable against protoss won't really help when protoss still has the ridiculous warpgate mechanic, and now they get earlier recalls to add to their mobility. Still really excited, I feel like this is a step in the good direction for the game, the widow mines will introduce really intense moments during casts :D and for once zerg and toss will have to micro their army a bit more.
On June 10 2012 06:18 XXXSmOke wrote: I don't get all the gripe about the war hound being 1a, Terrans have long needed a unit that doesn't take 1000 apm to be useful. This will help all the mine placing and tank leap frigging. It does need to be good vs heavy air tho and have an AS attack. Removing the mine AS and adding to warhound would be good
My problem with it is what Dustin Browder said. "It's a unit to break seige lines in TvT" I think all Terrans agree that marine tank in TvT is easily the best mirror match up. Plus we need another AA mech unit since the Thor sucks balls.
Tanks will still be used plenty in TvT, don't forget that they do bonus smg to warhound as well.
Agreed here. The unit was created to break seige line in the mirror. Not sure why you would add any unit specifically for a mirror.
On June 10 2012 06:42 Blasterion wrote: But at the same time I also Want to satisfy my need for sadism.and too can't be sadistic with terran like this.
This balance is very important. I think I'd like to take a more even distribution even if it favors masochism slightly.
The on-stage interview with Dustin Browder was awesome. We've given Blizzard loads of shit in the past, but the descriptions he gave of problems with the game (despite the fact that it's currently balanced) were VERY spot-on. The current HotS isn't the answer. However, it sounds like they know the destination, but aren't sure how to get there quite yet. The one that really stuck out was the fact that Zerg doesn't really get to reap the benefits of destroying an army and pretty much has to expand. That's incredibly true and should be fixed.
On June 10 2012 06:42 Blasterion wrote: But at the same time I also Want to satisfy my need for sadism.and too can't be sadistic with terran like this.
This balance is very important. I think I'd like to take a more even distribution even if it favors masochism slightly.
So I'll play protoss. Because zerg is sadistic while terran is masochistic, protoss I guess is something in the middle.
I've found a video that explains the impact of the Oracle's entomb ability.
The problem is that there is no skill incline on it. It does not get better with better control, and it either does quantum damage or does no damage at all. Thus it will be very difficult to balance.
Does anyone else feel like the Oracle is just the most ridiculous unit ? The thing is so freaking fast and it takes ONE click to deny ALL mining at one base. I really like the idea of a harass unit for protoss, it makes the race feel more interesting despite the obvious design flaws protoss still has.
Aside from the mineral ability, it looks like its going to be a nice support unit. With cloak and the ability to give detection to a building, its going to be really nice knowing you can open with a stargate and have that little cushion of safety from cloaked units until you get that obs out.
On June 10 2012 06:56 Jerubaal wrote: I've found a video that explains the impact of the Oracle's entomb ability.
The problem is that there is no skill incline on it. It does not get better with better control, and it either does quantum damage or does no damage at all. Thus it will be very difficult to balance.
Complaining about warpgate? Really? Really?
I think the skill in using the oracle will be that it's a test in multitasking, while you;re in a battle, if you can have the multitasking to get an entomb off at the right moment you could possibly lengthen the duration of the entomb, becasue if you see your base getting entombed, you can just attack move your workers to the middle of the mineral line and queue them to mine again.
but if you do it in such a way that it;s hard for your opponent to spot, say during a battle, the "damage" could be way more than when it sould normally be.
I wanted the new mech to be one out of Zone of Enders, not that it could fly but that it would hover above the ground and move quickly. It would be fairly weak to compensate and probably look out of place but I just want a damn microable mech unit.
On June 10 2012 07:10 Solo Terran wrote: I wanted the new mech to be one out of Zone of Enders, not that it could fly but that it would hover above the ground and move quickly. It would be fairly weak to compensate and probably look out of place but I just want a damn microable mech unit.
I wanted it to be a command wolf. With a twin barrel long range canon and missiles poor that girls sniper platform with all her chain guns missiles and cannons. Frankly I was disrobed when they told me Vikings weren't macross valkyries.
On June 10 2012 06:56 Jerubaal wrote: Complaining about warpgate? Really? Really?
Yes, warpgate has been complained about since WOL beta, and it still is a hugely flawed mechanic...makes protoss a very forgiving race for one. Warpgate is also one of the reasons terran don't go mech against protoss, because it really exploits the lack of mobility of the slow mech units, and there's very little to do to stop this unless you constantly go "pylon hunting" with a banshee or whatnot. So all these cool units terran are getting to make mech more viable aren't really addressing the problem. And don't worry, I could go on and on about problems associated with warpgate....I'm sure many people here could too
On June 10 2012 07:10 Solo Terran wrote: I wanted the new mech to be one out of Zone of Enders, not that it could fly but that it would hover above the ground and move quickly. It would be fairly weak to compensate and probably look out of place but I just want a damn microable mech unit.
I wanted it to be a command wolf. With a twin barrel long range canon and missiles poor that girls sniper platform with all her chain guns missiles and cannons. Frankly I was disrobed when they told me Vikings weren't macross valkyries.
Somehow I feel that your views do not have the Terran feel to it