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Match Making Rating Tool - Page 67

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skeldark
Profile Joined April 2010
Germany2223 Posts
August 02 2012 10:16 GMT
#1321
5-3 out.
Should work with the new website now
Save gaming: kill esport
IndieFear
Profile Joined July 2012
France2 Posts
August 02 2012 10:50 GMT
#1322
Perfect

Thanks !
MrMatt
Profile Joined August 2010
Canada225 Posts
August 02 2012 12:24 GMT
#1323
Thanks skeldark!
Murgi
Profile Joined March 2011
Germany10 Posts
August 02 2012 13:26 GMT
#1324
Works great again Thanks! It is awesome how fast you react to changes!
EPICWINZ
Profile Joined April 2012
38 Posts
August 02 2012 19:22 GMT
#1325
On August 02 2012 22:26 Murgi wrote:
Works great again Thanks! It is awesome how fast you react to changes!



I bet skeldark is a really good zerg player
For the Swarm!
J4CkTwist
Profile Joined September 2011
Germany7 Posts
August 02 2012 22:39 GMT
#1326
Hey there just wanna thank you for the great tool.
Very accurate as it seems, I got my Master promo today (wohoo) just after passing the MMR limit according to the tool. Very motivating, keep up the god work!
\ EU Mid Dia Zerg /
Sockpuppet
Profile Blog Joined November 2010
119 Posts
August 03 2012 02:01 GMT
#1327
Hey where is the 5.3 download?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
Last Edited: 2012-08-03 02:16:42
August 03 2012 02:16 GMT
#1328
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.
Moderator
fapy
Profile Joined December 2011
Australia52 Posts
August 03 2012 02:44 GMT
#1329
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
August 03 2012 02:53 GMT
#1330
On August 03 2012 11:44 fapy wrote:
Show nested quote +
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?


Well if you got promoted to Master league, then you'd get access to even more bonus pool, so +40 isn't out of the question since it would most likely be 20(+20 bonus).
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-08-03 03:33:20
August 03 2012 03:27 GMT
#1331
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.

outsite of +- 24 is filtered allready.
I have to think about the consequences.
I looks like they take them away on demotion game. That would be fine because demotion games are not tracked anyway.
Perhaps i have to switch to 2 diffrent bonuspools now. Before this it was even better to only calculate master bonus for everyone.

On August 03 2012 04:22 EPICWINZ wrote:
Show nested quote +
On August 02 2012 22:26 Murgi wrote:
Works great again Thanks! It is awesome how fast you react to changes!



I bet skeldark is a really good zerg player

Terran ^^ but i only worker rush on ladder to test my tool ^^
On August 03 2012 11:01 Sockpuppet wrote:
Hey where is the 5.3 download?

wrong description its 5.3 i edit op
On August 03 2012 11:53 Excalibur_Z wrote:
Show nested quote +
On August 03 2012 11:44 fapy wrote:
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


Last night on my second account I got +40 Points, without bonus pool on my game I got promoted to masters. Is that normal or new from 1.5?


Well if you got promoted to Master league, then you'd get access to even more bonus pool, so +40 isn't out of the question since it would most likely be 20(+20 bonus).

exactly.
it is a +20 game and that is normal

On August 02 2012 04:06 EPICWINZ wrote:
Also, the plat line appears to actually be at 1250, not 1280. Cuz I just got promoted and my moving average just reached 1280 the game I got promoted, however it was stable above 1250 for about 8 games which makes me believe that the platinum line is around there or maybe a little lower.

Just a little tip to help with your data :D


Also it still gave me 0% data for the last few matches i played

my moveing avg != blizzard moving average.
We calculate the promotion offsets not with promotion data. We found out he promotion offset is the league T0 offset +73

Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 06:32 GMT
#1332
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1
skeldark
Profile Joined April 2010
Germany2223 Posts
August 03 2012 08:09 GMT
#1333
On August 03 2012 15:32 SeokSah wrote:
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gears.
Save gaming: kill esport
Not_That
Profile Joined April 2011
287 Posts
August 03 2012 08:39 GMT
#1334
On August 03 2012 11:16 Excalibur_Z wrote:
Here's something that can potentially mess up a game's data:

http://us.battle.net/sc2/en/forum/topic/6246995093

Show nested quote +
Prior to 1.5.0, it was possible for a team’s earned bonus points to be higher than technically possible for the league they were in. This happened when a team earned bonus points in the Master or Grandmaster League where more bonus points are given, and then moved out of those leagues. We were aware of this, but chose to allow it because we felt that instantly removing those points would be jarring. Instead, the system would not give that team any more bonus pool until they had “paid off” that excess amount. It resulted in slightly inaccurate rankings in the divisions these teams moved into, but we felt that was worth the smoother experience. Demotions are already jarring enough without also getting what looks like a large point loss.

With 1.5.0, we cleaned up the bonus pool system, and inadvertently allowed it to instantly remove those excess bonus points after a team’s next match. The change actually results in a more accurate ranking following the league move. It also does not have any effect on the skill component of a team’s ranking. However, we did not intend this change and apologize for the concern it may have caused.


