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Okay, I might be paranoid here, but I don't remember the Fog of War being revealed looking like that.. In the beginning of the Battle Report, where the Overlord is moving out, the vision looks real strange. Not smooth at all. Like the Overlord is flashing a spotlight at the ground, or something.
Someone tell me that's not how it is in WOL.
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On June 10 2012 04:13 c0sm0naut wrote:Here is my problem with the new terran in HOTS: note, i will keep in mind that these units will change but i have issues more "conceptually" with these units than explicit concerns about imbalance. 1. Pride. This is why i main the terran race. Pride. It feels fucking great to split vs a fungal. It feels fucking great to sim in two marauder and a marine to snipe a full energy infestor that got over eager. When will i be proud of using the battle hellion? Ah man! You really amoved that unit correctly! There is no micro potential, it is too slow, and currently has no synergy with terran race (quick pace, bionic, multiple engagements with small but potent units). 2. More smartfire and concerns over the siege tank. Warhound is a bad idea fundamentally - here is why. If you make something that auto targets the units they're best against, they will discourage certain brands of play. at the moment TvT is the best, most dynamic and skilled matchup in this game (in my opinion ofc). There is a REAL defenders advantage given by marine dps and tanks. Even if you have a unit advanage, you must think. Warhounds and battle hellions are going to make careful, methodical engagements nonexistent in TvT and it will simply be a battle of who has more shit. That is BAD design and TvT in its current form is fucking glorious. GLORIOUS. No defenders advantage? == no safety to drop. no safety to drop == no multitasking. Just one more matchup turning into who can make workers better and amove. 3. Viability of siege tank. Now that all races have siege tanks (and if you're P/Z, they're flying) what is my incentive to make these anymore? 13 range + friendly fire is VERY BAD compared to the other siege units, but ironically terran cannot survive vs baneling/ling compositions or something similar without them. You can split all you want, but they're necessary. Does anyone feel that siege tanks could use some love? i think coach park said it best, "any last words coach park?" " BUFF SIEGE TANKS "  terran fighting
Yeah I wrote about how the warhound will ruin TvT, my favorite MU. What was once like chess, careful and precise, a style that rewarded small gains and planning becomes A-moving with warhounds and mech.
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On June 10 2012 04:12 SwizzY wrote:Show nested quote +On June 10 2012 03:40 Esk23 wrote:On June 10 2012 03:37 SwizzY wrote:On June 10 2012 03:29 Esk23 wrote: Anyone defending Terran thinking it's good from what you've seen in the HotS video need to get your heads checked, seriously. Mech will simply not work with Ultra charge and that Viper Abduct ability. Imagine Broodlord/infestor/mass queen how that's already unbeatable for Terran and combine that with Vipers lololol. Bio will be bad too, imagine how infestor/viper is ganna be, Ultra charge will rape bio like nothing. Game is ganna take some serious patches to balance out. Terran is already terrible right now in WoL. Damn you're right. Wait a second... who are you again? What is your rank? What tourneys have you won, or have you gotten GM/pro status with Terran? Wait.. probably no to any of the above right? Your comments are baseless, the most you've seen about HotS is the same as the rest of us, and you are whining like... you know what you are whining like. I'm glad that they are being incredibly fluid with their approach to HotS. I think with the inclusion of Kespa and BW pros really puts a fire under the asses of Blizzards balance team - i.e. My faith in the future of SC2 is growing. And 22 range on tempest is lol You should take out a mirror, look at yourself and repeat what you just said into the mirror and shut up lol. What did you come to this thread for if not to read what people think of the units, beta, etc. Get a clue. Ok, I'll tell you straight up. You are being a whiny bitch. It's not an attack on you. It's simply what you are. You came in with your whine a blazing, and trust me when I say that noone is taking you seriously. Mr. Bitter said it well when he said that everything being added looks ridiculously OP. But that's a good thing. It's good to be overwhelmed. I don't have to look in the mirror as I'm being reasonable with my bias. You are being a toxic, loud, entirely useless member of the SC2 community.
Oooo yeah you're telling me straight up on an online forum. What a real tough guy you are. Again, take out a mirror, look at yourself and repeat what you said. What you saying to others can easily be said about you. Hypocritical moron. You could not have described yourself better than anyone else could, good job there buddy. Lmao. Again, of course you're going to have people talking about balance in HotS and get people's opinion on the new units, etc. You make yourself look like a complete dumbfck coming here rofl. Good laughs.
