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Skeldark, Thanks alot for this great plugin!, works like a charm!, it even predicted the promotion to master on one of my accounts.
As far as I've seen, Bonus Pool and Current pool together actually formed the points equal to my opponents I all faced, 917 points +/- with 2,1k MMR around, facing 1K masters very commonly, and if they aren't opponents may have around 700 points and 300 bonus pool in an average, If I am favoured, I have more total points than my opponents, eventho they may sit on 800, doesn't always have to be though due to hidden MMR I think. I think the highest I fought was some rank 5, 1200 points master.
Thanks alot again, this really gave me a great insight of how the MMR system works.
Kind regards, Dallan.
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I'm loving this plugin. It lets me know how I'm doing and the graph over time is really useful.
Is it possible if for people with multiple accounts set up you could auto detect the active account rather than rely on us selecting it or is there some reason that this isn't feasible?
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you can! I used to do it... if you sets up a second acct in sc2 gears settings, it gives you a dropdown! what I do wish is it did teams lol
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On August 17 2012 13:07 DLN.sc2 wrote: Skeldark, Thanks alot for this great plugin!, works like a charm!, it even predicted the promotion to master on one of my accounts.
As far as I've seen, Bonus Pool and Current pool together actually formed the points equal to my opponents I all faced, 917 points +/- with 2,1k MMR around, facing 1K masters very commonly, and if they aren't opponents may have around 700 points and 300 bonus pool in an average, If I am favoured, I have more total points than my opponents, eventho they may sit on 800, doesn't always have to be though due to hidden MMR I think. I think the highest I fought was some rank 5, 1200 points master.
Thanks alot again, this really gave me a great insight of how the MMR system works.
Kind regards, Dallan.
Thank you. But you misunderstand the mmr system. You still try to find something out with the points you see. I take the points and many other stuff and calculate MMR from it. Just forget Points! Its a system designed to show you wrong information. If you want to know how exactly we calculate it go to the op and click the spoiler under theories. My analyser is version f now so my information is a little bit outdated but notthat explain in his thread very good how you calculate DMMR.
On August 17 2012 13:48 meursault wrote: I'm loving this plugin. It lets me know how I'm doing and the graph over time is really useful.
Is it possible if for people with multiple accounts set up you could auto detect the active account rather than rely on us selecting it or is there some reason that this isn't feasible? You have to enable memory scanner! Than he autoscan all your account and pick the right one. Otherwise i can not know, what account you play when the game just started.
On August 17 2012 14:00 Malpractice.248 wrote: you can! I used to do it... if you sets up a second acct in sc2 gears settings, it gives you a dropdown! what I do wish is it did teams lol Sorry. This will never come. We dont have enough information about teamgames and not enough people play it to collect this information.
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On August 17 2012 11:56 skeldark wrote:Show nested quote +On August 17 2012 07:59 Malpractice.248 wrote: so your update isnt retroactive? so my mmr is higher than shown atm? Yes. No. I will correct old games with an update soon ( i will just mark them bad) But here comes the bad news. I calculated to less bonuspool. So you have to high adjusted points. So the real mmr is lower than shown atm.... Actually the adjusted points for all sub-masters accounts seemed to be correct. Only the max pool and remaining bonus points were too low, but were in correct ratio. --> correct adjusted points. As all the other info was correct too, these would have given correct results regarding the analyzer? If so, all matches where both players were sub-masters should have been left as ok games?
Of course for master and above accounts the adjusted points (along with max pool) were incorrect.
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On August 18 2012 00:27 korona wrote:Show nested quote +On August 17 2012 11:56 skeldark wrote:On August 17 2012 07:59 Malpractice.248 wrote: so your update isnt retroactive? so my mmr is higher than shown atm? Yes. No. I will correct old games with an update soon ( i will just mark them bad) But here comes the bad news. I calculated to less bonuspool. So you have to high adjusted points. So the real mmr is lower than shown atm.... Actually the adjusted points for all sub-masters accounts seemed to be correct. Only the max pool and remaining bonus points were too low, but were in correct ratio. --> correct adjusted points. As all the other info was correct too, these would have given correct results regarding the analyzer? If so, all matches where both players were sub-masters should have been left as ok games? Of course for master and above accounts the adjusted points (along with max pool) were incorrect. Not so sure about that. The changepoint calculation on no "bonus pool left" could screw up. It take the master max (caped at 720 with the bug) and caclulate the sub master one with this one. I just put in: If totalbonus = 720 and season = 8 mark game as bad. Should do the job. Perhaps i mark some good ones bad but i get for sure all bad ones. Its only 1 week so i think we all can life with it and in the end, a bad game helps the calculation too. Its not like they are useless now.
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Hi skeldark,
I'd just like to thank you and the rest of the group for the creation of this tool. I didn't play 1v1 for the past two ladder seasons, and now I have played seven games in the last 24 hours because of this tool. Thanks for giving me the ability to accurately track my progress, and giving me some concrete statistics to look at.
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Does the ramscanner help you more accurately determine our MMR? What exactly does it do?
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On August 18 2012 16:15 FCLogan wrote: Does the ramscanner help you more accurately determine our MMR? What exactly does it do? The ramscanner reads the players names and ids from SC2 memory and uses it to look up the amount of points/bonus pool of the players at the start of the game, this gives you a more accurate mmr reading as the plugin knows exactly how much bonus pool is consumed from the winning player.