What this means is that we get some games that are obviously wrong, losses of 82, 150, 210 points, but that's not the problem. Those games can be easily filtered because they're beyond the -24 maximum. The problem is: what happens if those games are within the 0-24 range? I can definitely see it causing a bad data point. Fortunately it's just for one game.


It's good that you point this out, but I don't see it as a reason for concern. In the rare cases of players who used up 1-22 bonus pool points from Master then got demoted and end up with an inaccurate game in the 1-24 points range (worst case scenario), that's still only 1 bad game per such player and will get flushed out of the system as people play games post installing 1.5.
SeokSah
Profile Joined May 2012
Canada4 Posts
Last Edited: 2012-08-03 09:45:21
August 03 2012 09:44 GMT
#1335
On August 03 2012 17:09 skeldark wrote:
Show nested quote +
On August 03 2012 15:32 SeokSah wrote:
Hi,

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gears.


Here is the exception:

+ Show Spoiler +
java.lang.ArrayIndexOutOfBoundsException: -1
at mmr.aftercalc.AnalyserF.analyserow(AnalyserF.java:115)
at mmr.aftercalc.AnalyserF.splitit(AnalyserF.java:535)
at mmr.aftercalc.AnalyserF.start(AnalyserF.java:35)
at mmr.aftercalc.AnalyseMaster.analyse(AnalyseMaster.java:137)
at mmr.gui.GUI.updateProfile(GUI.java: 726)
at mmr.gui.GUI.updateData(GUI.java: 718)
at mmr.gui.GUI.<init>(GUI.java:141)
at mmr.gui.GUI.register(GUI.java:63)
at mmr.Starter.init(Starter.java:206)
at mmr.Starter.run(Starter.java:104)
at java.lang.Thread.run(Unknown Source)
BurningRanger
Profile Joined January 2012
Germany303 Posts
August 03 2012 09:53 GMT
#1336
Sorry, if this has been asked before (cba to read 67 pages)...
Is there a way to synchronize MMR stats between different computers (both having SC2gears with MMRstats Plugin and same account info)?
Also, is there a way to get the actual MMR value out of MMRstats and onto a webpage somehow? The idea would be a clan internal league so to say that places you by your MMR (every Clan member needs to upload their MMR certainly).
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-08-03 10:43:44
August 03 2012 10:39 GMT
#1337
On August 03 2012 18:53 BurningRanger wrote:
Sorry, if this has been asked before (cba to read 67 pages)...
Is there a way to synchronize MMR stats between different computers (both having SC2gears with MMRstats Plugin and same account info)?
Also, is there a way to get the actual MMR value out of MMRstats and onto a webpage somehow? The idea would be a clan internal league so to say that places you by your MMR (every Clan member needs to upload their MMR certainly).

your data is in the file game.dat
If you synchronize this file you synchronize the client.
Sadly the mmr is calculated on the file so there is no output of the mmr value.
i think about adding such a feature.


On August 03 2012 18:44 SeokSah wrote:
Show nested quote +
On August 03 2012 17:09 skeldark wrote:
On August 03 2012 15:32 SeokSah wrote:
Hi,asaa

I am having some problems as when I start up SCII gears the plugin won't load stating that there was a "fatal exception." I have no idea what happened cause its been working fine for months. Thank you in advance for helping and a screenshot will posted below:

http://puu.sh/ObI1

can you please post the exception under help system messages in sc2gaears.


Here is the exception:

+ Show Spoiler +
java.lang.ArrayIndexOutOfBoundsException: -1
at mmr.aftercalc.AnalyserF.analyserow(AnalyserF.java:115)
at mmr.aftercalc.AnalyserF.splitit(AnalyserF.java:535)
at mmr.aftercalc.AnalyserF.start(AnalyserF.java:35)
at mmr.aftercalc.AnalyseMaster.analyse(AnalyseMaster.java:137)
at mmr.gui.GUI.updateProfile(GUI.java: 726)
at mmr.gui.GUI.updateData(GUI.java: 718)
at mmr.gui.GUI.<init>(GUI.java:141)
at mmr.gui.GUI.register(GUI.java:63)
at mmr.Starter.init(Starter.java:206)
at mmr.Starter.run(Starter.java:104)
at java.lang.Thread.run(Unknown Source)


thx i will have a look

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?
Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 11:10 GMT
#1338
On August 03 2012 19:39 skeldark wrote:

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?


I have played probably about 200 games or more.
skeldark
Profile Joined April 2010
Germany2223 Posts
August 03 2012 11:11 GMT
#1339
On August 03 2012 20:10 SeokSah wrote:
Show nested quote +
On August 03 2012 19:39 skeldark wrote:

edit: i see where he have the problem but this mistake is kind of unable to happen.
How many games do you have in total?


I have played probably about 200 games or more.

if its exactly 200 i think i know what the problem is
Save gaming: kill esport
SeokSah
Profile Joined May 2012
Canada4 Posts
August 03 2012 11:14 GMT
#1340
hmmm I don't know might be exactly 200 cause it stopped working couple days ago. I thought the problem was patch 1.5 but it was updated to be compatible so maybe it stopped on the 200th game...
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