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Why all this hate for terrans new units? warhound seems to be perfectly viable a-move unit, easy to use & high amount of dps + its mechanical anti-air so it makes mech better and people have been hoped for that for long time. With battle hellions, pvt is finally fun and balanced matchup where terran is no longer the one who needs to micro their ass off and still lose.
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On June 10 2012 04:14 Xpace wrote: Okay, I might be paranoid here, but I don't remember the Fog of War being revealed looking like that.. In the beginning of the Battle Report, where the Overlord is moving out, the vision looks real strange. Not smooth at all. Like the Overlord is flashing a spotlight at the ground, or something.
Someone tell me that's not how it is in WOL.
They changed the lighting on units/structures to have more of a hard edge. You can see the changes in the 1.5 Arcade beta.
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On June 10 2012 04:02 Solo Terran wrote:Show nested quote +On June 10 2012 03:59 zmansman17 wrote:On June 10 2012 03:52 s3rp wrote: One quick question battle helions don't have bonus damage to light but improved damage overall right ? Which mean a runbys with helions changing into battle form could actually do something other than killining workers ? I mean they killing worker stuff rarely works later on so that might give Helions more potential later on. Yeah. As far as I can tell, it seems Blizzard is trying to mold Terran into an aggressive early-game, hit-and-run race. They don't help us with late game, which is what we have wanted for so long. (Improved Raven, BC, viability of mech). But instead they give reaper regen and speed w/o factory and the potential for hellion runbys into potential attacks. Even with these changes, I foresee that Terran will be weak and gimmicky. Who wants to play a race like that, which relies on chance and guerrilla tactics? I didn't sign up for Terran to play like this. I signed up for the precise nature of Terran. Au revioir old Terran. You were the best race. I will miss you when I play Protoss in HotS. Haha yeah it seems like Blizzard was like "We know how much you Terrans love not having a late game army and cheesing your way to victory. So we decided to give you more cheesing options in HoTS". Like thats not what we want to hear. Terran players want to hear that we have a decent late game to fall back on so we can play macro games.
Exactly. All we wanted was to be able to play a macro game on even footing. well, we'll have to see how accurate these predictions are.
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On June 10 2012 04:13 zmansman17 wrote:Show nested quote +On June 10 2012 04:10 Blasterion wrote:On June 10 2012 04:07 zmansman17 wrote:On June 10 2012 04:05 Blasterion wrote:On June 10 2012 03:58 emc wrote:On June 10 2012 03:56 Esk23 wrote:On June 10 2012 03:46 emc wrote:On June 10 2012 03:44 Esk23 wrote:On June 10 2012 03:42 emc wrote:On June 10 2012 03:41 Snowbear wrote: [quote]
No: pdd blocks corruptors, you fly your vikings forward to shoot at the BLs, they get fungalled, PDD is dead, corruptors finnish it. You really don't play this game at all, I am 100% sure about this. yea I don't play HotS, I wish I could, but unfortunately it's not out yet :S When zerg has enough corrupters PPD are basically worthless, they don't last long enough. You don't need HotS to know this if you play Terran in WoL. so all zergs will have corrupters, infestors, vipers, bls.. sounds like a lot of gas. Yea I know PDD isn't great in WoL but in HotS? It could be strong if the zerg spends too much on vipers instead or has too much supply tied up in other units. Thing is, I can't get specific on unit numbers and compositions because... it's not possible. All I can do is generalize and give ideas to terrans who think their race is UP. Until we get the beta and can test this shit, all we're doing is circle jerking. yea let me go to the HotS beta unit tester and put in 20 corrupters, 10 BLs, 5 vipers and 5 infestors vs an equal costing terran army and I will get back to you... Or were the numbers you were thinking of different than mine? I don't fucking know, specific numbers isn't important at all right now, just ideas which I'm trying to give. Just rofl. I really don't think you watch or play much SC2. Zerg can get to the late game and get the army comp they want almost every game now, or most games. It's not that hard. Zerg macro is easy and very powerful, Zerg will always out resource/out macro Terran it's in their design. You arguing cost vs cost doesn't make any sense. There is no army combination Terran can get that beats Broodlord/corrupter/queen/infestor. Ravens would be an answer but fungle out ranges HSM which is the main problem. Ghosts aren't effective enough, EMP radius is too small and queen/infestor hit box is big. Broodlord range helps keep ghosts from EMPing effectively as well. then I guess every pro will just give up in TvZ or all-in then? If blizzard thinks it's a problem they will fix it, I have faith. Can they really get an army composition like that for free? you act as if zergs that get to that comp have no skill and it's easy to do. By precedence they will just Nerf the right, only trueall in and leave the terran to innovate again then Nerf that also. And then when Terrans brain storm about potential new in-game options, Blizzard will nerf them and take them off the table. I bet when Terrans try to play football, they nerf that too. That's right only true hardcore masochists like myself are fit to play T The question is: How many true hardcore masochists will there be in HotS? I wonder if the current "problems" Protosses and Zergs are experiencing whereupon they cannot find a Terran on ladder will be amplified x-fold in HotS
If i continue to play at all i will play Terran. I just HATE the other races from their fundament and their design way too much . I can't stand Toss or Zerg. So i will play Terran or not all all.
