HotS MLG Info Updates - Page 105
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GeorgeForeman
United States1746 Posts
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GeorgeForeman
United States1746 Posts
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-Archangel-
Croatia7457 Posts
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GeorgeForeman
United States1746 Posts
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zmansman17
United States2567 Posts
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HeroMystic
United States1217 Posts
On June 10 2012 05:49 -Archangel- wrote: Is there a PvT battlereport? I only seen ZvP and ZvT Nope. Might come up today though. | ||
pallad
Poland1958 Posts
On June 10 2012 05:49 -Archangel- wrote: Is there a PvT battlereport? I only seen ZvP and ZvT I think no. Maby they gonna show it at final day of event. | ||
zmansman17
United States2567 Posts
On June 10 2012 05:49 -Archangel- wrote: Is there a PvT battlereport? I only seen ZvP and ZvT No only those Battle reports | ||
GeorgeForeman
United States1746 Posts
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Sapphire.lux
Romania2620 Posts
On June 10 2012 05:33 HeroMystic wrote: I can see mass hellion, but I don't see how mass tank will do anything for you when Protoss goes Robo for Immortal+Colossus.All the gateway units would die but the Robo units will all be left over and wreck everything. Happens every time I went mass tank. By the time Protoss gets a good nr of Immortals and/ or Col you can get ghosts and/ or vikings, scouting is super important. I find Archons more problematic tbh. I'm not saying it's good though, i think Tanks are UP and the bulk of my and others "success" is down to the novelty of it. (gorapadong has a few replays around, MKP played a nr of mech games, GoOdy but not lately) I just hope Blizz will look at the Tank while making mech better and not a mechanical marauder. Mech without Tanks (as many as possible) it's just not mech for me ![]() | ||
GeorgeForeman
United States1746 Posts
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Wildmoon
Thailand4189 Posts
On June 10 2012 05:50 zmansman17 wrote: After watching TvZ Battle report, widow mines seem to be another terrible design idea. You are rewarded for careless play where you just run them out and burrow them around your opponent's army. Just another way skill is not affirmed, and Terran's success is based on luck. spidermine? You should know more about this unit before you call it terrible design. How does widow mine reward you for careless play? There are many ways you can use it and what you saw was one of many ways. | ||
s3rp
Germany3192 Posts
On June 10 2012 05:46 ZenithM wrote: I don't think so. Nobody was getting the speed upgrade and using the building attack anyway, except in 4v4 to be annoying as hell. Here if you're able to micro your 3 reapers and keep them alive, you can just pop in and out of a base and kill 2-3 drones, constantly. Once Speed is out Reapers are dead weight regenerating or not. With nitro packs it was possible to get away now they just die. | ||
aZealot
New Zealand5447 Posts
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Azurues
Malaysia5612 Posts
THe amount of things u can do with that skill is gonna get abuse pretty sure | ||
Fission
Canada1184 Posts
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mrtomjones
Canada4020 Posts
On June 10 2012 05:58 Azurues wrote: Viper abduct seems to be too ridiculous THe amount of things u can do with that skill is gonna get abuse pretty sure No way... insta killing colossus, tanks, thors, archons and such will just mean that they wont make any units above 2 supply. Then Vipers wont be useful! | ||
oZii
United States1198 Posts
I don't really like the swarm host in terms of looks its a ground siege weapon I think removing the spawn ability and giving it something better. I just keep thinking its a Mushroom spawning little shooting ants | ||
Garmer
1286 Posts
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Solo Terran
367 Posts
User was warned for this post | ||
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