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[June] SC2 General Discussion - Page 11

Forum Index > SC2 General
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Prev 1 9 10 11 12 13 18 Next All
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
June 19 2012 01:53 GMT
#201
Hey guys, where can I find vods of BW pros like Flash and Bisu playing sc2? thanks
Complete
Profile Joined October 2009
United States1864 Posts
June 19 2012 06:48 GMT
#202
are dreamhack replays released/going to be released?
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
June 19 2012 07:11 GMT
#203
How do protosses deal with the extremely flexible zerg.
I find it hard to deal with when and where the zerg produces what.

If he makes a round of extra units or 2 or pure drones. Mass roach spam kills me because I can't trade well. If I go immortals blindly they go muta ling on me...

Any good advice on a flexible BO?

I know a lot of stargate openers, the 2 gate after forge fe the fourgate after ffe and other gate builds as well.
Those who lived in darkness have seen a great light
MeyerA
Profile Blog Joined September 2005
Sweden125 Posts
Last Edited: 2012-06-19 09:11:34
June 19 2012 09:11 GMT
#204
When is GM up on NA? ;o
Noruxas
Profile Joined April 2012
Netherlands129 Posts
June 19 2012 09:22 GMT
#205
On June 17 2012 22:26 enemy2010 wrote:
Let me re-ask my question

Which key do you press/which move do you make as zerg, when you encounter the following:

You wanna attack a mining base from a terran with many lings.
He has many SVCs and a planetary there.
You attack the PF and the SCVs try to repair it.
Now you wanna attack the SCV to at least do some economical damage to him.

How do you do it? I mean, when you just a-move, the lings try to attack the PF as their primary target (don't they?) but when you individually click and attack each SCV it becomes inefficient, cause most of the lings will run around not attacking anything.

So how can you make them lings attack many SCVs as possible?


Dont attack a planetairy with lings. You could use banelings maybe since they do dmg instantly. But I think to take down a PF you need Ultra or BL. And seeing how PF is usually the 4th base, try to take down the other 3 xD
MVP - MMA - Flash - Polt - Gumiho - Jiakji - Last
Myolden
Profile Joined April 2011
Finland83 Posts
June 19 2012 10:38 GMT
#206
On June 18 2012 17:46 ysnake wrote:
Show nested quote +
On June 18 2012 12:22 Kluey wrote:
On June 18 2012 02:48 ysnake wrote:
On June 18 2012 01:28 pOnarreT wrote:
On June 17 2012 20:02 pOnarreT wrote:
Guys, where can I find a list of tab priority for each race? Like when there are multiple unit types selected, and I tab continuously, what unit type would I end up selecting first, then second, third, etc...


help guys?


My best advice would be to have different unit types on different hotkeys. Diamond Protoss and Platinum Zerg here, so, these are my hotkeys:
1 - Zerglings(vT/vP early-mid game)/Brood Lords(vP)
2 - Banelings(vT)/Roaches (vP/vT depending if he's Mech or not)
3 - Mutalisks/Brood Lords(vT)/Ultralisks(vT)/Roaches(vT)
4 - Infestors
Caps Lock - Ultralisk(vT if I have Brood Lords out)/Mutalisks(harass)/Corrupters

As Protoss:

1 - Zealots/Sentries/DTs
2 - Stalkers/Void Ray
3 - Immortals/Colossi/Archons
4 - High Templar/Mothership
Caps Lock - Phoenix



Why do you split your army in to 5 different groups...? Zealot, Sentry, Stalker, Immortal, Colossi, Archon can all go into one. Your spellcaster unit should be in a different group. And you might need a third group for harass/air units.


I usually do so for the positioning. Especially with Colossi and Vikings/Corrupters out, as I tried to stutter-step with Colossi because they will eventually get taken out, and it is actually 4 control groups. Zealots and Sentries are always in the same control group, spell casters are always on 4 for me and harassing is Caps Lock.

Even the pros don't use so many controlgroups for units. Positioning is done by boxselecting and moving the units, not by control groups.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
June 19 2012 12:38 GMT
#207
On June 19 2012 19:38 Myolden wrote:
Show nested quote +
On June 18 2012 17:46 ysnake wrote:
On June 18 2012 12:22 Kluey wrote:
On June 18 2012 02:48 ysnake wrote:
On June 18 2012 01:28 pOnarreT wrote:
On June 17 2012 20:02 pOnarreT wrote:
Guys, where can I find a list of tab priority for each race? Like when there are multiple unit types selected, and I tab continuously, what unit type would I end up selecting first, then second, third, etc...


help guys?


My best advice would be to have different unit types on different hotkeys. Diamond Protoss and Platinum Zerg here, so, these are my hotkeys:
1 - Zerglings(vT/vP early-mid game)/Brood Lords(vP)
2 - Banelings(vT)/Roaches (vP/vT depending if he's Mech or not)
3 - Mutalisks/Brood Lords(vT)/Ultralisks(vT)/Roaches(vT)
4 - Infestors
Caps Lock - Ultralisk(vT if I have Brood Lords out)/Mutalisks(harass)/Corrupters

As Protoss:

1 - Zealots/Sentries/DTs
2 - Stalkers/Void Ray
3 - Immortals/Colossi/Archons
4 - High Templar/Mothership
Caps Lock - Phoenix



Why do you split your army in to 5 different groups...? Zealot, Sentry, Stalker, Immortal, Colossi, Archon can all go into one. Your spellcaster unit should be in a different group. And you might need a third group for harass/air units.