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Hovering your mouse over your CC/Nexus/Hatch shows how many workers are mining in that location??
No no no no no!
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On June 10 2012 04:16 memcpy wrote:Show nested quote +On June 10 2012 04:14 Xpace wrote: Okay, I might be paranoid here, but I don't remember the Fog of War being revealed looking like that.. In the beginning of the Battle Report, where the Overlord is moving out, the vision looks real strange. Not smooth at all. Like the Overlord is flashing a spotlight at the ground, or something.
Someone tell me that's not how it is in WOL. They changed the lighting on units/structures to have more of a hard edge. You can see the changes in the 1.5 Arcade beta.
Thanks. Didn't get the note on this
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On June 10 2012 04:14 Xpace wrote: Okay, I might be paranoid here, but I don't remember the Fog of War being revealed looking like that.. In the beginning of the Battle Report, where the Overlord is moving out, the vision looks real strange. Not smooth at all. Like the Overlord is flashing a spotlight at the ground, or something.
Someone tell me that's not how it is in WOL.
I think this is a graphical update when using the highest settings (it might be one of the lighting settings under options?)
I can't speak for the current patch, but I remember when I tried to the 1.5.0 beta build with ultra/extreme settings, all my units cast that halo/spotlight when scouting too.
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On June 10 2012 04:15 Mongolbonjwa wrote: Why all this hate for terrans new units? warhound seems to be perfectly viable a-move unit, easy to use & high amount of dps + its mechanical anti-air so it makes mech better and people have been hoped for that for long time. With battle hellions, pvt is finally fun and balanced matchup where terran is no longer the one who needs to micro their ass off and still lose.
it doesn't hit air
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On June 10 2012 04:17 Yoshi Kirishima wrote:Show nested quote +On June 10 2012 04:15 Mongolbonjwa wrote: Why all this hate for terrans new units? warhound seems to be perfectly viable a-move unit, easy to use & high amount of dps + its mechanical anti-air so it makes mech better and people have been hoped for that for long time. With battle hellions, pvt is finally fun and balanced matchup where terran is no longer the one who needs to micro their ass off and still lose. it doesn't hit air url
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On June 10 2012 04:12 Esk23 wrote: Don't be surprised if Flash switches to Protoss hehe.
This. Just. In. Flash plays Protoss.
