• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8672 users

Match Making Rating Tool - Page 67

Forum Index > SC2 General
Post a Reply
Prev 1 65 66 67 68 69 207 Next
skeldark
Profile Joined April 2010
Germany2223 Posts
August 02 2012 10:16 GMT
#1321
5-3 out.
Should work with the new website now
Save gaming: kill esport
IndieFear
Profile Joined July 2012
France2 Posts
August 02 2012 10:50 GMT
#1322
Perfect

Thanks !
MrMatt
Profile Joined August 2010
Canada225 Posts
August 02 2012 12:24 GMT
#1323
Thanks skeldark!
Murgi
Profile Joined March 2011
Germany10 Posts
August 02 2012 13:26 GMT
#1324
Works great again Thanks! It is awesome how fast you react to changes!
EPICWINZ
Profile Joined April 2012
38 Posts
August 02 2012 19:22 GMT
#1325
On August 02 2012 22:26 Murgi wrote:
Works great again Thanks! It is awesome how fast you react to changes!



I bet skeldark is a really good zerg player
For the Swarm!
J4CkTwist
Profile Joined September 2011
Germany7 Posts
August 02 2012 22:39 GMT
#1326
Hey there just wanna thank you for the great tool.
Very accurate as it seems, I got my Master promo today (wohoo) just after passing the MMR limit according to the tool. Very motivating, keep up the god work!
\ EU Mid Dia Zerg /
Sockpuppet
Profile Blog Joined November 2010
119 Posts
August 03 2012 02:01 GMT
#1327
Hey where is the 5.3 download?
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
Last Edited: 2012-08-03 02:16:42
August 03 2012 02:16 GMT
#1328
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.
Moderator
fapy
Profile Joined December 2011
Australia52 Posts
August 03 2012 02:44 GMT
#1329
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
August 03 2012 02:53 GMT
#1330
On August 03 2012 11:44 fapy wrote:
Show nested quote +
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?


Well if you got promoted to Master league, then you'd get access to even more bonus pool, so +40 isn't out of the question since it would most likely be 20(+20 bonus).
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-08-03 03:33:20
August 03 2012 03:27 GMT
#1331
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.

outsite of +- 24 is filtered allready.
I have to think about the consequences.
I looks like they take them away on demotion game. That would be fine because demotion games are not tracked anyway.
Perhaps i have to switch to 2 diffrent bonuspools now. Before this it was even better to only calculate master bonus for everyone.

On August 03 2012 04:22 EPICWINZ wrote:
Show nested quote +
On August 02 2012 22:26 Murgi wrote:
Works great again Thanks! It is awesome how fast you react to changes!



I bet skeldark is a really good zerg player

Terran ^^ but i only worker rush on ladder to test my tool ^^
On August 03 2012 11:01 Sockpuppet wrote:
Hey where is the 5.3 download?

wrong description its 5.3 i edit op
On August 03 2012 11:53 Excalibur_Z wrote:
Show nested quote +
On August 03 2012 11:44 fapy wrote:
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?


Well if you got promoted to Master league, then you'd get access to even more bonus pool, so +40 isn't out of the question since it would most likely be 20(+20 bonus).

exactly.
it is a +20 game and that is normal

On August 02 2012 04:06 EPICWINZ wrote:
Also, the plat line appears to actually be at 1250, not 1280. Cuz I just got promoted and my moving average just reached 1280 the game I got promoted, however it was stable above 1250 for about 8 games which makes me believe that the platinum line is around there or maybe a little lower.

Just a little tip to help with your data :D


Also it still gave me 0% data for the last few matches i played

my moveing avg != blizzard moving average.
We calculate the promotion offsets not with promotion data. We found out he promotion offset is the league T0 offset +73

Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 06:32 GMT
#1332
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1
skeldark
Profile Joined April 2010
Germany2223 Posts
August 03 2012 08:09 GMT
#1333
On August 03 2012 15:32 SeokSah wrote:
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gears.
Save gaming: kill esport
Not_That
Profile Joined April 2011
287 Posts
August 03 2012 08:39 GMT
#1334
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


It's good that you point this out, but I don't see it as a reason for concern. In the rare cases of players who used up 1-22 bonus pool points from Master then got demoted and end up with an inaccurate game in the 1-24 points range (worst case scenario), that's still only 1 bad game per such player and will get flushed out of the system as people play games post installing 1.5.
SeokSah
Profile Joined May 2012
Canada4 Posts
Last Edited: 2012-08-03 09:45:21
August 03 2012 09:44 GMT
#1335
On August 03 2012 17:09 skeldark wrote:
Show nested quote +
On August 03 2012 15:32 SeokSah wrote:
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gears.