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On August 14 2012 09:21 Excalibur_Z wrote:Show nested quote +On August 14 2012 08:09 barwick11 wrote:Don't know if this is a problem, but it appears (at least on us.battle.net) that folks are showing an incorrect bonus pool #. Mine's showing like 300+ (wish I had that much)  This is just on the internet site for us.battle.net, in-game is fine character name is snuck Players in leagues below Master have a reduced bonus pool accumulation rate, but the website still shows the Master rate for all players, so sub-Master players will see a larger bonus pool on their web profiles that can't be spent.
It's also showing my league as gold... when I'm platinum... it's doing it for a lot of other people too.
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United States12224 Posts
On August 19 2012 09:44 barwick11 wrote:Show nested quote +On August 14 2012 09:21 Excalibur_Z wrote:On August 14 2012 08:09 barwick11 wrote:Don't know if this is a problem, but it appears (at least on us.battle.net) that folks are showing an incorrect bonus pool #. Mine's showing like 300+ (wish I had that much)  This is just on the internet site for us.battle.net, in-game is fine character name is snuck Players in leagues below Master have a reduced bonus pool accumulation rate, but the website still shows the Master rate for all players, so sub-Master players will see a larger bonus pool on their web profiles that can't be spent. It's also showing my league as gold... when I'm platinum... it's doing it for a lot of other people too.
Are you sure? Every time someone's mentioned this to me I've looked at their profile and they're currently in one league but their Highest Career Finish league is something different. Highest Career Finish means you finished a season in a particular league, it doesn't represent your actual current league.
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:/ Dumb. Lost twice to someone with 150 more mmr than me, and i lost 30 MMR each game. lol.
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Sorry, to be deleted, I didn't check page 1 before posting. My original post is in the spoiler: + Show Spoiler +I updated today my MMRstats version (5.7 now), after which it shows Games: 0/45. Previously I had several games (maybe 9) that had 100% and thus my MMR could be calculated. Now it shows: need more games. Log: + Show Spoiler +18:29:44 MMR-Stats 5.7 18:29:44 --------INIT START-------- 18:29:44 OK Encoding: OK 18:29:44 OK Loading DB 18:29:46 OK DB up to date! 18:29:46 OK Settings loaded! 18:29:46 OK Timeclient: Systemtime offset: 0 sec 18:29:46 OK Gamedata: 45 Games loaded. 18:29:46 Mac-OS detected! 18:29:46 Disable Memoryreader... 18:29:46 Disable Gameobserver.... 18:29:46 OK Triggers ready! 18:29:48 OK: Program is up to date 18:29:48 --------INIT END--------
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On August 20 2012 11:25 Malpractice.248 wrote: :/ Dumb. Lost twice to someone with 150 more mmr than me, and i lost 30 MMR each game. lol.
Edit: checked it. Looks ok. There is some deviation in the datapoints dont forget that. Overall your graph is stable again after repatch the bug out.
On August 21 2012 00:35 Tulx wrote:Sorry, to be deleted, I didn't check page 1 before posting. My original post is in the spoiler: + Show Spoiler +I updated today my MMRstats version (5.7 now), after which it shows Games: 0/45. Previously I had several games (maybe 9) that had 100% and thus my MMR could be calculated. Now it shows: need more games. Log: + Show Spoiler +18:29:44 MMR-Stats 5.7 18:29:44 --------INIT START-------- 18:29:44 OK Encoding: OK 18:29:44 OK Loading DB 18:29:46 OK DB up to date! 18:29:46 OK Settings loaded! 18:29:46 OK Timeclient: Systemtime offset: 0 sec 18:29:46 OK Gamedata: 45 Games loaded. 18:29:46 Mac-OS detected! 18:29:46 Disable Memoryreader... 18:29:46 Disable Gameobserver.... 18:29:46 OK Triggers ready! 18:29:48 OK: Program is up to date 18:29:48 --------INIT END-------- yeah sorry there was a bug. Had to mark all from last week as bad. Bug fixed will work fine now again. Will take some good games again until you are stable. And because you are on mac and cant use ramscanner will take some games to get good games. Sorry no way around it.
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1.5.2 breaks the ramscanner
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On August 22 2012 11:51 Whirligig wrote:1.5.2 breaks the ramscanner  Im still on 1.5.1. I automated the prozess for updates by now. As soon as i have 1.5.2 i can release an update in 5 min
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5.8 out
Updated Ramscanner for sc2 1.5.2
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Hey skeldark, can you add this:
If you don't have sc2gears running when you play someone, but they do (With mmr stats), can you add the game to your own stats the next time sc2gears is run?
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On August 23 2012 12:11 InfCereal wrote: Hey skeldark, can you add this:
If you don't have sc2gears running when you play someone, but they do (With mmr stats), can you add the game to your own stats the next time sc2gears is run?
if you play the game is added to your private database and to my global database. Clients can only upload games to the global database but cant read it.
So i had to write a function that search online in my database for games of your account and than add them to your own private database.
-This would create a lot of bandwidth and also slow down my web server. -program this, would be a lot of work. -The chance that your opponent runs my tool is small. -I dont allow direct access to the global database. ( It can be, that users dont want to have their mmr published. )
So: No, sorry.
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