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On June 10 2012 04:17 s3rp wrote:Show nested quote +On June 10 2012 04:13 zmansman17 wrote:On June 10 2012 04:10 Blasterion wrote:On June 10 2012 04:07 zmansman17 wrote:On June 10 2012 04:05 Blasterion wrote:On June 10 2012 03:58 emc wrote:On June 10 2012 03:56 Esk23 wrote:On June 10 2012 03:46 emc wrote:On June 10 2012 03:44 Esk23 wrote:On June 10 2012 03:42 emc wrote: [quote]
yea I don't play HotS, I wish I could, but unfortunately it's not out yet :S When zerg has enough corrupters PPD are basically worthless, they don't last long enough. You don't need HotS to know this if you play Terran in WoL. so all zergs will have corrupters, infestors, vipers, bls.. sounds like a lot of gas. Yea I know PDD isn't great in WoL but in HotS? It could be strong if the zerg spends too much on vipers instead or has too much supply tied up in other units. Thing is, I can't get specific on unit numbers and compositions because... it's not possible. All I can do is generalize and give ideas to terrans who think their race is UP. Until we get the beta and can test this shit, all we're doing is circle jerking. yea let me go to the HotS beta unit tester and put in 20 corrupters, 10 BLs, 5 vipers and 5 infestors vs an equal costing terran army and I will get back to you... Or were the numbers you were thinking of different than mine? I don't fucking know, specific numbers isn't important at all right now, just ideas which I'm trying to give. Just rofl. I really don't think you watch or play much SC2. Zerg can get to the late game and get the army comp they want almost every game now, or most games. It's not that hard. Zerg macro is easy and very powerful, Zerg will always out resource/out macro Terran it's in their design. You arguing cost vs cost doesn't make any sense. There is no army combination Terran can get that beats Broodlord/corrupter/queen/infestor. Ravens would be an answer but fungle out ranges HSM which is the main problem. Ghosts aren't effective enough, EMP radius is too small and queen/infestor hit box is big. Broodlord range helps keep ghosts from EMPing effectively as well. then I guess every pro will just give up in TvZ or all-in then? If blizzard thinks it's a problem they will fix it, I have faith. Can they really get an army composition like that for free? you act as if zergs that get to that comp have no skill and it's easy to do. By precedence they will just Nerf the right, only trueall in and leave the terran to innovate again then Nerf that also. And then when Terrans brain storm about potential new in-game options, Blizzard will nerf them and take them off the table. I bet when Terrans try to play football, they nerf that too. That's right only true hardcore masochists like myself are fit to play T The question is: How many true hardcore masochists will there be in HotS? I wonder if the current "problems" Protosses and Zergs are experiencing whereupon they cannot find a Terran on ladder will be amplified x-fold in HotS If i continue to play at all i will play Terran. I just HATE the other races from their fundament and their design way too much . I can't stand Toss or Zerg. So i will play Terran or not all all.
Exactly how I feel. Would rather not play at all if I can't play Terran, or even watch SC2 for that fact.
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On June 10 2012 04:15 Esk23 wrote:Show nested quote +On June 10 2012 04:12 SwizzY wrote:On June 10 2012 03:40 Esk23 wrote:On June 10 2012 03:37 SwizzY wrote:On June 10 2012 03:29 Esk23 wrote: Anyone defending Terran thinking it's good from what you've seen in the HotS video need to get your heads checked, seriously. Mech will simply not work with Ultra charge and that Viper Abduct ability. Imagine Broodlord/infestor/mass queen how that's already unbeatable for Terran and combine that with Vipers lololol. Bio will be bad too, imagine how infestor/viper is ganna be, Ultra charge will rape bio like nothing. Game is ganna take some serious patches to balance out. Terran is already terrible right now in WoL. Damn you're right. Wait a second... who are you again? What is your rank? What tourneys have you won, or have you gotten GM/pro status with Terran? Wait.. probably no to any of the above right? Your comments are baseless, the most you've seen about HotS is the same as the rest of us, and you are whining like... you know what you are whining like. I'm glad that they are being incredibly fluid with their approach to HotS. I think with the inclusion of Kespa and BW pros really puts a fire under the asses of Blizzards balance team - i.e. My faith in the future of SC2 is growing. And 22 range on tempest is lol You should take out a mirror, look at yourself and repeat what you just said into the mirror and shut up lol. What did you come to this thread for if not to read what people think of the units, beta, etc. Get a clue. Ok, I'll tell you straight up. You are being a whiny bitch. It's not an attack on you. It's simply what you are. You came in with your whine a blazing, and trust me when I say that noone is taking you seriously. Mr. Bitter said it well when he said that everything being added looks ridiculously OP. But that's a good thing. It's good to be overwhelmed. I don't have to look in the mirror as I'm being reasonable with my bias. You are being a toxic, loud, entirely useless member of the SC2 community. Oooo yeah you're telling me straight up on an online forum. What a real tough guy you are. Again, take out a mirror, look at yourself and repeat what you said. What you saying to others can easily be said about you. Hypocritical moron. You could not have described yourself better than anyone else could, good job there buddy. Lmao. Again, of course you're going to have people talking about balance in HotS and get people's opinion on the new units, etc. You make yourself look like a complete dumbfck coming here rofl. Good laughs.