Here is the exception:

+ Show Spoiler +
java.lang.ArrayIndexOutOfBoundsException: -1
at mmr.aftercalc.AnalyserF.analyserow(AnalyserF.java:115)
at mmr.aftercalc.AnalyserF.splitit(AnalyserF.java:535)
at mmr.aftercalc.AnalyserF.start(AnalyserF.java:35)
at mmr.aftercalc.AnalyseMaster.analyse(AnalyseMaster.java:137)
at mmr.gui.GUI.updateProfile(GUI.java: 726)
at mmr.gui.GUI.updateData(GUI.java: 718)
at mmr.gui.GUI.<init>(GUI.java:141)
at mmr.gui.GUI.register(GUI.java:63)
at mmr.Starter.init(Starter.java:206)
at mmr.Starter.run(Starter.java:104)
at java.lang.Thread.run(Unknown Source)
BurningRanger
Profile Joined January 2012
Germany303 Posts
August 03 2012 09:53 GMT
#1336
Sorry, if this has been asked before (cba to read 67 pages)...
Is there a way to synchronize MMR stats between different computers (both having SC2gears with MMRstats Plugin and same account info)?
Also, is there a way to get the actual MMR value out of MMRstats and onto a webpage somehow? The idea would be a clan internal league so to say that places you by your MMR (every Clan member needs to upload their MMR certainly).
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-08-03 10:43:44
August 03 2012 10:39 GMT
#1337
On August 03 2012 18:53 BurningRanger wrote:
Sorry, if this has been asked before (cba to read 67 pages)...
Is there a way to synchronize MMR stats between different computers (both having SC2gears with MMRstats Plugin and same account info)?
Also, is there a way to get the actual MMR value out of MMRstats and onto a webpage somehow? The idea would be a clan internal league so to say that places you by your MMR (every Clan member needs to upload their MMR certainly).

your data is in the file game.dat
If you synchronize this file you synchronize the client.
Sadly the mmr is calculated on the file so there is no output of the mmr value.
i think about adding such a feature.


On August 03 2012 18:44 SeokSah wrote:
Show nested quote +
On August 03 2012 17:09 skeldark wrote:
On August 03 2012 15:32 SeokSah wrote:
Hi,asaa

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gaears.


Here is the exception:

+ Show Spoiler +
java.lang.ArrayIndexOutOfBoundsException: -1
at mmr.aftercalc.AnalyserF.analyserow(AnalyserF.java:115)
at mmr.aftercalc.AnalyserF.splitit(AnalyserF.java:535)
at mmr.aftercalc.AnalyserF.start(AnalyserF.java:35)
at mmr.aftercalc.AnalyseMaster.analyse(AnalyseMaster.java:137)
at mmr.gui.GUI.updateProfile(GUI.java: 726)
at mmr.gui.GUI.updateData(GUI.java: 718)
at mmr.gui.GUI.<init>(GUI.java:141)
at mmr.gui.GUI.register(GUI.java:63)
at mmr.Starter.init(Starter.java:206)
at mmr.Starter.run(Starter.java:104)
at java.lang.Thread.run(Unknown Source)


thx i will have a look

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?
Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 11:10 GMT
#1338
On August 03 2012 19:39 skeldark wrote:

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?


I have played probably about 200 games or more.
skeldark
Profile Joined April 2010
Germany2223 Posts
August 03 2012 11:11 GMT
#1339
On August 03 2012 20:10 SeokSah wrote:
Show nested quote +
On August 03 2012 19:39 skeldark wrote:

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?


I have played probably about 200 games or more.

if its exactly 200 i think i know what the problem is
Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 11:14 GMT
#1340
hmmm I don't know might be exactly 200 cause it stopped working couple days ago. I thought the problem was patch 1.5 but it was updated to be compatible so maybe it stopped on the 200th game...
Prev 1 65 66 67 68 69 207 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pre Blizzcon Cup
Cure vs Zoun
SHIN vs ClassicLIVE!
WardiTV1101
IntoTheiNu 1056
IndyStarCraft 233
Rex113
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #149
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko477
IndyStarCraft 233
Rex 110
BRAT_OK 61
MindelVK 20
StarCraft: Brood War
Britney 42083
Calm 6915
Shuttle 1529
Leta 639
Soma 365
firebathero 314
Sharp 267
Rush 228
Last 149
Pusan 104
[ Show more ]
910 82
Mong 60
Killer 59
Hm[arnc] 20
Rock 18
SilentControl 13
Noble 9
Icarus 5
Bonyth 1
Dota 2
qojqva3126
Dendi1525
syndereN428
ODPixel258
420jenkins220
Other Games
singsing1911
crisheroes342
mouzStarbuck284
Hui .274
DeMusliM252
XaKoH 131
Organizations
Other Games
EGCTV597
StarCraft: Brood War
lovetv 7
[ Show 14 non-featured ]
StarCraft 2
• LUISG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 10
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3244
League of Legends
• Jankos1673
• Nemesis1557
Upcoming Events
AI Arena Tournament
2h 34m
OSC
6h 4m
Sparkling Tuna Cup
19h 34m
WardiTV Invitational
20h 34m
Shopify Rebellion Sundays
1d
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 1h
Serral vs Rogue
BlizzCon
1d 4h
IdrA vs MC
Replay Cast
1d 9h
Afreeca Starleague
1d 19h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 20h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.