I usually do so for the positioning. Especially with Colossi and Vikings/Corrupters out, as I tried to stutter-step with Colossi because they will eventually get taken out, and it is actually 4 control groups. Zealots and Sentries are always in the same control group, spell casters are always on 4 for me and harassing is Caps Lock.

Even the pros don't use so many controlgroups for units. Positioning is done by boxselecting and moving the units, not by control groups.


Aye, but we all know if there are ~15 Vikings out, your Colossi are going down sooner or later, I like to have them on a control group in case I have to FF/move Zealots etc.

Flash uses that many :p, I'm not Flash though
You are no longer automatically breathing and blinking.
Sala87
Profile Joined June 2012
Germany2 Posts
Last Edited: 2012-06-19 14:14:02
June 19 2012 14:12 GMT
#208
Hi everyone, first post
So, i discovered an interesting bug yesterday, where a probe could pass through a complete wall-off by building a pylon next to it in a corner.
I also posted this in the BNet forums, but so far nobody seems interested.
BNet Forum link

I tested this bug more today, and it can be reproduced and even used in standard wall-ins for PvZ, for example if your scouting probe is killed on Metropolis:

Screenshots:

http://imageshack.us/f/3/sc2bug1.jpg/

http://imageshack.us/f/41/sc2bug2.jpg/


So, this only works for 2x2 buildings, the probe cannot go through a gateway, and sometimes you have to build a gateway in order for the probe to get through, somtimes a pylon is enough.

Is this a known bug or am i the first to find this?
pOnarreT
Profile Joined March 2012
155 Posts
June 19 2012 15:05 GMT
#209
On June 19 2012 23:12 Sala87 wrote:
Hi everyone, first post
So, i discovered an interesting bug yesterday, where a probe could pass through a complete wall-off by building a pylon next to it in a corner.
I also posted this in the BNet forums, but so far nobody seems interested.
BNet Forum link

I tested this bug more today, and it can be reproduced and even used in standard wall-ins for PvZ, for example if your scouting probe is killed on Metropolis:

Screenshots:

http://imageshack.us/f/3/sc2bug1.jpg/

http://imageshack.us/f/41/sc2bug2.jpg/


So, this only works for 2x2 buildings, the probe cannot go through a gateway, and sometimes you have to build a gateway in order for the probe to get through, somtimes a pylon is enough.

Is this a known bug or am i the first to find this?



If I understand correctly, this has been known for a while and even used as a strategy back when you could block ramps with 2 pylons:

Sala87
Profile Joined June 2012
Germany2 Posts
June 19 2012 15:34 GMT
#210
Actually its a bit different, considering that in my case the probe jumps over an entire 2-space building and not just through an edge of this ramp-wall in.
Also this works on flat terrain, it doesnt need a feature like a ramp.

but the principle is the same, i suspect there are more pathing glitches in the game considering how complex it is.
FinBenton
Profile Joined March 2011
Finland870 Posts
June 19 2012 18:24 GMT
#211
Todays GSL Artosis said that symbol is going to win GSL very soon, Artosis kiss of death :D
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2012-06-19 19:32:21
June 19 2012 19:32 GMT
#212
Can anyone refer me to Sase's PvZ Immortal/Sentry build which has apparently revolutionized PvZ play on the ladder? I can only seem to find people referring to it.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2012-06-19 21:53:33
June 19 2012 21:53 GMT
#213
With the prominence of the GM Maphackers rising thread, so many maphack accusations flying around the ladder. Wish people would realize how serious that kind of thing is. I don't mind being called terrible, I mean I AM terrible, but to be honest it really pisses me off when people just accuse any sort of game sense or even dumb luck as proof you are cheating...
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 19 2012 22:37 GMT
#214
Wow you're a pretty manner Master league player haha. Sucks that's the situation on EU right now
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
sLBoGoRoH
Profile Joined January 2012
Netherlands126 Posts
June 20 2012 00:41 GMT
#215
Does anyone know when WCS Netherlands is?
FinBenton
Profile Joined March 2011
Finland870 Posts
June 20 2012 10:03 GMT
#216
QuanticFlo in GM with 90% winratio, next banjo!
DW-Unrec
Profile Blog Joined August 2011
492 Posts
June 20 2012 19:07 GMT
#217
MLG released replays?
WcSeoLithic
Profile Joined June 2012
Guatemala5 Posts
June 20 2012 19:12 GMT
#218
Does anyone know if going 14 pool 14 gas then 16 hatch good for zvz? I'm high diamond and I've been trying this build, it really helps vs early ling bling aggresion almost 100% win if they go ling bling aggression, however If they're passive it hurts your economy somewhat because you don't get the queen as early since you're getting the expo. I don't know what would be a better, safe, fast expand build for zvz?
Good Luck & Have Fun mate.
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
Last Edited: 2012-06-20 21:10:16
June 20 2012 19:24 GMT
#219
<not a helpful post> sorry mods.
You are no longer automatically breathing and blinking.
Requiem-
Profile Joined October 2011
Uruguay162 Posts
June 21 2012 02:36 GMT
#220
Got a key from EU, and i want to change it to NA, how can i do it?
¯\_(ツ)_/¯ Sup Son
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