You are hopeless. You didn't read anything I said and simply defend yourself through the veil of the internet by saying "I have an opinion that I'm entitled to." Nothing I said to you can be applied to me, other than maybe I'm giving an idiot of the internet more attention than they deserve. Read this:
Take a step back from your high horse, realize that you are indeed being a whiny bitch, and just stop. Balance talk is acceptable. You are balance whining. For the love of god realize the difference.
User was warned for this post
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It seems that both Protoss and Zerg got some incredible things that fix most of the big problems. Zerg has lots more power to dominate on the map and finish the opponent off when ahead. Protoss has lots of harassment power and it is not as hard to defend before reaching the deathball. Blizzard took the races and added things to fix existing issues with them.
What does suprise me is that Blizzard did not do that with Terran. It seems the goal was to have the perfect balance of mechanical and bionic compostions from Terran. At the moment both of thos styles are equally strong, both have strenghts or weaknesses. But the big problem is that both of those compositions are inferior to equal cost compositions from the other races. The reason for that is that Terran had bad design issues from the beggining, bionic was lots stronger than mechanic.Now that mech got buffed and is even to bionic it is time to fix the big problems both of those styles have.
At the moment the Thor has one strenght and that is defending Mutalisk harassment. The Warhound also has one strength and that is defeating mech. Blizzard can fix this with removing the Thor and adding AA attacks to the Warhound so it can be the counter to Mutalisk harassment and the tool for beating Brood Lords in mechanical forces. It should also be the decent counter to armored so it helps versus Ultralisks in the late game. Widow Mines are strong but it is not hard for the opponent to send in Zerglings or Zealots to waste the mines. If perhaps the splash damage gets removed and we can target the mines ourselves it would be better for taking out key units. Mech already has many ways to deal large amounts of damage.
Reapers should then get the real AoE spider mines from BW along with Combat Drugs and also Nitro packs. Then they wold be balanced in early game but very strong harassment options for bionic Terrans in the mid and late game. As bionic costs lots of minerals the gas heavy casters that are Ravens and Ghosts should be the way to beat strong forces. Add the Ravens a strong power versus Mech instead of Auto Turrets so they can deal damage to Collosus forces. Also buff Seeker missile so it works well versus Zergs and Protosses.
I do not think we should complain about balance now as Blizzard can fix this with some simple changes, it is still early to judge:
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God that sounds awful. I hadn't even thought about mass warp ins and recalls. I guess I will have to empathize with those who decide to stay with Terran in HotS.
speak for yourself but dont make it sound like your opinions are facts, peace.
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Guys, Terrans will still with matches. There's no doubt in my mind about that.
Once Beta comes out, Blizzard will nerf a few things and hopefully buff a few things (Such as the Raven) for Terran.
It doesn't change the fact that the Warhound is boring as fuck, but Terran will still be viable.
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On June 10 2012 04:20 SwizzY wrote:Show nested quote +On June 10 2012 04:15 Esk23 wrote:On June 10 2012 04:12 SwizzY wrote:On June 10 2012 03:40 Esk23 wrote:On June 10 2012 03:37 SwizzY wrote:On June 10 2012 03:29 Esk23 wrote: Anyone defending Terran thinking it's good from what you've seen in the HotS video need to get your heads checked, seriously. Mech will simply not work with Ultra charge and that Viper Abduct ability. Imagine Broodlord/infestor/mass queen how that's already unbeatable for Terran and combine that with Vipers lololol. Bio will be bad too, imagine how infestor/viper is ganna be, Ultra charge will rape bio like nothing. Game is ganna take some serious patches to balance out. Terran is already terrible right now in WoL. Damn you're right. Wait a second... who are you again? What is your rank? What tourneys have you won, or have you gotten GM/pro status with Terran? Wait.. probably no to any of the above right? Your comments are baseless, the most you've seen about HotS is the same as the rest of us, and you are whining like... you know what you are whining like. I'm glad that they are being incredibly fluid with their approach to HotS. I think with the inclusion of Kespa and BW pros really puts a fire under the asses of Blizzards balance team - i.e. My faith in the future of SC2 is growing. And 22 range on tempest is lol You should take out a mirror, look at yourself and repeat what you just said into the mirror and shut up lol. What did you come to this thread for if not to read what people think of the units, beta, etc. Get a clue. Ok, I'll tell you straight up. You are being a whiny bitch. It's not an attack on you. It's simply what you are. You came in with your whine a blazing, and trust me when I say that noone is taking you seriously. Mr. Bitter said it well when he said that everything being added looks ridiculously OP. But that's a good thing. It's good to be overwhelmed. I don't have to look in the mirror as I'm being reasonable with my bias. You are being a toxic, loud, entirely useless member of the SC2 community. Oooo yeah you're telling me straight up on an online forum. What a real tough guy you are. Again, take out a mirror, look at yourself and repeat what you said. What you saying to others can easily be said about you. Hypocritical moron. You could not have described yourself better than anyone else could, good job there buddy. Lmao. Again, of course you're going to have people talking about balance in HotS and get people's opinion on the new units, etc. You make yourself look like a complete dumbfck coming here rofl. Good laughs. You are hopeless. You didn't read anything I said and simply defend yourself through the veil of the internet by saying "I have an opinion that I'm entitled to." Nothing I said to you can be applied to me, other than maybe I'm giving an idiot of the internet more attention than they deserve. Read this: https://twitter.com/LiquidTLO/status/211285541734453249Take a step back from your high horse, realize that you are indeed being a whiny bitch, and just stop. Balance talk is acceptable. You are balance whining. For the love of god realize the difference.
Rofl, shoo fly, shoo. You're not convincing me you're worth taking seriously, sorry little guy. You sound more whiny than a little 5yo girl. What a comical hypocrite you are lmao. I'm literally killing you with my posts, do yourself a favor and just don't read them.
User was warned for this post
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On June 10 2012 04:14 zmansman17 wrote:Show nested quote +On June 10 2012 04:13 c0sm0naut wrote:Here is my problem with the new terran in HOTS: note, i will keep in mind that these units will change but i have issues more "conceptually" with these units than explicit concerns about imbalance. 1. Pride. This is why i main the terran race. Pride. It feels fucking great to split vs a fungal. It feels fucking great to sim in two marauder and a marine to snipe a full energy infestor that got over eager. When will i be proud of using the battle hellion? Ah man! You really amoved that unit correctly! There is no micro potential, it is too slow, and currently has no synergy with terran race (quick pace, bionic, multiple engagements with small but potent units). 2. More smartfire and concerns over the siege tank. Warhound is a bad idea fundamentally - here is why. If you make something that auto targets the units they're best against, they will discourage certain brands of play. at the moment TvT is the best, most dynamic and skilled matchup in this game (in my opinion ofc). There is a REAL defenders advantage given by marine dps and tanks. Even if you have a unit advanage, you must think. Warhounds and battle hellions are going to make careful, methodical engagements nonexistent in TvT and it will simply be a battle of who has more shit. That is BAD design and TvT in its current form is fucking glorious. GLORIOUS. No defenders advantage? == no safety to drop. no safety to drop == no multitasking. Just one more matchup turning into who can make workers better and amove. 3. Viability of siege tank. Now that all races have siege tanks (and if you're P/Z, they're flying) what is my incentive to make these anymore? 13 range + friendly fire is VERY BAD compared to the other siege units, but ironically terran cannot survive vs baneling/ling compositions or something similar without them. You can split all you want, but they're necessary. Does anyone feel that siege tanks could use some love? i think coach park said it best, "any last words coach park?" " BUFF SIEGE TANKS "  terran fighting Yeah I wrote about how the warhound will ruin TvT, my favorite MU. What was once like chess, careful and precise, a style that rewarded small gains and planning becomes A-moving with warhounds and mech.
if marine tank isn't standard in tvt HOTS i will not be playing this game. every thing else takes NO SKILL. jesus. i used to think blizzard wanted to make a good RTS. now i just think they're copying league of legends with all the stupid spell casting, etc. this game should be mechanically difficult, and micromanagement of tons of units for a larger goal or affect. atm people just stack spell casters and t3 superhero units and are NOT playing starcraft imo. starcraft should NOT be caster vs caster or army value vs army value. it should be skill versus skill, but it's not atm and isn't looking to become that way
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Oracle is so stupid. This game looks meh.
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